Confidence Man said:
Complainers can say what they will about not liking the small increases in skill proficiencies from ME1, at least you could always spend the points you earned.
People complained about that? I didn't like the way that the full skill set was defined with an awkward mishmash of active combat powers, passive combat powers, conversation powers, passive loot powers, and so on, but I thought the one-point-at-a-time system was totally 100% fine.
I don't think the increasing cost thing is actually that bad as long as respecs are in, though. It's trivial to respec your main guy in ME2 so you can always pick a point-efficient build, but you can't do it to your party members even though there's SIGNIFICANTLY MORE REASON to do so.
Confidence Man said:
Yeah, the linear driving parts of the main missions were the worst use of the vehicle.
Wait, what.
What I did like about the Mako was the ability to express huge scope in the main planets. On Noveria, you don't just get
told that shit is going down in a bunker that's far-ass-away from civilization, you have to
go there (and through armed resistance.) The road is relatively linear (so the Mako's terrible turning controls aren't a problem) and has purposely designed elevation (so the Mako's infuriating inability to shoot downwards is also not really a problem.)
The worst use of the Mako is trying to drive over a stupid fucking mountain range to get to some useless crap. :lol
v0yce said:
Or just make the Mako be how you mine elements. I can't imagine anyone enjoying the ME2 system better. Its dreadful.
There are two people who claim just such a thing in the minerals thread!
I loved the Mako stuff. The eery emptyness of it all added so much to the atmosphere. But I'm a sucker for movies like Moon, and 2001, and Alien and the like. I know gamers seem to like stuff blowing up in their faces at all times but not everything in space needs to be a bustling metropolis, and the change of pace going to those areas made the universe feel so vast and impressive.
I think this is a false dichotomy. I really enjoyed this element too, but I didn't enjoy at all that it applied to
every planet. No planet in ME has real geographic features besides 100% evenly distributed mountains, only a couple feature any indigenous wildlife, none have any real reason to walk around outside the Mako, etc.
If you'd had some worlds like the moon or the other featureless, desolate planets where you're just going to find one thing in a big wasteland, and others with truly designed surfaces like the N7 missions in ME2 or the main-plot worlds in ME1, then combined that with good controls and a non-shitty gun, you'd have had very few complaints, I imagine.