The Librarian
Banned
You do realize what "TPS" stands for, right?theMrCravens said:Meh.
Do we really need another Halo ?
Nice review (or preview for me).
You do realize what "TPS" stands for, right?theMrCravens said:Meh.
Do we really need another Halo ?
Nice review (or preview for me).
chandoog said:
Third person, but I meant the sci-fi action part.Dax01 said:You do realize what "TPS" stands for, right?
Revolutionary said:Okay, first off, keep in mind that I'm not a huge Mass Effect 1 fan. I absolutely loved the story, and that's really what kept me holding on throughout it. Second, I have not kept up at all with the hype for this one, watched any real trailers, visited the threads, etc. etc... I'm going in fresh and untainted by marketing/hyperbole of how improved the game is or whatever else people are saying.
Anyway, now that I've got that out of the way, I have to say that overall I'm a bit disappointed with the game. The story is as great as ever (which was, again, the best part of the first game as well), but the gameplay...
My main gripes with the first game were as follows:
- Exploring planets was pointless and repetitive; it was literally the same shit EVERY TIME.
- The game didn't give you much incentive to use other characters aside from your default team (whatever that may be), mainly due to the equipment system.
- gunplay was meh, and the retarded friendly AI didn't help in those situations.
In this game, they've "rectified" all three of my complaints:
- by removing the planet exploring mechanic entirely (at least, I haven't found a single explorable planet yet) - all you can do now is play a shitty Planet Scanning mini-game which is just as repetitive and even more monotonous than the exploration in the first game.
- by SEVERELY dumbing down the equipment/inventory system. You can't collect weapons anymore like in a standard RPG. Instead, you unlock weapons for universal use by your team, and upgrade them based on class (Sniper Rifle, Assault Rifle, etc. - think BioShock).
- by adding ammo clips to weapons. Wait, what? That wasn't what was wrong with the gunplay of the first game - it was just wonky and didn't really feel right in the game, especially because your AI teammates were incompetent. It had nothing to do with the amount of shots you can take - what were you trying to make here, BioWare? Gears of Mass Effect? I really don't get what they were trying to improve here by adding clips - it just makes it into more of an action game than ever.
On the bright side, at least the friendly AI is much improved.
As for the "MW2 strawberry jam" screen: it helps. The shield/health UI is located on the bottom center of the screen (horrible position for it, IMO) and is a pain in the ass to look at in the middle of a heated battle - the strawberry jam helps a lot during those moments, but I'm afraid you're shit out of luck when it comes to teammate status unless you're looking right at their tiny UI icons.
Overall, I'm enjoying the game, but I'm really hating some of these "improvements" (read: steps back) over the first one. It feels less like an RPG than ever, and more like Resident Evil 5 over 4 (in other words, action-ized). At this rate, Mass Effect 3 will be a straight-up TPS with a conversation mini-game.
Really?? :lol
I thought it was hilarious, and reminded me of the Terminator 2 fight scene in the mall between Arnie and the T-1000.
Zeliard said:Charge + shotgun is nice.
MMaRsu said:Ugh.
Like there aren't enough GoW clones out there already, we don't need Mass Effect 3 turning into a regular TPS. No thanks :\
MMaRsu said:Ugh.
Like there aren't enough GoW clones out there already, we don't need Mass Effect 3 turning into a regular TPS. No thanks :\
Revolutionary said:Well yeah, I've run into one of those planets but it was tied to a mission (I was sent there to locate the anomaly and whatnot).
Are you suggesting that there will be other planets that I can just happen upon randomly that will have anomalies as well?
Or are they all mission-specific like the one I already did? If so, then my original opinion stands - it blows... and yes, I know it's optional.
Cep said:Not on insane it ain't.
As a matter of fact, I think it is safe to say that charge is next useless.
Revolutionary said:- by adding ammo clips to weapons. Wait, what? That wasn't what was wrong with the gunplay of the first game - it was just wonky and didn't really feel right in the game, especially because your AI teammates were incompetent. It had nothing to do with the amount of shots you can take - what were you trying to make here, BioWare? Gears of Mass Effect? I really don't get what they were trying to improve here by adding clips - it just makes it into more of an action game than ever.
