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Mass Effect 2 |OT|

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deim0s

Member
Try not to hug every wall then.

pringles said:
Meh, I'm not afraid a little difficulty. Game was too easy on Veteran so it'll be fun with a challenge.

I'm playing my first ever sentinel character in the series... and I'm getting wtfpwned left and right.

I'm resisting the urge to NG+ my Infiltrator to wipe every merc and collector's noggins with a bullet to the head!
 

Dead

well not really...yet
Just beat Mass Effect again. God damn, I forgot how much more epic the first game was, narrative wise. Even the end credits are fucking awesome :D

Cant wait to replay ME2 with the imported save now.

Despite all the improvements in ME2 (better side missions and locales, better gunplay, improved classes) I think I still definitely prefer the first game.
 

dejan

Member
Red Blaster said:
Soldier class sucks on the basis that ME2 is boring as hell if you're not using tech/biotics along with your firearms.
What the fuck are talking about? I'm playing as a soldier and I'm constantly using tech/biotics along my firearms.
 

ArjanN

Member
BeeDog said:
Goddamn, the glitches in this game are starting to piss me off. I've lost lots of game time thanks to MOTHERFUCKING SHEPARD getting stuck in the environment for no fucking apparent reason. Bump into geometry, and you'll see your fucking character float up and get stuck. FUUUUU-

I've gotten stuck in the geometry a couple of times. so now I save a lot, but really the game pretty much autosaves every couple of minutes.
 

JayDubya

Banned
I think Soldier was very effective at my first / Insanity playthrough.

Lots of HP, passive bonuses to HP, and Hardened Adrenaline Rush helped me outlast a lot of very, very tough fights. Lots of different ammo and weapon options made gameplay pretty fun. Just like any other specialist class, you are more reliant on teammates to carry the other roles. This game does, however, stupidly use you as the starting point for any ally's attack, meaning that by simply bringing Miranda with you (something I almost always did), it is almost like having Warp and Overload yourself.
 
I'm thinking about doing NG+, but I was wondering whether my NG+ ending is the one that would get imported into ME3.
Kelly died in my first run, so I was wondering if I completed the NG+ in my second run what would happen in my ME3 import, or do I get to pick a save?
 

pmj

Member
mescalineeyes said:
is the off-hand ammo belt bug fixed yet on 360?
I may have asked before, I don't remember, but have we been promised a patch or something?

None of the bugs in the first game were fixed, and that game had some pretty serious bugs, some of which should have been very easy to fix. In fact, has BioWare ever patched a console game for any gameplay related issues?

If they haven't said anything, I wouldn't count on any patches.
 

Peff

Member
pmj said:
I may have asked before, I don't remember, but have we been promised a patch or something?

None of the bugs in the first game were fixed, and that game had some pretty serious bugs, some of which should have been very easy to fix. In fact, has BioWare ever patched a console game for any gameplay related issues?

If they haven't said anything, I wouldn't count on any patches.

They've put out patches for Dragon Age, though the issues they fixed were caused by the DLC and were game-breaking. Still, considering they seem to be planning to support ME2 for a while with the Hammerhead, more party members, missions and weapons, I wouldn't rule the possibility out yet.
 
nelkon and parker said:
I'm thinking about doing NG+, but I was wondering whether my NG+ ending is the one that would get imported into ME3.
Kelly died in my first run, so I was wondering if I completed the NG+ in my second run what would happen in my ME3 import, or do I get to pick a save?
You get to pick a save for ME3
 

Patryn

Member
rhino4evr said:
Pardon the ignorance but what is reeve do and when do you get it? Is it an ability that adapts get? I just started disc 2 level 9

Reave is a loyalty ability. When you complete a squad member's loyalty mission, both they and you get access to a special unique loyalty power. They just get it free and clear, but for you to access it, you have to research "Advanced Training." You can only have one loyalty power at the time, but you're free to change which power it is at any time by researching "Advanced Training" again. Any points put into the old loyalty power just transfers to the new.

Reave is
Samara's
loyalty power.

Reave "employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevents healing. It restores health and gives a temporary health bonus when the power is used against organics. Reave also does double damage to armor and barriers."
 

_Xenon_

Banned
Finished ME1 again and just realized how improved UE3 is after 2 years. In ME1 the slow down and loading is fucking ridiculous. Even with game installed (360 version) the texture popping up and framerate are still down the toilet.

