Dr Zhivago
Member
clashfan said:Why can't I unlock Grunt's special power? I finished his side quest and it says he loyal but when I try to add points to his special power it says he's not loyal?
I had this, it's a known bug apparently.
clashfan said:Why can't I unlock Grunt's special power? I finished his side quest and it says he loyal but when I try to add points to his special power it says he's not loyal?
Health and shields regenerate, you can also use Unity to heal once you obtain a couple of medi gel upgrades.harriet the spy said:Ok, I still don't want to read the thread too much for fear of being spoiled (I already read a BIG spoiler whcih wasn't marked! ), but I just started the game and I have a few questions... I am sure I am going to love the game because of atmosphere/story and whatnot, but I feel I must be the only one who is a little disappointed by the change in combat. I like FPS fine, but this is too FPS-ish for me - am I wrong, or do I have regenerable health/shield? I can't seem to use medikits to restore health, and if i wait a few seconds in cover while the screen is omg red (ala Gears/COD/every FPS), i seem to restore all shield - what about health?
Also, are there really so few powers per class - I played a soldier in ME1, and even as that you had a fair amount of powers (one per weapon + immunity + overload + unity + shield regen +...), and since your squad mates had a ton of powers on their own as well (played with liara and tali), i liked the tactical aspect of things. But now I mostly just pop out, shoot, and pop back in.
Finally - i don't get the new weapon system (i surely didn't love the former inventory, but i eventually made sense of it) - how am I supposed to know which weapon is better and so on? where are my beautiful stats! (i should say i don't really want to read faqs while i play the game, i am sure weapons stats are somewhere online).
Still, just got the prof and archangel, and i already love the story. i miss liara though. (screw you suckers who slept with crazy ashley).
Billen said:I still haven't gotten around to playing this since my 360 sounds like a jet engine. Really curious regarding the combat system since I hated the combat in Mass Effect.
Coxswain said:It's too bad Infiltrators are pretty much beaten at their own game by Soldiers. Apart from the defensive abilities of Tactical Cloak, a Soldier using Heightened Adrenaline Rush gets twice the damage bonus that Assassination Cloak does, plus it doesn't auto-cancel after the first shot, or reset your health/shield regeneration.
Infiltrator is probably more fun, though, if only because there are some things that you're not perfectly designed to take care of on your own.
harriet the spy said:Ok, I still don't want to read the thread too much for fear of being spoiled (I already read a BIG spoiler whcih wasn't marked! ), but I just started the game and I have a few questions... I am sure I am going to love the game because of atmosphere/story and whatnot, but I feel I must be the only one who is a little disappointed by the change in combat. I like FPS fine, but this is too FPS-ish for me - am I wrong, or do I have regenerable health/shield? I can't seem to use medikits to restore health, and if i wait a few seconds in cover while the screen is omg red (ala Gears/COD/every FPS), i seem to restore all shield - what about health?
Also, are there really so few powers per class - I played a soldier in ME1, and even as that you had a fair amount of powers (one per weapon + immunity + overload + unity + shield regen +...), and since your squad mates had a ton of powers on their own as well (played with liara and tali), i liked the tactical aspect of things. But now I mostly just pop out, shoot, and pop back in.
Finally - i don't get the new weapon system (i surely didn't love the former inventory, but i eventually made sense of it) - how am I supposed to know which weapon is better and so on? where are my beautiful stats! (i should say i don't really want to read faqs while i play the game, i am sure weapons stats are somewhere online).
Still, just got the prof and archangel, and i already love the story. i miss liara though. (screw you suckers who slept with crazy ashley).
dejan said:Finished my first playthrough as a soldier after 55 hours with no casualties on my team. What a ride that was. With Mass Effect 2 the franchise cemented it's status as the best new IP of this generation. And it is odd to see two installments in a fresh ip, that play so differently from each other. I love both games, but if I have to rank them right now i'd be in the ME2>ME1 boat. I want more and I want it soon.
rhino4evr said:im a little under 30 hours...and still have 5 loyalty quests to do..and one character to get...so Im guessing I will end around 35 to 40 hours unless the game gets bigger. Not sure if I will do all the side quests or not..Im pretty much OVER mining for minerals...but I have a lot of them..and a lot of upgrades already. I don't plan to upgrade everything..so maybe I will be fine.
