edit: man I should have played Sent more before the health nerf, I wonder how we would have felt like, probably a beefier Tron.
He felt balanced.
anyone see that Dorm technology by Ryan? amazing.
There's too much to watch - 7 hours? Do you have a timestamp for me?
man the Sent match-up against Spencer seems almost as bad as the Ammy match-up.
Everything is a bad matchup for Sentinel when he's not in level 3 X-Factor.
I'm semi-joking. Can anyone think of non-crap character (basically, Hsien-ko) that Sentinel just runs all over for free like several characters do against him?
He has a tremendous amount of space control
At the cost of having the slowest attacks in the game, all of which are easily punished on a whiff.
He restricts your ability to move around the screen.
Huh?
He's incredibly mobile. (Which is the other big difference between him and the other High-HP chars).
Sort of. Less than 2 seconds in flight mode kind of kills it. If he had 5 seconds of flight, then I'd agree, but the startup on his slight is pretty huge, and he's still a massive target. He's the only flight character that absolutely needs to flight to move around reasonably. Every other flyer, IIRC, has an 8-way air dash. So, among flying characters, he's actually the least mobile, but is massive, and has low health.
While the other heavies might not have a lot of mobility options, they're all still fast movers. The only characters that are so slow that it's noteworthy in this game are Arthur and Hsien-ko.
He loses to a lot of other projectile characters, sure, but when Sentinel comes on screen, your opponent must immediately start playing differently.
So? You have to play differently against most characters in this game unless you play braindead rushdown, which most people who complain about Sentinel do. I never hear people say "Arthur really makes you change how you play", or "Haggar assist really makes you change how you play" as though they needed a nerf.
That's because you're viewing it through a competitive lens. That's not the level the vast majority of players will be on.
Ooooooooh. I wish you would have just said "I am arguing for the random scrubs out there that can't block". That would have saved me a lot of time and effort.
After the sentinel nerf there were some other changes in the game? It's been a while since I've played MvsC3 the last time so I'm running out of updates.
No balance changes, just bug fixes.
I'm with you in thinking that 1.3 was too much. A slightly lower level Hulk health would have been fine, but less than a mil is pure silliness.
It's really hard to say. On one hand, he has more tools than Hulk does; he has hyper armor, he has a really nice assist, he has better projectiles, and he has flight. On the other hand, he's massive in a way no other character is. The truth is that it's just very difficult to gauge how important a character's height is in this game. Look at Amaterasu - can anyone say that she needs a health buff without cracking a knowing smile? Her hitbox is so "powerful" that she could have Phoenix health and still be a contender. A small hitbox is a powerful thing in this game.
I think the proof is in the pudding: it's anecdotal but tons of pro Sentinel players are still using him at full effectiveness in higher level matches, but the Noob Storm of Sentinel seems to have dried almost completely up.
In other words, noobs dropped him like a rotten tomato once they could no longer play lazy and make lots of mistakes while still surviving on health alone. Real Sentinel players don't seem to generally mind.
Again, difficult to say categorically. The nerf came right after Justin Wong released the "how to beat Sentinel" video, and he got stomped all over by Amaterasu and Wolverine in tournaments. In other words, the nerf came right as people were figuring out that Sentinel wasn't as good as he appeared to be upon release. So, did people drop him because of the health nerf, or did they drop him because people started to figure him out? Personally, I stopped playing Sentinel a week before the health nerf, because everyone I played was smacking me around with instant overheads, and even with 1.3 million health, I was having trouble making him work on point against solid opponents.
I've picked him up again though, but he is frustrating as hell to work with on point. Justin Wong had it right: Sentinel did not need a nerf, X-Factor does.