But I have to admit the plot in ME1 is still pissing all over ME2. I still can't figure out what's going on in ME2. The final mission in ME2, as intense it is, is still miles behind the first game. Not sure after 2 years' development why the game still feels incomplete. Full game experience DLC $49.99 only from EA™ in 2011 maybe?
 
I've just been looking at my final saves after the game is finished and I have a question. I didn't import a ME1 save so I'm not really sure how the import feature works. For ME2 I only appear to have an autosave from the actual end of the game, with all the other saves either from the beginning of previous chapters or other earlier manual saves. When I load the autosave it allows me to continue playing after the end of the game. Is this autosave what I'll need for ME3 or has it gone wrong somehow?

Thanks.
 

Patryn

Member
Harry_Tequila said:
I've just been looking at my final saves after the game is finished and I have a question. I didn't import a ME1 save so I'm not really sure how the import feature works. For ME2 I only appear to have an autosave from the actual end of the game, with all the other saves either from the beginning of previous chapters or other earlier manual saves. When I load the autosave it allows me to continue playing after the end of the game. Is this autosave what I'll need for ME3 or has it gone wrong somehow?

Thanks.

Due to the ability to play after the game is over, I'm fairly certain you'll be loading an actual save file into ME3, and not a shadow save, as in the ME1->ME2 transition. If you choose not to continue playing the game, then, yes, that auto-save is what you'll use. If you do choose to continue playing, you'll use any save file you create later on (auto or otherwise).
 
Patryn said:
Due to the ability to play after the game is over, I'm fairly certain you'll be loading an actual save file into ME3, and not a shadow save, as in the ME1->ME2 transition. If you choose not to continue playing the game, then, yes, that auto-save is what you'll use. If you do choose to continue playing, you'll use any save file you create later on (auto or otherwise).

I'm curious, how did ME1-ME2 work? I can't remember if you manually saved the game once it finished or not.
 

Patryn

Member
Harry_Tequila said:
I'm curious, how did ME1-ME2 work? I can't remember if you manually saved the game once it finished or not.

The game does a hidden save after you beat Saren but before you pick an ambassador (that's why you can change it in ME2, it's not a recorded decision). If you watch carefully you can see "NOW SAVING" popping up in the middle of the ending.

You load up this hidden save.
 
Patryn said:
The game does a hidden save after you beat Saren but before you pick an ambassador (that's why you can change it in ME2, it's not a recorded decision). If you watch carefully you can see "NOW SAVING" popping up in the middle of the ending.

You load up this hidden save.

Ahh, I see. Interesting. I may actually have a run through ME1 now and import it into a new ME2 game.

Cheers mate. :D
 

_Xenon_

Banned
Harry_Tequila said:
I'm curious, how did ME1-ME2 work? I can't remember if you manually saved the game once it finished or not.
I think the game save your end game stats in a separate place. I just beat ME1 (let council die) and reloaded the last manual save and beat it again (save council). Then during the import process in ME2 I was asked to pick my save from 2 ME1 endgame saves even though they were in the same playthrough.
 

rhino4evr

Member
Patryn said:
Reave is a loyalty ability. When you complete a squad member's loyalty mission, both they and you get access to a special unique loyalty power. They just get it free and clear, but for you to access it, you have to research "Advanced Training." You can only have one loyalty power at the time, but you're free to change which power it is at any time by researching "Advanced Training" again. Any points put into the old loyalty power just transfers to the new.

Reave is
Samara's
loyalty power.

Reave "employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevents healing. It restores health and gives a temporary health bonus when the power is used against organics. Reave also does double damage to armor and barriers."
So why is it so great? It must really destroy shields/barriers? It actually heals organic creatures?
 

Shrennin

Didn't get the memo regarding the 14th Amendment
rhino4evr said:
So why is it so great? It must really destroy shields/barriers? It actually heals organic creatures?

I haven't used the power yet, but health is extremely easy to destroy as opposed to shields/barriers. A lot of the time, health will deplete altogether with a well placed head shot.
 

Nemesis_

Member
rhino4evr said:
So why is it so great? It must really destroy shields/barriers? It actually heals organic creatures?

I haven't played around with it too much, but it seems to be a bit similar to Warp from ME1.
 

Alucrid

Banned
rhino4evr said:
So why is it so great? It must really destroy shields/barriers? It actually heals organic creatures?

