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Mass Effect 2 |OT|

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selig

Banned
well, again, me2 is a set-up game. it prepared everything for the final third act. really, empire strikes back is a great movie, but whenever it runs on tv, i hate the open ending, having to wait a week for return of the jedi. together, it´s perfect.

Seeing how drastically ME2 changed its overall "feel" from ME1, I´d hope for another drastic change in ME3...towards open world design. ME1 was a good mixture, ME2 was focused on tight story-telling without that much exploring, so make ME3 the ultimate open world-experience.

Btw. I dont know where else to post that, but I really hope that we´ll get a lot of follow up/spin off-games once ME3 is released (or even earlier?). I´d love to see all the unknown places in the ME-universe. I want to play as an alien, heck, I want a game that focuses on the Quarians (best race by far). Maybe an action-adventure spinoff where you´re playing a young Quarian boy...scifi Zelda and such, ya know. Wah, I really dont know...just enough stuff to keep me occupied forever. Such a great universe you created, Bioware...
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
cuevas said:
I wish i could have killed ashley when i met her in me2.

The way s/he appears just seems creepy. I was like "that's a reaper in disguise, shoot it!"
 

Rad-

Member
selig said:
Btw. I dont know where else to post that, but I really hope that we´ll get a lot of follow up/spin off-games once ME3 is released (or even earlier?). I´d love to see all the unknown places in the ME-universe. I want to play as an alien, heck, I want a game that focuses on the Quarians (best race by far). Maybe an action-adventure spinoff where you´re playing a young Quarian boy...scifi Zelda and such, ya know. Wah, I really dont know...just enough stuff to keep me occupied forever. Such a great universe you created, Bioware...

Fuck Quarians, that's what I say.
They think the Geth are some uber evil force when in fact, the Geth still don't understand why the Quarians attacked them in the first place. Geth operated in self defence. The Geth also don't even need their planet to live on, they are just looking out for it. If it's up to me in ME3, the Quarians are going to pay.
 

selig

Banned
Rad- said:
Fuck Quarians, that's what I say.
They think the Geth are some uber evil force when in fact, the Geth still don't understand why the Quarians attacked them in the first place. Geth operated in self defence. The Geth also don't even need their planet to live on, they are just looking out for it. If it's up to me in ME3, the Quarians are going to pay.

Well, it wouldnt be fun to play an action-adventure that features a Geth. You know, without any emotions...not even a unique individual.
And looking at how Tali and other Quarians reacted to Legion, it seems possible for a peaceful reunion.
 
Rad- said:
Fuck Quarians, that's what I say.
They think the Geth are some uber evil force when in fact, the Geth still don't understand why the Quarians attacked them in the first place. Geth operated in self defence. The Geth also don't even need their planet to live on, they are just looking out for it. If it's up to me in ME3, the Quarians are going to pay.

They've been paying for 300 years, dude. They're hated by the rest of the galaxy, have to live in a fleet of ships that aren't going to last another 100 years, and they have to spend their entire lives in suits even when they're with family members, for fear of contracting disease that could kill them.

What the upper echelons of quarian government did to deactivate the geth was wrong, but hoping that their nomadic great-great-great-great-great-great-great-grandchildren die for it is a bit extreme.
 

Bitmap Frogs

Mr. Community
ME2 is a great game. It does the "game" thing way, way better than ME1 and it feels more cohesive basically because the game isn't crapping itself with nasty tearing, frameskip, textureloading and mid-of-the-action loads.

The music is nowhere that good as in ME1 and maybe they went a little too overboard with character and gear streamlining. Aside from that the big, huge flaw of ME2 is that it's a character based game yet there isn't basically any character development at all.

Big, huge overarching plots like Noveria vs. small stages has pros and cons.

Everything else is nitpicking.
 

