• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mass Effect 2 |OT|

Status
Not open for further replies.
I was just reflecting on the last section of the game. Don't read this if you haven't beaten the game yet (hopefully the black boxes are deterrent enough as I've been talking about end-game shit for the past few posts).

Does Kelly and the rest of the crew (aside from Dr. Chakwas) always die no matter what? Dr. Chakwas made it seem like if I had gotten there "sooner" I could have saved them. Is the crew's death/survival dependent on how long I wait to take the Omega 4 relay after the crew is abducted? Because I definitely took my sweet time exploring the galaxy to make sure I got everything before going on the "suicide mission."
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
kitzkozan said:
I am really interested in seeing how the Hammerhead turn out.

I think the hammerhead and planet exploration will be quite different from the Mako.I expect it to be much more action packed and the hammerhead to be much more exciting in term of vehicle/combat gameplay.

It make sense in a way,since Mass effect 2 is much more action oriented.I would love to take on a big tank with the hammerhead (or vehicle bosses).

I think people who hate the Mako miss the reason why a lot of us loved it.

It was the sense of adventure, isolation, and scale that we liked. The worlds mostly sucked, and depending on your adaption to the controls it could be a chore to control.

But it was a Neil Armstrong moment for many gamers. A sprawling, new world to explore. Stars, planets, and moons to peer up at from the ground. Ancient debree and mummified corpses telling stories from the past.

As a gameplay element they were mostly craptacular, but as an atmosphere element they were special. You could break away from the slaughter of Geth, the imminent doom of the galaxy, and the hunt for a Spectre, to land on the unknown and gaze at what could be.

They served as fuel for the imagination, the sense of wonder, and the excitement of adventure. ME2 definitely lost that.

MisterAnderson said:
Does Kelly and the rest of the crew (aside from Dr. Chakwas) always die no matter what? Dr. Chakwas made it seem like if I had gotten there "sooner" I could have saved them. Is the crew's death/survival dependent on how long I wait to take the Omega 4 relay after the crew is abducted? Because I definitely took my sweet time exploring the galaxy to make sure I got everything before going on the "suicide mission."

You can save 'everyone', including Kelly and the rest of the crew. You need to spend as little time between the abduction of the crew and the Omega-4 jump as possible. Idealy, the only thing you should do is Legion's loyalty quest (which you have to do anyway, if you want him loyal).

The more you do the more of your crew will be killed. I did Legion's loyalty quest after the abduction then the Omega-4 jump and saved everyone.
 

Pimpbaa

Member
EatChildren said:
I think people who hate the Mako miss the reason why a lot of us loved it.

It was the sense of adventure, isolation, and scale that we liked. The worlds mostly sucked, and depending on your adaption to the controls it could be a chore to control.

But it was a Neil Armstrong moment for many gamers. A sprawling, new world to explore. Stars, planets, and moons to peer up at from the ground. Ancient debree and mummified corpses telling stories from the past.

As a gameplay element they were mostly craptacular, but as an atmosphere element they were special. You could break away from the slaughter of Geth, the imminent doom of the galaxy, and the hunt for a Spectre, to land on the unknown and gaze at what could be.

They served as fuel for the imagination, the sense of wonder, and the excitement of adventure. ME2 definitely lost that.

You totally get it. One of the reasons why ME1 was so memorable for me.
 

LiK

Member
MisterAnderson said:
I was just reflecting on the last section of the game. Don't read this if you haven't beaten the game yet (hopefully the black boxes are deterrent enough as I've been talking about end-game shit for the past few posts).

Does Kelly and the rest of the crew (aside from Dr. Chakwas) always die no matter what? Dr. Chakwas made it seem like if I had gotten there "sooner" I could have saved them. Is the crew's death/survival dependent on how long I wait to take the Omega 4 relay after the crew is abducted? Because I definitely took my sweet time exploring the galaxy to make sure I got everything before going on the "suicide mission."
Everyone including Kelly can survive. Only that one girl who got melted of the pod scene in the beginning can't be saved
 

taku

Member
MisterAnderson said:
I was just reflecting on the last section of the game. Don't read this if you haven't beaten the game yet (hopefully the black boxes are deterrent enough as I've been talking about end-game shit for the past few posts).

