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Marvel vs Capcom 3: Fate of Two Worlds |OT2| Sold exclusively at Dollar Tree

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Dahbomb

Member
Ferrio said:
Was sad to not see justin using the spider team... was looking forward to seeing if spiderman could compete.
He can definitely compete. Spider Man and Wesker make a great team too, Low Gun Shot into UWT.

Also JWong dropped the team really early. During the streams you could see him practicing some fancy Iron Man fly combos but dropping them a lot so he decided not to use the new team.
 

Neki

Member
LakeEarth said:
Already said, but after a 30 hit combo Magneto's magnetic shockwave would do ~40-50k damage due to scaling, while gravity squeeze will still do 400k+.
dhc trick saves you one meter, but is heavily reliant on team make up and isn't as flashy. :p

Dahbomb said:
He can definitely compete. Spider Man and Wesker make a great team too, Low Gun Shot into UWT.

Also JWong dropped the team really early. During the streams you could see him practicing some fancy Iron Man fly combos but dropping them a lot so he decided not to use the new team.

I'm surprised he had to go to his Wolv/Storm/Akuma team to win a couple of matchs.
 

Ferrio

Banned
Dahbomb said:
He can definitely compete. Spider Man and Wesker make a great team too, Low Gun Shot into UWT.

That's not garunteeded right though? Least in my training if the computer was set to neutral it'd wiff.

My spidey team was using wesker for assist, so I could end with web throw/ultimate reset. Thing is I could never land my bnb :(
 

Dahbomb

Member
TheSeks said:
Outside of showboating, I'm not even sure why you need level 3's.

MvC2 has every character use 1 bar of hyper for their hypers. And no two hypers were in the same motion. EG: Jill's Tyrant summon wasn't the same as her hyper shoulder charge and rocketlancher.
LVL3's do not damage scale at all and is a must for character's with long length combos (Dante, Magneto, Amaterasu) because they can end their long combos with a LVL3 for much more damage. LVL1 hypers get scaled and you will notice that characters like Magneto don't have that great LVL1's so their LVL3's is where they want to use their meters.

LVL3's give additional properties as well. Most of them are invulnerable on start up meaning they can go through most LVL1 hypers if you do it on reaction. Some are full screen, some are command grab hyper like Tron or Akuma that give the character something extra to be threatening with. Ryu can combo after his LVL3, so can X-23 (her's is a command throw as well). Then there is the untapped Jill LVL3 utility hyper.

They also freeze the timer at 0 if the clock runs out.

From my experience, having a LVL3 in the bag is nice to have. You gain a lot of meter in the game and sometimes you don't have the luxury of going for 3 separate combos to use 3 meters separately or sometimes your DHC make up may not be all that. Very few characters have truly useless LVL3's, I would say that Deadpool's LVL3 usually ends up being a waste.
 

Grifter

Member
SAB CA said:
Bionic ARMMMM will destroy and ground-started fireball zoning, AA wire grapples will help keep her grounded. If you're quick, you could armor piercer her teleports for favorable trades vs sloppy movement, and don't forget that move will eat fireballs if used pre-emptively. If they try to punish you with grounded move for doing that, BIONIC ARMMMM away.

Try to keep ziplines tossed towards her body, it'll stop some of her fireball pressure, since it counts as a hit upon tossout. You can annoy her with ziplining almost as much as she can you with fireballs.

The fight VS Dark P though... more wire grapple reliance. If you can ever reel her in/wallbounce, spencer can pretty much kill her, but you can't move and zip as freely as you'd like. Zipping left and right and try to make her ful after you, I'd say.
Thanks! I haven't seen the match-up but wire grapple and even zipping around on DP sounds suicidal. I'll give it a shot!
 
I still don't see what the point of Jill's lvl 3 is. Her meterless combos and infinites already do a retarded amount of damage and her mixups are insane. All it does is give her opponent free hits. Now if her hyper teleports tracked, that would be nuts.
 

Neki

Member
Dahbomb said:
LVL3's do not damage scale at all and is a must for character's with long length combos (Dante, Magneto, Amaterasu) because they can end their long combos with a LVL3 for much more damage. LVL1 hypers get scaled and you will notice that characters like Magneto don't have that great LVL1's so their LVL3's is where they want to use their meters.

