• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Marvel vs Capcom 3: Fate of Two Worlds |OT2| Sold exclusively at Dollar Tree

Status
Not open for further replies.

Data West

coaches in the WNBA
Lucky Number Seven Force said:
While I'm not so sure that these results are going to have any bearing on future DLC, Ms. Marvel being in the Top 5 is a pleasant surprise. The top 5 on the Capcom side seems great, too.
Ms Marvel being more popular than Cyclops sounds like some ballot stuffing to me.
 
Ferrio said:
NO idea, how the hell did he do that?

This works by making sure the other character is unavailable during the air exchange, due to assist recharge in most cases.

In that particular video, I have no idea, but generally speaking, if you use an assist in a combo right before launch and then air exchange while they're recharging, they won't come in on the exchanges and will be left out.
 
There are only three potential DLC characters that would matter gameplay-wise to this game:

  1. Motherfucking Rathalos - Capcom has no large characters, very few characters have air to ground grapples, potential non-damage push move would be interesting.
  2. Vergil - Strider but better. Ouroboros Phantom Blades, fullscreen psychic traps, strider slashes, teleport, devil trigger.
  3. Dhalsim - There is no character based around mid-range precision normals.
 

Songbird

Prodigal Son
So Marvel won't go into the Image Comics characters? Would love to see Kick-Ass or Hit Girl in this game.

Ed: It's Icon. I hurped a durp.
 

Semblance

shhh Graham I'm still compiling this Radiant map
SolarPowered said:
I just noticed that B.B. Hood hit a high position in the poll results and that makes me happy.

I so wish she was one of the three Darkstalkers reps. She was always my favorite of that series.
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
ThatCrazyGuy said:
This for me as well. Although I put in about 90 minutes online last night, until I just turned off my 360 in fit of rage over the lag. It is very hard to block the faster characters with the lag. I saw ALOT of wolverines last night too.
Teleporters are impossible to deal with online.

MvC3 is probably going to end up being weekends-only with locals for me like SF4 and TvC were. Or at least after I bother to get that Combat Specialist achievement.

corrosivefrost said:
This works by making sure the other character is unavailable during the air exchange, due to assist recharge in most cases.

In that particular video, I have no idea, but generally speaking, if you use an assist in a combo right before launch and then air exchange while they're recharging, they won't come in on the exchanges and will be left out.
Yeah, basically this.

It might also happen if you exchange, then perform a combo with your new point character that lasts so long that it allows the first character to recover from the "assist cool-down time" and thus be able to be called again in the same combo. Not sure though.

God's Beard said:
Dhalsim - There is no character based around mid-range precision normals.
Hsien-Ko kind of comes close.

I think she's more capable on point than people give her credit for, but she does make a terrible anchor... and that's usually where she ends up if you're using her for her assist.
 

usea

Member
Sixfortyfive said:
Yeah, basically this.

It might also happen if you exchange, then perform a combo with your new point character that lasts so long that it allows the first character to recover from the "assist cool-down time" and thus be able to be called again in the same combo. Not sure though.
Maybe it was because the combo went back to the ground and he re-launched?
 

Azure J

Member
Holy shit, B.B. Hood came back with a vengeance on that poll, I'm really happy to see that. All of my picks on the Capcom side placed high up, so I'm pretty satisfied with this "unofficial" vote. Phoenix stealing Strider's second place was actually the biggest "wat" on that list, maybe even bigger than the fact that X maintained a greater lead over him. On the Marvel side of things, seeing Dr. Strange & Ms. Marvel in the top 10 (Ms. Marvel in the top five at that) is really good, but Green Goblin is sadly not up there high enough.

All in all, good shit.
 

MattKeil

BIGTIME TV MOGUL #2
Thnikkaman said:
So Marvel won't go into the Image Comics characters? Would love to see Kick-Ass or Hit Girl in this game.

Marvel probably won't go into characters from a company they are completely unrelated to, no.
 

Solune

Member
enzo_gt said:
19)Mega Man EXE 548 +52 (07.27%)

Fuck every single one of you for not voting this.