Does Kelly and the rest of the crew (aside from Dr. Chakwas) always die no matter what? Dr. Chakwas made it seem like if I had gotten there "sooner" I could have saved them. Is the crew's death/survival dependent on how long I wait to take the Omega 4 relay after the crew is abducted? Because I definitely took my sweet time exploring the galaxy to make sure I got everything before going on the "suicide mission."
Kelly, Dr. Chakwas and the rest of the crew made it out alive in my playthrough (Zaaed escorted them all back to Normandy).

EatChildren said:
Diversity is subjective. While someone might call ME's loot diverse, I call it 4 weapons with incrimental stat increases. There was nothing diverse about it.

The change in gunplay mechanics is a huge factor into why the loot is thinned down. They removed a massive amount of the dice rolls and replaced them with player feedback. You aim, you shoot, and its based on your skill level rather than a number. A lot more so than the original anyway.

Because there's really no numerical values for damage anymore there's no need for a loot system like the original game. The numerical damage values, accuracy values, etc are no longer relivant as they're not part of the game's design.

Thats why pretty much all of the weapons we find have a functional difference, not a numerical difference, and thats why there isn't loot anymore.
Yes yes, I do understand why they changed this. I must say I haven't much to complain about but this still is an RPG we're talking about. I don't know about the rest of you but I fucking love loot in general. Okay, not a shit load of loot but a perfect amount of loot can make a game wonderful in some aspects..
 
Damn I definitely didn't realize it was time sensitive. Typically in games they give you as much time as you want to prepare and it doesn't matter, I assumed that was the case. Now I definitely need to do another playthrough (gives me a good excuse to make sure I do it again :D )

So basically I should do
absolutely everything before obtaining the IFF?
 

Macmanus

Member
taku said:
I don't know about you but I really loved the diversity of weapons/armor/equipment in Mass Effect 1, no? Also, not enough exploration in Mass Effect 2..

I'm not trying to start an argument though. These opinions are just of the top of my head..


Don't worry. We wont start an internet fight :D

Anyways their were a lot more weapons and armor in the first game, but I don't know about more diversity. I pretty much used my pistol the whole way through ME1, as where I utilize every single weapon in ME2, including a large group of heavy weapons. You also get an option further in the game
to utilize another weapon your class didn't start with
. Nothing like that existed in ME1. The ability to combo powers together was greatly enhanced from the first one as well, allowing you to really mix up combat to a whole new level.
 

Yopis

Member
Hey guys just picked this up at Best Buy today.With the collectors edition does the whole box come shrink wrapped?When I got home i saw that the game has the proper seals on it but the whole box was not shrik wrapped.Are they all like this?
 

kitzkozan

Member
EatChildren said:
I think people who hate the Mako miss the reason why a lot of us loved it.

It was the sense of adventure, isolation, and scale that we liked. The worlds mostly sucked, and depending on your adaption to the controls it could be a chore to control.

But it was a Neil Armstrong moment for many gamers. A sprawling, new world to explore. Stars, planets, and moons to peer up at from the ground. Ancient debree and mummified corpses telling stories from the past.

As a gameplay element they were mostly craptacular, but as an atmosphere element they were special. You could break away from the slaughter of Geth, the imminent doom of the galaxy, and the hunt for a Spectre, to land on the unknown and gaze at what could be.

They served as fuel for the imagination, the sense of wonder, and the excitement of adventure. ME2 definitely lost that.

I understand that,but that's not how most gamer responded of course. :lol What most people saw was that planet exploration=dull and boring since you weren't blowing stuff every 10 seconds and that Mako combat was braindead: fire,jump and dodge acid spit,blast,rocket and fire back+canon shot.
 
EatChildren said:
Because there's really no numerical values for damage anymore there's no need for a loot system like the original game.

That's just not true, though. There's still numerical values for rate of fire, damage, armor-penetration, all that shit. Someone even posted the numbers (extracted from the PC version) earlier in this thread. All those +10% damage upgrades you research are adding to these numbers.

A loot system doesn't have to be like ME1's. I hope no one here really thinks numerous semi-identical guns were a great feature in the first game, but it'd be easy to improve on what ME2 has. Start by actually giving weapon selection more value -- instead of two guns, one of which is a pure upgrade over the other, have 5 weapons in each category, all with listed stats, and make them all sidegrades -- this assault rifle has better penetration, this one has more raw damage but a slower firing rate, etc.

Then add upgrades like the ones from ME1 on top of that, and let people equip their guns with the upgrades of their choice. Make these upgrades lootable and have them improve over time, then make people choose between a bunch of different options for two slots on each gun -- so you have to pick if you want bigger clips or better accuracy or whatever.

