MWS Natural
Member
Finally reached the final mission part at the Omega 4 Relay..but going to wait until tomorrow for the DLC shotgun and armor
I really dislike the way the game tells you which is the morally correct stance to take on issues like that. I hope their next franchise abolishes the paragon/renegade meter/ points distribution system. It'd also be nice if they don't put all the answers they have decided are the answers a good guy should make at the top and a bad guy would make at the bottom. Really starts to feel like the decisions you're making aren't your own when you have a visible devil and angel on each shoulder taking score.Amir0x said:DEBATE...
Genophage...
RIGHT OR WRONG?
The Salarians kinda need to think things through. First they raise Krogans up to fight Rachni, then they fucking punch a hole in their birth rates after they can't put a lid on them.
I definitely think Salarians are the bad ones in this.
I know the easy answer, because it seems the game always Paragon + the answers where people disagree with the genophage, but shit is real with the Krogans. They fuck shit up.
Dan Yo said:I really dislike the way the game tells you which is the morally correct stance to take on issues like that. I hope their next franchise abolishes the paragon/renegade meter/ points distribution system. It'd also be nice if they don't put all the answers they have decided are the answers a good guy should make at the top and a bad guy would make at the bottom. Really starts to feel like the decisions you're making aren't your own when you have a visible devil and angel on each shoulder taking score.
Case in point, even though i agreed with the genophage, playing a paragon character meant i had to choose the top options, all of which were adamantly against it. I don't know why Bioware decided they should take sides on morally ambiguous issues like that, but it was kind of dissatisfying.
Agreed. The choices are often laid out very simply (top is Paragon, middle is Neutral, bottom is Renegade) but it's a much better idea to think of your choices as something that is based on your own personal decision. Don't think of it as "Oh, I want a Paragon Shep so I'm going to pick the Paragon decision," but more of "If this were real life, what would I do?"Mutanthands said:You don't have to do nothing but Paragon choices in order to max out the paragon meter. By the end of the game, I had a full Paragon meter, and a quarter full Renegade meter. Some of the renegade choices and interupts are the better way to go.
You should go with your gut. The only thing you're doing is constraining your own gameplay.
FromTheFuture said:Agreed. The choices are often laid out very simply (top is Paragon, middle is Neutral, bottom is Renegade) but it's a much better idea to think of your choices as something that is based on your own personal decision. Don't think of it as "Oh, I want a Paragon Shep so I'm going to pick the Paragon decision," but more of "If this were real life, what would I do?"
I know, for me atleast, that it makes the experience much better.
Olivero said:Hm, interesting dialog with Grunt in regards to Quarians.He says humans, asari, and salarians are soft. Quarians aren't so soft. Tough skin like turians.
Ultimo hombre said:Insanity is no joke. Mainly due to ignorant squad AI which does it's best to get killed at the beginning of most fights.
Their favorite thing to do is try to catch rockets with the tips of their noses. It's like Shepherd is recruiting the bravest, most irrational crew possible.Mindlog said:Every fight was a rush to get them into cover and then start battling. As long as I did that I usually had enough time to use their overload/warp as I needed.
Now using unity in the middle of a fight is one of the most comically fruitless efforts in the entire game. It will be useful some of the time, but they'll frequently vault cover for no reason and get themselves killed. They're probably secret Sirta subversives trying to drive up my medigel expenditures.
All I know is that my dialogue bonuses are tied to my paragon/renegade meter. If I don't keep filling one side of the meter, then I'll feel like there's a good possibility I'll end up in a situation where one side of the meter isn't high enough yet for me to diffuse the situation in the manner I wish to.Mutanthands said:You don't have to do nothing but Paragon choices in order to max out the paragon meter. By the end of the game, I had a full Paragon meter, and a quarter full Renegade meter. Some of the renegade choices and interupts are the better way to go.
You should go with your gut. The only thing you're doing is constraining your own gameplay.