LVL3's give additional properties as well. Most of them are invulnerable on start up meaning they can go through most LVL1 hypers if you do it on reaction. Some are full screen, some are command grab hyper like Tron or Akuma that give the character something extra to be threatening with. Ryu can combo after his LVL3, so can X-23 (her's is a command throw as well). Then there is the untapped Jill LVL3 utility hyper.

They also freeze the timer at 0 if the clock runs out.

From my experience, having a LVL3 in the bag is nice to have. You gain a lot of meter in the game and sometimes you don't have the luxury of going for 3 separate combos to use 3 meters separately or sometimes your DHC make up may not be all that. Very few characters have truly useless LVL3's, I would say that Deadpool's LVL3 usually ends up being a waste.

saw desk use deadpool level 3 hyper by x-factor cancelling a blocked hyper combo or regular combo into it, so good.
 

B-Genius

Unconfirmed Member
Karsticles said:
Plinking means you hit both buttons a fraction of a second apart.

So, you hit LM together to dash, then you hit LM again, but this time the button pushes are spaced out a fraction of a second from each other.
Oh, using LM to dash instead of double-tap forward... intriguing! Thanks again.
I'm actually using a pad at the moment, so plinking may not be an option unless I wanna do some weird reassigning. But if I get hold of one, I'll give it a shot.

Edit: Wrong thread.
 

Ferrio

Banned
Karsticles said:
I did say that the latter gives substantially more meter, and I realize the positional advantages, I just think it's funny that they do the same damage. I generally have trouble canceling the s.M into f.M fast enough to do two loops, but I just started playing Tron on Friday.

You can also use c.L instead of s.M, probably lowers the damage a bit.. but is better if the initial hit is blocked. I actually find doing two loops easier than one myself, since I can make sure I knock them high enough so the s.H doesn't wiff and cause me to eat big damage. Though happens more often than I'd like online.
 
Was sad to not see justin using the spider team... was looking forward to seeing if spiderman could compete.
He used them a few times.

Outside of showboating, I'm not even sure why you need level 3's.

MvC2 has every character use 1 bar of hyper for their hypers. And no two hypers were in the same motion. EG: Jill's Tyrant summon wasn't the same as her hyper shoulder charge and rocketlancher.
Have you never watched a competitive match? Level 3s are so you can kill a character when you have the chance; health is worth more than meter.

MvC2 had level 3 hypers.

Oh, using LM to dash instead of double-tap forward... intriguing! Thanks again.
If you're using double tap to dash, you should definitely swap to using LM/LH/MH. That might be part of why you were getting hit by so many Purifications - it's hard to dash forward and remain blocking when you double tap, and the tapping also takes more time.

I'm actually using a pad at the moment, so plinking may not be an option unless I wanna do some weird reassigning. But if I get hold of one, I'll give it a shot.
My friend who is a Zero player remapped a second L button to one of his shoulders to make holding his buster charge easier - maybe something like that would work for you.

You can also use c.L instead of s.M, probably lowers the damage a bit.. but is better if the initial hit is blocked. I actually find doing two loops easier than one myself, since I can make sure I knock them high enough so the s.H doesn't wiff and cause me to eat big damage. Though happens more often than I'd like online.
Just c.L into f.M? Interesting. I generally skip the s.H post-loop and just s.S for the very reason you described.
 

QisTopTier

XisBannedTier
TheSeks said:
Outside of showboating, I'm not even sure why you need level 3's.

MvC2 has every character use 1 bar of hyper for their hypers. And no two hypers were in the same motion. EG: Jill's Tyrant summon wasn't the same as her hyper shoulder charge and rocketlancher.

Yeah cause using a super that doesn't scale at all is totally show boating..... durrr

and I'm sorry is doing srk's and fireball motions really THAT HARD? It's the same shit. Why would a fire ball come out if you tried to do a SRK, oh cause you fucked up. No other reason.
 

Neki

Member
QisTopTier said:
Yeah cause using a super that doesn't scale at all is totally show boating..... durrr

and I'm sorry is doing srk's and fireball motions really THAT HARD? It's the same shit. Why would a fire ball come out if you tried to do a SRK, oh cause you fucked up. No other reason.
to be fair, I do dp by mistake a lot when I try moving forward and doing a qcf + punch.
 

