Prototype-03 said:
what's the tron combo btw? I never looked into it and I do ez mode combo that doesn't do damage.
Note: Less hits you allow on the multiple hitting normals the better, so cancel into flame soon as you hit confirm it.
The ones I do (or should do) ->
j.H, (c.L, c.M, f.M)/(s.M, f.M), j.M, j.M, j.H, s.M, f.M, j.M, j.M, j.H, s.H, S, sj, j.M, j.M, j.H, j.S, ENDER
c.L, c,M, s.H, drill, s.M, f.M, j.M, j.M, j.H, s.H, S, sj, j.M, j.M, j.H, j.S, ENDER
ENDERS:
In corner:
1 meter
Sehhulk OTG, H beacon bomb (trap thing), (j.H, j.S, s.H, Lunch Rush)/King Kobun
2 meters
Shehulk OTG, H beacon bomb (trap thing), King Kobun, s.H, Lunch Rush
Outside Corner
Shehulk OTG, Lunch Rush
If you don't have a good OTG assist,you can use her c.H (OTG) in conjunction with assists that juggle the opponent. It probably varies from assists, I know dorms black hole makes it tricky to do. Also there's other variations of relaunchs involving her OTG->juggle assist->Boulder throw->S. Really matters on the assists for what works best for her. You usually have enough for the 2 meter version since you gain about 1 1/2 bars doing her bnb.
WIth No assists in corner (don't use this one often since I usually have assists, I might screw up the notation here)
j.H, c.L, c.M, f.M, j.M, j.M, j.H, s.M, f.M, j.H, j.S, L beacon bomb, Kobun King, s.H, Lunch Rush