Rad-

Member
selig said:
Well, it wouldnt be fun to play an action-adventure that features a Geth. You know, without any emotions...not even a unique individual.
And looking at how Tali and other Quarians reacted to Legion, it seems possible for a peaceful reunion.
My renegade Shep only wants Quarian blood.
:lol
 

VicViper

Member
Can anyone explain how Shepard's 'specialization' skill works with the re-assigning of skill points research? There is a bonus on Paragon/Renegade points, but what happens if you reset your skill and change this? Is it a global bonus on the accumulated Paragon/Renegade score or just added on top of those newly acquired?
 
Rad- said:
Fuck Quarians, that's what I say.
They think the Geth are some uber evil force when in fact, the Geth still don't understand why the Quarians attacked them in the first place. Geth operated in self defence. The Geth also don't even need their planet to live on, they are just looking out for it. If it's up to me in ME3, the Quarians are going to pay.

Really? Seriously?
 

Red

Member
Bitmap Frogs said:
ME2 is a great game. It does the "game" thing way, way better than ME1 and it feels more cohesive basically because the game isn't crapping itself with nasty tearing, frameskip, textureloading and mid-of-the-action loads.

The music is nowhere that good as in ME1 and maybe they went a little too overboard with character and gear streamlining. Aside from that the big, huge flaw of ME2 is that it's a character based game yet there isn't basically any character development at all.

Big, huge overarching plots like Noveria vs. small stages has pros and cons.

Everything else is nitpicking.
I agree that the characters don't develop during the game, but I don't think that's what's important. They're already developed (Grunt excepted), and the story only works to reveal their fears and motivations. In that respect, I think it did exceedingly well. I really connected with most of the characters and felt invested in their futures.

I think I'm also in the minority that prefers the music in ME2, but that's not something I can effectively argue one way or the other.
 

Zozz

Banned
I'm pretty sure this has been said and done too many times, but.
15pk7rc.jpg

fx5f79.jpg
 

deim0s

Member
Dax01 said:
The combat in ME2 is far better than the combat in ME1.

With the combat way smoother and better. I would like to have a Pinnacle Station-ish DLC for ME2. It'll fit on this game than ME1, with a larger map and endless waves of faction goons.
 
Im surprised that im also in the minority of people who prefer Mass Effect 2 music to 1. All the music in the character story and battles is incredible good.

One of the only songs I love from the original and I still remember is the epic one when that appears during the well, epic parts of the first game (and also in the starting PC menu of 1 and 2) and thats the main theme of the saga that you can also hear parts during Mass Effect 2. That song and the galaxy map, that is also in Mass Effect 2.
I also remember the Citadel one, but its just too relaxing and repetitive for my liking.

Even more surprise to hear that the original has more epic themes when even the character themes (like Tali's) and all the action, and even the fucking radio in your room is spread with orchestal and epic music.
The only epic theme I really remember from the original is, as I said, the main saga theme.
 

selig

Banned
Bitmap Frogs said:
Big, huge overarching plots like Noveria vs. small stages has pros and cons.

i´d say that is what all reasonable criticism comes down to.

Imagine we would have had, i.e., the loyalty-quest of Grunt and Mordin somehow connected/intervined, some important sidequests going on on just that one planet, and it would have been a much different experience.
As is, every character has his own, little mission, that´s fun to play, but fails at creating a "bigger picture".

Btw. did Bioware say if some of the upcoming DLC will change the main game (I heard of another DLC-character), or will there only be content that fleshes things out a bit more?
 

Killthee

helped a brotha out on multiple separate occasions!
Fëanor said:
Where in the citadel do I find a person that knows Thane's son? I'm pretty lost.
You have to talk to the C-Sec Chief and then you have to talk to Mouse (he's near the lame club on the top floor) and then you have to go back to the C-Sec Chief.
 

Yaweee

Member
So I just finished Mass Effect 1 on PC. It ran well enough most of the time, but there were quite a few performance issues and a lot of bugs that hampered my enjoyment.

