Been playing this for a few days now and I just really don't like this game compared to UMVC3. My biggest problem with this game is that it feels random and illogical. UMVC3 had a certain "logic" to the way it played that is just missing here. In UMVC3 you had LMH. You had a special button for launches. You had special moves that could OTG. Hitstun was predictable. Not so here.
For example, if you do a combo with Dante and do that same combo with Dante in DT, the combo may "randomly" drop because it seems like hitstun is in some way based on damage dealt now.
OTGs don't "make sense" to me and it's actually pretty hard to tell an OTG vs a groundbounce since they both pretty much function the same in the corner. Not that it makes any difference, but why have an OTG vs groundbounce if you can just pop them up with crouching lp/lk? Some moves that look like they should OTG don't, and some that have no business OTGing do.
You take chip damage when chicken blocking but you don't take chip if you block normally. Like wtf? That just seems like an artificial way to discourage chicken blocking and there is no logic to it from the game's perspective. Like, they're both blocks. You're literally doing the same thing, just one of them is in the air. One just happens to deal chip because Capcom said so. Plus, it's super easy to lock people down in this game and they already added extra frames when trying to jump. The chip thing just makes no sense.
It seems like there is no reason to do stylish combos in this game as everything seems to cap out at ~6K damage. I like that the game seems to encourage neutral/mixups over OMGXFACTORVERGILing all over the place, so there's that. But then the changes to the combo/hitstun system seems to fly in the face of this.
Then there's the presentation. It's so bland, jesus. I can't even figure out who I want to play because everyone is just so sterile looking. I'm maining Nova/Thanos atm but hopefully dlc characters have some more life to them. I fell asleep playing this game two nights ago.