QisTopTier
XisBannedTier
There is way way way way way to much shit wrong on that list to even go over.
I just put in a bunch of numbers for half the charactersQisTopTier said:There is way way way way way to much shit wrong on that list to even go over.
USD said:Tatsu was totally ninja, dodging projectiles left, right, and everywhere in between.
In my experience, you have to tag her in like at least 2-3 times to kill her off. But if you kill her off, it's 90% a win. It's just one combo away.Razor210 said:So Phoenix is really boring to watch now...
...actually, I wouldn't say that its boring - its just that when she's in, she wins 90% of the time. The "risk/reward" doesn't really exist when she's in play.
And even if you snap her in, you have about 5 seconds to get a solid hit in before the opponent hard tags another character in.
After that Clakey D/Clockwork match...yeah...I see what you mean. 2.5 to 1 and Phoenix still OCVs.Dahbomb said:In my experience, you have to tag her in like at least 2-3 times to kill her off. But if you kill her off, it's 90% a win. It's just one combo away.
No matter what people say about Phoenix, she is always high risk/high reward character. One snap back + one mix up into combo is a game ender. Phoenix players have it tough, it's so hard to win an entire tournament with that character and even if you do no one is going to respect you for it. They will be like "Oh he had Phoenix on his team LOL".
Also WTF @ ClakeyD using Sentinel. What happened to "I am going to play a team with all lady parts!". Man I loved his X-23/Tron/Morrigan team back in the days of WNF 1.1.
Heh, ignored him (and Vaughn) ages ago.DryEyeRelief said:Even the admin in the stream chat is a shit head, jesus christ
Sentinel has like 900k health. If that's not Capcom's way of labeling him a fem-bot, I don't know what is.Dahbomb said:Also WTF @ ClakeyD using Sentinel. What happened to "I am going to play a team with all lady parts!". Man I loved his X-23/Tron/Morrigan team back in the days of WNF 1.1.
SmokeMaxX said:Sentinel has like 900k health. If that's not Capcom's way of labeling him a fem-bot, I don't know what is.
And as for Phoenix- I don't particularly care about losing to her and I don't think she's necessarily boring to watch, but I think she should be changed. If Dark Phoenix comes out and is played by a competent player, she wins 90% of the time (the other 10% being a major mess-up or luck). Sure it's not always easy to have her stay alive until she gets the five meters, but the opponent has to use up one meter to snap Phoenix in, actually hit her, and then basically gets one chance to combo her to death. If you drop your combo on me early, I'll just raw-tag my Phoenix out and you can't snap her back in until you build that meter again.
Honestly I'm 100% for keeping characters how they're designed- I liked pre-patched Sentinel, I like Ryu, and I like Captain America (and am even designing a team around those last two). However, Phoenix is honestly just a dumb character. It's not because she can take out a whole team. It's not because she's considered by most to be "easy mode." It's because once she becomes Dark Phoenix (probably lvl 3 X-factored), it's almost impossible to hit her. Meaning it's almost impossible to win against her because all you can do is block and that means that you'll either get hit by her mixup (fast overhead/low, front/back, with/without homing fireballs) or chipped to death by her specials (not even including hypers!). Like honestly, and I've said this before, one of the best ways to kill her (it seems) is to random her out. I don't know, maybe I'm missing something, but whenever I see a Dark Phoenix player lose, it's because they randomly got hit by something that shouldn't have hit them.
USD said:Heh, ignored him (and Vaughn) ages ago.
I would actually say he has the best Ammy too. Definitely more versatile than Wong's Ammy. Wong's innate ability to block at the right times and hit confirm on reaction is what makes his Ammy good, otherwise, Clockw0rk's Ammy with a beast even whilst conserving meter.Dahbomb said:Clockw0rk has the best Doom and the best Phoenix. His Amaterasu is like top 5 at least. He has put out so much technology for all these 3 characters its sick.
Also I want to see ChrisG vs JWong. East Coast has been leveling up big time.
I'm still not seeing the big purpose of the slow supers in this game outside of DHCing. They barely last any consequential amount of time, and I've barely every seen them used to start a combo aside from if you have horrible, horrible blocking.Dahbomb said:ChrisG has a very good Ammy too and he uses more of her tools. He uses the Slow super extremely well with his other characters Ryu and Wesker.
enzo_gt said:I'm still not seeing the big purpose of the slow supers in this game outside of DHCing. They barely last any consequential amount of time, and I've barely every seen them used to start a combo aside from if you have horrible, horrible blocking.
I guess the Ammy infinite with the slow super is kinda useful, but burning a full meter on that still makes me kinda on the edge about it's usefulness when that meter could go elsewhere.
What glitch was that?mike ross proves why I think gamma crush is the best hyper ever, so satisfying when you land it. too bad the double crush glitch isn't in mvc3.
Haha, you really think you should be able to infinite a character by spamming f.H with Wesker?If they nerf "America's Favorite Combo" I am done with this game. Seriously.
In general, slower characters have easier missions.rofl, I finally finished 10 missions with someone, and guess who it was: ...THE HULK...
guess his combos are super easy. the hardest combo is doing his regular bnb in the corner, but then using gamma wave L to cancel into gamma crush. I don't know how people keep a charge because when I do it, I always aerial exchange, lol. I guess there is just enough time after you press S to keep a charge to pull it off, but when you do pull it off, so sexy, 680k+ damage.
