• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Mass Effect 2 |OT|

Status
Not open for further replies.

Arde5643

Member
Macmanus said:
Good to know. I might try this with my third play through, then.


I really want to go through all the classes as they seem to all play fairly different. Is this accurate or is their a class I can flat out skip and not really miss much at all?
Very different actually.

WARNING: LONG LIST OF TEXT BELOW:


Soldier is soldier - very strong class with very little to no weaknesses at all (perhaps a bit OP with the way maxxed adrenaline rush works) - a bit boring with the revenant since it becomes the most used weapon if you play as a soldier.

Regular enemies, lieutenants, sub-bosses, bosses - adrenaline rush and revenant - every single damn time.
Plus some heavy weapons every now and then.
Very powerful class, but it gets boring after a while.


Infiltrator is another very interesting class - cloak is one of the best defensive and offensive skills in the game.
Allowing you a whole lotta damage and letting you escape almost anything unscathed.

With the widow, the infiltrator becomes the best class in the game in terms of killing bosses and lieutenant enemies.
However, with the widow, a lot of the times you'll be killing regular enemies with your tempest SMG and incinerate since you want to save that precious widow ammo.

In fact, outside of Cain (nuke launcher), infiltrator with widow + cloak is the best heavy weapon in the game bar none (you do almost 3 times the damage of grenade launcher per headshot).
Most fun class in the game outside of vanguard.


Vanguard is a totally different beast from all of the other classes - whereas most classes will need to bunker up or advance slowly per enemy wave, at some situations it's much more efficient and faster for the vanguard to charge through enemy ranks and destroy the enemies at point blank range.

Playing a vanguard reminds me of doing a rush-down in a fighting game at times. Extremely risky, but with the right timing and execution, it becomes extremely rewarding.
The other most fun class in the game, for some people, even more fun than the infiltrator.


Sentinel is wholly different from its ME1 incarnation - whereas it was mostly a medium-long range affair with sentinels in ME1, in here they are middle-short range.
They work best with assault rifles although shotguns in the hands of a sentinel is mighty fun as well (works so well with tech armor).

Sentinels are masters in destroying enemy defenses, but lack the killing blow or weapon damage of other classes. An equal number of shooting and using powers with this class.


Engineer is actually more interesting compared to its ME1 predecessor.
All of their powers are useful, but only in certain situations (AI hack is insanely useful for geths and fights with mechs, overload is useless in collector missions but is useful almost anywhere else, etc.)

Like the sentinel, the engineer doesn't really have problems stripping armor or shields, though barrier can pose problems, but that's where the drone comes in handy to distract the strong enemies.

I find that the vindicator is a good weapon or perhaps even sniper rifles for the engineer since it's quite simple to get headshots on cyro'ed enemies or enemies stunned by the drone.

If you like to retrain powers, the engineer is actually one of the best guinea pigs for that, they just synergize wonderfully with bonus powers since some of their powers, while situational, are just excellent to use in those certain situations.


Adept unfortunately, although still quite powerful, is not as interesting as its ME1 version.
The adept becomes somewhat like the soldier in some sense, in that the optimal way to go through most of the battles never change.

For the soldier, it's squadmate stripping defenses -> adrenaline rush -> revenant to kill.
For the adept, it's singularity to stun enemies -> burst of SMG/Geth pulse rifle to strip down defenses quickly -> warp detonation to AoE kill.

For the adept, the best weapon is the Geth Pulse rifle, since the adepts really only need to take down defenses - any unprotected enemy is already dead for the adept class.
 

Cep

Banned
Very good list, but...

Soldiers + Widow break the game more than Infiltrators could ever dream of. The revenant is good, but AR+ Widow is better (Unless you play too defensively, In which case you may run out of ammo).

On insane, Sentinels are probably better of with a Sniper rifle(Primarily the Mantis) since they are a bit disadvantaged when it comes to both range and killing power, but the Vindicator is by no means a bad choice.

