So it's the exact opposite of Sticker Star. Why can't they just strike a balance between the two?You quite literally cannot enter a new screen of a Dream Team dungeon map -- whether in the top-down RPG mode or the side-scrolling platformer-lite areas -- without some chatty Cathy pausing the action to tell you exactly what you need to do here, or the game seizing control of the camera to make it abundantly clear how to solve each and every minor puzzle. There's no sense of discovery in this game. You'll never feel the satisfaction of figuring out a tricky mystery. The potentially clever dungeon gimmicks cease to be engaging, reduced to mundane impediments. It's a 30-hour exercise in going through the motions.
I'm stuck between this and Luigis mansion.
On one hand I can play Luigis mansion immediately (I'm going full digital as risky and dumb as that is) rather than wait but I freaking LOVED the first M&L (played halfway through the second but stopped because some stupid kid deleted my save, never played BiS).
I love both of them so much. I can't decide, help me gaf consensus.
you know... i've only played like 1 hour of sticker star and I got it at launch.
Is it worth playing if I use a guide when i'm stuck?
get luigis mansion.
get bowsers inside story.
You quite literally cannot enter a new screen of a Dream Team dungeon map -- whether in the top-down RPG mode or the side-scrolling platformer-lite areas -- without some chatty Cathy pausing the action to tell you exactly what you need to do here, or the game seizing control of the camera to make it abundantly clear how to solve each and every minor puzzle. There's no sense of discovery in this game. You'll never feel the satisfaction of figuring out a tricky mystery. The potentially clever dungeon gimmicks cease to be engaging, reduced to mundane impediments. It's a 30-hour exercise in going through the motions.
For the people buying this, going digital or retail?
where's this from? Complete and utter bollocks
I just finished the game, first of all is a 40+ hours affair and not 30, and the small downsides definitely don't justify such a crybaby review. positives far outweight the negatives. There is a sense of discovery and it's abundant: try finding all the Attack Pieces without solving some clever puzzle and exploring every inch. My complaints? Humour is not as strong as the previous games and yes, there is a lot of chat but guess what, clicking one fucking button isn't going to make you feel like you're wasting your time
Does this game use the shoulder buttons much? My 3DS have been acting up lately, and I don't want to repeat what happened with Luigi's Mansion 2.
Yeah, you use both quite a bit.Does this game use the shoulder buttons much? My 3DS have been acting up lately, and I don't want to repeat what happened with Luigi's Mansion 2.
Oh right, that'd be pretty difficult with my current 3DS.If the other M&L games are anything to go by, I believe it will change abilities in the overworld and to cancel/go back on the menus while in battle.
Yeah, you use both quite a bit.
I'd say you'll probably have a great time with this awesome game! It would've been nice if they didn't force you to slowly go through the (generally obvious) controls each time you learn a new Dreamy Luigi ability but otherwise I didn't think the tutorial stuff was problematic at all.I'm having a hard time, based on impressions/reviews, understanding exactly how hand-holdy this game is. Is the fervent backlash more reactionary to recent trends, or does it properly reflect the tutorializing compared with other tutorial-heavy games?
Let me put it this way... I loved Skyward Sword, and enjoyed its writing, while never being bothered by its hand-holding. Should I still be wary of Dream Team, or just sit back and enjoy?
This is Nintendo.I wonder if it's possible for them to patch out the excess in an update. Or give an option to dummy it out.
Damn, I was really looking forward to this game, I loved SS and BIS. Oh well, I guess I'll go back and play Partners in Time, I skipped it somehow. That one is good, right?
I'd say you'll probably have a great time with this awesome game! It would've been nice if they didn't force you to slowly go through the (generally obvious) controls each time you learn a new Dreamy Luigi ability but otherwise I didn't think the tutorial stuff was problematic at all.
Damn, I was really looking forward to this game, I loved SS and BIS. Oh well, I guess I'll go back and play Partners in Time, I skipped it somehow. That one is good, right?