Dan Yo said:All I know is that my dialogue bonuses are tied to my paragon/renegade meter. If I don't keep filling one side of the meter, then I'll feel like there's a good possibility I'll end up in a situation where one side of the meter isn't high enough yet for me to diffuse the situation in the manner I wish to.
Regardless, I still don't like being judged on my decisions. Why should there be any indicator as to whether or not the game views my decisions as morally corrupt? It keeps me from really feeling like Jack Bauer in space and feeling more like a Jedi being judged by the council for not following the code.
Just my opinion though. I don't really see a need for the meter. If you think it adds something substantial to the game then that's fine too.
Mutanthands said:I don't think the game is as judgemental as you think. If you max out the renegade meter (by being Jack Bauer, take no prisoners-like), you get the same bonuses you get from maxing out the paragon meter, and can retain the loyalty of both parties when the two arguments come up.
That's if you play half and half. The bars represent overall playstyle. No one decision is going to have an effect on your overall level.He's talking about playing half paragon, half renegade. If you don't choose one and stick with it, there will be situations where you won't be able to choose the renegade or paragon options.
Paragon/Renegade are not Right/Wrong. You are not being judged. Neither Mass Effect lets you play as a morally corrupt character. Paragon/Renegade reflect how other characters view you. Agreeing that the genophage was necessary will make you seem willing to do whatever it takes, while condemning it in the face of reality will make you seem more high-minded. As far as dialogue options go, it's just to give your resolutions believability. If you are mostly some paunce that goes about trying to solve everyone's problems, nobody is going to buy you yelling at your teammates to shut the hell up and fall in line.Dan Yo said:All I know is that my dialogue bonuses are tied to my paragon/renegade meter. If I don't keep filling one side of the meter, then I'll feel like there's a good possibility I'll end up in a situation where one side of the meter isn't high enough yet for me to diffuse the situation in the manner I wish to.
Regardless, I still don't like being judged on my decisions. Why should there be any indicator as to whether or not the game views my decisions as morally corrupt? It keeps me from really feeling like Jack Bauer in space and feeling more like a Jedi being judged by the council for not following the code.
Just my opinion though. I don't really see a need for the meter. If you think it adds something substantial to the game then that's fine too.
If the decisions you make have no bearing then what is the reason for the alignment meter and points distribution in the first place? Maybe it doesn't need to really be there.Son of Godzilla said:That's if you play half and half. The bars represent overall playstyle. No one decision is going to have an effect on your overall level.
Paragon/Renegade are not Right/Wrong. You are not being judged. Neither Mass Effect lets you play as a morally corrupt character. Paragon/Renegade reflect how other characters view you. Agreeing that the genophage was necessary will make you seem willing to do whatever it takes, while condemning it in the face of reality will make you seem more high-minded. As far as dialogue options go, it's just to give your resolutions believability. If you are mostly some paunce that goes about trying to solve everyone's problems, nobody is going to buy you yelling at your teammates to shut the hell up and fall in line.
And if you are seriously playing by choosing every Paragon option possible, you sure as shit will never be Jack Bauer in space.
LaneDS said:Quick question: are load times fairly high on the PC? I'm running the game with maxed out settings, runs buttery smooth, but everytime I transition between areas the loading screens take an awful long time. Normal, or should I start troubleshooting?
Edit: Just counted. Took nearly 50 seconds to load from one deck of the Normandy to another. I don't recall it being so bad when I first fired up the game.
timetokill said:I'm playing on PC (through Steam) and my load times are very quick, 15 seconds or less. Between decks it's like... 5 seconds.
LaneDS said:Thanks. Will look into it more and try to figure out what's wrong.
Son of Godzilla said:That's if you play half and half. The bars represent overall playstyle. No one decision is going to have an effect on your overall level.
Dan Yo said:If the decisions you make have no bearing then what is the reason for the alignment meter and points distribution in the first place? Maybe it doesn't need to really be there.
