StrikerObi
Member
DLC characters would certainly be cool but having 30 to begin with is pretty good already. I'd definitely prefer DLC courses, and I'd love to see them add in some proper battle arenas via DLC.
Are DLC tracks feasible with online play? Would the system just have to figure out which players have which tracks in each lobby?
Currently spectating in GAF Tourney. I need my daily beating. This game is worse for you than heroin.
I can't even imagine 150ccI keep getting fucked in 100cc. Yesterday, I came in first overall in the 100cc Special and received ZERO stars. How? I don't even...
I got video evidence of the nonsense Mario Kart is talking there Shenanigans, I say!
Playing with a lightweight character is so aggravating in the gaf tourney. A third of the time I get punted completely off the track at the first turn. Fucking Rosalinas...
Playing with a lightweight character is so aggravating in the gaf tourney. A third of the time I get punted completely off the track at the first turn. Fucking Rosalinas...
Playing with a lightweight character is so aggravating in the gaf tourney. A third of the time I get punted completely off the track at the first turn. Fucking Rosalinas...
I think to get 1 star you have to get 3 1st place finishes in the races for a cup but I'm not 100% sure
My favorite ones that I usually use in past karts were shy guy, Koopa, Toad, and Lemmy. However I soon realized that it was much better to go with Iggy or Rosalina this time aroundPlaying with a lightweight character is so aggravating in the gaf tourney. A third of the time I get punted completely off the track at the first turn. Fucking Rosalinas...
My favorite ones that I usually use in past karts were shy guy, Koopa, Toad, and Lemmy. However I soon realized that it was much better to go with Iggy or Rosalina.
I never cared for DK Jungle
I must admit now that I am familiar with all the tracks, IMO MK8 has the best track selection overall in the series. I like every new track and think most of them are pretty ingenious designs. In the retro tracks I never cared for Yoshi Valley or DK Jungle, but otherwise I like them all and the changes made to them.
But the new tracks really are something, bringing up memories of the best tracks in F-Zero GX and the art direction fiercely evokes Sega Blue Skies.
I can't even imagine 150ccI keep getting fucked in 100cc. Yesterday, I came in first overall in the 100cc Special and received ZERO stars. How? I don't even...
Lightweight characters do have their use though. Sp is much easier with them.
Eh, as usual, there are several boring/crappy choices for retro tracks. They butchered Dry Dry Desert and Sherbet Land from DD. Moo Moo meadows is the most boring track from MK Wii, and there are much better choices from SMK than MC and DP. I actually love what they did with the Mario Kart 7 tracks... They aren't that different, just prettier, but they picked three of the stronger tracks overall from that game. And RR is just great, but it is borderline criminal that it is a single lap. They should have made it a two lap race like Wario Colosseum from DD.
The new tracks are of great of course. Tied with Double Dash for me in new course design.
you toad turnpike fans disgust me
some of the retro choices are weird. Like, did we really need two fuckin' rainbow roads? Two Mario Circuits? Don't Royal Raceway and Donut Plains fill that nostaglia/old school map spot already?
Hey There, MarioKartGaf!
Sorry about that, Smith.
Yes, we do need 2. Especially since RR64 is still the best RR Nintendo's ever done
We almost lapped someone in that race.
Oh and Heath got a wii u nice
you toad turnpike fans disgust me
some of the retro choices are weird. Like, did we really need two fuckin' rainbow roads? Two Mario Circuits? Don't Royal Raceway and Donut Plains fill that nostaglia/old school map spot already?
Hello! What's your Mii name?
I got Wii U on launch date.