Also, I do not have enough Adept experience, but I do know that the pulse rifle is abysmal(especially with the lower adept health) so if they are going for a weapon, they are better off with either the Mantis or the Vindicator.
 

Arde5643

Member
Cep said:
Very good list, but...

Soldiers + Widow break the game more than Infiltrators could ever dream of. The revenant is good, but AR+ Widow is better (Unless you play too defensively, In which case you may run out of ammo).

On insane, Sentinels are probably better of with a Sniper rifle(Primarily the Mantis) since they are a bit disadvantaged when it comes to both range and killing power.

Also, I do not have enough Adept experience, but I do know that the pulse rifle is abysmal(especially with the lower adept health) so if they are going for a weapon, they are better off with either the Mantis or the Vindicator.
No doubt about soldier - the problem is adrenaline rush is too good and with the way it works, it synergizes better with revenant than widow.
And with how little ammo the widow has, most soldiers will get revenant.
But yeah, adrenaline rush is too much broken in its current form.

Regarding adept:
You really only need the adept to shoot to take away defenses though.
The geth pulse rifle or the shuriken machine pistol takes down shields and barriers quite easily with the right ammo.

It's much faster for me to kill unprotected enemies with biotic powers than shooting at them.
 

Cep

Banned
Arde5643 said:
No doubt about soldier - the problem is adrenaline rush is too good and with the way it works, it synergizes better with revenant than widow.
And with how little ammo the widow has, most soldiers will get revenant.
But yeah, adrenaline rush is too much broken in its current form.

Regarding adept:
You really only need the adept to shoot to take away defenses though.
The geth pulse rifle or the shuriken machine pistol takes down shields and barriers quite easily with the right ammo.

It's much faster for me to kill unprotected enemies with biotic powers than shooting at them.

After having played my Vanguard, I realized that being aggressive in the game benefits you much better than playing defensively, so a soldier on the offensives with the widow will almost never run out of ammo and If he does, the battle rifle can pick up the slack for the rest of the fight.

And let us not forget the head shot multiplier. But it does not really matter, they are both pretty ridiculous.

As for the geth pulse rifle, its base DPS is 38 vs the 145 Vindicator.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
The Vindicator/Vanguard combo was awesome.

I still missed out on the Claymore but I honestly don't think I would've been able to beat the last boss without it.
 

Cep

Banned
DY_nasty said:
The Vindicator/Vanguard combo was awesome.

I still missed out on the Claymore but I honestly don't think I would've been able to beat the last boss without it.

The new shotgun actually has a higher DPS than the claymore, so you did not miss that much.
 

Arde5643

Member
Cep said:
After having played my Vanguard, I realized that being aggressive in the game benefits you much better than playing defensively, so a soldier on the offensives with the widow will almost never run out of ammo and If he does, the battle rifle can pick up the slack for the rest of the fight.

And let us not forget the head shot multiplier. But it does not really matter, they are both pretty ridiculous.

As for the geth pulse rifle, its base DPS is 38 vs the 145 Vindicator.
If anyone wants to see what only the vanguard class can do that no other class can, here you go:

solo'ing Colossus: http://www.youtube.com/watch?v=I9K6g3jfcNk

Crazy class indeed - only for the experts.



Cep said:
The new shotgun actually has a higher DPS than the claymore, so you did not miss that much.
Depends - if you can do the fast reload trick, it's a much better DPS with the claymore although it's still overkill.

http://www.youtube.com/watch?v=rrE5BQbSwuI
 

Cep

Banned
Arde5643 said:
If anyone wants to see what only the vanguard class can do that no other class can, here you go:

solo'ing Colossus: http://www.youtube.com/watch?v=I9K6g3jfcNk

Crazy class indeed - only for the experts.




Depends - if you can do the fast reload trick, it's a much better DPS with the claymore although it's still overkill.

http://www.youtube.com/watch?v=rrE5BQbSwuI

Yeah, the trick aside.