A system like that would preserve the underlying improvements of ME2's combat (i.e. that it uses real shooter mechanics) while also carrying over the best parts of ME1's RPG elements (the ability to select and customize weapons based on what you earn through gameplay.)

Revengeance said:
For the next game, I want your teammates to develop relationships between each other.

Yup. This is a huuuuuuge missed opportunity. Instead of exactly two short fights and a few post-recruitment special scenes, they could've had you come in on interactions between different crew members 7-8 times or even more. Don't need to make them long conversations, don't need to make them all do-or-die, just earn some paragon/renegade and see the different perceptions of your crewmates.
 

taku

Member
Macmanus said:
Don't worry. We wont start an internet fight :D

Anyways their were a lot more weapons and armor in the first game, but I don't know about more diversity. I pretty much used my pistol the whole way through ME1, as where I utilize every single weapon in ME2, including a large group of heavy weapons. You also get an option further in the game
to utilize another weapon your class didn't start with
. Nothing like that existed in ME1. The ability to combo powers together was greatly enhanced from the first one as well, allowing you to really mix up combat to a whole new level.
Point well taken!
 

Spasm

Member
MisterAnderson said:
Damn I definitely didn't realize it was time sensitive. Typically in games they give you as much time as you want to prepare and it doesn't matter, I assumed that was the case. Now I definitely need to do another playthrough (gives me a good excuse to make sure I do it again :D )
Hmm, I took my sweet ass time getting there... Went mining so I could get a few more upgrades, even docked on Omega and Illium to check the stores for upgrades.
They all lived for me
.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
kitzkozan said:
I understand that,but that's not how most gamer responded of course. :lol What most people saw was that planet exploration=dull and boring since you weren't blowing stuff every 10 seconds and that Mako combat was braindead: fire,jump and dodge acid spit,blast,rocket and fire back+canon shot.

I know :p. I think people wouldnt mind the lack of the Mako more if those same feels I mentioned were found elsewhere. Unfortunately ME2 doesnt really do anything in that area. Everything is so dense and lively it feels like everywhere you go has been heavily populated and used long before you arrived.

Which is awesome, as places feel much more to scale and deeper than before, but there's less sense of adventure. The galaxy isnt quite as grand and wonderous as it was in the first game.

charlequin said:
That's just not true, though. There's still numerical values for rate of fire, damage, armor-penetration, all that shit. Someone even posted the numbers (extracted from the PC version) earlier in this thread. All those +10% damage upgrades you research are adding to these numbers.

Yeah, but everything in every game has numbers relfecting its functionality on a programming level.

I do agree with you to some extent. I feel the 'loot' in ME2 was lower than it should have been. But I do understand why they cut it. The incrimental upgrades are made obsolete by the overhauled combat mechanics and more skill driven control scheme.

I said it earlier, but more loot in ME3 would be great. Keep incrimental improvements out, and focus on having functional differences. This assault rifle fires slower but more accurate, this one sprays. This sniper is burst fire, this is single shot blammo. Rar rar. Stuff like that.

Much like what you said. Either way, the loot system as seen in the original has no place in the mechanics of the new game, literally.
 

neojubei

Will drop pants for Sony.
ExtraKr1spy said:
They could have put the stargazing deck to good use in ME 2 by showing how the galaxy/system your in looks. Haven't seen anything out of it besides darkness and stars.


I would love to see the ship move slowing across space and see planets go by. Oh and have Shepard be able to sit down in the ship would be nice.

Bioware should have more unlockables such as everyone in the ship wearing bikinis.
 

selig

Banned
EatChildren said:
I think people who hate the Mako miss the reason why a lot of us loved it.

It was the sense of adventure, isolation, and scale that we liked. The worlds mostly sucked, and depending on your adaption to the controls it could be a chore to control.

But it was a Neil Armstrong moment for many gamers. A sprawling, new world to explore. Stars, planets, and moons to peer up at from the ground. Ancient debree and mummified corpses telling stories from the past.

As a gameplay element they were mostly craptacular, but as an atmosphere element they were special. You could break away from the slaughter of Geth, the imminent doom of the galaxy, and the hunt for a Spectre, to land on the unknown and gaze at what could be.

They served as fuel for the imagination, the sense of wonder, and the excitement of adventure. ME2 definitely lost that.

