HerjansEagleFeeder
Member
So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is
Remember: the best Nintendo racing game ever was developed by Sega.
Yep, F-Zero GX.
The best racing game on Nintendo platforms.You mean Out Run, Super Hang On, Power Drift, Enduro Racer, Out Run 2, Scud Race....
The best racing game on Nintendo platforms.
Because Sega does what Nintendon't.
So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is
just got MKW and have only played a few hours.So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is
n64 mario kart had better music
prefer the originals from what ive heard so far (only played a few hours)The entire N64 soundtrack is in the game, with new remixes. And not only the track themes, but the title screen and character select themes from N64 as well.
tried the sonic one today at gamescom.
it has some interesting ideas. but the drivings feels very floaty, even with the assist off.
I like that they give you a penalty for hitting walls, and it has a lot of sub systems to customize your driving.
It is more or less on par with mario kart world, the ideal would be a mixture of the two
Yeah, I can definitely fault the game for quite a lot of things, but the OST is impeccable imo.prefer the originals from what ive heard so far (only played a few hours)
couple new songs have been memorable, but we'll see.
also i hate choco mountain in MKW
basically dont even recognize it from its n64 roots
![]()
![]()
![]()
I haven't had time to dive into Mario Kart World. I've played an hour or two. I'm not sure you can make kart racing levels feel as good when they are completely explorable and set in an open world compared to a more traditional kart racer. Sonic Racing: Cross World is doing more by doing less. It's just focused on being a Sonic/Sega kart racer. Mario Kart World divides its attention by creating an open world and having levels be explorable. It gets rid of the traditional 3 lap system. It just does too many divisive things. I will give Mario Kart World time to get DLC I assume it is getting, but even then, I think Sonic Racing: Cross World is still going to be the better kart racing game.So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is
All I see is frustration about them.Anyone have any idea why Nintendo thought the intermission tracks were ever a good idea in the first place? So weird!
On paper it sound like a super cool idea to have an open world and you can physically have a race from track to track imo.Anyone have any idea why Nintendo thought the intermission tracks were ever a good idea in the first place? So weird!
It's all very subjctive and will differ from person to person. On the while I would suggest the core hobby gamers would much prefer a simple Mario kart 8 deluxe clone with better visuals. Although for me the copy and paste tour courses dragg me out of the game, so they would have to have massive overhaul's to make them more palatable. One of my favorite courses was choco mountain and it's simply awful on Mario Kart 8 deluxe, even more so when you see the love that was poured into the upgraded Yoshi's island course released on the original DLC on the Wii U.On paper it sound like a super cool idea to have an open world and you can physically have a race from track to track imo.
In practice it seems to be hard to pull off.
I'm not sure if you've tried any intermission tracks beyond the ones in the standard races, but I can tell you there are intermission tracks that are even worse than those (much worse in fact).
On paper it sound like a super cool idea to have an open world
Yeah, I don't really understand why Nintendo seem so hellbent on using the intermission tracks. Including a 'Classic mode' for regular 3 lap races seems like such an easy inclusion that'd please most people.It is conceptually a pretty cool idea. If the world was smaller and the intermissions shorter and more interesting, it could have worked and worked well. Instead they're flat, straight, and go on way too long. It's less egregious in Knockout Tour since the threat of losing is constant throughout, but the fact that the game mandates intermission participation in Race, which most players will flock to for a quick fix of hectic online Mario Kart action, is unacceptable.
Yeah, I don't really understand why Nintendo seem so hellbent on using the intermission tracks.
For those that played Sonic crossworlds, does it control like SR Allstars or Transformed by Sumo digital?
That is very interesting to hear. I actually like the idea of losing rings if you hit the wall. Adds a penalty of sorts for hitting things.Difficult to say, the beta controlled in a bit of a weird mix between being very light on straights and quite sluggish on turns.
Drifting didn't work as i expected, most of the time i was painting walls with my car. You lose rings when you collide with walls which kind of adds to the feeling of weight.
All in all i didn't feel i was 100% in control.
I honestly did not like it very much but i am curious with the incoming new beta to see if and how much it has changed since then.
Difficult to say, the beta controlled in a bit of a weird mix between being very light on straights and quite sluggish on turns.
Drifting didn't work as i expected, most of the time i was painting walls with my car. You lose rings when you collide with walls which kind of adds to the feeling of weight.
All in all i didn't feel i was 100% in control.
I honestly did not like it very much but i am curious with the incoming new beta to see if and how much it has changed since then.
That is very interesting to hear. I actually like the idea of losing rings if you hit the wall. Adds a penalty of sorts for hitting things.
I truly hope it controls like Sonic Racing Allstars or Sonic Racing Transformed.
In my opinion, MK8D is the greatest kart racer of all time as of today. But Sonic Racing Allstars is my no. 2, and Transformed No. 3, MK64 No. 4.
If the sense of weight, and controls are worked out, it could be the best "TRADITIONAL" kart racer released this year.
I will not be preordering based on what was said here. I am really interested in seeing everyone's thoughts on the gameplay.It makes sense in theory but in practice it just adds an extra penalty in the middle of the skirmish for things that (in the heat of the battle) are usually not even your fault. Most importantly, with the sluggish controls when turning, added up to a kind of unpleasant feeling when things get heated up.
I honestly hope they can sort it out together with the visual noise of the power ups (that occupy the whole screens for seconds and seconds). If they sort these 2 things, i think there's a solid game underneath. Graphically is shiny and clean and netcode was stellar.
Nailed it. The closed beta felt awful.
Crash Team Racing Nitro-Fueled laughing at ya.@ anyone who thinks this game will play anywhere near as tight and polished as MK Worlds handling and mechanics are.
You can fault MK World for a lot of things, but its actual racing/trick mechanics are some of the best/tightest in the kart racing genre ever.
Crash Team Racing Nitro-Fueled laughing at ya.
I own and like Crash Team Racing and that game (while good) has some of the jankiest mechanics I've played in a Kart racer. The handling and tightness of control in MK craps on CTR.
Edit: Do yourself a favor and watch a video of a "high level" player in MK World and prepare to have your mind blown.
No. Better/tighter mechanics that allow for high level play![]()
SSX with blue shells being high level...
![]()
Would definitely like to hear your feedback on the game...as well as any other GAFers that play the Network test.I'm definitely trying out that network test. To me it seems the racing itself isn't really fun when I watch footage and unfortunately several people that played it have said the same thing. But at the end of the day there's only one way to truly know, play it yourself. It looks really good, but that is only one aspect.
I own and like Crash Team Racing and that game (while good) has some of the jankiest mechanics I've played in a Kart racer. The handling and tightness of control in MK craps on CTR.