Also, yeppers about the vanguard. If it were not for charges ability to skip spawns, they would be much lower on the list. Right now, they may take skill, but they are amazingly powerful.
 

putarorex

Member
Finished it last weekend. Excellent game, probably best story-driven rpg I have played in a long time (I still need to finish Final Fantasy XIII, lost interest in it before the world opens up).

It was pretty buggy though. Some cutscenes in the end were real choppy, ruining what was supposed to be an exciting moment. That could have been because I didn't install the game to my hard drive or would the fact that I am using a Japanese Xbox360 have anything to do with it?
 
Is the Tempest really better than the machine pistol? It has weaker damage and higher recoil. The only benefit I see from it is that no burst fire will make it more accurate.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
ChoklitReign said:
Is the Tempest really better than the machine pistol? It has weaker damage and higher recoil. The only benefit I see from it is that no burst fire will make it more accurate.
Neither is that good....
 

Arde5643

Member
ChoklitReign said:
Is the Tempest really better than the machine pistol? It has weaker damage and higher recoil. The only benefit I see from it is that no burst fire will make it more accurate.
The machine pistol is better for stripping defenses while the Tempest is better for killing damage.

For most classes, tempest is better since it acts like a somewhat better avenger AR, but for adepts, machine pistol is better.
 

Dresden

Member
I'd be happier if you could just choose a weapon specialization in the beginning for non-soldiers. I want to play a shotgun engineer/infiltrator from level one, damn it!
 
Just finished my first playthough as a vanguard. Wow, is all I have to say.

In regards to the last mission
Is there anyway to save the entire crew? I felt pretty bad when Dr. Chakwa gave me the whole "why didn't you come sooner talk."
And equally as bad when Yeoman Chambers was turned into primordial goo. :[
 

Antithos

Neo Member
Chizzanger said:
In regards to the last mission
Is there anyway to save the entire crew? I felt pretty bad when Dr. Chakwa gave me the whole "why didn't you come sooner talk."
And equally as bad when Yeoman Chambers was turned into primordial goo. :[

Yeah, there is.
As soon as your crew is abducted, you should head through the Omega 4 relay instead of going off to do other missions. Once you locate your crew, you must send a loyal squadmate back with them as their escort.
Shepard is once again the hero...
 
Chizzanger said:
Just finished my first playthough as a vanguard. Wow, is all I have to say.
In regards to the last mission
Is there anyway to save the entire crew? I felt pretty bad when Dr. Chakwa gave me the whole "why didn't you come sooner talk."
And equally as bad when Yeoman Chambers was turned into primordial goo. :[

Yes, there is a way to save everyone. I'm not 100% sure on the specifics but basically you're allowed only a certain number of sidequests before some of your crew won't make it. For example In my first playthrough I had the same outcome with Kelly getting the axe and Chakwa surviving. I loaded a previous save in which I didn't do Legion's loyalty quest until after the suicide mission, and in that case everyone lived.
 
I need help with 2 missions on the Citadel. Spoiler warning:

I'm looking for Thane's son and none of the C-Sec guards will talk about him even though the journal suggests them. Is the mission bugged or do I talk to someone else? I've talked to virtually everybody.

I'm also looking for the guy who needs a fake ID, where do I find him?
 

Merguson

Banned
ChoklitReign said:
I need help with 2 missions on the Citadel. Spoiler warning:

I'm looking for Thane's son and none of the C-Sec guards will talk about him even though the journal suggests them. Is the mission bugged or do I talk to someone else? I've talked to virtually everybody.

I'm also looking for the guy who needs a fake ID, where do I find him?

For the 2nd.
Talk to an asari named Kalara Tomi sitting on a couch, with another asari, next to Captain Bailey near the advertisement for the Dark Star (Level 27), just before the stairs down to the shops.
 

Skilotonn

xbot xbot xbot xbot xbot
A major heads-up for those like me who didn't get any pre-order DLC armor at launch because of being in Europe (or just got only one as expected) - you can go to the EA Support live chat (gotta have an EA account, you probably do if you own ME2, http://support.ea.com), and hope to get someone cool enough in the chat to hook up you up with all the pre-order DLC...