That is all true, which is why I liked the Mako...on my first 2 playthroughs of ME1. But look at ME2. You HAVE TO collect minerals for upgrades. It´s not a sidequest anymore that you keep doing for completionist purposes. You have to find minerals to get better armor, weapons and other stuff.
Where it was just sidestuff, driving around in the mako was fun. But now in ME2, I´d literally vomit if i had to let myself get interrupted from the main story by silly mineral driving.

Do I want the sense of wonder that the mako brought with it? Yeah. But has that got anything to do with the new method of collecting minerals? HELL NO.
 

natkingcoleslaw

Neo Member
taku said:
I don't know about you but I really loved the diversity of weapons/armor/equipment in Mass Effect 1, no? Also, not enough exploration in Mass Effect 2..

I'm not trying to start an argument though. These opinions are just of the top of my head..

yeah i understand what you are saying.

but the weapons were the same with just different stats. and driving the mako over crap terrain was a chore so i dont really miss that. in this game the weapons perform very differently but are too few in number (though that isnt an issue). the best improvements are clearly visible in the environments and IMO the score. this is the best game just for the score.

also, both the hacking minigames were fun. i just wish they had given more thought to the scanning stuff. it was a lazy way to pad game length. but ALL rpgs do this so i cant blame bioware. on the other hand these guys set standards so whats up bioware??

however the story did suck. there wasnt much in it. the geth angle was cool though. I wish the writers concenterate more on story rather than lore for ME3. or somehow try to mix it up rather than having too much of one thing and too less of the other.
 
Spasm said:
Hmm, I took my sweet ass time getting there... Went mining so I could get a few more upgrades, even docked on Omega and Illium to check the stores for upgrades.
They all lived for me
.

I 100% explored the planets I hadn't explored yet/did like 4-5 side missions in the process/docked at numerous ports to get upgrades/etc. Pretty much all of yesterday I was good to go by I wanted to make sure I did everything first, so I spent all day making sure I got everything. I might have a save around the
IFF part, so maybe I should just reload that, beat the game, choose to continue my game and then go back and do all of those side missions.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
selig said:
That is all true, which is why I liked the Mako...on my first 2 playthroughs of ME1. But look at ME2. You HAVE TO collect minerals for upgrades. It´s not a sidequest anymore that you keep doing for completionist purposes. You have to find minerals to get better armor, weapons and other stuff.
Where it was just sidestuff, driving around in the mako was fun. But now in ME2, I´d literally vomit if i had to let myself get interrupted from the main story by silly mineral driving.

Do I want the sense of wonder that the mako brought with it? Yeah. But has that got anything to do with the new method of collecting minerals? HELL NO.

That was my point dudeman. I never said the gameplay or mineral collecting was totally fuck awesome and the best part of the Mako. Its the sense of adventure, scale, and wonder.

That is what people missed in Mass Effect 2. I consider ME2, as a whole, to be a better game than the original. But I still miss the sense of wonder and scale. Exploring the galaxy isnt as fun, planets dont seem as interesting, and there never seems to be any stories or adventures beyond what is thrown in your face.

The mineral collecting Mako bullshit can rot and die, I just want a return to the scale and wonder of uncharted worlds. The N7 quests were great in ME2, better than the original, but didnt convey those same feelings due to most of them playing the same way; shoot the fuck out of everything and go home.
 
I'm being persuaded a lot to go and try to salvage the
IFF
that Cerberus needs. I'm assuming this is end game shit and I should avoid it like the plague?
 
neojubei said:
I would love to see the ship move slowing across space and see planets go by. Oh and have Shepard be able to sit down in the ship would be nice.

Bioware should have more unlockables such as everyone in the ship wearing bikinis.

coming soon to ME2: new hats to complement their wonderful selection of dorky-looking visors and helmets
 

Darklord

Banned
Foliorum Viridum said:
I'm being persuaded a lot to go and try to salvage the
IFF
that Cerberus needs. I'm assuming this is end game shit and I should avoid it like the plague?

It's the beginning of events that pretty much force you into the end game but you can do missions after it.
 

Rubezh

Member
I haven't bought the game yet but I'm planning to once I get the cash. Can somebody list what's currently on the Cerebus Network DLC thing?
 
Is it me or does the bonus Soundtrack not have the fucking Illusive Man theme? The fuck? I also really wish it had the Afterlife club music. I love that song in that club.
 