I said individual decisions have no bearing. Overall the game does impose charm restrictions in tune with how you conduct yourself generally.Dan Yo said:If the decisions you make have no bearing then what is the reason for the alignment meter and points distribution in the first place? Maybe it doesn't need to really be there.
Jamesfrom818 said:My Paragon Shepard couldn't use the Renegade option when interrogating onloyalty mission. If you don't have enough Paragon or Renegade points, you can't choose certain dialogue options. I don't see whats so hard to figure out about this.Thane's
More than that, I'd say that most of the (very) few charm options you need to have a bar heavy in one direction or the other do not make sense as options for someone who has been back and forth.The system is balanced so that you don't have to be 100% one or the other in order to gain the benefits of maxing out one of the meters.
Jamesfrom818 said:My Paragon Shepard couldn't use the Renegade option when interrogating onloyalty mission. If you don't have enough Paragon or Renegade points, you can't choose certain dialogue options. I don't see whats so hard to figure out about this.Thane's
In ME1, what you're saying is true. The bars reflected how you played but it also gave bonus points towards Renegade and Paragon. In ME2, they combined the two so you didn't have to spend skill points just to access more dialogue.
Papercuts said:1015'd, woo. Hardest parts of insanity for me were:
1. Collector Ship. Fuck that rotating platform part.
Ramirez said:I failed Thane's trust mission...=\ I don't know if the guy I was following glitched or what, but I hit the button to update him and nothing happened, then the guy totally disappeared. I didn't save before I started it either, so I guess if I want to gain his loyalty I'll have to do it on a whole new game? sadface
Mohonky said:When you are back on the Normandy or wherever you are after the mission, goto Load Game and theres usually an option to restart the last mission you completed.
Mohonky said:Puts hand up. Yeop, stuck there right now. Using a Soldier class, any recommendations on crew to take?
Won said:
Wait, if you don't update him it fails the mission and you lose his loyalty?Ramirez said:I failed Thane's trust mission...=\ I don't know if the guy I was following glitched or what, but I hit the button to update him and nothing happened, then the guy totally disappeared. I didn't save before I started it either, so I guess if I want to gain his loyalty I'll have to do it on a whole new game? sadface
OMG Aero said:Wait, if you don't update him it fails the mission and you lose his loyalty?
I just assumed you got a critical mission failure and you could just reload the last checkpoint.
Mr_Zombie said:Why would someone choose Morinth over Samara (other than for just being a dick) is beyond me.
Mr_Zombie said:I've just did Samara's loyal mission, which I really liked (nice to have an important, non side-quest, mission where you don't have to shoot shit, at least for once) but the choice at the end was so stupid I just couldn't believe it :|.
On one hand you can help Samara - a justicar who's seeking and killing criminals and promised you to help you on your mission; on the other hand you can rescue (and probably recruit) Morinth, a ruthless bitch that loves killing random people by having a mind sex with them, and who just wanted to kill you (or at least seduce, but seeing how things with Nef turned out, the result would be the same) just few minutes ago.
Hmm... hard choice, isn't it? I mean really BioWare, at least you could gave Morinth some depth, make me feel sorry for her or understand her, but all I know about her is that she's just a sex addict murderer that loves art.
Why would someone choose Morinth over Samara (other than for just being a dick) is beyond me.
AniHawk said:Because Samara sucks
Mr_Zombie said:I've just did Samara's loyal mission, which I really liked (nice to have an important, non side-quest, mission where you don't have to shoot shit, at least for once) but the choice at the end was so stupid I just couldn't believe it :|.
On one hand you can help Samara - a justicar who's seeking and killing criminals and promised you to help you on your mission; on the other hand you can rescue (and probably recruit) Morinth, a ruthless bitch that loves killing random people by having a mind sex with them, and who just wanted to kill you (or at least seduce, but seeing how things with Nef turned out, the result would be the same) just few minutes ago.
