Wesker - Strong cross-ups using teleport + beam assist/haggar/tron fire. Haggar/Tron also make opponents afraid to press buttons, leave them vulnerable to command throw set-ups. Can also hit confirm off of hard knockdowns.
Magneto - Fast high-low mix by himself, improved even more by drones. Can also quickly dash overtop of you for a cross-up, and can easily hit-confirm anti air jab into combos. Fast tri-dash makes his pressure relentless.
Dante - Strong cross-ups using teleport + beam/haggar/tron fire. Large hitboxes on his normals allow easy cross-ups, and he can also combo off of hard knockdowns. Also has the Hammer for strong priority as an anti-air against incoming flying characters.
Wolverine - Strong cross-ups using berserker slash + akuma assist. Can also fake cross you up using the same set-up. Can convert air throws and ground throws into a full BnBs. Berserker Charge makes his pressure relatively safe. Divekick has insane priority, ground bounces and is relatively safe. Has one of the best mix-ups in the game on an incoming character by himself, and with an assist, even harder to block.
Taskmaster doesn't have a fast air dash or teleport, meaning his cross-up options are limited. I don't think he can easily convert an instant overhead into a combo. (not sure if he has one against most of the cast). His high low mix up isn't great, as I stated before. He has no command throw to scare opponents, and even though he has throw into hyper, that doesn't build meter.
What kind of taskmasters do you play? They should have their heads taken off. Also, I laugh at people who let ammy get in.
yo look in the mirror once in a while.