Woot, almost done w/ getting a lvl 60 ME1. Thanks for the heads up.FoeHammer said:All achievements!
I heard horror stories about Insanity so I prepared myself for the worst. I beat the game on normal once as a Vanguard with an imported ME1 save and then started my Insanity run with another ME1 save (soldier). The bonuses I started with really helped out as I was able to buy upgrades easily and didn't have to fool with the awful mining "game".
My soldier made the Insanity difficulty his bitch. I always brought Miranda for her team boosting abilitites, and her warp + overload combo is useful for pretty much any situation; Mordin and Grunt also made pretty useful allies. I pumped my skill points into Shock Trooper, Adrenaline Rush, and Warp Ammo (became Squad Ward Ammo). I did die on some parts, but not the parts I had feared (Horizon and CS). The Revenant with Squad Warp Ammo just shreds the Collectors to pieces.
If you're having any trouble on Insanity, I would definitely try rolling with my layout. It's either an awesome setup or I'm the luckiest guy in the world.
The Viper is awesome for me on insanity. I'm playing a soldier and slowing down time/shooting someone in the head with other snipers means I will have to wait for the power to recharge a second time before I can kill them. With the viper I can empty a whole clip into their heads with a single adrenaline power usage and take them down.DY_nasty said:Thnx, I always knew the Viper sucked.
Not really. The same time can be used to just line up a Widow shot that'll deal 100% extra damage from Adrenaline rush. If you took the Revenant, that's more damage than the Viper as well.Dan Yo said:The Viper is awesome for me on insanity. I'm playing a soldier and slowing down time/shooting someone in the head with other snipers means I will have to wait for the power to recharge a second time before I can kill them. With the viper I can empty a whole clip into their heads with a single adrenaline power usage and take them down.
Way more useful.
Well I think you're being melodramatic, but to each his own.Cep said:Never expected anything but crap.
Got crap.
My expectations were plenty realistic.
I tested the Widow out before choosing the Revenant and it wouldn't kill the Collectors in one shot so I just decided it wasn't that much more useful than the Mantis if I was still going to have to take 2 shots either way. The Viper, however, would have them down in one clip, which I could empty out in about the time it took for one adrenaline rush to complete. Sometimes I could work on a second guy before the clip was through.Dresden said:Not really. The same time can be used to just line up a Widow shot that'll deal 100% extra damage from Adrenaline rush. If you took the Revenant, that's more damage than the Viper as well.
The Viper is a transition weapon for Infiltrator, nothing more, nothing less. It works well with the time slowdown that Infiltrators have because you have time for three or so perfect headshots, then zoom out and zoom in immediately for more slowdown.
Dan Yo said:Well I think you're being melodramatic, but to each his own.
Dresden said:Not really. The same time can be used to just line up a Widow shot that'll deal 100% extra damage from Adrenaline rush. If you took the Revenant, that's more damage than the Viper as well.
The Viper is a transition weapon for Infiltrator, nothing more, nothing less. It works well with the time slowdown that Infiltrators have because you have time for three or so perfect headshots, then zoom out and zoom in immediately for more slowdown.
Get the accuracy upgrade and burst fire over distances.Dan Yo said:I tested the Widow out before choosing the Revenant and it wouldn't kill the Collectors in one shot so I just decided it wasn't that much more useful than the Mantis if I was still going to have to take 2 shots either way. The Viper, however, would have them down in one clip, which I could empty out in about the time it took for one adrenaline rush to complete. Sometimes I could work on a second guy before the clip was through.
The Revenant, by the way, hasn't been very useful for me either. The battle rifle seems to deal just as much damage or more, and is way more accurate (I can achieve way more bullets to the head with the BR). The only advantage I've been able to find on the Revenant is that you don't have to really worry about ammo. Is there a specific way it's supposed to be used?
Dresden said:Get the accuracy upgrade and burst fire over distances.
The battle rifle is great, but it's nowhere near as versatile as the Revenant, imo.
I had the accuracy upgrade when I first got the Revenant. Burst firing is pretty much a given since the reticule widens such a ridiculous amount if you hold the fire down for more than a second.Dresden said:Get the accuracy upgrade and burst fire over distances.