Hmm... hard choice, isn't it? I mean really BioWare, at least you could gave Morinth some depth, make me feel sorry for her or understand her, but all I know about her is that she's just a sex addict murderer that loves art.
Why would someone choose Morinth over Samara (other than for just being a dick) is beyond me.
And my God Samara, zip up that suit. Miranda looks stupid during missions with her suit (I love how the commando asari in her loyal mission comments on her look ;D), but Samara with her big cleavage is just ridiculous.
nice!!!!neojubei said:Cerberus Armor and Eviscerator Shotgun DLC Available Tomorrow Feb 9
On Tuesday February 09 2010 Mass Effect 2 fans will be able to get the new Cerberus Assault Armor and M-22a Eviscerator Shotgun DLC fof free through the Cerberus network. It should be available for all fans, both on PC and Xbox 360 at 12:00pm Mountain Standard Time.
Cerberus Assault Armor
Cerberus assault armor is designed for shock troops, turn the tide of battle against creatures or forces that would decimate normal soldiers.
Increases heavy weapon ammo capacity by +10%
Increases shields by +10%
Increases health by +10%
M-22a Eviscerator Shotgun
The M-22a Eviscerator Shotgun is a longer-range shotgun with armor-piercing loads. This design also violates several intergalactic weapons treaties, so the M-22a is not distributed to militaries.
You can learn more about the Cerberus Assault Armor in a Arsenal update with screenshots of the armor in action here: http://masseffect.bioware.com/universe/arsenal/armor/
http://social.bioware.com/forum/1/topic/103/index/1074772
cool, you got it to work, I think I'll give it a try toConfidence Man said:Got the old armor working:
Not sure if this is the right way to do it; I used this armor model as a new chestpiece, and made blank options for the other pieces. Only problem is if I try and use no helmet it glitches out and reverts to default armor.
Mohonky said:Why does the pull power not work against armour? Are you shitting me? Barely any powers work against a character that has any sort of barrier or armour and now that I'm on Insane I am being raped during the moving platform section of the collectors. FFS.
Sir Garbageman said:From what I understood about the genophage, there was the first one during the krogan rebellions that lowered their birthrates exponentially. Latercertain krogans started developing a resistance to it and reproducing more rapidly, so they sent in Mordin and his team to study what was going on and adjust the old strain to drop their birth rates back to the original genophage levels.
What? You couldMr_Zombie said:I've just did Samara's loyal mission, which I really liked (nice to have an important, non side-quest, mission where you don't have to shoot shit, at least for once) but the choice at the end was so stupid I just couldn't believe it :|.
On one hand you can help Samara - a justicar who's seeking and killing criminals and promised you to help you on your mission; on the other hand you can rescue (and probably recruit) Morinth, a ruthless bitch that loves killing random people by having a mind sex with them, and who just wanted to kill you (or at least seduce, but seeing how things with Nef turned out, the result would be the same) just few minutes ago.
Hmm... hard choice, isn't it? I mean really BioWare, at least you could gave Morinth some depth, make me feel sorry for her or understand her, but all I know about her is that she's just a sex addict murderer that loves art.
Why would someone choose Morinth over Samara (other than for just being a dick) is beyond me.
And my God Samara, zip up that suit. Miranda looks stupid during missions with her suit (I love how the commando asari in her loyal mission comments on her look ;D), but Samara with her big cleavage is just ridiculous.
pringles said:What? You could?? I play renegade and I didn't realize you could do thatrecruit Morinth
The game is pretty clear that Krogan women are either fertile or not. They won't be piling up the dead babies unless they really want to. That would be a real war crime, forcing every woman to carry to term something that was never alive, simply hoping to hit the lottery.JayDubya said:With Urdnot Wrex's strategy going forward, there's going to be a large pile of dead krogan infants outside his centralized female camp, and this is just something they have to press through in order to try to survive as a species at all.