EatChildren said:This is unfortunately going to be one of those situations where disappointment and praise is valid between both parties, based on what they enjoyed in the original and expected/wanted in the sequel.
Despite stat heavy RPGs of old being among my favourite games of all time (Torment, Arcanum, Fallout), I personally never felt the loot and stat system enhanced the gameplay of Mass Effect, and while expanding those concepts would have worked, so too would streamlining them.
As has been said, others will be disappointed. And rightly so. They're getting something that's gone in a direction they dont prefer. But rather than label this, as some will, as a simplification with the most negative connotations, I see this as the refinement of what Mass Effect was trying to be in the first place; a story driven action adventure first, with light RPG aspects thrown in for good measure.
While I honestly never felt the RPG aspects in ME1 were anything worth writing home about, like the so-called "loot", I agree with this.
Mass Effect 2 is at risk for being very love it/hate it like Final Fantasy XIII apparently is and will further be. These are two games that are going in a very specific direction that either veers away from the genre or away from the series (or both), and the reaction has generally been mixed due to levels (and types) of expectations.
Perhaps the early reactions from some people for these two games will help to mediate those expectations. I personally know what to mostly expect going into FFXIII. If I hadn't heard about some of the things it's trying to do beforehand, chances are I would have been greatly disappointed upon playing it.
Confidence Man said:Whether it was a shooter first and RPG second or vice versa was a matter of perspective; it was as much one as it was the other.
I always considered it a RPG, one that happened to have shooter-based combat instead of turn-based, and I'm certainly not alone.
Now they've clearly taken it in one direction at the expense of another, so people like myself are going to be let down; even moreso by the fact that they could've made it both a better shooter and a better RPG but chose not to.
I think in that case it was a matter of time and money, and design priorities. Their design philosophy seemed to mostly consist of "either we try to fix this or we remove it entirely and replace it with something else). Ultimately they seem to have judged that the shooter aspect deserved more emphasis than some other things, presumably not only due to the reactions to the first game, but also the fact that it essentially makes up the core gameplay (something you always want to be solid).