Martha Is Dead Dev Impressed By PS5’s Previously Unannounced Texel Density

meh. FF7 just first episode, can be finished in a single day.
ghost of Tsushima? No real gameplay available. Major red flag. Could be horrible.
last of us? Meh. Played the first one, hated it, won't touch the second part, won't support SJW crap.
FF7: A remake to one of the greatest games in history. FF fans have been waiting for for ages

Ghost of Tsushima: An amazing looking samurai/ninja game set in feudal Japan from a studio that is known for good gameplay and beautiful graphics. We also saw gameplay at E3 2018

TLOU 2: Sequel to the greatest game of the last generation and also another one of the best games in history, made by arguably the best studio in gaming. TLOU 2 looks amazing too
 
I was just making a joke about how a cartoon style would look funny with realistic graphics. How is that shitposting? Jesus christ.
And I just woke up and thought we were naming games that might aim for photo-realism.

So calm down, cowboy.
 
meh. FF7 just first episode, can be finished in a single day.
I understand the concern it might not actually over 40 hours length, maybe less, maybe you can squeeze faster but you definitely confused with life is strange episode or just pretend it is just for sake of wishfull thinking. 4 years in development for a game with 2 bluray disc? Goodluck finishing it in a single day.

ghost of Tsushima? No real gameplay available. Major red flag. Could be horrible.

did you watch E32018? define what is 'real' whats is not.

last of us? Meh. Played the first one, hated it, won't touch the second part, won't support SJW crap.
its just your personal taste then...ok..i too had game i didnt like..no offense
 
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But will they also make cool looking environments or will it be same old jungle/forest/american city/desert?
 
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I can't wait to see photo-realistic Sly Cooper.

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Or how about the palicos in Monster Hunter World? Or the entire game done in photorealism style? I have seen those screenshots of the movie in production. That is how the game would look in photorealistic. I agree in some instances photorealism would work best, like driving sims, flying sims, but for many games it wouldn't work well.
 
Good to see Western developers still have their priorities straight. Because we all know that the most important thing in games is how close to photorealistic their graphics should be. Yup.
 
Ugh I've gotten so tired only hearing about what the PS5 can do.

Show us something already. This thing is supposedly coming out in 8 or so months...
 
PS5 games are going to look mind blowing. I can't even imagine how good Sony's studio's games will look
 
Visual realism is important, but animation is equally important.

With that in mind, I can't wait to see what Fumito Ueda's genDESIGN has been cooking since The Last Guardian.

 
Been saying that shit since the infamous Getaway bullshots were released for the PS2.

Its closer than ever of course, maybe another gen or two but I prefer my videogames to look like Ori or Breath of The Wild thank you.
 
I'm getting tired of photo realism honestly. I want a few games with it to blow me away, but I'd rather don't go back to ps1 style games with more exaggerated art styles.
 
Photorealism is available outside, I simply have to go out. And it's not 30 fps locked. Not interested.
 
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meh. FF7 just first episode, can be finished in a single day.
ghost of Tsushima? No real gameplay available. Major red flag. Could be horrible.
last of us? Meh. Played the first one, hated it, won't touch the second part, won't support SJW crap.
Are you a real person?
 
they will always be striving for photo-realism

they will get a little closer with the PS5 gen, as it always was since before time itself existed (nintendo gamecube generation)
 
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Again its ONE individual dev stating this!

Their upcoming horror game is shooting for photorealism, it is not Sony as a whole it is not other developers it is one freaking developer saying this

He is stating due to the increased power in The playstation 5 they might be able to achieve photorealism in their upcoming Horror game
 
I noticed that such bold comments always come from indie devs. Then we usually don't hear about them again.
 
The cynical old man part of me says, "they make promises like this every generation - always claiming gaming is about to make huge strides forward.:

Then I think about how many times I've been blown away playing games I once thought were impossible over the last 35+ years. For those of us who started with Atari and Intellivision, it's unbelievable how games have evolved.

Still, the rate at which games has improved has slowed down drastically. Going from PS360 to this gen was the least impressive jump yet. I believe each subsequent generation will be less impressive. It will get to the point where the average person will have to watch DF videos just to really notice the difference between generations, much less consoles of the same gen.
Aren't what these new consoles bring (good CPU, SSD, RT, audio etc) much more significant than what the current gen brought over the last? Seems like the last two gens were really hampered by a deficiency firstly in ram and then with the current gen it was the CPU.
 
Thank you Mod of War Mod of War ...

Thank you, thank you lol

Maybe now discussion can focus on how awesome this news is and how the next gen bells and whistles can improve mood and atmosphere in this indie dev's HORROR GAME rather than... well what we've had thus far lol
 
So wait, I've never heard of this indie before. Is it any good?

Too busy watching the Ghost of Tsushima story trailer and playing the FF VII Remake demo atm.

Great demo but we still need those numbers.
 
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Again, do we know the texel density of the PS4? I feel this dev gave us a very good piece of insight and all people are doing is bickering about nonsense.
 
If this is what a 1.8tf machine can do, i have no doubt about photorealism in the next gen from peopls like nd, guerrila etc.

detroit-markus-jesse-williams.jpg_1200x675_.jpg
 
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Well thats always going to be the case with western developers but I hope thats not the case with Japanese developers. I personally always prefer stylize visuals over photorealism.
I'm actually really interested to see what raytracing can do for stylized visuals. I'm not just talking Pixar-exaggerated people either. I want to see whether something that uses cell-shading or a similar cartoon artstyle, can backtrack from accurately simulated light-sources to create a game with 3D models that truly looks like hand-drawn, 2D art. I know that fighters like Blazblue have pretty much already accomplished this for fighting games, but I wonder if it could be done with a free-roaming action game as well.

It's always jarring to see obviously 3D models with a thick black outline and cartoon features painted on top. Usually looks very little like a cartoon at all. Or else the character models look right, but they stand out in the environment (most DBZ games.)

I suspect that doing it right would have less to do with lighting and more to do with A. animating in that jerky, hand-drawn style, with models refreshing at 12fps even while the player's view if refreshing at, say, 60, and B. heavy use of LOD and even 2D sprites instead of character models for environments, to simulate the way background details in cartoons are more or less detail-free. Still, it can't hurt.

Maybe it would work better with a rasterized setup. Or maybe we should just feed the collected works of various anime artist into an AI algorithm along with a 3D model put into the same poses, and see what it can do. I dunno, but I'd like to see a game really go for it.
 
Isn't ia more of a cpu (and hard work for devs first and foremost) thing?

I don't think teraflops has nothing to do with how good an ia is.
Depends. GPUs are really good at calculating certain things really quickly. That's why there was so much noise about GPGPUs when the PS4/XB1 launched (that and their relatively weak CPUs). I believe AI was mentioned as one of the things that could really benefit from GPGPU time, but I could be wrong.

Anyway, aren't TFLOPs just a measurement of how many calculations per second a machine can do, CPU and GPU, or am I misremembering? TBH, I'm really only repeating things I've picked up lurking around here for the past two console gens, so don't shoot me if I'm off. Lol.
 
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