sixteen-bit
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Onotrollface.jpgOldschoolgamer said:Glad to see Yun is still up to his bullshit straight from Third Strike. He doesn't even need his Super. Wtf...
Evil Ryu looks fun to use.
Onotrollface.jpgOldschoolgamer said:Glad to see Yun is still up to his bullshit straight from Third Strike. He doesn't even need his Super. Wtf...
Evil Ryu looks fun to use.
Yeah thats what I have thought in the all the footage but I was not sure if it was just my eyes playing tricks on me or not.Grecco said:AE looks faster than SSFIV and Vanilla.
Made a thread:MThanded said:We big time now. Pop bottles all day.
Can we get a dedicated guard crush thread?
It isn't faster. It's just the effect of Yun blowing people up so hard.MThanded said:Yeah thats what I have thought in the all the footage but I was not sure if it was just my eyes playing tricks on me or not.
Jill's arrow kick assist is amazing. Max out your hitstun then call arrow kick and you get all the time in the world for more hitsDahbomb said:Just about everyone has at least one good assist. I would say Jill's assists aren't all that but I could be wrong because I don't actually have the character
God's Beard said:I might drop my MODOK/Thor/Deadpool team, my other two teams(Jill/Wesker/Doom and Arthur/Dormammu/Morrigan) are too good.
God's Beard said:I might drop my MODOK/Thor/Deadpool team, my other two teams(Jill/Wesker/Doom and Arthur/Dormammu/Morrigan) are too good. Everything about them works perfectly and just using them is more fun. MTD works when it has breathing room, but gets killed when people go apeshit. My other two teams always seem to work like they should.
Jill's arrow kick assist is amazing. Max out your hitstun then call arrow kick and you get all the time in the world for more hits
Plus, it comes out really fast.
This is a marvel thread, afterall.Kimosabae said:Go away.
shaowebb said:B-b-but...Thor combos. All those nice Thor combos. You're our only one!
Ultimoo said:I want to see your Thor technology though.
It does?Sixfortyfive said:Please Help Me! has adjustable range.
My mind has been blown.
It has full invincibility for 59 frames. Hold H after activating and the cat jumps 3/4 across the screen instead of a couple feet.McNum said:It does?
Isn't it projectile invincible on startup, too? Well this is a nice surprise. A Felicia with 3 bars suddenly becomes something you don't want to be predictable with projectiles against now. I wonder if she can counter some Hypers with it. Can't see why not.
Yeah, just took it into Training Mode to learn how to aim it. I can actually DHC into Please Help Me! now. It's a colossal waste of Meter in most cases, but it's good to know if I end up 600k damage away from victory and with Meter to spare.Sixfortyfive said:It has full invincibility for 59 frames. Hold H after activating and the cat jumps 3/4 across the screen instead of a couple feet.
Ploid 3.0 said:Man I need to stay out of gaf fights lol. Sollune is ripping me apart. Forgot who he was.
Riposte said:http://www.youtube.com/watch?v=GHvtlkgN1TM
This fucking match.
This fucking match!!!!
Yipes vs ChrisB (grand finals at the Arc)
(EDIT: When they are facing off with no x-factor and 0 bars... man!)
haha that was awesome.Riposte said:http://www.youtube.com/watch?v=GHvtlkgN1TM
This fucking match.
This fucking match!!!!
Yipes vs ChrisB (grand finals at the Arc)
(EDIT: When they are facing off with no x-factor and 0 bars... man!)
I did say that the latter gives substantially more meter, and I realize the positional advantages, I just think it's funny that they do the same damage. I generally have trouble canceling the s.M into f.M fast enough to do two loops, but I just started playing Tron on Friday.You get a lot more meter, and most likely bring them to the corner which sets up Trons double hyper, and allows for easier DHCs.
Also I do two reps of the s.M, f.M, j.M, j.M, j.H before the launch.
I've been here a few times; a guy went 20-5 against me (I am the 5, if it's not clear), and now we're frequent sparring partners. At the start of our match series, I usually lose 10-1, but then a little later it becomes 20-10, because I'm learning and adjusting. Unfortunately, I tend to play with other friends after that, and they don't push me as hard, so I tend to slack after a while. They've really been picking their game up recently though, so maybe it won't be such an issue.Yeah, I think they're stressful in a good way. I think one-on-one games like this are really good at providing an outlet for competition and challenge to people who might not be able/interested in doing so in other contexts (sports, etc.). I actually don't even mind losing, as long as I'm learning something. If I'm just getting annihilated by some vastly superior player, I'm not getting any better. But I played about 20 matches straight with somebody the other night, despite winning only 6 times. I really didn't mind losing, because we were both improving, adjusting to each other's play styles and strategies. I think I even sent that guy a friend request.
