Andre from gXplain mentioned in BM that the gamepad is basically a must, because it displays the map, so you can find other drivers.
Does anyone know if this displays the position of the other drivers?
Wii, Wiimote + nunchuck, Wii Classic Pro, Wii U Pro, GamePad. Everything, basically.Quick question...which controllers can I use for MK8?
Quick question...which controllers can I use for MK8?
Quick question...which controllers can I use for MK8?
I think the new design of the tracks would make really difficult to properly race and see where you are going in a horizontal split.
Quick question...which controllers can I use for MK8?
I think it has more to do with scaling. If you look at uncharted or resident evil local mp you will get those crazy boxes so you have 1/3 of the screen filled with black. But if 2p is vertical how will they do 4p? 4 times vertical? I think that will look normal like 4 times small horizontal screen. why can't they give you the option like in f-zero gx for example. Nintendo knows how to do it. Guess they did a bit of rushing for this game.
But i would like to point out to F-zero GX once again it kind of have the same loopy track design with gravity defying corners and stuff there you also had the choice of going vertically or horizontally
2p vertical is almost square. 4p is the same as the single player. 2p horizontal would be a nightmare because you need the full vertical view for some gliding, underwater, antigravitational parts so that would mean a much wider (double) view than the single player. That's why they probably couldn't have cut the view as you normally do for the horizontal split.
Different resolution ratios.
WHAAAT INDEED fucking 2p multiplayer already ruined.
dem jaggies![]()
Gt leaves me a bit baffled. Feels like a quick and dirty job to get this wii stuff done. They describe antigrav as purely cosmetic and even as a gimmick. No word about bumpboosting or even a single mktv footage. Quick and dirty GT. *avengersgif*
Two-player multiplayer vertically split
WHAAAT INDEED fucking 2p multiplayer already ruined.
Andre from gXplain mentioned in BM that the gamepad is basically a must, because it displays the map, so you can find other drivers.
Does anyone know if this displays the position of the other drivers?
The news of what they did to Battle Mode is devastating.
Mario Kart 7's Battle Mode wasn't amazing (played it last month), but it was good enough.
Giving the courses as battle arenas is a truly terrible decision. I wonder how this happened. Sounds like the sort of thing that happens at the last minute due to a scheduling or technical problem.
No in-race voice chat killed this for me, but it looks awesome regardless. I hope it does well and that everyone else enjoys it.
The news of what they did to Battle Mode is devastating.
Mario Kart 7's Battle Mode wasn't amazing (played it last month), but it was good enough.
Giving the courses as battle arenas is a truly terrible decision. I wonder how this happened. Sounds like the sort of thing that happens at the last minute due to a scheduling or technical problem.
Can they actually add dlc to this?
A flat plain with some ramps and a few hiding places shouldn't be that hard to put together.
Yes they can.Can they actually add dlc to this?
Can they actually add dlc to this?
Metro Gamecentral gave it 9/10
http://metro.co.uk/2014/05/15/mario-kart-8-review-pole-position-4728257/
They were thoroughly impressed by the graphics and balance of the game, and the only major negative was the uselessness of battle mode(which is a pretty bitter blow to me).
Not suprising since NWR only reviewed SP and Battle Mode in the review I've been reading, which all reviewers agree are the weaker part of the game.I'm genuinly shocked that the second lowest score is from a Nintendo-centered website.
I'm also realizing people care more about Battle Mode than I thought. I barely play it.
Edit: What if they add Battle Arenas later as DLC? Will they change the score, I wonder.
Fuck that.
Take one of the cube, speherical or irregular elongated shaped planetoids in Super Mario Galaxy and you are hidden by the curvature of the surface. Battle mode takes place in antigravity mode on the surface of them.
Hell, a toroidal planetoid with some internal tunnels as well as an outer shell would be awesome too.
ie battle mode on the surface of something like that
Not suprising since NWR only reviewed SP and Battle Mode in the review I've been reading, which all reviewers agree are the weaker part of the game.
Me too. It's nice to see other people pointing out that the blue shell doesn't even give the person who uses it an advantage. Terribly designed weapon.Clicked on the link looking to laugh at the bitter old man, then found myself agreeing with him. While I don't ink battle mode is the most important part of mario kart, it is important to me. If they've knackered it that is very disappointing. And the blue shell still grates. I guess I just have to get past the fact that it really isn't about the racing anymore , it's a fighting game on wheels.
Will still have a ton of fun playing local multiplayer (does it allow splitscreen for up to four?)
Think of the children dude......
Me too. It's nice to see other people pointing out that the blue shell doesn't even give the person who uses it an advantage. Terribly designed weapon.
I can understand why they didn't want to support a horizontal split on two player.
single player 4:3 = 1.333
single player 16:9 = 1.777
horizontal split in 4:3 = 2.666
horizontal split in 16:9 = 3.555
3.555 is a pretty ridiculous aspect ratio to design around, especially when they're supporting 1.333 for off TV play.
You'd either have a /ridiculous/ field of view and a teeny car, or be able to see nothing above you, including blue shells.