a) Shaunts said:did someone say sentinel was easy to play? (facepalm)
b) Command Grab
c) Crouching M
yo, all you need to know.
and no one on PSN GAF wants to play?
a) Shaunts said:did someone say sentinel was easy to play? (facepalm)
Karsticles said:If I were to make 3 changes to X-Factor:
2) Damage boosts no longer reflect in chip damage dealt (I main Dormammu, and I still think burning out an entire character with Stalking Flare + X-Factor is just plain dumb)
haunts said:did someone say sentinel was easy to play? (facepalm)
Master Milk said:I don't think it's a good long term strategy, but with Hyper Armor you're basically saying "Screw the damage, I'm hitting you!" to whoever you fight. With a full health bar that shouldn't matter, but of course halfway through the match it's less of an option. Like I said, I agree that her slowness is a fatal weakness, but Hyper Armor makes it a little easier.
Also, doesn't she have decent mix-up in the corner? If you can hit your opponent, it should be easy to corner them if you don't mind burning a meter for her sword super. I've never had a problem with Hsien's damage or anything, just her speed.
Gilty's use of him "felt" right, given the tools he has at his disposal. The chip-out/projectile nonsense he's capable of is pretty hilarious. He has bad matchups, but who doesn't in this game? (Even Phoenix is pretty free to Magneto.)Ultimoo said:Sentinel is good against scrubs, but if people actually know how to block (i.e block your crouching.M and don't press buttons when jumping) he has such a hard time opening people up. And with his poor recovery on his most of his moves, he's very vulnerable to instant overheads and quick low attacks. Losing Sentinel in one and a half combos is
Ah, thinking of it like that, yea, her damage is too low. But, I wasn't thinking of balancing her damage now with her current speed. I'd much rather she keep the damage she has now and just be faster.Ferrio said:Her damage compared to the "good" characters is crap. It's not like she should be a powerhouse, but when you have to fight uphill to even get a hit in with her to only score some relatively pitiful damage... it's disheartening.
I think it's usable, but not something you should rely on. It definitely need to be longer. That would help a great deal I think. And yea, she really does need more HP. It's stupid to have hyper armor to allow hits be absorbed, but not the HP to allow hits to be absorbed.Ferrio said:I don't believe her super armor on point is worth it at all. Like I said if you do it at range to get in, they'll just run away. If you do it while they're ontop of you and counter, then you might score some damage but since you're burning meter... not much.
Hell Sentinal's and Hulk's armor is better IMO. They have more HP so they can take the hits, doesn't take meter, and it isn't a big flashy sign that says "Don't attack me now!". And when the're opponents gets hit they can dish out the damage. Sure their doesn't absorb all hits, but having your gameplay revolve around trading damage is never a good idea.
Sorry, I meant cross-up. I was thinking about Senpu.Teknopathetic said:No? What mix-up could she possibly have in the corner. At best you can maybe try to go for command throw.
Call assist +Overhead item toss?Teknopathetic said:"Also, doesn't she have decent mix-up in the corner?"
No? What mix-up could she possibly have in the corner. At best you can maybe try to go for command throw.
I could understand Hsien-ko's lack of damage if she had some mobility, or lack of mobility if she had some damage, but right now all she has is an okay assist.
Who are you playing as? Wesker blows everyone up though.Ultimoo said:Also, have I mentioned how much I hate Hulk? LAWL. He and Dormammu blow me up the most. Maybe Wesker sometimes too.
Neidel "most fun I've had since 3rd Strike" Crisanhaunts said:my heart cant handle this game anymore. I quit.
I was listening to my replacement Beyer headphones.Ultimoo said:#fuckhaunts
on a more serious note, Q stop dodging me and let's play. salty runback, first to ten, LET's GOOOOOOO.
Ammy/Tron/Sentinel. Super Armor beats everything, lawl.kirblar said:Who are you playing as? Wesker blows everyone up though.
On blast._dementia said:
Ultimoo said:Ammy/Tron/Sentinel. Super Armor beats everything, lawl.
JeTmAn81 said:Blocking beats Super Armor. I think all but the trickiest of Hulks should be pretty easy to defend against. The ones I've run into which give me the most trouble are those that use assists and relentless Hulk attacks to apply pressure. I really had trouble getting out of the corner once one Hulk opponent got me there and pinned me down with a surprising amount of mixups, not just from assists but Hulk himself.
Ultimoo said:Yeah I know, if I snap in Hulk in the corner he's usually going to die in two combos. The thing is I go for an overhead and he just uses H to smash through all three of my characters whose game is centered around overheads into combos.
IGN: What's up with downloadable content for Marvel vs. Capcom 3? We haven't heard anything.
Svensson: I'm going to ask you to wait and see. We have been more radio silent than I would like us to be.
I think it's simply not wanting to overshadow SFIVAE.Nils said:Excerpt from the pre-E3 interview posted here: http://www.neogaf.com/forum/showthread.php?t=432391
No idea how to interpret that other than it does seem whatever DLC plans they had have been altered at some point for some reason.
