Mario Kart World VS Sonic Racing Cross World

I'll play

  • Mario Kart World

  • Sonic Racing Cross World

  • Fuck Mario, fuck Sonic, fuck the planet

  • Why not both ? :ugly kid gif:


Results are only viewable after voting.
Sonic Kart wins by default because Mario Kart is bad. That may seem like edgy ragebait to some, but I found 8 to be mundane just like the few others I tried. Diddy Kong and Crash did it better, and I haven't seen a kart racer improve on either in all honesty. Sonic Transformed was okay, but got boring at points and I remember disliking the boat parts.
 
Contrary to my original perception, it seems to be that MKW looks way better than Crossworlds, I'll get both anyway
 
So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is

Yeah I'm rethinking my stance now. I dismissed Crossworlds earlier in the year because MKW was just around the corner, but having played MKW I'm looking towards Kirby Air Riders and maybe Crossworlds to fill the gap.

Until Nintendo get over their god damn unwavering arrogance and admit that nobody wants to be forced to play the intermission tracks online, MKW can go fuck itself.
 
I'll probably get Crossworlds, it looks fun and the guest character stuff is interesting. MKW looks like a better made game, but Crossworlds might be better to play, if that makes sense? Hard to say for sure until they release.

I wish they'd come out with the digital release date for Switch 2 though, crazy that it isn't day one.
 
So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is
just got MKW and have only played a few hours.
good graphics and it feels good, but...
  • 2/3 of a race is just driving to the course
  • lots of boring straight-aways
  • track is often way too wide, so racers arent interacting much
  • some stuff feels copy and pasted from mario kart tour
  • n64 mario kart had better music
  • because the tracks are so wide, theyre filled with things like ramps, railings, enemies, hazards, etc to make it more interesting... but i feel like im battling the environment more than other racers
 
n64 mario kart had better music
Confused Thinking GIF


The entire N64 soundtrack is in the game, with new remixes. And not only the track themes, but the title screen and character select themes from N64 as well.

And then there's an additional 180+ other music tracks on top of that.
 
tried the sonic one today at gamescom.
it has some interesting ideas. but the drivings feels very floaty, even with the assist off.
I like that they give you a penalty for hitting walls, and it has a lot of sub systems to customize your driving.

It is more or less on par with mario kart world, the ideal would be a mixture of the two
 
The entire N64 soundtrack is in the game, with new remixes. And not only the track themes, but the title screen and character select themes from N64 as well.
prefer the originals from what ive heard so far (only played a few hours)
couple new songs have been memorable, but we'll see.

also i hate choco mountain in MKW
basically dont even recognize it from its n64 roots
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tried the sonic one today at gamescom.
it has some interesting ideas. but the drivings feels very floaty, even with the assist off.
I like that they give you a penalty for hitting walls, and it has a lot of sub systems to customize your driving.

It is more or less on par with mario kart world, the ideal would be a mixture of the two

Was afraid of this. I never really found myself enjoying Sonic Racing games much, unfortunately because visually it looks great.
 
prefer the originals from what ive heard so far (only played a few hours)
couple new songs have been memorable, but we'll see.

also i hate choco mountain in MKW
basically dont even recognize it from its n64 roots
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Yeah, I can definitely fault the game for quite a lot of things, but the OST is impeccable imo.

There's a Dire Dire Docks (Mario 64) remediation in there that, by itself, blows anything in MK64 out of the water imo. If I started posting all my favorite tracks this page would probably crash from having too many YouTube videos up at once. Smash Bros. level stuff.

I really wish they'd put it on Nintendo Music..
 
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So I played maybe 12 hours or so of MKW and I'm pretty confident now Sonic will be better. What a colossal disappointment this game is
I haven't had time to dive into Mario Kart World. I've played an hour or two. I'm not sure you can make kart racing levels feel as good when they are completely explorable and set in an open world compared to a more traditional kart racer. Sonic Racing: Cross World is doing more by doing less. It's just focused on being a Sonic/Sega kart racer. Mario Kart World divides its attention by creating an open world and having levels be explorable. It gets rid of the traditional 3 lap system. It just does too many divisive things. I will give Mario Kart World time to get DLC I assume it is getting, but even then, I think Sonic Racing: Cross World is still going to be the better kart racing game.

