Not with a basic understanding of inflation and budgeting.
If you're just talking about art style being different, then I can see where you're coming from. Anything else I'm assuming you mean make everything they did before, but redo the models, textures, rigging, and lighting at a higher level, add new characters and stages with their models, textures, rigging, animations, voices, sound effects, and music also at this new higher level, improve netcode, and add in modes that need to be programmed and tested.
Technology advances but the manpower needed to take advantage of these advances have increased substantially as well. They need more manpower to implement similar features to remain current than in years past *AND* everything is more expensive now than it was even six years ago except for the price of games. That $60 you bought MCV3 for in 2011 would be $66.56 in today's dollars. Street Fighter 4 would be $70. Add to that that fighting games are still a niche product that aren't huge sellers (unlike Netherrealm games) and most of them no longer make their money on the backs of arcade sales (unlike Tekken or Arcsys games) and this is our reality.
Point blank: games are too cheap now for what people expect from them.