Meier said:Beyond the goofy scanning, I have three fundmental issues with the game (likely the same as many others)
1.) The EXP system is bunk. I hate that no matter how many enemies I kill, I'm not rewarded in that regard.
2.) There is no sense of accomplishment from killing bosses/sub-bosses. I got 10gp for killing the Thresher Maw, but that's it. I never get special items, money (at least not specifically) or exp for killing big baddies. Every enemy is the same in this regard and that's goofy.
3.) The skill system changes were not good. I feel very constrained with the limited things I can level up. A skill tree being so short removes much of the customization of a character.
The core gameplay is great and they made some nice changes -- graphically, the detail on the main characters is stunning. But to be honest, I'm not sure I'd say this is as good as the original even with its terrible inventory system. I think they took a hatchet to something that needed a shave.
Yeah these reasons are why I didn't enjoy the first 3-4 hours of the game. But then something clicked and I realized... this is really just an action game, not an RPG. Sure, it is open ended, you can do missions (quests) for people, and you level up but really it is just an action game with RPG elements. I mean even God of War (an action game by all accounts) has you power up and gain new abilities by collecting orbs.
Once that clicked I enjoyed the game much more. I just played for the dialogue choices, combat, and story. I'm not sure it was the best choice, but I enjoyed it so maybe it was.