Kirby Air Riders looks so satisfying to play. I'm sure it will end up better than MKW as well.
 
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Anyone have any idea why Nintendo thought the intermission tracks were ever a good idea in the first place? So weird!
On paper it sound like a super cool idea to have an open world and you can physically have a race from track to track imo.

In practice it seems to be hard to pull off.

I'm not sure if you've tried any intermission tracks beyond the ones in the standard races, but I can tell you there are intermission tracks that are even worse than those (much worse in fact).
 
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The game is brilliant and looks fantastic, my only issue with the Beta was how floaty (excuse the pun) the flying sections felt. But it was a great move by SEGA to get the AM staff on the case making the game, no one makes a better racer than the AM staff inside SEGA
 
On paper it sound like a super cool idea to have an open world and you can physically have a race from track to track imo.

In practice it seems to be hard to pull off.

I'm not sure if you've tried any intermission tracks beyond the ones in the standard races, but I can tell you there are intermission tracks that are even worse than those (much worse in fact).
It's all very subjctive and will differ from person to person. On the while I would suggest the core hobby gamers would much prefer a simple Mario kart 8 deluxe clone with better visuals. Although for me the copy and paste tour courses dragg me out of the game, so they would have to have massive overhaul's to make them more palatable. One of my favorite courses was choco mountain and it's simply awful on Mario Kart 8 deluxe, even more so when you see the love that was poured into the upgraded Yoshi's island course released on the original DLC on the Wii U.

The main problem for me having owned Mario Kart 8 on the Wii U and Switch. And having owned all the Mario kart games with their very simple formulas since the original. Is the fact I was getting very boared with the new and retro track offerings on each and every game. Not suggesting these were not all great games and I loved owning and playing every single one of them. But I was ready for something different ad after fond memories of Diddy kong racing Mario Kart world seemd the perfect option for me personally.

Another thing will come down to how you like to play. I never play online and therefore the more restrictive formula of the traditional games get's old pretty quick. I think I played both Mario Kart 8 games for around 40 hours in total. I mean there is only so much you can do after you have done all the cups and beat the official Nintendo timetrials etc.. And of course as I stated I did not like the new mobile content as it's quality was simply not there and it felt like a huge step back.

Mario Kart world on the other hand is a revelation to me and I am 60 hours in and have still kept a few places in reserve not visited. I am quite a fan of Jurassic park so have not yet visited the dinosuar area. I just get dragged into hours and hours of the free roam, which I know will not be for everyone but for me is so cool. A drive around a open world Mario themed world is simply stunning and the more restrictive structure of the older games seems mundane to me now. As a result I have only completed a few grand prix and tours as even though they are still great fun the open world for me has simply more to offer. I am gradually collection all the coins, question panels amd p switches.... But again no great rush.

I suppose what I am trying to suggest here is people should just simply let people enjoy their own game and not always make this an argument. The new Sonic racing game will be good and a day one purchase for me. I remember getting a Wii U with Zombie U, black ops and Sonic racing transformed and liking the latter by far the best. I could enjoy the Sonic racing game for what it was and never hated it when Mario Kart 8 was released.

I always gets me on here why some on here can't simply undertand the concept of liking different things, And rather than simply stating they like one over another. They seem to have to riducule something else they personally do not like. Worse than that they do it in a way that suggests some sort of objectivity... rather than a very personal subjective opinion.
 
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On paper it sound like a super cool idea to have an open world

It is conceptually a pretty cool idea. If the world was smaller and the intermissions shorter and more interesting, it could have worked and worked well. Instead they're flat, straight, and go on way too long. It's less egregious in Knockout Tour since the threat of losing is constant throughout, but the fact that the game mandates intermission participation in Race, which most players will flock to for a quick fix of hectic online Mario Kart action, is unacceptable.
 