For those that have completed the PC version of ME2, how is its performance compared to the ME1? Is it about the step down one would expect from playing a game two years newer?
 

selig

Banned
Fëanor said:
Where in the citadel do I find a person that knows Thane's son? I'm pretty lost.

the c-safety guy at the entrance area...and dont forget to bring Thane with you.

edit: beaten >_<
 

GWX

Member
Yaweee said:
So I just finished Mass Effect 1 on PC. It ran well enough most of the time, but there were quite a few performance issues and a lot of bugs that hampered my enjoyment.

For those that have completed the PC version of ME2, how is its performance compared to the ME1? Is it about the step down one would expect from playing a game two years newer?

Performance is way better. There is still some bugs, though, but they are on the 360 version also.
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
selig said:
i´d say that is what all reasonable criticism comes down to.

Imagine we would have had, i.e., the loyalty-quest of Grunt and Mordin somehow connected/intervined, some important sidequests going on on just that one planet, and it would have been a much different experience.
As is, every character has his own, little mission, that´s fun to play, but fails at creating a "bigger picture".

Btw. did Bioware say if some of the upcoming DLC will change the main game (I heard of another DLC-character), or will there only be content that fleshes things out a bit more?

Side-quests. Think in the size of loyalty missions and you won't be disappointed.
 

Dennis

Banned
Solo said:
I'd encourage ANYONE that prefers the ME2 soundtrack to listen to this playlist (ME1 score), go homek, rethink your life, come back and repent.

http://www.youtube.com/watch?v=ScQmNFmD-VU&feature=PlayList&p=729FDAED7B6782A7&index=0
The soundtrack for ME 1 comes together with the classic sci-fi visual design of the game in the most epic way possible. It set the standard other games must, or at least, should, strive for.

It set the bar so high ME2 couldn't reach it, unfortunately.
 

JayDubya

Banned
FromTheFuture said:
Oh my god, I don't know whether to
keep or destroy the Collector base.
Tough decision! What do I do?!

You know you want to piss off the Illusive Man.

I know I did, anyway.
 

Solo

Member
DennisK4 said:
The soundtrack for ME 1 comes together with the classic sci-fi visual design of the game in the most epic way possible. It set the standard other games must, or at least, should, strive for.

In-fucking-deed. Just the combination of music (this particular track was shamefully left off the soundtrack) + visuals on Virmire gets my juices flowing every single time.
 

Arhal_Katarn

Junior Member
I know i am likely to be in the minority here but i much prefer the first. This feels so dumbed down to the first one in a number of ways. The character levelling, the armour and the weapon upgrade systems are all over simplified. Most of the sub quests just transport you to a closed in area. The hacking and unlocking mini games are fucking tedious as is the scanning mini game.
The first is one of my fav games of this gen but this just feels like a 3rd person shooter with a few conversation choices. And as the shooting is not as good as gears or the like its gets pretty boring imo. I prefered the first at least there was some exploration and character building. Also the first ones soundtrack is far better.
 

kitzkozan

Member
DennisK4 said:
The soundtrack for ME 1 comes together with the classic sci-fi visual design of the game in the most epic way possible. It set the standard other games must, or at least, should, strive for.

It set the bar so high ME2 couldn't reach it, unfortunately.

I don't think the bar was set impossibly high,but the guys in charge of doing the soundtrack aren't Uematsu. :lol

No offense to Jack Wall or Hulick or anyone else working on the ME soundtracks,but they aren't of the caliber of Uematsu (consistency over a long period of time).Heck,even Yoshida which showed promise was nowhere close to being in his league(the dude had like 3 great OST in him and everything else isn't worth mentioning).

If you are good enough to compose videogame music,you can come close or actually make a great OST sooner or later.It's much harder to have consistency and be able to create one great OST after another.
 
Question. At the end of the game, it showed that Mordin died. WHY?! What did I do wrong? I didn't really care for Mordin that much, but i wanted the whole crew to survive. Should i replay the ending?
 
kinoki said:
The way s/he appears just seems creepy. I was like "that's a reaper in disguise, shoot it!"