1)Mega Man X 2568 +542 (34.07%)

The only Megaman that matters is top, so there's nothing wrong with the poll in regards to Megaman.
 

Songbird

Prodigal Son
MattKeil said:
Marvel probably won't go into characters from a company they are completely unrelated to, no.
I made a typo, I'm sorry. It's Icon! Marvel published Kick-Ass through Icon but they don't own the characters.
 

BiggNife

Member
Hey 645, you main Hsien-Ko right?

I need a character that does a decent job of keepaway on my team so I'm considering picking her up. I've had decent success in player matches.

I know basic strategies (use henkyo-ki a lot to neutralize projectiles, use forward+H if they try to jump in) but I was just wondering if you had any other tips that I might not be aware of
 

BiggNife

Member
enzo_gt said:
19)Mega Man EXE 548 +52 (07.27%)

Fuck every single one of you for not voting this.
When I was at the MvC3 panel at NYCC in October, everyone booed when someone suggested Megaman.exe

I lol'd
 

Azure J

Member
enzo_gt said:
19)Mega Man EXE 548 +52 (07.27%)

Fuck every single one of you for not voting this.

Mega Man X made number one, so I see no problem here. Furthermore the superior EXE rep made 10th, so life's great. *trollface.jpg*

We're cool though.

@Big - You were there too? I was dying. :lol
 

MattKeil

BIGTIME TV MOGUL #2
Aaron said:
How did Gene place 4 on the Capcom side? I don't think even that many people played God Hand.

He only got 1194 votes. Substantially more people than that have played God Hand.
 

enzo_gt

tagged by Blackace
MattKeil said:
He only got 1194 votes. Substantially more people than that have played God Hand.
Sorry Gene hopefuls, but someone said it pre-release: Capcom won't put Gene in as a punishment to all of those that DIDN'T buy the game. Also he classifies as another "punchy" character. I guess if people whine and bitch enough he'll get in but, the heads at Capcom must be shaking their head at the requests.
 

Seraphis Cain

bad gameplay lol
enzo_gt said:
Sorry Gene hopefuls, but someone said it pre-release: Capcom won't put Gene in as a punishment to all of those that DIDN'T buy the game. Also he classifies as another "punchy" character. I guess if people whine and bitch enough he'll get in but, the heads at Capcom must be shaking their head at the requests.

How does that even make sense, though? "Sorry people who didn't buy God Hand, but we're not going to put in this character that you're not familiar with at all because you didn't buy the game".
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
BiggNife said:
Hey 645, you main Hsien-Ko right?

I need a character that does a decent job of keepaway on my team so I'm considering picking her up. I've had decent success in player matches.

I know basic strategies (use henkyo-ki a lot to neutralize projectiles, use forward+H if they try to jump in) but I was just wondering if you had any other tips that I might not be aware of
Uh...

The most success I get out of her on point is when I can harass the opponent from just out of their poking range. All of her H normals (stand, crouch, air) are great. Great reach, some hit multiple times and can break armor easily, cH can crawl under some stuff and move you forward and can be reliably chained into launcher, etc. Pendulum swing is more useful for mobility than any of her other options; you use her dashes more to fuck with the opponent than as a means to move in.

Vertical item toss hits overhead (except for bombs and dizzy items). You can chain a crouching normal into vertical toss at point blank against large characters for a risky but decent high-low mixup. Or you can toss overhead and wait for it to fall, then strike with a low at the same time for an unblockable. First hit of Tenraiha hits overhead too. I think you can dash through a cornered opponent and cross them up. Actually trying to pressure the opponent with Hsien-Ko is kind of difficult in most circumstances though. Try using dark force hyper on point if you've got the meter to spare.

If you're not filling the screen with gong shockwaves or items or flailing around with H or doing SOMETHING to force the opponent's hand in some manner or another, she can be rushed down kinda hard. Don't let up.

Learn some corner gong loops if you want some high-damage combos. Most reliable mid-screen combo is ground combo > launch > M M S > swords. If you do a longer air combo then it's harder for swords to connect. Swords is also useless in corner; use Tenraiha instead.