At that point it was probably all up in the air due to Super MvC3. I'm guessing we'll get 2 more DLC characters for MvC3, bringing the original roster + DLC to 40. Then with Super, they'll add 20 + 4 DLC, just to beat MvC2.Nils said:At this point yes, but in the timespan of March - May I don't think that was the reasoning.
Astral vision is guaranteed 500K+ and possible assist damage against everyone except you and Q so it's more a matter of recognizing who I'm fighting. I'm also having some problems pulling off the input(same as Rimoukon and Ammy's level 3) for her OTG hyper. It's one of the most awkward inputs for me and it fucking sucks that Rimoukon happens to use it.Ultimoo said:I realized why I hate your team SolarPowered, you have Morrigan assist so you always have 2 more bars than me. bleeeeeeeeeeh.
also, why don't you ever OTG hyper with Morrigan instead of Astral Vision when you DHC? ;o guaranteed damage and you always end up with too much meter anyways.
Nils said:Excerpt from the pre-E3 interview posted here: http://www.neogaf.com/forum/showthread.php?t=432391
No idea how to interpret that other than it does seem whatever DLC plans they had have been altered at some point for some reason.
We got shit for that question. It's been something like four months and we got a sentence for answer.Grecco said:Doc Ock and Frank West have to happen before Super MVC3 launches. Theres those 2 spots left.
It's kind of hard to help if we don't know who you play with.Sir Garbageman said:Played a kid who used Sent / Tron / Hsien-ko. He basically flew around the top of the screen with Sent and spammed the hell out of golden Hsien-ko and Tron assist, the second he caught me with one he'd drop down with a frying pan into launch combo. Pains me to admit how often it worked and how much I struggled with it :\
SolarPowered said:I think I'm done with the game for a while. I'm not all that salty, but I can't stand playing with Hsien-Ko anymore and I'm the kind of person who is really inflexible so picking up a new character is nearly as tough as building a new team. I'll just practice her Rimoukon strategy on player matches and training mode instead. I can't handle playing against super armor, incredibly good assists and amazing mobility with a character who is quite possibly the bottom of the barrel. .
SolarPowered said:It's kind of hard to help if we don't know who you play with.
Don't tell me you've left too.Ferrio said:Join us in Blazblue!
Yeah, I've been meaning to give the game some more attention again.Ferrio said:Join us in Blazblue!
Q, Prototype and Ferrio bounced a while back. Q seems to be especially attached to BlazBlue.Ultimoo said:Don't tell me you've left too.
You've got to use Akuma's tatsu game in the air paired with Tasky's upward arrow assists to keep him grounded(obviously watch out for Hard Drive). Taskmaster and Akuma should be punishing the living shit out of his assists if he wants to superjump too. The both of them have some of the fastest projectile hypers in the game and Taskmaster has several aiming options.Sir Garbageman said:She-Hulk / Task / Akuma
Tried to go for airthrows and super-jumped a ton trying to get on top of him, but didn't work. I played poorly and was pissed at how effective his "lame" tactics were.
I wanted to crush his spirit, but he's already done it to himself.Professor Beef said:Poor Ultimoo. You're never going to beat Q at this rate.
About 20x easier than every other character to pick up and play really. Also lol @ haunts on blast.haunts said:did someone say sentinel was easy to play? (facepalm)
You must be confused. You are thinking of Ultra super saiyans. That is the point at which muscle mass affects the speed of the user.Professor Beef said:Ascended Saiyans are stronger, but slower. Just look at Trunks and Vegeta.
Good! Then you can play with me!Ultimoo said:you guys are lame, I might have to go to SSF4:AE if this trend keeps up.
Shit, I'll play Marvel right now. I'm not going to stop playing the game entirely, other games will just take priority.Ultimoo said:you guys are lame, I might have to go to SSF4:AE if this trend keeps up.
His mobility is his biggest asset, but his biggest drawback is taking that mobility and doing damage. His ground normals aren't the greatest (standing and crouching M says hello), and has trouble doing damage on an opponent if they don't juggle properly.Killa Sasa said:Spider-Man doesn't need any OTG's or other wall/groundbounces as is, he does plenty of damage on his own and/or with assists. Not many are as mobile as him and do his type of damage.
Magneto is easy to use? You could've fooled me. The difference between Spidey's ground bounce and Wolvie's is that Wolvie's is more intuitive. The dive kick can be done anytime and is usually safe. Spidey's is done as an addition to unsafe special move and has to be done grounded. I think making UWT a level 3 which OTGs isn't asking for much.Karsticles said:OTGs/wall bounces are just another way to extend combos. Spider-man has a ground bounce that he can continue from as well as Spider Swing. Captain America can continue combos via Shield Slash loops.
I think, when all is said and done, Spider-man will be acknowledged as a good character, but unlike most of the top characters right now, he takes work. You can't just Berserker Slash and Dive Kick to victory with Spider-man. Every single top tier character in this game right now shares one thing in common: ease of use.