You know I might be in the minority saying this but I am really not that impressed by ME2 in general over ME1. I played ME1 4 times and really enjoyed the openness of the game, the great looking planets, the more advanced lighting engine, and the story. The Inventory mangement was ok not as bad as people make it out to be and the Mako was a pain in the ass to drive but the sense of exploration was really great. It felt like a space opera.
ME2 on the other hand feels so small in comparison so clusterphobic. The conversation system is much more mature and the individual stories are cool as are all the characters. However the entire game felt so "rushed" to me compared to the first one. I am currently at the part before the final mission and have completed all the DLC and loyalty missions. I don't know maybe its just me but the game feels "hollow" and devoide of any sense of scope and wonder.
I liked how in the first game I wasn't always in combat and that I did not know if something was going to happen. It just felt like an adventure or traditional RPG. This feels more like a shooter with a normal level design where you pop into a level and instantly know you are going to have ot just kill stuff. I know this has been said before on there but it still bothers me to no end that Bioware removed any and all sense of surprise.
Also most of the locations are tiny in comparison to the places in the first game with absolutely no sense of exploration. Like on the citadel there is just nothing to do and its a fraction of the size of the old one. Same for other planets. Sure the backgrounds are pretty but everything just seems so lifeless.
I wasn't even that impressed with the DLC including Overlord. Based on the glowing reviews I thought it would br better and it felt shallow as well. This became even more true as over the last week I have started playing Fallout 3 again and went through the Mothership Zeta DLC expansion. It took me almost 8 hours to scour and explore the enitre ship killing massive amounts of aliens on Hard difficulty. That DLC really sucked me in and made me feel like I was really abord an alien ship. The final parts of the mission dealing with the Death Ray were icing on the cake. I never felt that playing any ofthe ME2 DLCs or the game itself. All the levels in ME2 are tiny, a few corridors and platforms that all look the same.
ME2 is faster, the combat is tighter, the conversations are better and the music is great as are the cutscenes but the game feels "rushed" and "unpolished" and really dumbed down. The mining is garbage and doesn't even present a sense of wonder or planetery exploration, the planets don't look as mysterious anymore as the really cool lighting endgine got dumbed down, the new mako and concept of mining is idiotic, and most of the side quests are pretty lame compared to anything in Fallout for example. Its like half a game and yet everyone everythwere is praising how great it is.
I think Bioware needs to take a lesson out of Fallout on how to create a world that actually immerses you, how to make a world that feels blievable, one that does not treat you like a child but leaves you alone to discover your own path instead without massive handholding or lame puzzles.
I don't know I guess I'm just wondering why everyone things ME2 is so good. I find that ME1 is far superior to the second game in many ways...from the overall story to the villan to the immersion and the scope. ME2 is a shallow, and hallow shell of the first one.
(*edited for some spelling errors)
diglyd