That just made me think... considering that
The Illusive Man appears certain that the Reapers were pursuing Shepard's friend, why is it that he or she is left behind on Horizon? It's a bit suspicious imo.
 
speaking of the soundtrack, there seemed to be a lot a samples from Metroid Prime in there.
There were a couple of (gameplay) sections that sounded identical to sections of the Prime series.
 

AniHawk

Member
Macmanus said:
I loved ME1. So let me start with that. However I have to ask: What was so amazing about the story in ME1 that it completely trumps the fact that the game itself was improved a thousand fold in the second?
ME1 actually built to its confrontation with Saren/Sovereign with a bunch of missions that were related to taking Saren down. These were things you had to do to bring him down. Some (if not all- I can't remember) of the characters have a personal stake in bringing Saren down. So there's more of a connection there.

ME2 is about building your team and getting to know your team. It's the exact opposite of ME1. No one has a stake at taking down the Collectors (except some of the human characters), and the story just kinda happens to the crew. "Hey Shepard! We just found this thing. Go here and do this."

But it's really the entire presentation of ME2 that's inferior to ME1. ME1 was rough around the edges, but it felt like this epic sci-fi movie in game form. All you have to do is compare the opening sequences of ME1 and ME2 to see what I'm talking about. The way ME1 uses music and the way everything is cut together is far above what ME2 does for most of the game (until the end scene with Shepard escaping with his crew). You could compare the credits the same way too- ME1 had this fitting song that played during its credits, while ME2 was just more music from the game. The idea that Mass Effect is this big sci-fi movie thing is lost in ME2.
 
FromTheFuture said:
Question. At the end of the game, it showed that Mordin died. WHY?! What did I do wrong? I didn't really care for Mordin that much, but i wanted the whole crew to survive. Should i replay the ending?
I have the same problem. He's just dead by the end of the game and I have no idea why.
 

AniHawk

Member
FromTheFuture said:
Question. At the end of the game, it showed that Mordin died. WHY?! What did I do wrong? I didn't really care for Mordin that much, but i wanted the whole crew to survive. Should i replay the ending?
Vents: Tali/Legion
2nd team: Miranda/Jacob/Garrus
Escort: Grunt/Thane/Legion

Anyone else and people start dying. Also, if he wasn't loyal, he's dead.
 
D

Deleted member 30609

Unconfirmed Member
Jacob can actually be the
escort
, I believe.
 

Skilotonn

xbot xbot xbot xbot xbot
And oh yeah, Grunt is my favorite teammate by far - he stood with me till the end, any mission I felt would be hard, I took him, and he never let me down - love his character, attitude and voice, and the way he gets battles hyped...

Never thought I would, but I love him more than Wrex - and Grunt better be in ME3!
 

Peff

Member
Rez said:
Jacob can actually be the
escort
, I believe.

I think almost everyone can do that, it's more of a "ok, who do you want to survive for sure?" moment. About Mordin,
he's not good at holding the line, so if you let him with the group that is preventing the biggest group of Collectors from reaching Shepard he'll die most of the time (not always). This can also happen to Tali for some reason. Just give him the escort mission or take him with you to fight the Reaper.
.
 
AniHawk said:
Vents: Tali/Legion
2nd team: Miranda/Jacob/Garrus
Escort: Grunt/Thane/Legion

Anyone else and people start dying. Also, if he wasn't loyal, he's dead.
That's what I did, and he still died.

I did:
Tali for vents, Garrus led the team both times, Samara held up the biotic shield, Grunt escorted the crew back to the ship. I took Legion and Thane in my squad every time.
I also completed every single loyalty quest before the final mission. I don't see why Mordin should have died at all. Is it random or something?

Also, another question: Who the hell is Zaeed?
 

JayDubya

Banned
I didn't much care for Grunt. I like Steve Blum, though, and the character's level of survivability gives him loads of utility, especially against midgame=> endgame Husk swarms.
 
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