Martha Is Dead Dev Impressed By PS5’s Previously Unannounced Texel Density

Captain Hero

The Spoiler Soldier

PS5's specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead will strive for photorealism. We're excited to see the next-generation hardware incoming to support us bringing our vision to players.

We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It's one of the most important advances in visual capacity that we were waiting for.






in the April issue of the Official PlayStation Magazine UK (via PSU), Luca Dalco, head of an Italian game studio called LKA, was surprisingly forthcoming about the power of the next-gen console:

PS5's specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead [which is a first-person psychological thriller] will strive for photorealism. We're excited to see the next-generation hardware incoming to support us bringing our vision to players.

We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It's one of the most important advances in visual capacity that we were waiting for.


In addition to the quote above, Dalco also said the following in regards to the solid-state drive that will ship inside the PS5: "High-quality assets are naturally larger in size so will benefit from the faster loads times." And as for raytracing, Dalco says it is "incredible technology for independent studios, allowing games to reach new levels of realism without the need for huge teams." Sony, if you would like to confirm any of this, we'd be okay with that.
 
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I wouldn't mind if the gameplay is really fun. I thought MGSV looked really good and I enjoyed the gameplay a ton. If they can combine the both, do it!
 
Well thats always going to be the case with western developers but I hope thats not the case with Japanese developers. I personally always prefer stylize visuals over photorealism.
 
I don't believe we're anywhere close to photorealism. They were saying it in 2006, back then I said we were 20 to 30 years away from even being close. I think that timeline is still correct. This generation, unless the technology has made a gigantic leap, will not be photorealistic. The next generation after this will also probably not get us there.
 
Well thats always going to be the case with western developers but I hope thats not the case with Japanese developers. I personally always prefer stylize visuals over photorealism.

Exactly! Photorealism is over rated. Give me quality art style, inspirational design.
 
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People... this developer is stating THEY "will strive for realism" in thier upcoming horror game!

There is a reason why there is a comma in the OP, because as usual a game journalist has intentionally used certain phrasing to create clicks...

THIS HAS NOTHING TO DO WITH SONY
SONY NOR ANY OTHER DEVS SAID ANYTHING LIKE THIS

READ THE OP! lol
 
Yes it's great when some unknown person say shit like that for...presumably...better founding from Sony.
 
30fps for at least one PS5 title confirmed.

I'm only excited by PS5 but photo realism seems to preclude higher frame rates on the rumored PS5XSX
.
 
PS5's specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead [which is a first-person psychological thriller] will strive for photorealism. We're excited to see the next-generation hardware incoming to support us bringing our vision to players.

..b...bbut...they said PS5 doesn't have hw raytracing!
 
Also, funny af how an indie dev talks and told us more about PS5 than Sony this entire year. 😂👍
really tells how much Sony cares for their fans.
 
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Wouldn't it be easier to just follow some real people through the woods while the have an awkward conversation?
 
Wheres my Days Gone PC port, Kaz?

Wouldn't it be easier to just follow some real people through the woods while the have an awkward conversation?

Hugs not War.

*Joe Biden has entered the chat*

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More PR sh*t and buzz words are what we don't need at the moment. I can't believe they still manage to try to create hype whith nothing... again (take that PS2 Saddam Hussein and that 4D on PS3).
 
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More PR sh*t and buzz words are what we don't need at the moment. I can't believe they still manage to try to create hype whith nothing... again (take that PS2 Saddam Hussein and that 4D on PS3).
Man, that's just a dev stating their reality for their game. It's the people here buying into it as some kind of buzz and acting as if everything is going to be just so unimaginably amazing.

Honestly I'm disappointed in GAF. So much uninformed bullshit that gets perpetuated again and again, and good info just gets ignored.
 
"Our studio has come a long way over four years and Martha Is Dead will strive for photorealism"

tenor.gif
 
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Also, funny af how an indie dev talks and told us more about PS5 than Sony this entire year. 😂👍
really tells how much Sony cares for their fans.
Final Fantasy 7, TLOU 2 Part 2 and Ghost of Tsushima back to back, Sony loves us 😁

And yes FF7 is Square before anyone types it lol
 
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I really only enjoy seeing photo realism when it comes to motorsport games such as GT and Forza.

That's where it really shines and hopefully next gen takes it to new heights.
 
Final Fantasy 7, TLOU 2 Part 2 and Ghost of Tsushima back to back, Sony loves us 😁

And yes FF7 is Square before anyone types it lol

meh. FF7 just first episode, can be finished in a single day.
ghost of Tsushima? No real gameplay available. Major red flag. Could be horrible.
last of us? Meh. Played the first one, hated it, won't touch the second part, won't support SJW crap.
 
Do these developers even know the final PS5 specs? I'd think not. They probably have a dev kit with some sort of specs that are reasonably close but not quite exact.

I could be completely wrong though. Don't really know how this all works.
 
Do these developers even know the final PS5 specs? I'd think not. They probably have a dev kit with some sort of specs that are reasonably close but not quite exact.

I could be completely wrong though. Don't really know how this all works.

You can be almost certain that devs that do have devkits don't talk about it. The NDAs can ruin you for life.
 
Don't worry, Hellblade 2 will be going for photo-realistic as well and you're going to love it.

I just googled Hellblade 2. The game with the gurning woman that MS showed?

I'm confused as to what it has to do with Sly Cooper :messenger_dizzy:. Did you quote the wrong person?
 
The cynical old man part of me says, "they make promises like this every generation - always claiming gaming is about to make huge strides forward.:

Then I think about how many times I've been blown away playing games I once thought were impossible over the last 35+ years. For those of us who started with Atari and Intellivision, it's unbelievable how games have evolved.

Still, the rate at which games has improved has slowed down drastically. Going from PS360 to this gen was the least impressive jump yet. I believe each subsequent generation will be less impressive. It will get to the point where the average person will have to watch DF videos just to really notice the difference between generations, much less consoles of the same gen.
 
I believe ray tracing is being developed as technology to simply improve graphics without involving an army of Dev's trying to jam pack details in every pixel.

Not well versed with tech involved but it could be just activating a switch in development tool to add ray tracing, and viola, you have much nicer looking environment simply by reflective properties of textures in environment that you too, simply decided.
 
I just googled Hellblade 2. The game with the gurning woman that MS showed?

I'm confused as to what it has to do with Sly Cooper :messenger_dizzy:. Did you quote the wrong person?
Sorry, thought we were just naming games as you randomly named Sly Cooper.

My bad, just woke up. 😉
 
I just googled Hellblade 2. The game with the gurning woman that MS showed?

I'm confused as to what it has to do with Sly Cooper :messenger_dizzy:. Did you quote the wrong person?

He loves to hate on Xbox as much as he can. Everywhere and every time.
 
He loves to hate on Xbox as much as he can. Everywhere and every time.
Confronting, isn't it?

Btw, we just gonna ignore the fact that there was no reason to talk about Sly Cooper in the first place, other than shitposting?
 
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Btw, we just gonna ignore the fact that there was no reason to talk about Sly Cooper in the first place, other than shitposting?

I was just making a joke about how a cartoon style would look funny with realistic graphics. How is that shitposting? Jesus christ.
 
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