Physiognomonics
Member
Won't make much difference I am afraid as PC I/O architecture has too many others bottlenecks. Direct Storage is a PR marketing stunt (which perfectly worked, for now).Direct Storage needs to hurry up and get here.
Won't make much difference I am afraid as PC I/O architecture has too many others bottlenecks. Direct Storage is a PR marketing stunt (which perfectly worked, for now).Direct Storage needs to hurry up and get here.
Won't make much difference I am afraid as PC I/O architecture has too many others bottlenecks. Direct Storage is a PR marketing stunt (which perfectly worked, for now).
Also a gen 4 M2 would helped too, which is 2 times faster than Alex's gen 3 m2.Direct Storage would have shaved some seconds. Its faster than the outdated Win 32 Api as already demonstrated with Forspoken. With actual benchmarked numbers demonstrated.
I'll hand it to Sony. Their PC ports are pretty good. Not perfect, but the games seem to reach for higher end settings, frames etc....PC looks like the Next Gen Rockstar remaster version next to PS5.
Good port Nixxes.
When it's done right, IMO it's worth the cost provided you have the optimal hardware. When it's not done correctly then I would agree, better off putting those resources towards improving other things.
Looks to be a huge difference to me, but I guess everyone has different tastes. I mean, if I'm taking a huge hit on RT in the first place, I want it done correctly. I see what you're saying, we just have two different views on what RT reflections are supposed to be, accurate & realistic reflections.
Lol noWon't make much difference I am afraid as PC I/O architecture has too many others bottlenecks. Direct Storage is a PR marketing stunt (which perfectly worked, for now).
Won't make much difference I am afraid as PC I/O architecture has too many others bottlenecks. Direct Storage is a PR marketing stunt (which perfectly worked, for now).
Why are people discussing load times as if the PC version takes 30+ secs to load?, its 4.5 secs.
I'm sure we will live.
Why are people discussing load times as if the PC version takes 30+ secs to load?, its 4.5 secs.
I'm sure we will live.
And even if it couldnt, so what?. Its 4.5 secs not 45 secs.Because some poster made an ignorant statement that the PC cannot improve its load times
Because before SSDs on consoles, loading times didn't matter. Now it does. Right now it's RT that doesn't matter.Why are people discussing load times as if the PC version takes 30+ secs to load?, its 4.5 secs.
I'm sure we will live.
You should see XSX/PS5 faceoffs.And even if it couldnt, so what?. Its 4.5 secs not 45 secs.
Talk about scrapping for a 'win' somewhere lol.
in 4K?All setting crank up The framerate is well above 60 outside and 100+ insides good port. This is on a 11900k and 3090. So not top of the line.
Part of Sony's marketing plan for the PS5 release of Spider-Man 2Game has already been cracked . Prolly one of the fastest AAA titles to hit the torrents.
Guess Sony didn't go with any major drm protection for it.
Not exactly 4K since it’s an ultrawide monitor and I use DLSS.
With full RT i presume?All setting crank up The framerate is well above 60 outside and 100+ insides good port. This is on a 11900k and 3090. So not top of the line.
Nope.You ever try using Sharpen+ in Nvidia Freestyle? Only works when using DLSS.
Yep very high and max distanceWith full RT i presume?
As long as i can get 1080p/1440p/60 with max settings minus RT, that will do me. (3700x/32gb ram/GTX 1080ti)
yeah but it doesnt work this way, you would decrease tiems on pc maybe by 0.5sAlso a gen 4 M2 would helped too, which is 2 times faster than Alex's gen 3 m2.
That's a drastic gap.
Not a game that PC gamers want though. If Sony wants to break into the PC market they need to release games that PC gamers enjoy.Great port for PC gaf. Sony seems to be showing they are serious with their ports.
PS5 still amazes me for what you get for the money.
It's a proper port. Nothing more/less really.Great port for PC gaf. Sony seems to be showing they are serious with their ports.
PS5 still amazes me for what you get for the money.
And what is that exactly?Not a game that PC gamers want though. If Sony wants to break into the PC market they need to release games that PC gamers enjoy.
What ports should be is correct. We all know how they can be released tho.It's a proper port. Nothing more/less really.
This is what every port should be or more.
I know people are gushing about RT but this is how most people will look a it. While on the side of a building.
And in this setting, it's not so bad on ps5
Looks to be on par good port as Death Stranding.What ports should be is correct. We all know how they can be released tho.
This sets a bar for their future releases. Widescreen support, DLSS and FSR are big.
Spider-Man on PS1 vibes.have they improved these boat guys or not?
He means Bloodborne i'm sure, which PC gamers would lap up to be fair.And what is that exactly?
To be objective, we need to see what the sales numbers are. PC only gamers wanted Sony products- they got it.
FF7 was a square port tho. I don’t think Sony had anything to do with it.Looks to be on par good port as Death Stranding.
Horizon and FF 7 were more lackluster. horizon got patched good.
You can have a look here https://steamdb.info/graph/?sort=peak just ignore the glitches with only a few players. You can also check on twitch.tv to see what most PC gamers are playing.And what is that exactly?
To be objective, we need to see what the sales numbers are. PC only gamers wanted Sony products- they got it.
Oh ambassador of PC gaming, what shall thou bestow upon thy peasantry with thee carnal knowledge?Not a game that PC gamers want though. If Sony wants to break into the PC market they need to release games that PC gamers enjoy.
Why don't they ever release a 4k version when they do these.
I know they do them, but when you expect it to be needed we get a pixelated 1080p version of them zooming 200% into a compressed blurr
Makes no sense
Why don't they ever release a 4k version when they do these.
I know they do them, but when you expect it to be needed we get a pixelated 1080p version of them zooming 200% into a compressed blurr
Makes no sense
Seems like a great port and a huge upgrade over ps5 version. Much improved RT, LOD, AF, etc etc. Tbf all Sony ports so far been pretty good. Minus HZD at launch, but got pathed soon after.
I know they do them
Because YT can some times take forever to process the 4K versionWhy don't they ever release a 4k version when they do these.
I know they do them, but when you expect it to be needed we get a pixelated 1080p version of them zooming 200% into a compressed blurr
Makes no sense
Why Sony engineered an entire I/O complex with a powerfull decompressor, two co-processors, a coherency engine and SRAM if the exact same result can be obtained by simply offloading all these processes to the GPU via API without any dedicated hardware?... Don't you think it's too good to be true?Lol no
Microsoft has a detailed lecture on what DirecctStorage can provide. To put it simply, it offloads all the data decompression and streaming from the CPU to the GPU, resulting in less overhead for the CPU (more performance). The GPU doesn't have issues doing this as well as most PC GPU's have a shit ton of compute capabilities.
This results in tangible difference in load times and overall asset streaming, Forspoken for example loads in under 2 seconds on the PC version and the PS5 will likely be in the same ballpark if not faster.
Of course his love for Sony first party games is very well known...You could tell that Bugaga was having a boner while covering this... so much for "Spider-man whatever"