Most reliable way I tend to setup armored assist is to start with her in 2nd position. Build 2 meters with point, perform a hyper that stays onscreen for a while or otherwise locks the opponent down, DHC to armor, raw tag to 3rd. 3rd character gets in before the 1st character's hyper has dissipated, and Hsien-Ko assist is moved to 3rd team slot, meaning I can DHC and air tag back and forth between my first two characters without bringing her in on point. The drawback of this is that I have to open the match without the godly assist and not get my ass kicked before I build up that extra meter.

I'm currently not using her on my team because she's too much of a liability as an anchor IMO. Like I said before, I think she's more capable on point than people give her credit for, but not if she's the last one standing on your team. She can stall and whittle the opponent down well enough if she's in the lead (hooray for back and forth pendulum swings from super jump height), but if she's behind and has to chase the opponent down, I have no idea what the fuck I can do with her.

EDIT: Oh yeah, jM and jS cross-up. IIRC, f+M is actually a decent anti-air if they're getting uncomfortably close and f+H won't hit.
 

LeMaximilian

Alligator F*ck House
If this pops up soon
252284887.jpg


it's fake

strider-namco.jpg
 

BiggNife

Member
Sixfortyfive said:
Uh...

The most success I get out of her on point is when I can harass the opponent from just out of their poking range. All of her H normals (stand, crouch, air) are great. Great reach, some hit multiple times and can break armor easily, cH can crawl under some stuff and move you forward and can be reliably chained into launcher, etc. Pendulum swing is more useful for mobility than any of her other options; you use her dashes more to fuck with the opponent than as a means to move in.

Vertical item toss hits overhead (except for bombs and dizzy items). You can chain a crouching normal into vertical toss at point blank against large characters for a risky but decent high-low mixup. Or you can toss overhead and wait for it to fall, then strike with a low at the same time for an unblockable. First hit of Tenraiha hits overhead too. I think you can dash through a cornered opponent and cross them up. Actually trying to pressure the opponent with Hsien-Ko is kind of difficult in most circumstances though. Try using dark force hyper on point if you've got the meter to spare.

If you're not filling the screen with gong shockwaves or items or flailing around with H or doing SOMETHING to force the opponent's hand in some manner or another, she can be rushed down kinda hard. Don't let up.

Learn some corner gong loops if you want some high-damage combos. Most reliable mid-screen combo is ground combo > launch > M M S > swords. If you do a longer air combo then it's harder for swords to connect. Swords is also useless in corner; use Tenraiha instead.

Most reliable way I tend to setup armored assist is to start with her in 2nd position. Build 2 meters with point, perform a hyper that stays onscreen for a while or otherwise locks the opponent down, DHC to armor, raw tag to 3rd. 3rd character gets in before the 1st character's hyper has dissipated, and Hsien-Ko assist is moved to 3rd team slot, meaning I can DHC and air tag back and forth between my first two characters without bringing her in on point. The drawback of this is that I have to open the match without the godly assist and not get my ass kicked before I build up that extra meter.

I'm currently not using her on my team because she's too much of a liability as an anchor IMO. Like I said before, I think she's more capable on point than people give her credit for, but not if she's the last one standing on your team. She can stall and whittle the opponent down well enough if she's in the lead (hooray for back and forth pendulum swings from super jump height), but if she's behind and has to chase the opponent down, I have no idea what the fuck I can do with her.

EDIT: Oh yeah, jM and jS cross-up. IIRC, f+M is actually a decent anti-air if they're getting uncomfortably close and f+H won't hit.

Thanks! Lots of helpful stuff there.

Having her as my second character is perfect, actually. I've been using Hulk on starting point and Taskmaster for anchor for a while now, but I've been having trouble filling the second spot. Also this gives me two characters with good OTG hypers, which is definitely useful.
 

Ferrio

Banned
Well I think my she hulk is getting better, getting good at reading players for resets. My tron has some nasty combos too, unfortunately they wiff online always. I don't know why, the character is recovering faster than my j.h comes out and I never have that problem in training even with lag set all the way to 3.

As for my hsein-ko, she's the same. Really I don't know what to do more to improve her, there's just not much at her disposal.
 