I know exactly what you mean. It doesn't help that my current running team (soon to change out of boredom) is Dormammu/Tron Bonne/Sentinel. If I did get Phoenix on screen, none of those can really open her up like like many of the mix-up kings can.On the point of Phoenix, she is hard to deal with and that's no lie. I have tried to incorporate Snap Backs into my game but I run into some problems with that. First is that when I do get a combo in, I want to actually kill that character rather than snapping them in. Usually I can't really do a really long ass combo and end in a snap back, it misses usually so I have to do it early in the combo.
I don't mind the DHC glitch too much; it's pretty low on my list of things I would want to be changed. I would use Phoenix if she had 650K health and 200K as Dark Phoenix - I want to use Phoenix, not just Dark Phoenix. I want more than a gimmick on my team.Speaking of Phoenix on point, it's my goal to make Phoenix work without using Dark Phoenix sometime in my MVC3 career. Basically it involves a lot of rushdown with Healing Shield activated almost all the time. Works well against certain teams and not so well against others. Might even try her on 2nd place so I can DHC glitch into her healing shield. Man the more that I think about it, the more I KNOW that the DHC glitch is going to get taken out.
This would be awesome.Reminds me that I need to finish working on my height chart. I'm trying to catalog which characters can just stand/crouch/walk under various moves.
ROFL, really? Like with Storm's Gaia's Rage? It's amazing how the community sometimes just doesn't care enough about a character to figure these things out.Please Help Me! has adjustable range.
My mind has been blown.
GGs, aside from pushblocking more, I'd suggest never letting up on Dormammu. His happy place is having the space to charge Dark Spells. I noticed a few times you would back off with Amaterasu, and it just doesn't lead to anything that helps you in the long-run.Thanks to Karsticles who gave me a thorough lesson in ownership last night.
I really need to learn how to deal with those assists and crossups. Your brilliant Dormammu was just making it a little tricky
Any tips for a total noob in general? You mentioned push-blocking, so I guess I should learn when to get you off me and when to stay as close as possible...
Also, I'd quite like to stick with my current team (in the futile hopes that one day I can rock team Clover with Joe, Ammy and Gene), but am open to suggestions if you noticed any glaring trends that would be more suited to a different character.
Thanks again!
Clearly.Play that Q guy he sucks
Ta very much. The input lag screwed me over mostly when trying to make a move on Dorm, but I'll try to keep an eye out for those openings and stay in there.Karsticles said:GGs, aside from pushblocking more, I'd suggest never letting up on Dormammu. His happy place is having the space to charge Dark Spells. I noticed a few times you would back off with Amaterasu, and it just doesn't lead to anything that helps you in the long-run.
If you're not aware, you can double air-dash with Joe by doing a normal dash input, and then plinking another one; the game reads it as an attack input, and Joe can cancel his air attacks into dashes, so it just comes out as two air dashes. I find it hard to use, but you might find it more useful.
Sixfortyfive said:It has full invincibility for 59 frames. Hold H after activating and the cat jumps 3/4 across the screen instead of a couple feet.
Grifter said:does spencer have any good tools vs. phoenix? working on a new team.
Plinking means you hit both buttons a fraction of a second apart.That Joe air-dash tip sounds useful, but I'm not sure what you mean by plinking another one. I've seen people do double Voomerang in the air; does that have something to do with it?
The only inconsistency that bothers me is QCF level 3s. WHY CAPCOM, WHY?! If I had a dollar for every full-screen Chaos Dimension I DHCed into...Argh, stupid non-mentioned move modifiers. Taskmaster has different buttons to press to aim his Legion Arrows, Chris can aim his level 3 for differnt spawn by holding different buttons after it (Making it combo from anywhere on screen from his heavy knockdown combo punches), Super Skrull can aim his lvl 3 with different button combos... argh.
Why is there so little consistency for these things? And the strat guide also rarely list such details.
Thanks for the info! Annoyed to know I missed such a thing, lol. I've tried to see if PHM! had any special properties to it's activation, because it generally is one of the most rigid, odd LvL 3's in the game...
Karsticles said:The only inconsistency that bothers me is QCF level 3s. WHY CAPCOM, WHY?! If I had a dollar for every full-screen Chaos Dimension I DHCed into...
TheSeks said:Outside of showboating, I'm not even sure why you need level 3's.
unscaled damage?TheSeks said:Outside of showboating, I'm not even sure why you need level 3's.
Already said, but after a 30 hit combo Magneto's magnetic shockwave would do ~40-50k damage due to scaling, while gravity squeeze will still do 400k+.TheSeks said:Outside of showboating, I'm not even sure why you need level 3's.
Ferrio said:Their damage is unaffected by scaling, so they're the perfect ender.
I thought only cinematic ones stopped the timer, regardless of meter cost.Prototype-03 said:Also stops time so if time's running out and need the extra damage, go for the level 3.