Confidence Man said:She misses the RPG elements, and hates doing minigames.
Scanning planets is horrible. I can't believe how crappy it is and that someone thought it would be a good idea.
Confidence Man said:She misses the RPG elements, and hates doing minigames.
cr_blah_blah said:I just got to the part with Jack. Why, oh why is that a character? I avoided basically everything about the game before and had heard bits and pieces about her, but who knew it would be this awful. Her along with Aria are the absolute most obnoxious characters I've met in a game. I think Bioware needs to get a better grasp on their idea of an "edgy bitch" or whatever they're going for.
Besides that, the game is fantastic.
Mrbob said:Side note: I do think it is somewhat stupid recurring characters need to their side mission before being loyal to you.
Mrbob said:Side note: I do think it is somewhat stupid recurring characters need to their side mission before being loyal to you.
°°ToMmY°° said:those minigames and resource hunting is really starting to bother me. who's the one who thought such pieces of shit gimmicks would have been fun?
RdN said:Just finished Horizon on Insanity.. wasn't to hard as people said. Next, collector's ship.
orson9999999 said:OK, so it's not just me. Most of glitches I ran into could just be solved by hitting start and reloading. However, in the Thane mission if you run ahead you are stopped buy a guy in the room at the end of the hallway and given some renegade/paragon options. After I went through this my character just got stuck in a wall with Thane yelling at me to keep up, and the only thing I could do was exit out to the xbox menu.
This happened both times I tried it, so the last time I hung back and took my time, but when I got to that room the guy didn't stop me so I didn't have the chance for paragon/renegade points. I was able to proceed normally though.
Zalasta said:Is it too soon to start a suggestion thread for ME3? I definitely have a lot to say on the scanning resources mechanic. :lol
Jamesfrom818 said:The idea of mining is fine but it should be automated. You get so many drones and you leave them orbiting planets. While the drones mine away, you can do missions. Chambers or Joker can let you know when drones are ready for pick up.
Pankaks said:Have fun .
Dresden said:This is something I can get behind.
Or just set up mining networks and make you check it every time you finish a mission. You have a network around Orsa? Go check it out. Just get to it, press A, collect loot, then move on and come back after another mission is done. Certainly more realistic than magically extracting rare minerals out of the planet with probes.
X26 said:If they left mining as is but let you buy/sell minerals in a sort of stock market setting with fluctuating prices on illium it would have made things much better. Getting a lot of mineral X but no mineral Y? Sell our X at a 2:1 rate for Y, for example.
X26 said:If they left mining as is but let you buy/sell minerals in a sort of stock market setting with fluctuating prices on illium it would have made things much better. Getting a lot of mineral X but no mineral Y? Sell our X at a 2:1 rate for Y, for example.
Jamesfrom818 said:In addition, it could work the same way gang wars worked in San Andreas. Pirates raid at fixed intervals. You have to fight them off in order to keep mining there. During this portion of the game, we control the Normandy like its a shmup.
Maybe I will import my ME1 character and pick a different class. Other classes like soldier seem to be better than Vanguard (my current class) for the higher difficulties.
WaltJay said:That would have been great. I would have traded everything for some iridium at one point!
Dresden said:And for those portions, they can reuse Jade Empire's shooter minigame controls! Brilliant!
Not really, but to each his own. Vanguards are pretty amazing though.
My roommate just wants to import his character from ME1 into 2 but can't figure out how to save after beating Saren. It just kicks him to the title screen. Is there something specific that you have to do?Pankaks said:This happened to quite a few people including myself, I did the same thing you did and just kicked Saren's ass again. Going from ME2 combat to ME1 combat is just night/day.
Zalasta said:Resources in ME2 is like credit in ME1. Abundant and eventually useless as you progress through the game. They kind of fixed the money problem by taking out the ability to sell, but now it is so scarce that you can't afford to buy research and upgrades without doing a lot of side missions. To save cash, I purchase just enough fuel to get out to the different systems one-way, then forcing the Normandy to use resource (which always seems to be iridium and palladium, the two most common types) on the trip back.
It's really a shame how little they did with the resources. Bioware could've gave us more technologies that would allow us to convert them to other types; or allow us to fill orders from NPC and exchange them for money; or even the ability to refine them into fuel or craft our own probes.