It is conceptually a pretty cool idea. If the world was smaller and the intermissions shorter and more interesting, it could have worked and worked well. Instead they're flat, straight, and go on way too long. It's less egregious in Knockout Tour since the threat of losing is constant throughout, but the fact that the game mandates intermission participation in Race, which most players will flock to for a quick fix of hectic online Mario Kart action, is unacceptable.
Yeah, I don't really understand why Nintendo seem so hellbent on using the intermission tracks. Including a 'Classic mode' for regular 3 lap races seems like such an easy inclusion that'd please most people.

The intermissions work perfectly fine for Knockout Tour, but even in that mode I don't really get why we can't vote for our own routes. There are supposedly +200 different intermission routes in the game, but Knockout Tour is locked to a pre-set of 8.. There's so much more content and variety there, seems like a waste.

Anyway, I feel like I could complain about their design decisions all day. Thankfully I still find it a super fun game despite all my gripes.
 
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Yeah, I don't really understand why Nintendo seem so hellbent on using the intermission tracks.

They can be really, really stubborn about acknowledging their failings regarding unorthodox ideas they're clearly proud of. The Wiimote and Wii U gamepad had their uses, but Nintendo were adamant that it was the superior way to play for a whole bunch of games which didn't need them, and in some cases were actively ruined by them. Nintendo has a real problem with admitting it's wrong and MKW is highly symptomatic of that.
 
Man, I loved Sonic Racing Transformed so much, but I feel like the other games didn't hit quite as well. This one.... this one may, though. I figure I'm not messing with a Switch 2 anytime soon, so I'll likely be checking on Cross World first. Just hope it's good!

I wish they'd bring back old Sega IPs again, that was one of my favorite parts about Transformed. Seeing Alex Kidd and Gilius Thunderhead again after so many years was so cool.
 
For those that played Sonic crossworlds, does it control like SR Allstars or Transformed by Sumo digital?

Difficult to say, the beta controlled in a bit of a weird mix between being very light on straights and quite sluggish on turns.
Drifting didn't work as i expected, most of the time i was painting walls with my car. You lose rings when you collide with walls which kind of adds to the feeling of weight.
All in all i didn't feel i was 100% in control.

I honestly did not like it very much but i am curious with the incoming new beta to see if and how much it has changed since then.
 
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Difficult to say, the beta controlled in a bit of a weird mix between being very light on straights and quite sluggish on turns.
Drifting didn't work as i expected, most of the time i was painting walls with my car. You lose rings when you collide with walls which kind of adds to the feeling of weight.
All in all i didn't feel i was 100% in control.

I honestly did not like it very much but i am curious with the incoming new beta to see if and how much it has changed since then.
That is very interesting to hear. I actually like the idea of losing rings if you hit the wall. Adds a penalty of sorts for hitting things.

I truly hope it controls like Sonic Racing Allstars or Sonic Racing Transformed.


In my opinion, MK8D is the greatest kart racer of all time as of today. But Sonic Racing Allstars is my no. 2, and Transformed No. 3, MK64 No. 4.

If the sense of weight, and controls are worked out, it could be the best "TRADITIONAL" kart racer released this year.
 
Difficult to say, the beta controlled in a bit of a weird mix between being very light on straights and quite sluggish on turns.
Drifting didn't work as i expected, most of the time i was painting walls with my car. You lose rings when you collide with walls which kind of adds to the feeling of weight.
All in all i didn't feel i was 100% in control.

I honestly did not like it very much but i am curious with the incoming new beta to see if and how much it has changed since then.

Nailed it. The closed beta felt awful.
 
That is very interesting to hear. I actually like the idea of losing rings if you hit the wall. Adds a penalty of sorts for hitting things.

I truly hope it controls like Sonic Racing Allstars or Sonic Racing Transformed.


In my opinion, MK8D is the greatest kart racer of all time as of today. But Sonic Racing Allstars is my no. 2, and Transformed No. 3, MK64 No. 4.