Predictable just means being unpredictable has a great effect!Super Skrull is okay... he's waaayy too predictable.
It's not bad lag, it's 100% prone until the ground is reached. I would be fine with Flight just being an escape tool if he could air dash at roughly Thor's speed.There are a few other characters with bad lag after air moves. Dormammu has flight just to run away for a little bit.
I am looking forward to this.
I ran Dormammu/Sentinel/Doom for the first 3 weeks of this game; it's amazing at killing bad players, but it makes you sloppy because Hidden Missiles does so much of the work for you.Thor/Sentinel/Doom and Dormammu/Sentinel/Doom are the two teams I've been running today, and it's a lot of fun. Compared to Jill/Dante/Doom, which had a game plan only once I was in, and Arthur/Dormammu/Morrigan which had a good overall plan but too brittle, these teams are working well, and the point characters really have a mission.
That's the general sensation I get whenever I drop Dormammu for a bit: "wow, this is so much easier".Anyways my results with switching out Dorm for Akuma for my Shehulk/tron/Dorm team...
HE'S SO MUCH BETTER. I don't know whether I can play as him better, but his synergy is so damn nicer.
Dante is a 9, Zero is a 4, and I stopped reading.man god's beard, your ease of use category is really irking me. D:
They open up a lot of combos, but I think the big purpose of Ammy's slow is to be able to burn a lot of meter to ensure a kill if she needs to - there's just nothing you can do but block for a while. All of the utility hypers are essentially ways to ensure, if you play your cards right, that you will get a full combo off.I'm still not seeing the big purpose of the slow supers in this game outside of DHCing. They barely last any consequential amount of time, and I've barely every seen them used to start a combo aside from if you have horrible, horrible blocking.
I guess the Ammy infinite with the slow super is kinda useful, but burning a full meter on that still makes me kinda on the edge about it's usefulness when that meter could go elsewhere.
America's Favorite combo isn't Wesker's X Factor gun loop.Haha, you really think you should be able to infinite a character by spamming f.H with Wesker?
LakeEarth said:I don't have the numbers in front of me, but it HAS to be Gamma Crush.
FYI, all SF4 players should check out the thread, Capcom just released the trailer for AE DLC.
Gun loop >>>>>>>>> America's favourite combo. I'm already bored of America's favourite combo, it's like the new Dante BnB from pre-releaseDahbomb said:America's Favorite combo isn't Wesker's X Factor gun loop.
It's any combo into OTG Low Gun shot xx X Factor Cancel xx LVL 3 Hyper for the character kill.
Fuck the gun loop, that's the worst shit ever. America's Favorite combo on the other hand is mad hype because I have never seen anyone survive that.
Also can anyone confirm which is the most damaging LVL1 hyper in the game? I think it's Phoenix's LVL1 hyper or Hulk's Gamma Crush. Dark Phoenix doesn't count, otherwise it would be her's.
ClakeyD is the only player ever who makes use of Tron outside of that assist. SO FUCKING GOOD. And that team synergy with She Hulk was sexy as hell. Hit confirming Beacon Bomb with the She Hulk assist from FULL SCREEN... that shit was HYPE AS FUCK.
Clockwork should start using Phoenix as second character and just act like Dark Phoenix doesn't exist. Start with Ammy, Throw into DHC glitch Healing Shield combo and Phoenix Rage for the kill. Phoenix Rage does a ton of damage and if you see an assist popping up throw that shit out and X Factor Phoenix Rage for the free character kill. Phoenix with Hidden Missiles and Cold Shots will be good and she can keep using the Healing shield because of the lock down.
If I were any skillful I would try it out, always wanted to do it but I don't have the skills yet. Too scared as well but it IS feasible.
I dunno, its out.Grecco said:Officially released or leaked from captivate?
Dahbomb said:Alright just checked it and yeah Gamma Crush is the higher of those two. It's over 400,000, that's almost as much as most LVL3's! Dark Phoenix has a bit over 380,000.
But in fact we are all wrong... the highest is actually MODOK! LVL9 Understanding Hyper Psionic Blaster does 441,000 damage!!!
yeah, that combo is so much better to see and pull off then a simple gamma quake in the corner. people are really bad though, and like using gamma tsunami in the corner even though it does like 80k.JeTmAn81 said:Gamma Crush is basically a level 3 combo in terms of damage, it's one of the things I love about Hulk. Landing that sucker is so satisfying. Gotta work on the transition from an air knockdown (special) into popping them up with Gamma Wave immediately on landing and then hitting the Crush in the corner. That's a great combo to see pulled off.
Lets hope so. That AE replay feature is so boss.Dahbomb said:That SF4 AE trailer got me hyped. One day MVC3 will have as many features as well... one day.
Yeah, SSFIV's features already put MvC3 to shame, and the AE update is making the game look 15 years older._dementia said:Lets hope so. That AE replay feature is so boss.
Yeah, he looks rad.God's Beard said:I'm actually pretty psyched for Oni.