Arde5643

Member
selig said:
That is all true, which is why I liked the Mako...on my first 2 playthroughs of ME1. But look at ME2. You HAVE TO collect minerals for upgrades. It´s not a sidequest anymore that you keep doing for completionist purposes. You have to find minerals to get better armor, weapons and other stuff.
Where it was just sidestuff, driving around in the mako was fun. But now in ME2, I´d literally vomit if i had to let myself get interrupted from the main story by silly mineral driving.

Do I want the sense of wonder that the mako brought with it? Yeah. But has that got anything to do with the new method of collecting minerals? HELL NO.
Replaying ME1 again, I thoroughly abhor the mako.

If the mako was one of the few sidequest missions though, I won't mind.

But using the mako to gather minerals and quests - blergh....
 

Darklord

Banned
MisterAnderson said:
Is it me or does the bonus Soundtrack not have the fucking Illusive Man theme? The fuck? I also really wish it had the Afterlife club music. I love that song in that club.

The Illusive Man is the first song on the soundtrack. And you can find the Afterlife club theme on youtube
 
Rubezh said:
I haven't bought the game yet but I'm planning to once I get the cash. Can somebody list what's currently on the Cerebus Network DLC thing?

Zaeed - He's a bounty hunter character that you recruit. It adds a "loyalty mission" AKA side mission involving him)

Normandy Crash Site - Adds that lets you explore the Normandy's last resting place.

There's numerous exclusive/promotional DLC ranging from pre-order bonuses to redeeming codes from Dr. Pepper caps (although there's a way to get the Dr. Pepper ones for free. The link is in this thread somewhere.)

Darklord said:
The Illusive Man is the first song on the soundtrack. And you can find the Afterlife club theme on youtube

For me the first track is "Humans are Disappearing" and it's a slow piano track with a violin that lasts for 2 minutes.
 

kitzkozan

Member
EatChildren said:
That was my point dudeman. I never said the gameplay or mineral collecting was totally fuck awesome and the best part of the Mako. Its the sense of adventure, scale, and wonder.

That is what people missed in Mass Effect 2. I consider ME2, as a whole, to be a better game than the original. But I still miss the sense of wonder and scale. Exploring the galaxy isnt as fun, planets dont seem as interesting, and there never seems to be any stories or adventures beyond what is thrown in your face.

The mineral collecting Mako bullshit can rot and die, I just want a return to the scale and wonder of uncharted worlds. The N7 quests were great in ME2, better than the original, but didnt convey those same feelings due to most of them playing the same way; shoot the fuck out of everything and go home.

I think I know how we could combine action packed combat+exploration and searching for minerals.

They could make it so numerous people are seeking minerals,so you fight for these ressources (which would make more sense than being the only ship searching for minerals).I do miss the random monster popping out of the ground while I drain a dull rock of it's minerals. :lol

Just having empty planets and getting out of your vehicles to dig up a rock just isn't exciting enough for the masses. :p
 

Rubezh

Member
MisterAnderson said:
There's numerous exclusive/promotional DLC ranging from pre-order bonuses to redeeming codes from Dr. Pepper caps (although there's a way to get the Dr. Pepper ones for free. The link is in this thread somewhere.)
Is the promotional DLC up for purchase seperately with Microsoft Points or cash on the PC?
 

Darklord

Banned
MisterAnderson said:
For me the first track is "Humans are Disappearing" and it's a slow piano track with a violin that lasts for 2 minutes.

That's track 2. I think you might be missing a track then...
 

Taurus

Member
Holy crap! Holy crap! I just found out who the Archangel is and got him to join in to my team! This so awesome! *faints* :D :D

Love it love it love it <3
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Taurus said:
Holy crap! Holy crap! I just found out who the Archangel is and got him to join in to my team! This so awesome! *faints*

What I would give to be able to have played ME2 not knowing who Archangel was.
 

Spasm

Member
EatChildren said:
What I would give to be able to have played ME2 not knowing who Archangel was.
I was thankfully unaware, but I pieced it together before I finally met him.

The artbook in the CE sure spoiled me though. PSA, don't open the artbook till you've completed the game.
 

Patryn

Member
EatChildren said:
What I would give to be able to have played ME2 not knowing who Archangel was.

See, that was why I went on a total information blackout for ME2. Surprises like that meant something to me.

