ConcealedBlaze
Member
selig said:okay, i havent played the game, yet, but id like to say something regarding all the complaints about me2 being less an RPG and more a shooter.
WHY did we have the RPG-genre in the past? Because certain narrative approaches couldnt be realized with other genres. Because certain gameplay-styles were to difficult to realize. What it´s coming down to, is: ME2 gives you as a player even more direct controls about your ingame-character. Shooting isnt anymore defined by some arbitrary skill points, its defined by your very own skills of handling the game´s controls.
In a perfect world, we´d have a game as fully interactive as Zelda, with story as deep as Final Fantasy´s and a communication-system as great as Indiana Jones and the fate of Atlantis. But this world is not perfect. Mass Effect 2, however, is probably the game closest to this perfection.
:lol @ story as deep as final fantasy