Thanks to the awesome dude that helped me out, I got the Blood Dragon Armor, Terminus Armor plus Heavy Weapon, Inferno Armor, extra Collector's Armor (didn't even ask for it!) and even the Incisor Sniper Rifle that only comes with the PC Digital version!

Thanks to this and the Dr. Pepper codes trick, I now have every single piece of Mass Effect 2 DLC - by hook or by crook I was gonna get them - was bummed in the beginning, and I now I got them all, and I gotta spread the wealth to my fellow Mass Effect 2 fans!

In case you don't have the patience to wait, apparently just emailing EA Support works too...

With that said, I have that extra Collectors' Armor code to give away, and if you really do want it and WILL use it (you cannot remove the helmet in case you didn't know), all you gotta do is finish this sentence:

"I'm Commander Shepard, and..."

First one to finish it word-for-word will get the code PM'ed to you - I'm about to go to bed soon so if I don't PM you now, you'll get it when I wake up...
 

Dresden

Member
I'm Commander Shepard, and I don't need this armor.

I sent them an e-mail a day ago asking about the Incisor sniper rifle, I guess it's working? I should get on chat for the Terminus armor and Blackstorm gun.
 

RoboPlato

I'd be in the dick
Skilotonn said:
A major heads-up for those like me who didn't get any pre-order DLC armor at launch because of being in Europe (or just got only one as expected) - you can go to the EA Support live chat (gotta have an EA account, you probably do if you own ME2, http://support.ea.com), and hope to get someone cool enough in the chat to hook up you up with all the pre-order DLC...

Thanks to the awesome dude that helped me out, I got the Blood Dragon Armor, Terminus Armor plus Heavy Weapon, Inferno Armor, extra Collector's Armor (didn't even ask for it!) and even the Incisor Sniper Rifle that only comes with the PC Digital version!

Thanks to this and the Dr. Pepper codes trick, I now have every single piece of Mass Effect 2 DLC - by hook or by crook I was gonna get them - was bummed in the beginning, and I now I got them all, and I gotta spread the wealth to my fellow Mass Effect 2 fans!

In case you don't have the patience to wait, apparently just emailing EA Support works too...

With that said, I have that extra Collectors' Armor code to give away, and if you really do want it and WILL use it (you cannot remove the helmet in case you didn't know), all you gotta do is finish this sentence:

"I'm Commander Shepard, and..."

First one to finish it word-for-word will get the code PM'ed to you - I'm about to go to bed soon so if I don't PM you now, you'll get it when I wake up...
I'm Commander Shepard, and this is my favorite store on the Citadel.
 

Skilotonn

xbot xbot xbot xbot xbot
Dresden said:
I'm Commander Shepard, and I don't need this armor.

I sent them an e-mail a day ago asking about the Incisor sniper rifle, I guess it's working? I should get on chat for the Terminus armor and Blackstorm gun.

Yup, dude was real cool about it, told him how much I appreciated it too...

RoboPlato said:
I'm Commander Shepard, and this is my favorite store on the Citadel.

PM is on the way!
 

Kittonwy

Banned
Mining for minerals is so fucking tedious in this game, even with the upgrade. Combat is not so bad, nobody tries to rush except the dogs or the krogans, enemies don't really work together in a pin-and-flank manner, even with no shield headshots are not one-shot kill other than with a sniper rifle. The missions are pretty good, but every time I enter a sector there are the fucking unexplored planets and I fucking need minerals to do research and I never get eezo other than missions.
 