QisTopTier

XisBannedTier
Ultimoo said:
to be fair, I do dp by mistake a lot when I try moving forward and doing a qcf + punch.
That's because that's technicly the input for a SRK you have to wait, or if you are playing marvel, dash with two buttons to do a QCF fallow up with no worries.
 

Ferrio

Banned
Karsticles said:
Just c.L into f.M? Interesting. I generally skip the s.H post-loop and just s.S for the very reason you described.

Or c.L, c.M, f.M. Believe both work, c.M hits them up higher. I don't use it much online only because I have s.M, f.M ingrained in muscle memory, and haven't overridden it yet. Need to fix that.
 
Ferrio said:
Or c.L, c.M, f.M. Believe both work, c.M hits them up higher. I don't use it much online only because I have s.M, f.M ingrained in muscle memory, and haven't overridden it yet. Need to fix that.

what's the tron combo btw? I never looked into it and I do ez mode combo that doesn't do damage.
 
Ok, Jill is the most fun rush down character in the game. She has all of my favorite things: Teleports, multiple ground bounce moves, multiple wall bounce moves, command grabs and OTGs. Plus, unlike Wesker, she has almost no hitstun in her moves, making combos like this possible:

2MH(feral crouch cancel), Low Sweep(feral crouch cancel), Low Sweep(feral crouch cancel), Low Sweep(feral crouch cancel), Somersault Kick(jump cancel), Cartwheel Kick, Low Sweep xx S, jMMHS, A1(OTG), Arrow Kick, jH, Raven Spike


Or Jill's flight combo, the coolest looking thing in the game:
LMH(FC cancel), Low Sweep(feral crouch cancel), Low Sweep(feral crouch cancel), Low Sweep(feral crouch cancel), Somersault Kick(jump cancel), Jumping Roundhouse, Arrow Kick
 

Ferrio

Banned
Prototype-03 said:
what's the tron combo btw? I never looked into it and I do ez mode combo that doesn't do damage.

Note: Less hits you allow on the multiple hitting normals the better, so cancel into flame soon as you hit confirm it.

The ones I do (or should do) ->

j.H, (c.L, c.M, f.M)/(s.M, f.M), j.M, j.M, j.H, s.M, f.M, j.M, j.M, j.H, s.H, S, sj, j.M, j.M, j.H, j.S, ENDER
c.L, c,M, s.H, drill, s.M, f.M, j.M, j.M, j.H, s.H, S, sj, j.M, j.M, j.H, j.S, ENDER

ENDERS:

In corner:
1 meter
Sehhulk OTG, H beacon bomb (trap thing), (j.H, j.S, s.H, Lunch Rush)/King Kobun
2 meters
Shehulk OTG, H beacon bomb (trap thing), King Kobun, s.H, Lunch Rush

Outside Corner
Shehulk OTG, Lunch Rush

If you don't have a good OTG assist,you can use her c.H (OTG) in conjunction with assists that juggle the opponent. It probably varies from assists, I know dorms black hole makes it tricky to do. Also there's other variations of relaunchs involving her OTG->juggle assist->Boulder throw->S. Really matters on the assists for what works best for her. You usually have enough for the 2 meter version since you gain about 1 1/2 bars doing her bnb.


WIth No assists in corner (don't use this one often since I usually have assists, I might screw up the notation here)

j.H, c.L, c.M, f.M, j.M, j.M, j.H, s.M, f.M, j.H, j.S, L beacon bomb, Kobun King, s.H, Lunch Rush
 
God's Beard said:
Or Jill's flight combo, the coolest looking thing in the game:
LMH(FC cancel), Low Sweep(feral crouch cancel), Low Sweep(feral crouch cancel), Low Sweep(feral crouch cancel), Somersault Kick(jump cancel), Jumping Roundhouse, Arrow Kick

Jill does not have flight. And that's not a flight combo.

edit: Also, you want a lot of hitstun. Recovery is the one you don't want.

edit2: gonna go practice those tron combos now!
 
Prototype-03 said:
Jill does not have flight. And that's not a flight combo.

edit: Also, you want a lot of hitstun. Recovery is the one you don't want.

edit2: gonna go practice those tron combos now!
Did you do that combo? Tell me right now that Jill doesn't fly during that combo.