On the bright side, at least the friendly AI is much improved.
Cep said:Not on insane it ain't.
As a matter of fact, I think it is safe to say that charge is next useless.
You lookin' forward to BioShock 2 then?OmegaFactor said:A sci-fi shooter with great story, rpg elements, awesome visuals and memorable soundtrack? Sign me the fuck up!
Zeliard said:The ammo clips add a greater tactical element to each fight, since you can't just use whatever weapon you want indefinitely and have to be more mindful. It also encourages switching between various weapons and varying your character's tactics as well as your team's. I would think that every weapon recharging on their own is more "dumbed down" than ammo clips, the latter of which is pure oldschool.
I don't think that recharging health was necessary, though. Could have just allowed you to use the medi-gel again to gain back health.
I'm saving Insanity for a next playthrough. I'd imagine most close-combat options don't work too well there.
Enduin said:Well thats what those games do, not what this game does. Its not an old school RPG, or even just an RPG, its a Shooter-RPG, strategy is supposed to be done on the fly, its about action and pressure, not methodical planning. You react to the situation, and unless theyve put in a ton more check points into the game than there was in ME death should still be a pain and run the risk of throwing you back sometimes 30 minutes if you forget to save on you own. You could never just run and gun in ME, you had to utilize cover and abilities.
I dont know why so many people have a hard time understanding that the ME series isnt an RPG franchise. Its an evolution of Shooters and RPGs meant to combine the action and adrenaline of shooters with the story and character development of RPGs. Its not meant to be an RPG where you shoot things instead of hacking them with a sword.
kitzkozan said:Mass effect can't be a Gears of war clone,Bioware actually know how to write stories and characters.
JordoftheDead said:Ah thanks for the clarification. I loaded up me ME 1 save yesterday and saw that I was level 52 around the time you find Liana so I thought I may as well push on through to 60.
So I'll be able to choose both my level 40-something and 60 endings with the same character?
Cep said:You would have to be bloody insane. does not help that you cannot use it until enemies have lost armor/shields/barriers, so by the time it is useful, your enemy is well into being dead.
I also think that the combat drone sucks as well.
OmegaFactor said:For those who already have the game: are the ally achievements back?
Sebulon3k said:How is playing as an adept? I'm wondering if the cooldown on Biotics is a hindrance on the flow of Biotic combat. By Cooldown I mean the stacks / bars of skills that Biotics have as a resource.
Cep said:Cooldowns are reasonable, but you still have to use your guns, it would be stupid not to (especially since you have no attacks to take down shields, you you need to SMG them down).
Of course, it may be easier and more practical on an easier mode.
kitzkozan said:This is just my personal taste:
If I'm going to play a sci-fi "rpg" with mostly guns(the same goes for any rpg with mostly guns),I prefer the action route.It's braindead,but I love aiming and shooting when handling guns. :lol Melee action is harder to properly pull off in real time,so I don't mind having sword wielding characters being turn-based or whatever.
Right, that's what I thought too but... the ammo clips are universal. That effectively negates the entire "you're forced to use another weapon" argument because you can just run up and grab another few clips to replenish your supply automatically. If you do switch to your secondary (or tertiary) weapons, you'll use it until you find an ammo clip and switch right back.Zeliard said:The ammo clips add a greater tactical element to each fight, since you can't just use whatever weapon you want indefinitely and have to be more mindful. It also encourages switching between various weapons and varying your character's tactics as well as your team's. I would think that every weapon recharging on their own is more "dumbed down" than ammo clips, the latter of which is pure oldschool.
Really? That's great news. Mind slipping me a PM of the name/system of one of those planets, just so I can check it out?Alec said:Yes, there are some anomalies that no one sent you to that start a completely optional quest chain.
Sebulon3k said:I was holding Christina Norman to her word when she said that Adepts are the only class that can play the game without firing a single shot.
