Haunted
Member
Fucking ridiculous..:Wesker:. said:
This is rape, for your eyes.
Fucking ridiculous..:Wesker:. said:
This is rape, for your eyes.
Not really, there's a new dropship that drops you directly on top of the missions on the mission planets. There's no need for a Mako/Hammerhead vehicle in the base game, the DLC will add those types of missions.selig said:so, uh...you have to go by foot until the DLC is released?!
Haunted said:Fucking ridiculous.
The Hammerhead is driveable. The Kodiak Dropship isn't.Dax01 said:You can't drive it, right?
Put incredibly where that 'a bit' is.Mr. Sam said:Really considering getting this one. I think they might have made this one a bit more accessible than the last one - though I know some might think the first was too 'accessible' to begin with.
Sweet!Killthee said:The Hammerhead is driveable.
Keikoku said:A friend of mine is currently playing the game and just say to me that there are no more secondary planets where you can actually land. Is this true ?
DevelopmentArrested said:Oh shit! Mydied.. anyone way to replace them? Went to store and they're sold out!!fish
Keikoku said:A friend of mine is currently playing the game and just say to me that there are no more secondary planets where you can actually land. Is this true ?
Meus Renaissance said:Isn't ammo effectively unlimited considering you can just collect it from the dead enemies you just killed?
technically yes but since ammo capacity is low even on fully upgraded shotgun for example, always running out even with dead enemy ammo pickups.Meus Renaissance said:Isn't ammo effectively unlimited considering you can just collect it from the dead enemies you just killed?
Keikoku said:A friend of mine is currently playing the game and just say to me that there are no more secondary planets where you can actually land. Is this true ?
DevelopmentArrested said:technically yes but since ammo capacity is low even on fully upgraded shotgun for example, always running out even with dead enemy ammo pickups.
Alec said:You can definitely run out of ammo (especially on harder difficulties) but being able to pick it up off the people you kill certainly helps.
Alec said:I'm about 13 hours in...this game is amazing. And this is coming from someone who very much disliked the first game. I had every intention of playing it through the night, but at around 4:30am, I remembered that I have dinner plans with my girlfriend's parents tonight, so I had to turn in early. =( Can't wait to get back to it.
hyduK said:I'm not sure if ammo drops based on what you specialized in, or what gun you use. I never had a problem with assault rifle ammo (which was my primary) but i didn't come across much shotgun ammo or anything like that.
Also, the heavy weapon ammo doesn't drop off enemies (at least not often), you pick it up from "power cells". You can run low on it pretty fast, but that's to be expected, it's pretty powerful.
Wh...wh....what????? No more offroading in random uncharted planets?? :_(Peff said:No. You can't drive, but you definitely land on secondary planets.
Alec said:I seem to pick up ammo based on what gun I'm currently holding.
Really now? That's good news cause I would love to get all the achievements for ME2 (was unable to do it for ME1).RS4- said:There is, but not a lot of them.
Machine pistol = awesome
edit - You can definitely get 100% achievements in one playthrough
Letters said:Wh...wh....what????? No more offroading in random uncharted planets?? :_(
I REALLY hate everyone who complained about that in the first game.
Dax01 said:Really now? That's good news cause I would love to get all the achievements for ME2 (was unable to do it for ME1).
hermit7 said:So ammunition is not universal? I thought that was the point in moving to the heatsinks, that all of the ammo would be able to be used interchangeably.
sigh, is there ever an explanation or a retcon for how ammo worked in the first game?Alec said:You pick up ammo based on what gun you're holding first, then when your ammo is full for that gun, it gets distributed to the other weapons in your loadout.
Dax01 said:Really now? That's good news cause I would love to get all the achievements for ME2 (was unable to do it for ME1).
elrechazao said:sigh, is there ever an explanation or a retcon for how ammo worked in the first game?
Bioware catering to the COD crowd in this game by moving to ammo counts really sucks.
elrechazao said:sigh, is there ever an explanation or a retcon for how ammo worked in the first game?
Bioware catering to the COD crowd in this game by moving to ammo counts really sucks.
DevelopmentArrested said:Oh shit! Mydied.. anyone way to replace them? Went to store and they're sold out!!fish
elrechazao said:sigh, is there ever an explanation or a retcon for how ammo worked in the first game?
Bioware catering to the COD crowd in this game by moving to ammo counts really sucks.
Keikoku said:A friend of mine is currently playing the game and just say to me that there are no more secondary planets where you can actually land. Is this true ?
elrechazao said:sigh, is there ever an explanation or a retcon for how ammo worked in the first game?
Bioware catering to the COD crowd in this game by moving to ammo counts really sucks.
Alec said:No explanation or retcon that I've seen.
Shinjitsu said:It's explained in the codex.
indeed, but I've already privately mourned for those.DevelopmentArrested said:i think completely scraping the loot/inventory system and streamlining the powers/levelling up is more indictative of this change actually
DevelopmentArrested said:Put incredibly where that 'a bit' is.
Zeliard said:I guess I must have had different expectations. Mass Effect has always been much more about action to me than role-playing. If you're looking for a Bioware RPG, then you should go play Dragon Age (or delve into Baldur's Gate). Their console RPGs have never and will never be deep.
Zeliard said:It's amusing to me to see people talking about Mass Effect 2 being streamlined and made "accessible", as if the first game was somehow this deep, complex RPG.
