Looking to create a team to actually get decent with. Thinking of putting Dante at point with the Jam Session assist. My other two slots are open, though I am considering putting Doom in the 2nd slot (have no idea what assist I should use). Can anyone help me craft a team with decent synergy?
That depends on what characters you like, your style of play and how much time/effort you are willing to put into it.
All of Doom's assist are good, his Hidden Missiles is excellent on zoning teams (teams that like to control space by using projectiles and restricting the other player's options and movement) and his Plasma Beam allows rushdown characters like Felicia to get in under cover of a projectile. His Rocks are good too, sort of like Hidden Missiles but Doom is less vulnerable during this time (he is out for a very long time with Hidden Missiles). Hidden Missiles also have the added bonus of messing your opponent's combos as well as yours so it's best to stick that assist in a zoning team over a rushdown team.
Dante is primarily a versatile rushdown character. Dante is best at 2nd for two main reasons: His assists are good and his safe DHC option with Devil Trigger is good. He is still excellent as Point man but you lose some of his assist potential. Weasel Shot is great for rushdown teams as it's basically like a beam assist only it hits very low to the ground so any attack that hits OTG will combo with Weasel Shot. Plus Dante comes behind you so he is generally safe and people usually can't read Weasel Shot meaning they can eat a combo from it, especially if Wesker is backed up by that assist. Jam Session is the best anti-air assist in the game, it covers up to the top of the screen. Zoners like Chris/Deadpool love that assist.
You want to learn some characters who have good assists like Tron, Sentinel, Haggar, Akuma, Amaterasu just so you can make a team real quick and just add in one of those assists. Then experiment with some point characters rushdown like Wolverine, Wesker, Magneto, Jill (if you have her), She Hulk as well as experiment with characters who are great at using meter like Trish, Storm, Dormammu, Zero. Also experiment with zoning characters like Taskmaster, Chris, Deadpool, MODOK to see if you like that style of play more than rushdown.
Generally it is seen from tournament level play that these characters seem to go well together:
Wolverine/Akuma - JChen said it the best, Wolverine and Akuma are best friends for life. Wolverine on Point with Akuma as Assist/Anchor is top tier stuff even though both alone aren't quite top tier material. It's one of the most popular pairings in the game.
She Hulk/Tron - The Justin Wong special. This is also another example of a character who shoots up to top tier with the right assist. She Hulk's games opens up so much when backed up by Tron, she can go for resets, mix ups, command throws and all sorts of shenanigans.
Wesker/Iron Man - Viscant's favorite combination. Beam assist holds characters in place for Wesker gun/teleport mix ups and cover his approach. Iron Man can also use Wesker's Low Shot to set up relaunch combos if he needs to and same for Wesker to Iron Man. In fact, Wesker's Low Shot sets up relaunches for a lot of characters without OTG like Ryu.
Sentinel/Haggar or
Haggar/Sentinel - Sentinel loves a good ol' Get the Hell Off me assist. Haggar assist is invincible and beats everything in the game and juggles enemies at just the right height for Sentinel to launch them. Hard knockdown after Haggar's Lariat allows for Rocket Punch into Hyper of choice. Haggar backed up by Sentinel Drones is also potent but just about any point character backed up Sentinel Drones is quite lethal.
Arthur/Haggar is another really good back and forth pairing.
Dante/Felicia - The Josh Wong unblockable set up. Felicia Rolling Buckler assist is actually pretty decent at locking people down but it's second hit is a low and with Dante's huge sword swings in the air and air dashes, it sets up some REALLY DIRTY unblockable set ups. Works with other characters too but Dante's huge range on the sword makes this set up really worthwhile.
Chris/Hsien Ko - Really quirky pair of characters that time after time has annoyed the fuck out of opponents and has resulted in a tournament win or two. Hsien Ko's Gold armored pendulum assist is one of the best assists in the game and Chris's game really opens up with her backing him up. Grenades, guns and meaty combos combined with an invincible assist makes life miserable for even the fastest of characters.
C Viper/Amaterasu - Ammy's Cold Star is a great lockdown assist and if set up correctly sets up a fully charged Focus attack with C Viper. Also allows C Viper to get in and start comboing.
Magneto/Zero/Super Skrull with
Sentinel Drones - These high mix up characters become really hard to read and block when backed up by the Drones. Generally speaking, Drones with any type of flight/teleport character is almost always a good idea. With Super Skrull, Drones make some of his unsafe moves safe allowing him to go for command grabs that he normally wouldn't.
Dormammu/Doom - The Noel Brown special. Dormammu does well with both the Beam and Hidden Missiles assist, depending upon which style of play he is going for (rushdown with Beam and zoning with Missiles). With Hidden Missiles, Dormammu can create lockdowns and tight space control. With Flame Carpet, teleports and tri-dash.. Dorm's game really opens with Missiles on the back. This applies to many other zoning characters like
Taskmaster as well, who gets the additional benefit of going for his unblockable.
MODOK gets a special mention here as he gets some really fancy stuff with Doom Hidden Missiles on deck.
Trish/Deadpool - A personal favorite of mine. Two zoning characters helping each other out. Trish gets an OTG move from Deadpool to extend her combos and get more damage and her Peakaboo assist covers Deadpool well enough from Teleporters and other mix ups so he can keep zoning. They also DHC well enough into each other.
Generally speaking, characters like Spider Man, Ryu, Chun Li , Captain America like to have an OTG assist on deck (Wesker, C Viper, She Hulk, Deadpool, X-23 etc.). In particular, something like Spider Man/C Viper/Doom would be a good team on paper as would be Amaterasu/Ryu/Wesker. A combination of a "get in" projectile assist for the rushdown character and an OTG assist to help extend combos and do more damage.
Characters which have an OTG move but can't combo after that OTG move without using hyper are benefited by having an assist with lots of active frames (like Ryu's Tatsu, Dante's Jam Session or even beam assists) to allow them continue their combo. This is the foundation of the Wolverine/Akuma team where Wolverine uses his slide to OTG and the Akuma assist allows him to launcher after the slide. You can also use a move here that causes a Wall Bounce, like Spencer's Armor Piercer after something like Hulk's Gamma Wave or Taskmaster's Down arrow (the Combofiend special). Also applies to the Chris/Hsien Ko team where Chris uses the Hsien Ko assist to set up double hyper set ups (LLND special).
hitsugi said:
Just wondering what people think of wolverine/zero/Akuma... Trying not to straight up xcopy atashiwa with dante/zero/akuma and so far the team seems to work well. Anyone else playing this team right now?
It's a real solid team. Aside from not having the DHC glitch (which really is not even needed with so many TOD combos in this game), this team is built with rushdown in mind. Zero can mix it up with zoning but the option of the Akuma assist allows him to tag in a lot of damage to his combo.
Wolverine/Akuma is like... duh good. Zero and Akuma is really good. Wolverine does great meterless damage and Zero utilizes meter really well (plus can safely DHC in).
Zero's assist depends on what team I playing him on. If the character I am playing has an OTG assist, I will use Shippuga assist which allows more combo damage. If I am playing a more zoning team and I desperately need a GTFO assist I will use the anti-air uppercut and power it up. On the Wolverine/Akuma team, I would use Shippuga for sure. That way if Akuma gets taken out due to random hyper, Zero can work as a ghetto Akuma assist for Wolverine.