Oh don't take away TACs! (How will I do my shehulk bnb?!?!)
I don't want them to go away, just change a bit. There are three things I don't like about TACs:
1) They're random. I hate random. If random is a core part of a character, that's not too bad, since I can just choose not to play as that character; Hsien-ko's item toss doesn't bother me. Core gameplay mechanics being random bothers me.
2) You get too much for pulling one off. A safe character swap is a big deal in Marvel. People pay two bars of meter just to safely DHC a character in all the time. So, actually gaining meter while getting that safe tag seems a bit much to me.
3) You have to mash to counter them (realistically, with a 15 frame window), which makes a lot of resets happen that shouldn't. When I play Tron Bonne, sometimes I mess up the basic launcher MMHS after her ground loop series, and my H whiffs. Afterward, my S spikes my opponent and starts a new combo, because they were mashing f.S the entire time to make sure I didn't TAC. It's kind of silly.
I'm not sure how to fix it, but all three of these would have to change for me to like it. As a core concept, I think it's really cool - whack someone off a wall and let your next character continue the combo. Neat concept, lots of fun, opens up new levels of strategy. Much like X-Factor. Also, much like X-Factor, the implementation is poor.
Off the top of my head, I would suggest this:
1) You can only TAC in one direction.
2) The TAC command is qcf.S. Nothing else.
3) Your opponent has 15 frames to hit S in response to counter your TAC.
4) Success lets your next character come in, with no special meter gain; maybe the hitstun gets reset, though.
This solves 1) and 2) for me; 3) probably would resolve itself with fixed netcode, but maybe the frames could be extended to 20. You don't want to make it too easy to counter.
Also, Apollo's avatar>>>>> Creepy Peach Ferrio's avatar
Agreed. Is that Tsubaki?