The battle rifle is great, but it's nowhere near as versatile as the Revenant, imo.
Coxswain said:It's too bad Infiltrators are pretty much beaten at their own game by Soldiers. Apart from the defensive abilities of Tactical Cloak, a Soldier using Heightened Adrenaline Rush gets twice the damage bonus that Assassination Cloak does, plus it doesn't auto-cancel after the first shot, or reset your health/shield regeneration.
Infiltrator is probably more fun, though, if only because there are some things that you're not perfectly designed to take care of on your own.
For being one of the best classes in the game (the others are sentinels and soldiers), it's also the most fun class in the game.Macmanus said:Playing through this game for the second time I went infiltrator on insanity.
This is honestly the most fun I've had in a single player video game.
That's because they did insanity the wrong way by diminishing certain abilities and making some gameplay elements less satisfying.Mad_Ban said:Playing through this on insanity with a new character and it's really not fun. :lol
Arde5643 said:Most fun class in the game, beaten or equal only in fun quotient by the heavy charge/champion vanguard.
Dan Yo said:That's because they did insanity the wrong way by diminishing certain abilities and making some gameplay elements less satisfying.
Yeah i already leveled up my main gun (sub machine gun) and I have all the ship upgrades just missing a few uprades for my shotty and one biotic upgradeSpacePirate Ridley said:At first I started scanning all planets until I depleted them of minerals, I did around 10 systems like that. Then someone posted the numbers of minerals you needed for upgrade everything and I pass them by a lot.
So then i did a VERY quick search if I visited the system in every planet only to look for N7 missions or mineral zero.
I think I havent visited around 25% percent of all planets in the game. I have some systems with 0%
Once you charge, you'll have about a second to kill something before you start moving again. Works very well, actually. Charge in, shoot, melee, then fire off a parting shot while moving behind cover. As soon as you get in cover, Charge is probably up so you can just Charge again to refill your shield.Macmanus said:Heavy charge/champ vanguard was my first play through. Started on normal and crept it up to veteran by the end. I absolutely had a blast once I got the claymore. Is the class viable on insanity? Close range combat just seems to be next to impossible at insanity.
What class are you playing, and what is your team?Einbroch said:Collector ship on Insanity is nuts. I've been trying for a few weeks now, and no luck.
Sentinel. And It's Miranda and Thane.Dresden said:What class are you playing, and what is your team?
Ah. I did it with an adept, engineer and vanguard, but they all had a way to deal with either the Harbinger (Singularity to lock down the Harbinger, or heavy Charge to make him stagger and recharge shield) or the Scions (spawn a drone next to the Scion to keep it from massacring your squad). I'm sure someone here has done it, probably Cep.Einbroch said:Sentinel. And It's Miranda and Thane.
wouldn't it have made more sense to use either Samara or Jack (pull, warp ammo/reave) than Miranda.Einbroch said:Sentinel. And It's Miranda and Thane.
I've read that you can use biotic powers on enemies that are armored or shielded on lower difficulties. On insanity you can only use them on enemies that have been stripped down to their health bar. At which point you're pretty much past the point of needing it.Macmanus said:What exactly was diminished? I've heard adepts are real ass clowns on insanity, and you made reference to biotics so I'm going to assume space wizards don't fair well on insanity?
Not quite true. Warp destroys armor and barriers, and Singularity will lock them down even if they have armor or shields. So with Wide Singularity, you can just toss it into a group of enemies, which will make them stagger at first, then make them stand doing nothing for a couple of seconds. At which point your teammates will rip the shield off of one, who will start rising thanks to Singularity, which is where you toss a warp for warp detonation. Which will most likely destroy everyone's defenses. You toss another Singularity to leave them whirling in the air while you toss them one by one out into the abyss.Dan Yo said:I've read that you can use biotic powers on enemies that are armored or shielded on lower difficulties. On insanity you can only use them on enemies that have been stripped down to their health bar. At which point you're pretty much past the point of needing it.
The better weapon will be the eviscerator actually for insanity - unless you can do the fast reload trick with claymore.Macmanus said:Heavy charge/champ vanguard was my first play through. Started on normal and crept it up to veteran by the end. I absolutely had a blast once I got the claymore. Is the class viable on insanity? Close range combat just seems to be next to impossible at insanity.