Never Again!
Slackbladder said:Is ME2 more explicit than ME1? I only ask because the ratings for ME1 and ME2 are a little odd. In the US both are M - you have to be 17 yrs old to play it.
In the UK ME1 is 12 (12! and in the US 17! - such discrepancy) and ME2 15. ME2 is therefore more explicit than the first game (in the UK at least) yet its rating in the US is the same.
She didn't say you could play the game without firing a shot, just defeat enemies without firing a single shot, which is somewhat obvious.Sebulon3k said:I was holding Christina Norman to his word when he said that Adepts are the only class that can play the game without firing a single shot.
Never Again!
Revolutionary said:Right, that's what I thought too but... the ammo clips are universal. That effectively negates the entire "you're forced to use another weapon" argument because you can just run up and grab another few clips to replenish your supply automatically. If you do switch to your secondary (or tertiary) weapons, you'll use it until you find an ammo clip and switch right back.
Really? That's great news. Mind slipping me a PM of the name/system of one of those planets, just so I can check it out?
Y2Kev said:"Shooter with RPG elements" is the genre of the future, much in the same way gray-skinned bald people are the future of humanity.
Also, on an unrelated note, I think Geoff Keighley is incapable of being critical.
Slackbladder said:She didn't say you could play the game without firing a shot, just defeat enemies without firing a single shot, which is somewhat obvious.
At least now Adepts aren't saddled with Light armour, are they?
Cep said:Well maybe it is possible on normal/easy, I cannot comment on those, but it sure as hell is not possible on insane.
My poor sentinel is doing all he can to stay alive. Tech armor has save my ass too many times, sometimes I abstain from using other powers just so I have it on hand when the shit hits the fan (has 12.00 recharge)
Enduin said:Well thats what those games do, not what this game does. Its not an old school RPG, or even just an RPG, its a Shooter-RPG, strategy is supposed to be done on the fly, its about action and pressure, not methodical planning. You react to the situation, and unless theyve put in a ton more check points into the game than there was in ME death should still be a pain and run the risk of throwing you back sometimes 30 minutes if you forget to save on you own. You could never just run and gun in ME, you had to utilize cover and abilities.
I dont know why so many people have a hard time understanding that the ME series isnt an RPG franchise. Its an evolution of Shooters and RPGs meant to combine the action and adrenaline of shooters with the story and character development of RPGs. Its not meant to be an RPG where you shoot things instead of hacking them with a sword.
Y2Kev said:"Shooter with RPG elements" is the genre of the future, much in the same way gray-skinned bald people are the future of humanity.
DarkoMaledictus said:They added a lot more checkpoints... each time you start a new fight the game seems to save as I never had to redo any portions of the games when I died. Each time I died has been a 5 sec walkback.
Yeah sure, its not a traditional rpg, but the game would gain a lot by including large multi pathed dungeons. Seems still too easy, its go from point A to point B. Adding labyrinth style dungeons would of added a lot to this game and its sense of achievement!
It is still a great game, but game nowadays are all a walk in the park... except demon souls the extremely rare hardcore difficult game. Just wish more games were harder and gave more options in defeating bosses. Mass Effect 2 had no difficult bosses, they all died in the same way and there was almost 0 strategy in defeating them. Just feel games are missing that old difficult vide from old school games!
Cep said:Well you should be switching weapons pretty frequently to take advantage of enemy defenses. The rapidfire weapons almost never run out of ammo, but Pistols, Sniper Rifles and Shotguns are another story.
In short: rapidfire weapons can be used exclusively, everything else can be limited by ammo (like to see you grab ammo with 3 charging Krogan/Varren).
Unless your idea of an RPG is that damn narrow, the game is definitely an RPG. Even if it was not, it is still fantastic and requires much more than twitch shooting skills.
Nope. Everyone uses the same armor: Cover.
