ThatCrazyGuy
Member
It still boggles my mind that that Capcom doesn't release build/patch notes like a normal company.
More likely, they're just too cheap to dedicated the resources needed to make good netcode. That was basically what Seth Killian said, but in a much more Capcom-friendly way.And yeah I wouldn't be expecting good netcode from Capcom anytime soon. It isn't really their fault to be honest, they tried to make it good. The best that Capcom can provide is netcode on par with SSF4:AE.
I'm telling you, all signs point to incompetence in the corporate structure when it comes to Capcom. The left hand never knows what the right hand is doing, and the eyes aren't watching either of them, while the mouth talks about something completely unrelated to all of their activities.It still boggles my mind that that Capcom doesn't release build/patch notes like a normal company.
Oh man I laughed out loud at this one... because it's so fucking true regarding Capcom.I'm telling you, all signs point to incompetence in the corporate structure when it comes to Capcom. The left hand never knows what the right hand is doing, and the eyes aren't watching either of them, while the mouth talks about something completely unrelated to all of their activities.
Karsticles said:I'm telling you, all signs point to incompetence in the corporate structure when it comes to Capcom. The left hand never knows what the right hand is doing, and the eyes aren't watching either of them, while the mouth talks about something completely unrelated to all of their activities.
God's Beard said:To be fair, corporations are inherently schizophrenic and Capcom just went through a bit of a shuffle in the power structure through the past few years. Inafune getting promoted then resigning, Jun Takeuchi taking over, the revival of fighting games, all of Capcom-Unity and their new fan-feedback and world development philosophies.
Despite that, they've pumped out a ton of games this generation. I really think this whole gen has been Capcom experimenting with everything, so it's all over the place.
I assume they have the same problem Blizzard did (or does still?). When I played WoW, we actually got patch notes, but there would always be 4-5 stealth changes per patch. Some of these were bug fixes, and some were nerfs or buffs to certain classes. Stealth nerfs always received the most rage.That's fine and all but it doesn't make sense that they couldn't have just one guy type up what changed. Hell, I could've typed it up if they told me what changed.
Dahbomb said:I don't think Capcom even has a concept of changelogs. When was the last time they actually released a changelog or patch notes...?
OH wait they never do. They give vague hints AFTER they release it and it's shit we already know of by then.
DryEyeRelief said:I have the best timing. I was going to try out Captain America today.
http://www.youtube.com/watch?v=df97dJvqXzkDryEyeRelief said:I have the best timing. I was going to try out Captain America today.
Kaijima said:Something I feel people need to understand is that MvC3 is Not Finished. Game was shoved out the door months before it should have been due to Capcom's financial issues.
I honestly feel what we are seeing currently is the QA testing that would have happened naturally over the course of another 2 months or so of development time. As a result, the game is unstable; it's going to take a while yet before it reaches what should have been its retail release.
On the other hand, I would argue that many are approaching issues like patching infinites and such with backwards logic. Saying that characters that turn out to be weak need glitches or infinites is old world reasoning - from the days when arcade machines were set in stone and never changed (even though that's not REALLY true - Capcom arcade games before MvC2 did have frequent rom revisions - people bitching about their games being modified need to check their history.) When you were stuck with a poorly balanced character in the old days, you were screwed. A glitch that let that character compete was a godsend. That doesn't mean it was the proper way for the game to be balanced or the best way for it to be played.
Ironically, instead of griping about patches "ruining the game before we know how it plays" they COULD be asking for Cap for example to be buffed... perhaps they can't, because that would make them hypocrites for otherwise claiming you shouldn't patch the game? Yet even though the game is so young, they already are certain Cap is useless without a glitch? If everyone is so certain, why not just ask for a buff!
Which way is it? Can't eat your cake and have it too!
Dahbomb said:The post-EVO balance patch for MVC3 is going to induce a godly amount of rage and salt.
Yes we know about this, doesn't mean we can't give Capcom shit about it.Kaijima said:Something I feel people need to understand is that MvC3 is Not Finished.
Dahbomb said:The post-EVO balance patch for MVC3 is going to induce a godly amount of rage and salt.
Nah Capcom has said that if and when they change anything drastic in the game balance wise they will do it after EVO.God's Beard said:Not as much as the week before EVO patch.