I think you're right - still, it would be better to use Jacob for this mission then for pull and incendiary ammo since the sentinel doesn't have ammo powers, unless he takes warp ammo or tungsten ammo bonus skill.Dresden said:Is it even possible to get Reave before the ship? I thought Samara's loyalty missions unlocked afterwards.
This is exactly why the adept class rules you can wipe groups out easily and throw them around like tin cans. So cool!Dresden said:Not quite true. Warp destroys armor and barriers, and Singularity will lock them down even if they have armor or shields. So with Wide Singularity, you can just toss it into a group of enemies, which will make them stagger at first, then make them stand doing nothing for a couple of seconds. At which point your teammates will rip the shield off of one, who will start rising thanks to Singularity, which is where you toss a warp for warp detonation. Which will most likely destroy everyone's defenses. You toss another Singularity to leave them whirling in the air while you toss them one by one out into the abyss.
Knocking enemies out of cover and making them helpless for five, six seconds is pretty amazing. And besides, Singularity will lock down Harbingers and Scions too.
I hate using them whenever I have to face YMIRs or praetorians though.rhino4evr said:This is exactly why the adept class rules you can wipe groups out easily and throw them around like tin cans. So cool!
best "force" powers ever!
There has to be a balance. This is when you use reave and warp while distracting them with your parrtners ai drone and using overloadArde5643 said:I hate using them whenever I have to face YMIRs or praetorians though.
Well ya obviously a couple of powers like warp would still have to work, but most of the others don't. I unlocked slam and I don't get very many opportunities to use it with my soldier on insanity. Kind of a bummer.Dresden said:Not quite true. Warp destroys armor and barriers, and Singularity will lock them down even if they have armor or shields. So with Wide Singularity, you can just toss it into a group of enemies, which will make them stagger at first, then make them stand doing nothing for a couple of seconds. At which point your teammates will rip the shield off of one, who will start rising thanks to Singularity, which is where you toss a warp for warp detonation. Which will most likely destroy everyone's defenses. You toss another Singularity to leave them whirling in the air while you toss them one by one out into the abyss.
Knocking enemies out of cover and making them helpless for five, six seconds is pretty amazing. And besides, Singularity will lock down Harbingers and Scions too.
I did insanity with a sentinel with Miranda and Mordin. Heavy warp is your best friend - it works well on barriers, shields and armours of course. As for other skills - raider as a specialisation and tech-armor with bonus to powers damage, heavy throw for dealing with nearby husks. With this setup I didn't have many problems, albeit a couple of times I was saved by bugs (like scions standing in one place, not attacking, just waiting for me to kill them).Einbroch said:Sentinel. And It's Miranda and Thane.
Slam is probably the worst Biotic skill, though.Dan Yo said:Well ya obviously a couple of powers like warp would still have to work, but most of the others don't. I unlocked slam and I don't get very many opportunities to use it with my soldier on insanity. Kind of a bummer.
Macmanus said:What exactly was diminished? I've heard adepts are real ass clowns on insanity, and you made reference to biotics so I'm going to assume space wizards don't fair well on insanity?
DD-11 said:Not true at all. I just finished an adept run on insanity. Bring along Thane and either Miranda or Zaeed, and you make short work of enemies.
Heavy Warp + Inferno Grenade + singularity + Heavy Warp = death
or
Heavy Warp + Heavy Warp + Singularity + Heavy Warp = Death
I typically chose Zaeed and Thane for their sniping and they made short work of enemies (I built them up to deal as much damage as possible). Praetorians are the exceptions, but so long as you've upgraded medigel and you`ll be fine. And besides, you only fight two of them in the entire game.
Macmanus said:Good to know. I might try this with my third play through, then.
I really want to go through all the classes as they seem to all play fairly different. Is this accurate or is their a class I can flat out skip and not really miss much at all?
Well sentinel is pretty much a mix of classes and soldier is mostly a shooter class. Adept engineer vanguard and infiltrator all offer unique experiences based on their biotic specialtyMacmanus said:Good to know. I might try this with my third play through, then.
I really want to go through all the classes as they seem to all play fairly different. Is this accurate or is their a class I can flat out skip and not really miss much at all?