Mass Effect has always been a simplistic console action-RPG, with more emphasis on the action part (the "loot" that everyone misses so much were literally palette swaps - what game were you guys playing again?). It's always been heavily shooter-based. The difference is that this time, the shooter aspect is actually playable, and even quite good. That over-the-top bloody screen when you're getting hit is pretty annoying, though.
I guess I must have had different expectations. Mass Effect has always been much more about action to me than role-playing. If you're looking for a Bioware RPG, then you should go play Dragon Age (or delve into Baldur's Gate). Their console RPGs have never and will never be deep, and they will always put emphasis on accessibility.
elrechazao said:sigh, is there ever an explanation or a retcon for how ammo worked in the first game?
Bioware catering to the COD crowd in this game by moving to ammo counts really sucks.
Peff said:IIRC the ammo doesn't change, it's still a big block divided in a ton of small projectiles, the reload is there to prevent overheating. But why you would need "ammo" for such a mechanism I don't know :lol
Shrinnan said:I like both the RPG and shooter aspects of the ME series. I think they are both equal because a roleplaying game does not dictate to me that it must have a complex customization system. As long as I feel that I am the character, then the role playing aspect of that RPG has succeeded. There are people here who have said that they watch commercials with the default Shepard and then think to themselves, "Hey! That's not Shepard!" If that's the case, then I think ME has succeeded as much as possible as an RPG franchise can succeed. It's just that ME (until the second one) has failed in the shooter aspect by trying to shove in customization typical of many RPGs but not going to the extent of those RPGs (like Dragon Age) and the shooter aspect failed as a result. This time it looks like both the shooter aspect and the RPG aspect are top notch.
The main reason complexity is usually needed in RPGs is because of the actual combat lacking. If combat is not skill based initially, then steps need to be taken to make that combat have a certain strategy to it. Now that ME2 is skill based combat wise, there really is no need for that extra layer of customization that can often get in the way of a skill (twitch) based combat system.
DevelopmentArrested said:Never made the erroneous claim that ME was DA'esque or some deep RPG.\
BUT, the RPG elements that it did have are for the most part, neutered in ME2.
DodgerSan said:I actually enjoyed not having to scrabble for ammo in the first game. I don't mind a limit on specialist ammo, but they should have kept your stock basic stuff unlimited.
DevelopmentArrested said:Never made the erroneous claim that ME was DA'esque or some deep RPG.\
BUT, the RPG elements that it did have are for the most part, neutered in ME2.
Zeliard said:It's amusing to me to see people talking about Mass Effect 2 being streamlined and made "accessible", as if the first game was somehow this deep, complex RPG.
Mass Effect has always been a simplistic console action-RPG, with more emphasis on the action part (the "loot" that everyone misses so much were literally palette swaps - what game were you guys playing again?). It's always been heavily shooter-based. The difference is that this time, the shooter aspect is actually playable, and even quite good. That over-the-top bloody screen when you're getting hit is pretty annoying, though.
I guess I must have had different expectations. Mass Effect has always been much more about action to me than role-playing. If you're looking for a Bioware RPG, then you should go play Dragon Age (or delve into Baldur's Gate). Their console RPGs have never and will never be deep, and they will always put emphasis on accessibility.
Zeliard said:Well said. The shooting aspect is essentially skill-based now (headshots matter greatly in ME2).
The combat in this game is now good to the extent that I look forward to it, which I can not say for the previous game at all. The streamlining (removal of loot and inventory) hasn't been replaced by nothing - it's been replaced by an upgrade and customization system that was nowhere to be found in the last game. So you essentially have people complaining that their palette swaps are gone and replaced by a system that lets them customize their weaponry and armor. I consider myself a loot whore, but damn.
And I'm saying that these "RPG elements" were already neutered to hell and back in ME1. They likely faced a situation, given the rest of how the design has gone, where they either had to scrap some things entirely or rebuild them entirely. In the case of the loot, it's been scrapped, likely because it was so useless and shitty in the first game and they didn't bother making rebuilding an entire loot system a priority.
Confidence Man said:Whether it was a shooter first and RPG second or vice versa was a matter of perspective; it was as much one as it was the other.
I always considered it a RPG, one that happened to have shooter-based combat instead of turn-based, and I'm certainly not alone.
Now they've clearly taken it in one direction at the expense of another, so people like myself are going to be let down; even moreso by the fact that they could've made it both a better shooter and a better RPG but chose not to.
Crunched said:I have one more question for the knowledgeable:
There are another set of achievements in this game that require a certain number of uses of specific abilities (i.e. hack 30 enemies). In ME1 you were forced to use Commander Shepherd's skills for these abilities to count. Since no single class has access to all the required powers, at least two character builds had to be used. Has this changed for ME2, or will multiple playthroughs still be necessary for claiming all achievements?
Zeliard said:Well said. The shooting aspect is essentially skill-based now (headshots matter greatly in ME2).
The combat in this game is now good to the extent that I look forward to it, which I can not say for the previous game at all. The streamlining (removal of loot and inventory) hasn't been replaced by nothing - it's been replaced by an upgrade and customization system that was nowhere to be found in the last game. So you essentially have people complaining that their palette swaps are gone and replaced by a system that lets them customize their weaponry and armor. I consider myself a loot whore, but damn.