Prototype-03 said:I actually like some of the glitches. Like the DHC glitch is pretty cool because it makes some people will set up teams to use it. Others, will use something else. Infinites, Zero glitch, Haggar/Spencer glitch needed to be gone.
Indeed.I would argue that many are approaching issues like patching infinites and such with backwards logic. Saying that characters that turn out to be weak need glitches or infinites is old world reasoning - from the days when arcade machines were set in stone and never changed (even though that's not REALLY true - Capcom arcade games before MvC2 did have frequent rom revisions - people bitching about their games being modified need to check their history.) When you were stuck with a poorly balanced character in the old days, you were screwed. A glitch that let that character compete was a godsend. That doesn't mean it was the proper way for the game to be balanced or the best way for it to be played.
Ironically, instead of griping about patches "ruining the game before we know how it plays" they COULD be asking for Cap for example to be buffed... perhaps they can't, because that would make them hypocrites for otherwise claiming you shouldn't patch the game? Yet even though the game is so young, they already are certain Cap is useless without a glitch? If everyone is so certain, why not just ask for a buff!
Which way is it? Can't eat your cake and have it too!
I don't like Capcom's claim that they make alterations based on feedback from competitive players - where? When? What went down, what was said? It reminds me of how Blizzard would open discussions about class balance on a forum, thank everyone for their feedback about the class, and then proceed to change absolutely nothing that was wanted because "Blizzard knows better". After years of bitching, Blizzard would finally make the change that was asked for, because it was the right change to be made.I almost look forward to it, if Capcom behaves responsibly and talks about it openly, and provides a changelog.
Eh, this could backfire though. The MK team has no real experience in making a competitive fighting game. Even the big companies seem to consistently fumble what should be changed...See, fighting games are about to fully enter the new world - or rather, catch up to where competitive PC games were years ago. MK9 is going to pretty much ring in the world of RTS-style balance tweaking, from all appearances.
Dahbomb said:Yes we know about this, doesn't mean we can't give Capcom shit about it.
Yeah we are doing exactly that. Especially the part about the bad PR. The only thing I have learned about MVC3 post-release was from a random Tweet and Lupinko. Seriously, that's how BAD Capcom's PR has been.Kaijima said:I'm speaking more generally here, and not GAF-specific.
On the other hand, why give them shit if they're doing their job? Bitch about bad PR and no change list, certainly.
Kaijima said:Fixing games = good. No changelog and notification = bad. Pretty simple.
lmao. are you trolling? why not quote my entire post since you're basically replying to it? guess what? 3s had a revised version in arcades and no one gave a shit about it. The versions of cvs2 without roll cancel are largely considered a joke and the console 3s versions without uriens unblockables or other "glitches" were also tossed aside. Let's not even get started with the ST mess.Kaijima said:Which way is it? Can't eat your cake and have it too!
n3ss said:Fixing games is always a good thing, but I don't think it should be really applied to fighting games, unless it's something game breaking.
And where did Capcom say they released an unfinished game?
You really think Capcom is going to admit they released a game ahead of it's actual planned time?n3ss said:And where did Capcom say they released an unfinished game?
Dahbomb said:You really think Capcom is going to admit they released a game ahead of it's actual planned time?
When was the last time you heard that game was releasing 2 months earlier than it's original date? Yeah... you don't hear it often but guess what, it actually did happen with MVC3. It was supposed to release near the end of March when it was first announced but it was pushed up which coincidentally met the mark for Capcom's Q1 earning report.
Gotta look good for them stock exchange guys.
If I recall correctly, Nitsuma said this game had "perfect balance" before release.n3ss said:And where did Capcom say they released an unfinished game?
Putting words in other people's mouths and lecturing competitive players about what's good for them when he doesn't seem to indicate that he ever plays competitively himself is sort of Kajima's shtick.hitsugi said:lmao. are you trolling?
Prototype-03 said:Of course they're not going to say it but their menu is horrible/laggy, their netcode sucks, and they're doing some balances that shouldn't be made yet. Everything points to that this game was incomplete and they were just going to patch the game out.
Prototype-03 said:He didn't really need the infinite anyway. You're fine.
Sixfortyfive said:If I recall correctly, Nitsuma said this game had "perfect balance" before release.
Sixfortyfive said:If I recall correctly, Nitsuma said this game had "perfect balance" before release.
And every sane person knew he was talking out of his ass.Sixfortyfive said:If I recall correctly, Nitsuma said this game had "perfect balance" before release.
that was greatThatCrazyGuy said:Speed of light netcode too if I recall, haha.