CrookedRain said:If you're playing on PC and don't want to bother with scanning for resources, just download a save game editor and give yourself resources. Then you can just check the planets only for anomalies.
http://www.masseffect2faces.com/index.php?show=tutorials&tutorial=saveEdit
Archaix said:Resources were nothing like credits for me. I had enough money to buy everything at every store I visited just to break those items down to omni-gel by the end of the first game(and I had so much omni-gel that I didn't actually have to play simon once for the entire second half of the game). By the time I completed the last loyalty quest in ME2, I didn't have enough resources (particularly platinum, between the sniper rifle upgrades for my infiltrator and wasting 50K on the med bay that I thought I needed) to buy the upgrades I had available. Sure there are more resources in the galaxy than you'll ever need. But you either have to pick and choose what upgrades you want to use your resources on or grind away for way too damned long scanning planets to actually see an excess.
Zalasta said:I think you missed my point. I didn't say you can obtain them through the same way. The fact is they are both plentiful in their respective game but you can't really do much with them after a certain point. Wouldn't you think it'd be nice if you can convert/exchange those palladium for the platinum you need, instead of looking specifically for it planet by planet? I think using resource to research and upgrade tech is a great idea, but Bioware kind of shot itself in the foot by how the system was implemented.
Horsebite said:Tips for recruiting Garrus on Insanity? It's all been easy until the drop ship comes and drops off guys after you close the shutters. Then we kill the batch from the drop ship and the guys come from downstairs and Garrus decides it's a good idea to just stand around and not get behind cover and gets his ass blown away in less than 3 minutes.
I can't kill the other dudes before he bites it. If he would stay behind cover it wouldn't be an issue, but his AI decides to just stand him in front of the windows all day FFS!!!!!
cr_blah_blah said:I just got to the part with Jack. Why, oh why is that a character? I avoided basically everything about the game before and had heard bits and pieces about her, but who knew it would be this awful. Her along with Aria are the absolute most obnoxious characters I've met in a game. I think Bioware needs to get a better grasp on their idea of an "edgy bitch" or whatever they're going for.
Besides that, the game is fantastic.
GuardianE said:See, I thought their "edgy bitch" factor was deliberately transparent because Jack tries too hard. She was just supposed to be incredibly flawed, and someone who wants you to see her as a hardened survivor, but is really just psychologically desperate.
Yup, same with Charge, I think. Come to think of it, Singularity and Charge are the only class-exclusive abilities not used by enemies. Would have been cool to see enemies charging at you.mrmyth said:Am I missing something, or is the only way to get Singularity is if the player's character has it?
The drone's cooldown for the Engineer class is so freaking fast though.Dresden said:I've always found it kind of sad, as an Engineer lover, that the class defining ability Engineers have is also shared by two other NPCs.
Cep said:Yeah they really are, but understanding how the game works is paramount to using them effectively, so not so great for beginners.
Tech ArmorErico said:Yup, same with Charge, I think. Come to think of it, Singularity and Charge are the only class-exclusive abilities not used by enemies. Would have been cool to see enemies charging at you.
Oh yeah, adrenaline rush isn't used either, but I can understand that.
Dresden said:I've always found it kind of sad, as an Engineer lover, that the class defining ability Engineers have is also shared by two other NPCs.
MegaKungFuRadio said:I have finished the game as Vanguard, Infiltrator, Sentinel, and have played a few missions as a Soldier. Obviously playing Vanguard first will skew my opinion negatively, but I also played at a lower difficulty setting compared to the later runs. It's already clear Vanguard isn't in the top three of the classes and I highly doubt they are any better than Engineer or Adept. On paper, Engineer compares favorably to Sentinel (Tech Armor is great, but there are several "poor man's" versions of it obtainable through loyalty) and Adepts can do everything a Vanguard can and more except Charge and Shotgun, both of which are highly situational abilities. Not exactly what I would call amazing.
CrookedRain said:Tech Armor
Mercs have tech armor, I believe. Especially the ones on Miranda's loyalty mission.CrookedRain said:Tech Armor
CrookedRain said:Tech Armor
MegaKungFuRadio said:I have finished the game as Vanguard, Infiltrator, Sentinel, and have played a few missions as a Soldier. Obviously playing Vanguard first will skew my opinion negatively, but I also played at a lower difficulty setting compared to the later runs. It's already clear Vanguard isn't in the top three of the classes and I highly doubt they are any better than Engineer or Adept. On paper, Engineer compares favorably to Sentinel (Tech Armor is great, but there are several "poor man's" versions of it obtainable through loyalty) and Adepts can do everything a Vanguard can and more except Charge and Shotgun, both of which are highly situational abilities. Not exactly what I would call amazing.