Getting close to the end of the game (I think). Just recruited Tali and now have a full squad (besides the Cerebus Network squad member, fuck-you-very-much, EA). Have about half the loyalty missions done.
Feelings on the game are mixed. I thought ME1 was "good not great" and I'm glad I only rented it, but glad I played through it nonetheless. The ME2 praise was getting a little nuts... best RPG of the generation, strong GotY candidate, etc. Much higher praise than the eights ME1 got.
So, I like ME2 more than the first, but I still think the heaps of praise were way out of line. Basically my enjoyment of the ME franchise seems to be one step below the general populations. They think ME1 is very good, I think it's OK. They think ME2 is amazing, I think it's very good.
The dialogue and voice acting is very clunky. The worst offender BY FAR is (male) shepherd attempting to smile/flirt. IDK WTF it is, but he makes the CREEPIEST facial expression imaginable. It honestly freaks me out.
The much-praised streamlined combat experience almost work against the game, rather than in its favor, as well. The first game was very much an RPG in its combat. ME2, by leaning more in the shooter direction, invites comparisons to other shooters. And the shooting is less responsive and satisfying than in COD, Borderlands, Halo, or Gears.
You might be saying to yourself that it's completely unfair to compare ME2 to those games, but Bioware themselves invited the comparison by making the combat more "pure shooter" and more action oriented. They could have streamlined other elements of the game (like equipment), but kept the combat feeling the same as ME1. They opted not to.
The squadmates themselves are the true stars here. For every extremely memorable and complex squadmate (Mordin, Thane), there is another that is dead weight (Jacob, Grunt). Others fall somewhere in the middle (Jack, Miranda). All of them, even the good ones, run perilously close to being one-note, however. I lol'd towards the end of the game when Miranda brought up her genetic heritage AGAIN and one of the dialogue options was "you sure talk about this a lot."
Loyalty missions are equally mixed. Mordin is, in my opinion, hands-down the best character in the game, with the best side-story, moral dilemmas, backstory, personality, etc. The genophage situation is... genuinely complex and thought-provoking, with no easy answers.
In contrast, Grunts stuff is just pointless and unsatisfying.
Last point - for a game that spans the galaxy, the actual "game world" seems very small. We spend a lot of time in warehouses and small corridors. Reviewers commented that ME2 feels more cohesive and connected than ME1, but I think I disagree. The game is a series of loosely-connected missions, and (an even worse offense), those missions themselves are loosely-connected series' of dialogue and combat. When playing a mission I feel as if I can almost see Bioware's spreadsheet for that mission, listing the combat encounters, dialogue encounters, etc.
I get the impression that each mission could have had 2 - 3 more (or less) rooms of combat without the overall experience skipping a beat, and that shouldn't be the case. Things need to be more tightly woven, and I don't just mean from a narrative perspective.
In ME3 instead of running recruitment/loyalty missions interspersed with the occasional story mission, we need to have story missions interspersed with the occasional squadmate mission.