I'm pretty convinced at this point that the Engineer is the best damn character for Insanity, provided you have a nice bonus skill. Went through the
Collector Ship
without a single death. Combat drone is the best crowd control in the game, at least on that difficulty. Pop one next to a Harbinger or a Scion and they spend five or six seconds trying to kill it (and in the Scion's case, never, because they'll never get a shockwave off thanks to getting staggered by the electrical shocks from the drones).
Crowds are a joke. Pop a explosive drone, then overload or area reave, then mop up. So fast.
I'm pretty convinced at this point that the Engineer is the best damn character for Insanity, provided you have a nice bonus skill. Went through the
Collector Ship
without a single death. Combat drone is the best crowd control in the game, at least on that difficulty. Pop one next to a Harbinger or a Scion and they spend five or six seconds trying to kill it (and in the Scion's case, never, because they'll never get a shockwave off thanks to getting staggered by the electrical shocks from the drones).
Crowds are a joke. Pop a explosive drone, then overload or area reave, then mop up. So fast.
Attack drone is the alternative to the explosive drone. I said combat drones because you could just use a rank 1 drone for distraction/tanking purposes quite fine.
Upgraded warp ammo (not the squad one) vs. Inferno (upgraded incendiary ammo) ?
I already retrained it and dumped my points to max things out but I'm not sure if I chose wisely. :lol I went for the upgraded warp. I'm just scanning planets until I get my new 360 so wasting some Element Zero isn't too bad I hope.
I have a lame side mission on my list that`s bugging the crap out of me. Little help?
A Krogan on the Citadel wants some sushi. The sushi chef never says anything but canned lines :/
Any fish I buy usually just end up dead cause I forget. I think there's one to buy on Illium right now, is that what I need to do?
Attack drone is the alternative to the explosive drone. I said combat drones because you could just use a rank 1 drone for distraction/tanking purposes quite fine.
Upgraded warp ammo (not the squad one) vs. Inferno (upgraded incendiary ammo) ?
I already retrained it and dumped my points to max things out but I'm not sure if I chose wisely. :lol I went for the upgraded warp. I'm just scanning planets until I get my new 360 so wasting some Element Zero isn't too bad I hope.
Upgraded warp ammo (not the squad one) vs. Inferno (upgraded incendiary ammo) ?
I already retrained it and dumped my points to max things out but I'm not sure if I chose wisely. :lol I went for the upgraded warp. I'm just scanning planets until I get my new 360 so wasting some Element Zero isn't too bad I hope.
Damm, read quite a bit of the Mass Effect story discussion thread thinking it was this one. The entire time I was wondering why people weren't using spoiler tags... oh wait...
From what I've seen, yes. Every drone will damage shields, and the damage on the attack drone really doesn't matter until the enemy's shield or armor is gone, and at that point, trying to rely on it to kill anything is futile, imo.
16 hours in and loving the game. I only wish they made choices more clear before you choose them.
When I renegade interrupted a reporter, the worst I thought would happen is I would cut her off and maybe curse her out. Instead I ended up punching her in the face, dropping her to the ground, busting her whole shit up with blood and everything and getting it all caught on camera,
right before the autosave kicked in.
I don't want to think about how this will effect me later on down the road. Also, some phrases that I believe will be paragon turn out to be renegade and vise-versa
(saying I missed my team mate Ashley is renegade? Agreeing with Tali that Jacob needs to STFU after all he tried to do was welcome her, is paragon?).
Who knows what he'll do in the future. I feel like my Shepard is an unpredictable animal. And yes, autosave has been since shut off. Also, in the first game all paragon responses were on top while all renegade responses were on bottom. Doesn't seem to be the case in this game. Though I can understand why they may have changed that.
Man, I wish I had left the Samara loyalty quest as the last one. My
Renegade and Paragon meters ultimately weren't high enough to get the option to pick Morinth over Samara, which I would have done (even though I like Samara).
But that's the beauty of replaying this type of game. Get to do some stuff differently.
I can't wait until I finish this game so that I can read all the spoiler tags and see what everyone else thinks of the game. I'm about 33 hrs in with 3 more people to recruit and 5 more loyalty missions to go:
still need to recruit the justicar, Tali and Legion...haven't done the loyalty missions for those three plus Mordin and Grunt. Is Tuchanka like Citadel/Illium/Omega? Those are my favourite locations.
I'm still waiting XBOX CE to be delivered and meanwhile those of you who was lucky to download all DLC for free from MS site, do you was able to use them without a problem ?
From what I've seen, yes. Every drone will damage shields, and the damage on the attack drone really doesn't matter until the enemy's shield or armor is gone, and at that point, trying to rely on it to kill anything is futile, imo.
Combat drones stun every 3 second as opposed to 6 seconds of the usual drone though so against single enemies it's quite a hilarious overkill since they can't get any shots in at all while being stunned every 3 seconds.
The additional damage to barrier/shield/armor/health also doesn't hurt at all.