Arde5643

Member
Kittonwy said:
Mining for minerals is so fucking tedious in this game, even with the upgrade. Combat is not so bad, nobody tries to rush except the dogs or the krogans, enemies don't really work together in a pin-and-flank manner, even with no shield headshots are not one-shot kill other than with a sniper rifle. The missions are pretty good, but every time I enter a sector there are the fucking unexplored planets and I fucking need minerals to do research and I never get eezo other than missions.
If you're in PC, you can just get a mod to modify the coalesced.ini file to give you unlimited minerals.
 

rhino4evr

Member
Kittonwy said:
Mining for minerals is so fucking tedious in this game, even with the upgrade. Combat is not so bad, nobody tries to rush except the dogs or the krogans, enemies don't really work together in a pin-and-flank manner, even with no shield headshots are not one-shot kill other than with a sniper rifle. The missions are pretty good, but every time I enter a sector there are the fucking unexplored planets and I fucking need minerals to do research and I never get eezo other than missions.
I haven't had too much of a problem. I've done some mineral hunting and I have plenty of ezo for my needs. I don't need every upgrade

there are a few planets with a shitload of ezo. I believe I saw a topic on gamefaqs that lists all the planets with high ezo levels
if you need it
 
Did some major mining in just the Omega cluster before I really recruited anyone. I mined it all out and depleted every planet in Omega. Did a few in hourglass too. I was able to not mine anymore for the rest of the game.

Bioware did a real injustice to us on the part of the endgame and subsequently shrinking the universe and it's locations. What a waste.
 

rhino4evr

Member
Revelations said:
Did some major mining in just the Omega cluster before I really recruited anyone. I mined it all out and depleted every planet in Omega. Did a few in hourglass too. I was able to not mine anymore for the rest of the game.

Bioware did a real injustice to us on the part of the endgame and subsequently shrinking the universe and it's locations. What a waste.
I could be mad about the mineral stuff if I wasn't extremely happy with everything else in the game. Universe still feels large to me
so glad I'm not roaming endless landscapes in that crappy tank p
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
rhino4evr said:
I could be mad about the mineral stuff if I wasn't extremely happy with everything else in the game. Universe still feels large to me
so glad I'm not roaming endless landscapes in that crappy tank p
I wish I could do both.

If I detect an anomaly from orbit, just drop me in and let me get after it on foot instead of making survey an entire hemisphere. The game is already 2 discs, its not like space would've been that big of an issue.
 
Macmanus said:

Well you know compared to the lore and such. Remember I am one of the guys who enjoyed all the writings and readings and such we got off of uncharted worlds and things in ME1. You know going to an abandoned camp only to read a messsage of what happened to it before my arrival. That sense is missing from ME2.
 

hateradio

The Most Dangerous Yes Man
Revelations said:
Well you know compared to the lore and such. Remember I am one of the guys who enjoyed all the writings and readings and such we got off of uncharted worlds and things in ME1. You know going to an abandoned camp only to read a message of what happened to it before my arrival. That sense is missing from ME2.
That's probably because most of the missions were either N7 or part of something else.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Revelations said:
Well you know compared to the lore and such. Remember I am one of the guys who enjoyed all the writings and readings and such we got off of uncharted worlds and things in ME1. You know going to an abandoned camp only to read a messsage of what happened to it before my arrival. That sense is missing from ME2.
Thats hardly an 'injustice'.
 
DY_nasty said:
Thats hardly an 'injustice'.

It is if you considered it part of what made the exploration of the worlds interesting. Like remembert reading that message you got from interacting with that large prothean golbe at one of their ruins. Thats was pretty good.
 

castlegar

Member
Just finished the game and pretty much loved it through and through. While, like many, I missed the feel of the first game, I'm really glad it developed the way it did. I'm very comfortable saying Bioware has made one of the most intruiging, consistant, and beautiful sci-fi experiences I've had. Like FUCK, everything in this game looks incredible - architecture, ships, all the races. So good. Really looking forward to developing the universe (I don't normally enjoy spin-offs, but I'd love this to become a strong franchise that continues to expand).

For the third tho, I'd love if Bioware focused on party members from the first two rather recruiting a whole new squad. Maybe one or two new people, but actually building on the established relationships would be great.

