Very different actually.Macmanus said:Good to know. I might try this with my third play through, then.
I really want to go through all the classes as they seem to all play fairly different. Is this accurate or is their a class I can flat out skip and not really miss much at all?
WARNING: LONG LIST OF TEXT BELOW:
Soldier is soldier - very strong class with very little to no weaknesses at all (perhaps a bit OP with the way maxxed adrenaline rush works) - a bit boring with the revenant since it becomes the most used weapon if you play as a soldier.
Regular enemies, lieutenants, sub-bosses, bosses - adrenaline rush and revenant - every single damn time.
Plus some heavy weapons every now and then.
Very powerful class, but it gets boring after a while.
Infiltrator is another very interesting class - cloak is one of the best defensive and offensive skills in the game.
Allowing you a whole lotta damage and letting you escape almost anything unscathed.
With the widow, the infiltrator becomes the best class in the game in terms of killing bosses and lieutenant enemies.
However, with the widow, a lot of the times you'll be killing regular enemies with your tempest SMG and incinerate since you want to save that precious widow ammo.
In fact, outside of Cain (nuke launcher), infiltrator with widow + cloak is the best heavy weapon in the game bar none (you do almost 3 times the damage of grenade launcher per headshot).
Most fun class in the game outside of vanguard.
Vanguard is a totally different beast from all of the other classes - whereas most classes will need to bunker up or advance slowly per enemy wave, at some situations it's much more efficient and faster for the vanguard to charge through enemy ranks and destroy the enemies at point blank range.
Playing a vanguard reminds me of doing a rush-down in a fighting game at times. Extremely risky, but with the right timing and execution, it becomes extremely rewarding.
The other most fun class in the game, for some people, even more fun than the infiltrator.
Sentinel is wholly different from its ME1 incarnation - whereas it was mostly a medium-long range affair with sentinels in ME1, in here they are middle-short range.
They work best with assault rifles although shotguns in the hands of a sentinel is mighty fun as well (works so well with tech armor).
Sentinels are masters in destroying enemy defenses, but lack the killing blow or weapon damage of other classes. An equal number of shooting and using powers with this class.
Engineer is actually more interesting compared to its ME1 predecessor.
All of their powers are useful, but only in certain situations (AI hack is insanely useful for geths and fights with mechs, overload is useless in collector missions but is useful almost anywhere else, etc.)
Like the sentinel, the engineer doesn't really have problems stripping armor or shields, though barrier can pose problems, but that's where the drone comes in handy to distract the strong enemies.
I find that the vindicator is a good weapon or perhaps even sniper rifles for the engineer since it's quite simple to get headshots on cyro'ed enemies or enemies stunned by the drone.
If you like to retrain powers, the engineer is actually one of the best guinea pigs for that, they just synergize wonderfully with bonus powers since some of their powers, while situational, are just excellent to use in those certain situations.
Adept unfortunately, although still quite powerful, is not as interesting as its ME1 version.
The adept becomes somewhat like the soldier in some sense, in that the optimal way to go through most of the battles never change.
For the soldier, it's squadmate stripping defenses -> adrenaline rush -> revenant to kill.
For the adept, it's singularity to stun enemies -> burst of SMG/Geth pulse rifle to strip down defenses quickly -> warp detonation to AoE kill.
For the adept, the best weapon is the Geth Pulse rifle, since the adepts really only need to take down defenses - any unprotected enemy is already dead for the adept class.