Just beat the game. A really sweet ending. I was renegade, so I
kept the human reaper schematics
but I ended up losing two members and don't know what went wrong but i survived, anyone else that beat the last mish on renegade, can you tell me which people you chose for what?
I chose:
Tali to do the infiltration mission in the pipes, but she got shot in the head while closing the doors. I then chose mordin for both leadership missions and lost him on the last opening doors part, but he survived the first one. Oh, and I let the crew go back alone and they all died but Joker(seriously why won't he just die?). So, what must I do to get everyone out alive? I'm renegade, but I don't want to lose any wisecrackin scientists and hott alien babes along the way.
I miss the loot collecting a hell of alot though, and the RPGliteness is kind of a turnoff, but hell everything is done so well I still can't go lower than an 8.8 taking everything into account.
Good fucking game.
EDIT: Beat ever loyalty mission, and did most of the sidequests, and finished at a respectable 33 hours.
I can see how this is arguably a sidegrade, although at best that means that anyone who thinks they will reliably line up their shot correctly will use the Mantis 100% of the time and someone who doesn't will use the Viper 100% of the time.
Just beat the game. A really sweet ending. I was renegade, so I
kept the human reaper schematics
but I ended up losing two members and don't know what went wrong but i survived, anyone else that beat the last mish on renegade, can you tell me which people you chose for what?
I chose:
Tali to do the infiltration mission in the pipes, but she got shot in the head while closing the doors. I then chose mordin for both leadership missions and lost him on the last opening doors part, but he survived the first one. Oh, and I let the crew go back alone and they all died but Joker(seriously why won't he just die?). So, what must I do to get everyone out alive? I'm renegade, but I don't want to lose any wisecrackin scientists and hott alien babes along the way.
I miss the loot collecting a hell of alot though, and the RPGliteness is kind of a turnoff, but hell everything is done so well I still can't go lower than an 8.8 taking everything into account.
Good fucking game.
EDIT: Beat ever loyalty mission, and did most of the sidequests, and finished at a respectable 33 hours.
I'm doing my new game with my ME2 character so I can get to level 30. Freakin game froze during the loading screen after the epic cutscene at the beginning, so I had to sit through that shit again.
just started New Game + with my Vanguard on Hardcore, and the game is seriously kicking my ass compared to my normal playthrough. I actually have to use Unity now, which i hardly ever did before.
I think i'm just gonna make a brand new Infiltrator/Sentinel and try it on Insanity...
Keep trying. My first playthrough in hardcore was with a Vanguard and I found it to be too easy personally. I'm really curious if Insanity will be as awful as everyone sounds, especially when people talk about Vanguards "sucking."
Turn off squad auto powers and manage them yourself. You can utilize your squad much more efficiently that way if you're good, and coordinate hit and run tactics with your Vanguard that much better.
I'm doing my new game with my ME2 character so I can get to level 30. Freakin game froze during the loading screen after the epic cutscene at the beginning, so I had to sit through that shit again.
Just now during the part where it is asking you if you want to change the appearance of your ME1 Shep, my internet gave out, and it returned me to the main screen to re-connect to live.
Keep trying. My first playthrough in hardcore was with a Vanguard and I found it to be too easy personally. I'm really curious if Insanity will be as awful as everyone sounds, especially when people talk about Vanguards "sucking."
Turn off squad auto powers and manage them yourself. You can utilize your squad much more efficiently that way if you're good, and coordinate hit and run tactics with your Vanguard that much better.
They do really suck. However easy/manageable you may have found the game to be, playing Soldier/Infiltrator/Sentinel would have made it much more manageable.
Now how much fun you have is subjective, but numbers do not lie and they say that either Vanguards or Adepts are the worse ME2 insanity classes (I need to do some more testing, but I think it is most likely Adepts that are worse).
Keep trying. My first playthrough in hardcore was with a Vanguard and I found it to be too easy personally. I'm really curious if Insanity will be as awful as everyone sounds, especially when people talk about Vanguards "sucking."
Turn off squad auto powers and manage them yourself. You can utilize your squad much more efficiently that way if you're good, and coordinate hit and run tactics with your Vanguard that much better.
If you're starting from your ME1 Vanguard or new ME2 Vanguard, then it's pretty tough on Insanity at the beginning. It got easier for me when I finally got an Assault Rifle, but I was already mid-way through the game
Charge isn't really that great on Insanity.
edit: Wow, I hit level 30 already after Freedom's Progress. That wasn't hard since I was already level 28 when I finished my first run through.
I haven't played as a Vanguard yet, but if charge does anything to shielded enemies then it is better than the Adept. Adepts can't do anything to shielded enemies aside from warp.
Huh, so it looks like you can bypass entire battles by spawning a drone into a plot-relevant area. Just spawn a drone into a area that triggers a cutscene and you don't go through that battle at all. Just happened to me, which was weird...
Combat drones stun every 3 second as opposed to 6 seconds of the usual drone though so against single enemies it's quite a hilarious overkill since they can't get any shots in at all while being stunned every 3 seconds.
The additional damage to barrier/shield/armor/health also doesn't hurt at all.