And OMG Garrus you rock. Throughout the game I kept thinking that it would cool that if
your Shepard was killed in this one, you could play as Garrus in the third

Or an unlockable Joker skin would be fine.
Joker: How 'bout goodbye
*Tries to push merc through window, breaks arm*
CRITICAL BONE FAILURE
 

hateradio

The Most Dangerous Yes Man
Revelations said:
It is if you considered it part of what made the exploration of the worlds interesting. Like remembert reading that message you got from interacting with that large prothean golbe at one of their ruins. Thats was pretty good.
I remember going to that planet and not being able to do anything with it, what does it say exactly?
 
michaelsrevenge said:
For the third tho, I'd love if Bioware focused on party members from the first two rather recruiting a whole new squad. Maybe one or two new people, but actually building on the established relationships would be great.


Or you know let us choose our team members from old to new. That would be pretty cool. Whenever we encounter a possible new crew member we can keep or switch out old crew members for new ones.
 
hateradio said:
I remember going to that planet and not being able to do anything with it, what does it say exactly?

It was a pretty awesome little story about a caveman was out hunting one day when he encountered an alien or a ufo or something. And he being subjected to it. It surprisingly went into detail and had me thinking.
 
Revelations said:
Or you know let us choose our team members from old to new. That would be pretty cool. Whenever we encounter a possible new crew member we can keep or switch out old crew members for new ones.

That would be cool, but it would as complicated as all hell to script and program. I looking forward to how Bioware is going to do it, considering they finally nailed down the engine and tech details with ME2.

That said, I want some of the peripheral characters from the first two games in my squad. Definitely
Shiala (Asari Commando and possible love interest), Gianna Passini, and especially the Matriarch Bartender from Eternity on Ilium.
She sounds like she was down for a good fight against the reapers, and I would love to see an Asari Matriarch go all dudebro on mercs with her badass biotics.

Some of the peripheral characters were better than some of the lower tier squadmates in 1 and 2, personality wise.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Havent seen this posted. A ME2 patch will be released on Feb 22nd, as announced here.

Will be released on Monday February 22nd at 1 pm MST on the BW social site for retail and Digital Download SKUs.
Should be released on Monday for Steam.

Will include the following fixes:

Changes to 1.01
---------------
- Fixed video hitching and crashes related to single core machines.
- Single core users may experience short periods of black screen that may last up a few seconds between level loads, cinematic transitions or movies.
- In rare cases, some single core users may notice dialog lines in certain conversations may be delayed up to a few seconds.
- Fixed an issue where it appears ammunition can be picked up, but can't.
- Fixed an issue where all Codex entries were marked as 'viewed', even if the player chose not to view them.
- Fixed an issue where weapon icons are re-organized after downloadable content is used.
- Fixed an issue where pressing F9 after the mission completion screen reset Shepard to Level 1.
- Fixed an issue where remapping the right mouse button blocks camera control in the command HUD.
- Fixed an issue where remapping the 'use' command affects the decryption minigame.
- Fixed an issue where users were not prompted to restart when logging in to a different EA Online account.
- Fixed an issue where movies do not play in DLC.
- It is recommended that players reset their keyboard mapping to default values to ensure proper vehicle control.
- Added useful messaging during the ME1 save game import.
- Weapon icon for henchmen never changes from Collector Assault Rifle.
- Czech language – Issues with Czech localization (subtitles) were amended, all text was corrected and improved.
- Fixed an issue where the Mass Effect 2 launcher was being associated with files that have no extension.
- Fixed an issue where uninstalling the game under Windows Vista or Windows 7 might uninstall Mass Effect 1.
---------------------------------------------------------------------

Again, I have to explicitly call out that single core machines are below min-spec, and while we feel the patch addresses the majority of the single-core issues, we cannot guarantee that all users on single core machines will have an optimal experience. We put this fix in because we wanted to help as many users as possible run the game.
 
Status
Not open for further replies.
Top Bottom