I agree completely with you.There is no doubt in my mind at this point that the game was prematurely released. It's not like we got a mess of a game like New Vegas or that Oddworld shit on Steam a few months back, but the game was definitely rushed out the door to make someone's graph/pie chart look better.Dahbomb said:You really think Capcom is going to admit they released a game ahead of it's actual planned time?
When was the last time you heard that game was releasing 2 months earlier than it's original date? Yeah... you don't hear it often but guess what, it actually did happen with MVC3. It was supposed to release near the end of March when it was first announced but it was pushed up which coincidentally met the mark for Capcom's Q1 earning report.
Gotta look good for them stock exchange guys.
SolarPowered said:You guys are really going at it, eh?
I agree completely with you.There is no doubt in my mind at this point that the game was prematurely released. It's not like we got a mess of a game like New Vegas or that Oddworld shit on Steam a few months back, but the game was definitely rushed out the door to make someone's graph/pie chart look better.
The game was pitting people with 400+ wins against people who had not even lost 20, winning or losing a match in ranked knocks you back to the main menu, the netcode is terrible compared to games that released nearly half a decade ago, and numerous glitches have been found and exploited before the game even hit the two month mark.
Seriously a rush job. A much better one than most of the ones we've had lately, but a rush job nonetheless.
Dahbomb said:Being on 360/PS3 had nothing to do with the game lacking feature set or having a poor netcode.
In fact, I would say that the team did a great job with the fighting engine as well as making a game that looks identical on both platforms. Nitsuma made the transition from TVC to MVC very well.
Problems with MVC3 are unrelated to it being on PS3/360. You think the menus had poor design because it was his first time working with PS3/360 hardware? Their priorities were on the fighting engine, the characters, mechanics and the general look/feel of the game... all of which they nailed. They were lazy with the extra features and UI plus online stuff and it shows.
I actually laughed out loud at this post.n3ss said:I never played TvC online, but how well did they handle the netcode on Wii?
...and the data in the guide is outdated due to recent patches. :/SmithnCo said:If you ordered from the Capcom Store and your copy got delayed, check your email. I just got a promo code for the free guide. Nice thing of them to do, even if it is a bit belated.
n3ss said:I'm not directly responding to the menu design comment. I'm arguing that it's possible that the poor netcode is not due to laziness, but possibly lack of experience developing on ps3/360 platform. I never played TvC online, but how well did they handle the netcode on Wii?
The shitty UI I can deal with, shitty netcode I cannot, especially in this day in age.
The DHC glitch is not "creative use of mechanics". Resetting damage scaling without actually resetting your opponent was not intended. It allows characters to kill off of throws who otherwise could not due to the more severe damage degradation that's put into place when comboing off of a grab or throw.Kaijima said:In point of fact, I should qualify that the DHC thing is an interesting point. Folks need to remember that Capcom has, in fact, officially stated they recognize some unforseen glitches add character to the game - they do understand this. This very well could be why the DHC tactic has not be patched out and may not ever be patched out unless someone finds a specifically broken tactic using it.
But then, the DHC glitch is more of an exploit of mechanics, than a true glitch. or even an infinite loop which by most design conventions, is an error in design. DHC reset basically takes advantage of existing game logic that by itself, isn't glitched or broken, and it does induce some pointed creativity in how teams or built. You don't have to use the DHC glitch; it's a genuine option. It means that there are two kinds of team building strategies - those hung around DHC, and those around other strategies.
So yes, the DHC reset - can't even really call it a glitch! - is another thing. And funny enough, everything that's been patched in the game so far falls under the aegis of legitimate bugs, glitches, and ways to break hitstun decay safety measures. Plus the Sentinel adjustment, for which a very strong argument can be made and has been made.
People keep playing it up that Capcom is ridiculous and doesn't have any idea what they're doing. The facts (so far) don't suggest that.
... aside from their clear need for better public relations. Fixing games = good. No changelog and notification = bad. Pretty simple.
kirblar said:The DHC glitch is not "creative use of mechanics". Resetting damage scaling without actually resetting your opponent was not intended. It allows characters to kill off of throws who otherwise could not due to the more severe damage degradation that's put into place when comboing off of a grab or throw.
It's a glitch, it'll be patched out, and if you think that's a bad thing, you need to stop living in the '90s.