Reave does a good deal to barriers and armor, not as much against shields but they're far easier to take down. One reave can take out a barrier + some health of a collector drone on insanity, half of a collector assassin, and probably 1/6 ish of the harbinger. If you use it on an enemy who only has health you regen the health you take from them.
 
dejan said:
What the fuck are talking about? I'm playing as a soldier and I'm constantly using tech/biotics along my firearms.

Slapping in special ammo =/= using tech/biotic. Concussive shot's fun, I'll give you that though. But my main issue with Soldier is that it makes the game way too easy.
 

Dresden

Member
rhino4evr said:
So why is it so great? It must really destroy shields/barriers? It actually heals organic creatures?
It doesn't heal them, it heals YOU. It basically sucks the life out of them when their defenses are down.

I haven't used the power yet, but health is extremely easy to destroy as opposed to shields/barriers. A lot of the time, health will deplete altogether with a well placed head shot.

Not quite true unless you're playing a soldier or infiltrator. Extremely inefficient to rely on guns to take down health. My Adept was destroying stuff at the end on Insanity because healthbar=one shot death for him.
 

GuardianE

Santa May Claus
Red Blaster said:
Slapping in special ammo =/= using tech/biotic. Concussive shot's fun, I'll give you that though. But my main issue with Soldier is that it makes the game way too boring.

Fixed. I just find the Soldier incredibly boring, as he's the most generic type of shooter character possible, with the least impressive unique ability. It gives you slowtime, which is present in half of today's games.
 

rhino4evr

Member
GuardianE said:
Fixed. I just find the Soldier incredibly boring, as he's the most generic type of shooter character possible, with the least impressive unique ability. It gives you slowtime, which is present in half of today's games.
I would have to agree. Why anyone would choose soldier over the other far more interesting classes is beyond me
especially because all classes can use the submachine gun which basically the AR but a little less powerful
using biotic skills is So much more fun then just shooting

edit: so Quick vote: sniper shotgun or ar? Personally I think the shotty may be the best bet for my adapt as I am pretty weak once a husk or krogan gets too close. Might be a nice way to battle close up. Ar seems like a waste

How about Bastian or nemesis? Thinking bastian for the paragon boost/ longer effect but the Idea of doing more damage is tempting is it that big of a upgrade?
 

Fitz

Member
It's not like playing as a Soldier means you lose access to every tech/biotic ability, you can hotkey teammates abilities for a reason.

Having said that though, the Shepard specific class abilities do make a difference, slowing down time every time I used my scope was something I won't easily swap for shiny biotic bubbles.
 

GuardianE

Santa May Claus
Colkate said:
It's not like playing as a Soldier means you lose access to every tech/biotic ability, you can hotkey teammates abilities for a reason.

Having said that though, the Shepard specific class abilities do make a difference, slowing down time every time I used my scope was something I won't easily swap for shiny biotic bubbles.

Actually, the Infiltrator has that ability, so it's not unique to a Soldier. Things like Tech Armor, Tactical Cloaking, Biotic Charge, and Singularity aren't just shiny bubbles. They're key differences that separate the different classes. Bullet time seems like a very safe power, one that everyone's familiar with... like everything else in the Soldier's skillset. He's an incredibly safe character, staying directly in the middle of everyone's comfort zone because he's exactly how we know all third person shooter characters play.

I'll never buy that canon Shepard is a Soldier. It's just the easiest class to get accustomed to, so that's the one that they default to. John Shepard is also an asshole
who killed Wrex and the Council
.
 

Fitz

Member
GuardianE said:
Actually, the Infiltrator has that ability, so it's not unique to a Soldier. Things like Tech Armor, Tactical Cloaking, Biotic Charge, and Singularity aren't just shiny bubbles. They're key differences that separate the different classes. Bullet time seems like a very safe power, one that everyone's familiar with... like everything else in the Soldier's skillset.

The infiltrator ability was exactly what I was referring to when I said "every time I used my scope". If you're going for the safe but boring angle then fair enough, I'd have to agree, otherwise soldier is a great class.

Either way my point was that no matter what class you choose, you've still got access to most of the abilities in the game via your party members.
 

pmj

Member
I regret picking sniper rifles for my Adept, as when you're behind cover and have the sniper rifle out and use a power, it uses the sniper rifle zoom and it's really disorienting. Really dumb bug too.
 