I use a Sniper Rifle mostly, and yes, I found myself switching weapons earlier in the game when it would run out of ammo (only has 10 rounds, after all) - but once you get that second Sniper Rifle? It has around 40 rounds and 10 to a clip!! Then, the third? It's like a futuristic M82 - one shot kills 85% of the time (shield and barrier enemies usually take an extra shot).Cep said:Well you should be switching weapons pretty frequently to take advantage of enemy defenses. The rapidfire weapons almost never run out of ammo, but Pistols, Sniper Rifles and Shotguns are another story.
In short: rapidfire weapons can be used exclusively, everything else can be limited by ammo (like to see you gram ammo with 3 charging Krogan/Varren).
Y2Kev said:I'm not saying this game in particular (I have not played it), but I dislike the idea of "XXX + rpg elements" in general. Because that seems to be the way to get a game to sell nowadays.
neojubei said:Anyone watching the bioware stream on http://www.ustream.tv/biowaretv
I love the take on the Dirty Harry lines.Beowulf28 said:Spoiler: http://www.youtube.com/watch?v=dQFF5crvydg
"He's got a lover in every port and a gun in every tentacle" :lol :lol
Revolutionary said:I use a Sniper Rifle mostly, and yes, I found myself switching weapons earlier in the game when it would run out of ammo (only has 10 rounds, after all) - but once you get that second Sniper Rifle? It has around 40 rounds and 10 to a clip!! Then, the third? It's like a futuristic M82 - one shot kills 85% of the time (shield and barrier enemies usually take an extra shot).
As for the charging Krogan/Varren thing, my character has the Cloaking ability (Infiltrator - forgot what the actual ability is named) so I just turn that on and they focus on my teammates. Insta de-aggro.
But um.. the point is that I don't feel the ammo clips really changed anything from the first game's gunplay. In the event that you run out of ammo, it's basically there to make you move around the setpiece to find some ammo lying around.. that's really the only advent I see from it, and as you can probably tell, it's not something I'm fond of - making the game into more of a TPS than ever.
Oh, it's no secret that I'm nitpicking. As I said in my Impressions post, I'm enjoying the game... very much so, in fact. Absolutely love the story and the fact that MY Shepard's story is continuing over from the first game.Cep said:I too am not really fond of the Ammo, it mangles the lore.
The thing though is that outside of Resident Evil, ammo management is not really an issue in shooters, same applies for ME2.
The ammo system just makes the combat feel more 'real, ' I still wish they had kept the overheat thing and just added reloading, but it works and berating that decision is a nitpick.
selig said:okay, i havent played the game, yet, but id like to say something regarding all the complaints about me2 being less an RPG and more a shooter.
WHY did we have the RPG-genre in the past? Because certain narrative approaches couldnt be realized with other genres. Because certain gameplay-styles were to difficult to realize. What it´s coming down to, is: ME2 gives you as a player even more direct controls about your ingame-character. Shooting isnt anymore defined by some arbitrary skill points, its defined by your very own skills of handling the game´s controls.
In a perfect world, we´d have a game as fully interactive as Zelda, with story as deep as Final Fantasy´s and a communication-system as great as Indiana Jones and the fate of Atlantis. But this world is not perfect. Mass Effect 2, however, is probably the game closest to this perfection.
DarkoMaledictus said:Maybe I was lucky! Just miss the days when games were a challenge. Sure, you can increase the difficulty, but more ennergy or faster reaction time doesn't add that much to the experience. Would of been nice to have to craft special weapons to defeat a boss, or simply get stuck at a boss because you dont have the right type of gear. Sure I'm sure you'll say its not this type of game, but in my opinion it would of benefited extremely from these additions.
Guess i'm just tired of running through a great game in 2 days... used to take months back in the day. Still have nightmares from the difficulty from games like phantasy star 1... damm that dark force was a nasty beast !
Revolutionary said:Oh, it's no secret that I'm nitpicking. As I said in my Impressions post, I'm enjoying the game... very much so, in fact. Absolutely love the story and the fact that MY Shepard's story is continuing over from the first game.
But still, what I listed in my Impressions post are things that BioWare should have improved upon.. not change for the worse, or remove entirely (the Mako).