Of course, it also meant that the changes to the inventory, character progression, etc. completely blindsided me.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Spasm said:
The artbook in the CE sure spoiled me though. PSA, don't open the artbook till you've completed the game.

Yeah fuck that shit so hard. Not doing that ever again.
 
EatChildren said:
What I would give to be able to have played ME2 not knowing who Archangel was.

How did you guys know who Archangel was? It was such an awesome reveal.

Also, here is my list of tracks for the soundtrack (Steam Deluxe edition) Don't click the link if you haven't played through the game as the track titles would kind of give away some things:

http://tinypic.com/r/2s91u75/6

You're telling me that the Steam version leaves out the Illusive Man theme??? WTF

And speaking of the art book, it kind of shows what Tali looks like. Disappointing they didn't show it in-game.
 

Alucrid

Banned
EatChildren said:
What I would give to be able to have played ME2 not knowing who Archangel was.

To be honest I thought they were talking about
Than not Garrus. It wasn't until I saw the blue armor that I figured it out.

Is the LE Mass Effect 2 guide worth it for the art alone?

MisterAnderson said:
How did you guys know who Archangel was? It was such an awesome reveal.

Also, here is my list of tracks for the soundtrack (Steam Deluxe edition) Don't click the link if you haven't played through the game as the track titles would kind of give away some things:

http://tinypic.com/r/2s91u75/6

You're telling me that the Steam version leaves out the Illusive Man theme??? WTF

And speaking of the art book, it kind of shows what Tali looks like. Disappointing they didn't show it in-game.

I'm looking at my art book right now and all I see are two pictures of Tali in her two suits.
 
EatChildren said:
I know :p. I think people wouldnt mind the lack of the Mako more if those same feels I mentioned were found elsewhere. Unfortunately ME2 doesnt really do anything in that area. Everything is so dense and lively it feels like everywhere you go has been heavily populated and used long before you arrived.

Which is awesome, as places feel much more to scale and deeper than before, but there's less sense of adventure. The galaxy isnt quite as grand and wonderous as it was in the first game.

Personally, I find the Galaxy is more grand and wondrous in Mass Effect 2 for exactly that reason. Rather than going to a bunch of cookie cutter looking worlds with remote outposts, we're visiting densely populate alien worlds with flying cars, sprawling skyscrapers, and things like that.

But I've always been the type of sci-fi geek who is more interested in society in the future (futuristic cities, relationships between different species, etc) rather than exploring uncharted worlds. I get why some people might prefer the way Mass Effect 1 handled it, but to me the galaxy seems so much more awe-inspiring in Mass Effect 2. I'd take an Omega or Illium over some uncharted world anyday.

Having said that, I would like a mix of both for ME3, and I'm hoping that the Hammerhead DLC will strike a nice balance.
 
Alucrid said:
I'm looking at my art book right now and all I see are two pictures of Tali in her two suits.

Ah my bad, I have the digital art book and it shows 1 page at a time. On the same page they show Tali, on the right they showed a bunch of faces that I thought could maybe be a Quarian but it's just concepts of Thane.

At the very least, the artbook shows what the Hammerhead is probably going to look like.

Edit: Could anyone be so kind as to send me the Illusive Man track from their OST? For some reason, the Steam Deluxe edition is missing that track and quite honestly it's the only track I really want.
 

JoeBoy101

Member
Taurus said:
Holy crap! Holy crap! I just found out who the Archangel is and got him to join in to my team! This so awesome! *faints* :D :D

Love it love it love it <3

And he's alot more fleshed out and interesting in this game than in ME1. All the reach, just not the flexibility.
 

Skilotonn

xbot xbot xbot xbot xbot
EatChildren said:
What I would give to be able to have played ME2 not knowing who Archangel was.

Tell me about it.

Can't even remember how it slipped, but someone managed to casually post it on GAF sometime around when the game leaked.

Same with
Jack's
name as well - they may seem like little things, but they definitely would have been nice to experience and be totally surprised for the first time.

He's so lucky.
 

Fitz

Member
KuwabaraTheMan said:
Having said that, I would like a mix of both for ME3, and I'm hoping that the Hammerhead DLC will strike a nice balance.


Indeed, I was a big fan of the Mako, having the old style of landing on a new world (only for uncharted and non "city" worlds) and being able to explore, but in a considerably more linear fashion would be fantastic. I've got very high hopes for the coming vehicle DLC.
 
Status
Not open for further replies.
Top Bottom