Captain Hero
The Spoiler Soldier

Martha Is Dead Dev Impressed By PS5's Previously Unannounced Texel Density - PlayStation Universe
The studio behind upcoming horror title Martha Is Dead has praised a number of PS5 features, including Texel density and its SSD. Get more details here.
www.psu.com
PS5's specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead will strive for photorealism. We're excited to see the next-generation hardware incoming to support us bringing our vision to players.
We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It's one of the most important advances in visual capacity that we were waiting for.
in the April issue of the Official PlayStation Magazine UK (via PSU), Luca Dalco, head of an Italian game studio called LKA, was surprisingly forthcoming about the power of the next-gen console:
PS5's specifications are incredibly exciting – particularly for us is the additional graphical power and inclusion of ray-tracing architecture. Our studio has come a long way over four years and Martha Is Dead [which is a first-person psychological thriller] will strive for photorealism. We're excited to see the next-generation hardware incoming to support us bringing our vision to players.
We worked a lot in order to use the highest-resolution textures as possible also on PS4; nonetheless, PS5 will allow us to use an incredible Texel density, up to 4096px/m – that means the visual will be fully detailed also in higher resolutions. It's one of the most important advances in visual capacity that we were waiting for.
In addition to the quote above, Dalco also said the following in regards to the solid-state drive that will ship inside the PS5: "High-quality assets are naturally larger in size so will benefit from the faster loads times." And as for raytracing, Dalco says it is "incredible technology for independent studios, allowing games to reach new levels of realism without the need for huge teams." Sony, if you would like to confirm any of this, we'd be okay with that.
Last edited by a moderator: