Grecco said:
Awesome, thanks for posting, that's not just kinda MvC3 though, it's pretty much all MvC3 stuffs. Kudos to Seth Killian for surviving through that very interrogative kind of interviewer who wasn't very good, but got the info out of em. I LOVE hearing Seth speak, and hearing him tackle X-Factor and all was great. You can tell it's gut-wrenching every single time for him when it comes to the Marvel question.
Seth was asked during SFxT on the stream about MvC3 DLC too, and he said the same, have some faith. He already heavily alluded to the presence of SF3SO being at SDCC and having a few SFxT announcements in store, but I really feel like SDCC will be their last attempt to make a move.
Either Marvel has, for whatever reason, held them to announce their stuff at SDCC or it was Capcom's decision entirely to give the game a bit of breathing room, to make a lot of noise at once OR they've made the decision to go dark and go for a large release. We KNOW we're getting something, it's just what form we're getting is unclear. Capcom's put a lot into MvC3. They know it's popularity, and they know they have to do it right.
We will get one of the following:
1) Traditional DLC packs of content.
2) An "Ultimate" update (I try to refrain from calling it Super) via DLC only if AE is more digitally successful.
3) An "Ultimate" update via DLC and retail if AE or history finds that a retail release does provide a stimulus shot in sales.
Personally, because I will eat all of that shit up no matter the price, I would prefer an ultimate DLC update. This way, the package would include stages, balances, characters, whatever it all entails, while ensuring complete compatibility with others with this one large update. The community is always segregated with DLC, but segregation between two large groups is better than segregation at a per-character pack level. It seems to have worked out well for the community that way for AE. The casuals do fine with their regular version of Super because balances/updates are not of grave importance to their experience, and the hardcore community adapts with the flow of the releases to stay competitive.
As far as content goes, this is my wishlist without specifics of characters cause we've done that a trillion times, and we'll do it again right before SDCC:
1)
MORE CHARACTERS. MORE MORE MORE. I WANT TO DROWN IN CHARACTERS.
2)
Balance changes: only buffs to characters that need it (minor buffs, to avoid a gigantic pendulum swing of momentum in balance that tends to happen). Sentinel nerf is a good example of a well done nerf, but I want only buffs out of this, and even still only a few. Buffing CapAm's shield even more, speeding up Hsien-Ko, etc. there's tons that can be done.The only character at this point I'd even begin to consider nerfing is Wolverine.
3)
New stages. At least 5 of them. The stages in MvC3 are all fantastic, each and every one. Some stages I'd like to see are a playable Final Boss stage, Avengers Mansion or Stark Tower full of tons of tech, Atlantis, Latveria, Guile's Stage, and perhaps an Okami-esque stage. I'm sure you guys can come up with more inspired stages than me.
4)
Revamped online featureset. This means, spectator mode, endless battle, and the lot. I'm not talking netcode, cause that's even more unlikely than this. But a spectator mode is up atop of many people's lists as well as mine.
5)
Replay saving. I know it's nice to have replay saving but it would literally turn Marvel from it's current status as Game of the Forever into the Game of the Universe. Out of all the fighting games, in Marvel it would be the most useful to save the most WTF, the most clutch, and the most dirty of matches for posterity. I don't want these saved online or some dumb nonsense of the sort (I'm looking at you SSFIV). I want these saved locally for continual access to them. Probably my #1 requested feature. Hell go an extra mile and throw in an online theatre mode too. Backbone is there from AE that they could tweak.
6)
Online training mode or a more customizable multiplayer mode. Okay not many people would actually use this, but sometimes I want to just fuck around with a friend in Training mode to teach him or get taught some setups and tricks. I know it's an extreme example, but Halo 2 set the bar back in 2004 on customizable multiplayer experiences with enough parameters to cater to different experiences, and still 99% of multiplayer games, regardless of genre, fail to offer a fraction of this today. Let me infinite X-Factor in a match online. Let me disable hypers altogether. Let me disable X-Factor altogether and go all vanilla. Let me disable HUDs. Let me have regenerating health. It's not that hard when you have these parameters to apply offline anyways, so why not have it as an option (online and offline in versus)? Apologies if I'm too used to customizable experiences being revolutionary in other genres.
7)
A "Perfect" win indicator. Minor addition. Required addition. It essentially puts the chlorine in the salt.
8)
RANDOM STAGE AS THE FUCKING DEFAULT IN VERSUS.
My body is pre-emptively ready.