Wiggum2007

Junior Member
pmj said:
I regret picking sniper rifles for my Adept, as when you're behind cover and have the sniper rifle out and use a power, it uses the sniper rifle zoom and it's really disorienting. Really dumb bug too.

Ya that's annoying as hell.
 
pmj said:
I regret picking sniper rifles for my Adept, as when you're behind cover and have the sniper rifle out and use a power, it uses the sniper rifle zoom and it's really disorienting. Really dumb bug too.
I'm guessing this would be the same for my Vanguard eventually?
 

Fitz

Member
Scythesurge said:
I'm guessing this would be the same for my Vanguard eventually?

Yeah, pretty certain it works like that for every class using a sniper rifle. Unless it's a bug, I guess they did it to take advantage of the Infiltrator scope time slowdown, although having played Infiltrator, I would personally have preferred that it didn't happen.
 

Dan Yo

Banned
Mr. Durden said:
So where's my DLC? I mean, fuck, I want it now.
Same here. They made it sound like the Hammerhead DLC was coming out almost immediately if not a week or two after release. Hope it's not stuck in MS's certification limbo.
 

Arde5643

Member
rhino4evr said:
I would have to agree. Why anyone would choose soldier over the other far more interesting classes is beyond me
especially because all classes can use the submachine gun which basically the AR but a little less powerful
using biotic skills is So much more fun then just shooting

edit: so Quick vote: sniper shotgun or ar? Personally I think the shotty may be the best bet for my adapt as I am pretty weak once a husk or krogan gets too close. Might be a nice way to battle close up. Ar seems like a waste

How about Bastian or nemesis? Thinking bastian for the paragon boost/ longer effect but the Idea of doing more damage is tempting is it that big of a upgrade?
Go for AR, the only use I had for the sniper rifle was in killing bosses.

My adept at hardcore was much faster at killing enemies with biotic abilities than using his sniper rifle.

The nemesis/bastion boost isn't that big, but combined with the other upgrades you get, you're looking at 13-15 seconds singularity/pull hold with the bastion (with a default 40% dmg bonus) and 55%-60% more damage when using warp/warp detonation with the nemesis (with a default 11-12 seconds pull/singularity hold).

I myself prefer the singularity/pull duration since my enemies are dead as soon as they're unprotected meaning my objective as the adept is to strip down their defenses as soon as possible.
 
.nimrod said:
what's the glitch about?
i'm currently using the belt :/

apparently you only get the extra ammo for the first mission you play with it equipped.

on another note: my girlfriend is going to sex up
garrus
. on valentine's day, no less.
 
mescalineeyes said:
on another note: my girlfriend is going to sex up
garrus
. on valentine's day, no less.

In that case, between her setting that up and actually going through with it... PLEASE PLEASE PLEASE make her go talk to Mordin to get his input. :lol
 
.nimrod said:
thanks, i was afraid it would be something gamebreaking :lol

no, thank god! because that thing + the death mask = ultimate badassery.

RedRedSuit: Thanks for that, I told her to do it. Unfortunately she's wearing headphones so I'll never find out what goes on there... I assume it's hilarious. Mordin is awesome.
 

Arde5643

Member
ChoklitReign said:
What bonus power should my infiltrator get? Should I go with armor-piercing rounds or get something effective against barriers?
Depends on enemy encounters - against collectors, warp ammo is the best.
For most enemies, AP ammo usually is the standard choice.

Honestly though, with the way cloak works, reave or geth drain shield can also be alternatives for the infiltrator in order to get shield or health back.

That way, once you're outside of cloak, instead of having to bunker down and wait for your health to go back, you can just use reave or geth drain to get some health/shield back and attack enemies at the same time.

Other than that, if you like using AI hack against synthetic enemies, dominate is another great ability to use to "hack" organic enemies while you bunker down and regain health.

If you are the standard issue sniper who prefers sitting in the back and sniping from far away, ammo powers are usually best.

If you like to get in the fray and using snipers at medium range (using the infil's time slowdown and cloak to great effect), the active powers and "hacking" powers are great as well.

mescalineeyes said:
apparently you only get the extra ammo for the first mission you play with it equipped.

on another note: my girlfriend is going to sex up
garrus
. on valentine's day, no less.
That turian really does get the chicks, eh? :lol
 
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