If the sense of weight, and controls are worked out, it could be the best "TRADITIONAL" kart racer released this year.

It makes sense in theory but in practice it just adds an extra penalty in the middle of the skirmish for things that (in the heat of the battle) are usually not even your fault. Most importantly, with the sluggish controls when turning, added up to a kind of unpleasant feeling when things get heated up.

I honestly hope they can sort it out together with the visual noise of the power ups (that occupy the whole screens for seconds and seconds). If they sort these 2 things, i think there's a solid game underneath. Graphically is shiny and clean and netcode was stellar.
 
It makes sense in theory but in practice it just adds an extra penalty in the middle of the skirmish for things that (in the heat of the battle) are usually not even your fault. Most importantly, with the sluggish controls when turning, added up to a kind of unpleasant feeling when things get heated up.

I honestly hope they can sort it out together with the visual noise of the power ups (that occupy the whole screens for seconds and seconds). If they sort these 2 things, i think there's a solid game underneath. Graphically is shiny and clean and netcode was stellar.
I will not be preordering based on what was said here. I am really interested in seeing everyone's thoughts on the gameplay.

But it is one of my most anticipated releases this year. Even more than MKW.

Kirby air riders i view as something different. I suspect it is heavily geared towards e-sports, which we will see later.
 
Nailed it. The closed beta felt awful.
😂 @ anyone who thinks this game will play anywhere near as tight and polished as MK Worlds handling and mechanics are.

You can fault MK World for a lot of things, but its actual racing/trick mechanics are some of the best/tightest in the kart racing genre ever*

*not saying it's perfect, just compared to other kart racers
 
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😂 @ anyone who thinks this game will play anywhere near as tight and polished as MK Worlds handling and mechanics are.

You can fault MK World for a lot of things, but its actual racing/trick mechanics are some of the best/tightest in the kart racing genre ever.
Crash Team Racing Nitro-Fueled laughing at ya.
tenor.gif

 
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The network test is on Switch (1) this weekend too, curious to see how it looks and performs there (probably not good). I will give it a shot and report back.
 
Crash Team Racing Nitro-Fueled laughing at ya.

🙄

I own and like Crash Team Racing and that game (while good) has some of the jankiest mechanics I've played in a Kart racer. The handling and tightness of control in MK craps on CTR.

Edit: Do yourself a favor and watch a video of a "high level" player in MK World and prepare to have your mind blown.
 
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🙄

I own and like Crash Team Racing and that game (while good) has some of the jankiest mechanics I've played in a Kart racer. The handling and tightness of control in MK craps on CTR.

Edit: Do yourself a favor and watch a video of a "high level" player in MK World and prepare to have your mind blown.
Skills Do Better GIF by Raena AI

SSX with blue shells being high level...
Michael Jordan Lol GIF
 
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Possible next Sega guests in crossworlds:




Alongside Beat, Joe Musashi, Ulala, Gillius, Sakura, Arle, Vyse...


 
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I'm definitely trying out that network test. To me it seems the racing itself isn't really fun when I watch footage and unfortunately several people that played it have said the same thing. But at the end of the day there's only one way to truly know, play it yourself. It looks really good, but that is only one aspect.
 
I'm definitely trying out that network test. To me it seems the racing itself isn't really fun when I watch footage and unfortunately several people that played it have said the same thing. But at the end of the day there's only one way to truly know, play it yourself. It looks really good, but that is only one aspect.
Would definitely like to hear your feedback on the game...as well as any other GAFers that play the Network test.
 
I haven't played Sonic crossroads yet, but MK World is a poorly designed game. All star racing transformed is far superior.
 
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(Team Sonic Racing reached 3.5 million units for the record... Over 5 million is locked for Crossworlds. Over 10 million ?)
 
I own and like Crash Team Racing and that game (while good) has some of the jankiest mechanics I've played in a Kart racer. The handling and tightness of control in MK craps on CTR.

I hope this isn't a serious MK64 to CTR PS1 comparison.

64 having more rubber bands than a bank alone makes the racing experience horrible.
 
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