The explosive drone has the exact same stats as the attack drone, except that it's attack only affects shields as opposed to health/armor of the attack drone. But the explosion damage more than makes up for it, and the damage it deals to the enemy's health is negligible.
Huh, so it looks like you can bypass entire battles by spawning a drone into a plot-relevant area. Just spawn a drone into a area that triggers a cutscene and you don't go through that battle at all. Just happened to me, which was weird...
The explosive drone has the exact same stats as the attack drone, except that it's attack only affects shields as opposed to health/armor of the attack drone. But the explosion damage more than makes up for it, and the damage it deals to the enemy's health is negligible.
Just beat the game. Wow, so good. I played through this and ME1 in a few marathon sessions and I have to say I'm pretty impressed.
Apparently I'm having a glitch with my postgame.
I've read elsewhere that you can invite your love interest up to your quarters for various amorous liaisons after saving the Galaxy by inviting them up via your terminal in your room, but I don't see the option for some reason. I completed her arc and got the infamous tease scene and never fooled around with the other girls, so what gives? I completed the game on Normal difficulty and Kelly got turned into goo.
Miranda and Jack got in the cat fight, just picked the blue text, and didn't lose anyone's loyalty for a second. Ready to do the IFF mission and got my fingers crossed that all my squadmates survive the final mission once I get there.
I watched the documentary videos that came with the Deluxe edition and they were demonstrating/touting the ability to curve your biotic powers behind corners and shit. I have done this myself a few times, but I don't know how I did it. In the video, it looked like the player just aimed at the target until the HUD would highlight it, then he'd aim to the right/left of it (taking the HUD highlight indicator off of the enemy in the process) and launching a biotic. It then curved around the cover point and pulled him away from it. When I try this, it doesn't work and just shoots whatever direction I'm aiming instead of homing in on the target.
So... Adept on insanity...
The end of the Horizon level is just kicking my ass
I can't remember the last time I've been this frustrated by a game.. *sigh*
Having AoE versions of Dominate and AI Hacking is awesome.
MisterAnderson said:
I watched the documentary videos that came with the Deluxe edition and they were demonstrating/touting the ability to curve your biotic powers behind corners and shit. I have done this myself a few times, but I don't know how I did it. In the video, it looked like the player just aimed at the target until the HUD would highlight it, then he'd aim to the right/left of it (taking the HUD highlight indicator off of the enemy in the process) and launching a biotic. It then curved around the cover point and pulled him away from it. When I try this, it doesn't work and just shoots whatever direction I'm aiming instead of homing in on the target.
I watched the documentary videos that came with the Deluxe edition and they were demonstrating/touting the ability to curve your biotic powers behind corners and shit. I have done this myself a few times, but I don't know how I did it. In the video, it looked like the player just aimed at the target until the HUD would highlight it, then he'd aim to the right/left of it (taking the HUD highlight indicator off of the enemy in the process) and launching a biotic. It then curved around the cover point and pulled him away from it. When I try this, it doesn't work and just shoots whatever direction I'm aiming instead of homing in on the target.
You still have to be locked onto a target... and even then, it seems to be that only the projectile powers work this way. Overload, Warp and Reave seem to require LOS.
I really liked the AoE pull and shockwave. I thought I read a complaint about AI Hacking AOE being shitty because the hacked AI would attack each other instead of the non-hacked synthetics?
You still have to be locked onto a target... and even then, it seems to be that only the projectile powers work this way. Overload, Warp and Reave seem to require LOS.
Did I totally miss something? How do you "lock" onto a target? And I was using Pull to make it happen, which from what I can tell is a projectile power. I'm guessing no matter what you can't make your allies curve them since their powers are instant and not really projectile.
By locking on, I assume it means having the red square-ish targeting reticule over a target, then moving the camera away and using the projectile whilst still "targeting". Haven't been able to play the game for two days but thats how I remeber it working.
I really liked the AoE pull and shockwave. I thought I read a complaint about AI Hacking AOE being shitty because the hacked AI would attack each other instead of the non-hacked synthetics?
Its brilliance really shines when in large groups because all enemies are going to turn their attention towards the hacked synthetics. It takes fire off me and the hacked synthetics will likely be destroyed before the hacking wears off. I don't really care all that much if don't attack others.
My problem with hacking is that it shields the hacked bots, the more the higher your skill is. This sometimes leads to me essentially just healing my enemies.
My problem with hacking is that it shields the hacked bots, the more the higher your skill is. This sometimes leads to me essentially just healing my enemies.
My problem with hacking is that it shields the hacked bots, the more the higher your skill is. This sometimes leads to me essentially just healing my enemies.
Well, AI hacking is very situational but it's always of use whenever you fight a group of enemies with a mech or more.
The 1st enemy you should always hack in that situation is the weakest mech you can find (usually LOKI mechs).
I also don't see the need to really level up AI hacking beyond the 3rd or even 2nd level.
The ability recharges so quickly anyway that enemies will be busy hitting the hacked enemies while you strip away the defenses or whittling away other organic's health.