And by hitstun I mean hitstun decay. Her combos can go a lot longer than most. Especially because of her bounce moves and cancels.
 

Ferrio

Banned
God's Beard said:
Did you do that combo? Tell me right now that Jill doesn't fly during that combo.

And by hitstun I mean hitstun decay. Her combos can go a lot longer than most. Especially because of her bounce moves and cancels.

Flight combos are combos where you cancel into flight mode to continue a combo.
 
Prototype-03 said:
Don't make me google pedantic!
I'll save you the trouble:

0TSRB.jpg
 

LeMaximilian

Alligator F*ck House
Prototype-03 said:
Don't make me google pedantic!

First thing that came up.

pe·dan·tic/pəˈdantik/ - Of or like a pedant

It all makes sense now...

edit: shit, now I have to look up what 'ostentatious' means too. Gaf homework.
edit 2: wow, it means exactly what I thought it would mean.
 
LeMaximilian said:
First thing that came up.

pe·dan·tic/pəˈdantik/ - Of or like a pedant

It all makes sense now...

edit: shit, now I have to look up what 'ostentatious' means too. Gaf homework.
edit 2: wow, it means exactly what I thought it would mean.

Does it say "Of or like an ostent"?
 
I'm going to have to adjust my rankings. Jill keeps getting better.

best point characters:

  1. Magneto
  2. C.Viper
  3. Jill
  4. MODOK
  5. Amaterasu

best utility characters:
  1. Wesker
  2. Storm
  3. Zero
  4. Dormammu
  5. Trish

best anchors:
  1. Dante
  2. Amaterasu
  3. Morrigan
  4. Chun-Li
  5. Sentinel

If anyone thinks otherwise tell me about it.

Rorschach said:
No, that's a pedant. I'M JUST SAYING!

Pedantikeits
 

Neki

Member
You don't think Taskmaster is any good? I think he plays a good mix of rush-down and keepaway with the right assists? No Spencer or She-Hulk love either? :p Floe said on WNF that he picked her to expose combofiend and jwong, lol.
 

Neki

Member
QisTopTier said:
I think you should stop making list and putting characters in the top based on who you are currently using and think is cool
Ryu should be top tier on all parts of the list, you're right.
 
Ultimoo said:
You don't think Taskmaster is any good? I think he plays a good mix of rush-down and keepaway with the right assists? No Spencer or She-Hulk love either? :p Floe said on WNF that he picked her to expose combofiend and jwong, lol.
No, they're very good, but they're solid picks for any slot. The characters I picked are dominant in their positions. I don't think Task beats the other characters I picked as a point character, and I don't think he's the best utility character because his DHCs aren't as useful as the others when coming in. I think he might be too slow as an anchor to come back against multiple characters when the time is low. But at the same time, he can be easily moved around in his position. It's like you said, he's pretty good at a lot of things, he's better when he's being flexible than filling a defined role. Spencer and She-hulk I think are more like specialist characters. Their position depends more on your team then on their own ability. You can't just throw them in with other characters like Taskmaster.

QisTopTier said:
I think you should stop making list and putting characters in the top based on who you are currently using and think is cool

Official tier list:

  1. Shuma
  2. Trish
  3. MODOK

I use most of the cast, but I get really excited when I figure out characters, so I make a lot of adjustments.
 

ApolloJoh

Member
QisTopTier said:
I think you should stop making list and putting characters in the top based on who you are currently using and think is cool
There shouldn't be a list for anything really. At least not now but who am I to ruin the fun of critiquing lists.
 

Neki

Member
Best quotes
1) bionic arm
2) america's favourite combo
3) I can't control it
4) gravity squeeze / you are defeated
5) like this like that
 

enzo_gt

tagged by Blackace
Ultimoo said:
Best quotes
1) bionic arm
2) america's favourite combo
3) I can't control it
4) gravity squeeze / you are defeated
5) like this like that
I kinda wish they played up dooms whole YOU HAVE NO HOPE shit more but we're seeing less and less Dooms.
 

Neki

Member
enzo_gt said:
I kinda wish they played up dooms whole YOU HAVE NO HOPE shit more but we're seeing less and less Dooms.
I do admit that the way he says "YOU HAVE NO HOPE" is hilarious for some reason. And not enough people play Skrull for a favourite quote from him, I've seen him once on professional tournaments streams.
 
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