Korigama

Member
Seraphis Cain said:
How does that even make sense, though? "Sorry people who didn't buy God Hand, but we're not going to put in this character that you're not familiar with at all because you didn't buy the game".

They never said that. Having read the majority of pre-release statements concerning who isn't in the game and why, I don't remember anything like that coming up as a reason, so I'd regard that as only a joke without something to back up the claim.
 

usea

Member
The stream quality is so poor I can't even tell what's happening. And the warble in the audio is hurting my ears.
 

Korigama

Member
MoxManiac said:
You know, I wonder. I know Marvel was heavily involved with their side of the roster, but I wonder if they ever went to Capcom and was like "We'd really like to see this Capcom character added"?

According to excerpts from a recent interview with the producer on 4gamer, apparently they did. All translation credits go to the Professor of mmcafe.

Professor said:
Article from 4gamer


Producer Ryota on MVC3's spectator mode:

Ryota: "We threw in all the elements including ranking match, free match, rankings and the lobby, but we couldn't add in a spectator mode.

4Gamer: "Was it because of technical issues?"

Ryota: "That's correct. This title is a 3-on-3 and the game speed is very fast, so the volume of communication data is larger than in SSF4. Even if we added in all those kinds of systems, they'd be no good if the matches were full of lags.

4gamer: "Looking at it from the outside, we'd assume that throwing in the mode would have been easy since you guys have already done that in SSF4, but it's apparently not."

Ryota: "No. But I thought so in the beginning too (laughs)." [*rest of article snipped*]


Producer Ryota on MVC3's DLC characters:

4Gamer: "On another question, are there additional characters asides from Jill and Shuma-Gorath planned for a release?"

Ryota: "Not at the current time. They're actually not hard to add in, but there's some things that need to be tweaked, like the way how they'd be treated in online matches. There's not much to be said at the current time."


The article is a good read. It also covers some additional tidbits such as--

1.MVC3's project actually started around the same time as SF4 about 5-6 years back, and it wasn't developed as an offspring of TatsuvsCap.

2.TatsuvsCap was developed with the system mechanics as the core balance of the game, like, all the characters have double jumps and air dashes. On the other hand MvC3 prioritized character developments with everyone having their own strengths, and the developers balanced things out from there. Everyone universally had double jumps and whatnot in the earlier stages of the game's build, but the developers realized that wasn't what MvC was about and redid things.

3.The X-factor was added in as something that can keep players motivated when they're losing. The developers took their time debating over how to feature the system, like whether it should be usable over and over or just once. Eventually they decided that once is good, but that players can decide when to execute it.

4.Marvel actually had their own requests that they wanted to see from Capcom's side, but some of them weren't possible due to copyright issues. (Personal note: what characters do Capcom not own? SFEX and Strider? Anything else?)

5.One of the reasons why Venom isn't in the game is because his design has changed so much since before.

6.Viper's popularity as a SF4 character is in par with the three others, but her looks fit the game perfectly when the developers tried throwing her SF4 model in there.

7.Jill was more or less a request from Capcom Europe.

8.Shuma was a strong request from Capcom and Marvel wanted other characters, but got the approval if he/it was to be released as a DLC instead. (This reconfirms developer leaks on the Internet.)
 
"Not at the current time. They're actually not hard to add in, but there's some things that need to be tweaked, like the way how they'd be treated in online matches. There's not much to be said at the current time."

That's got to be Frank West.
 

MrMephistoX

Gold Member
The Capcom top 3 are absolute no brainers and reflect my vote exactly but the Marvel poll results will probably end up being a mix of the top 10 if they're even up for consideration and have the clout to influence Marvel corporate brass.

Venom makes sense but Carnage too? Not likely.

As far as the X-men go Gambit is not relevant in current comics apparently so Marvel might object. Don't know about Psylocke's popularity but at most I'd say Capcom and Marvel would only allow one more X-man and my bet would be Cyclops.

Ms. Marvel seems like a shoe in and possibly Dr. Strange but Ghost Rider is unlikely since he seemed to be viewed as uninteresting to Capcom according to interviews.

Hopefully this will amount to something either way. Capcom voters have excellent taste ;)
 
Status
Not open for further replies.
Top Bottom