Stallion Free
Cock Encumbered
I'm pretty sure there is more unique content in Mass Effect 2 than 1.
Pretty much. The 3 quest based ones for purchase are good/fun and if you only go for one weapon/armor pack go for Firepower.ChoklitReign said:So is all the DLC worth buying except the costumes?
Extollere said:LMAO, quite funny - given that me and my wife do the exact same thing. Because of her I ended up romancing Tali, ah well. Alien has some booty at least.
diglyd said:You know I might be in the minority saying this but I am really not that impressed by ME2 in general over ME1. I played ME1 4 times and really enjoyed the openness of the game, the great looking planets, the more advanced lighting engine, and the story. The Inventory mangement was ok not as bad as people make it out to be and the Mako was a pain in the ass to drive but the sense of exploration was really great. It felt like a space opera.
ME2 on the other hand feels so small in comparison so clusterphobic. The conversation system is much more mature and the individual stories are cool as are all the characters. However the entire game felt so "rushed" to me compared to the first one. I am currently at the part before the final mission and have completed all the DLC and loyalty missions. I don't know maybe its just me but the game feels "hollow" and devoide of any sense of scope and wonder.
I liked how in the first game I wasn't always in combat and that I did not know if something was going to happen. It just felt like an adventure or traditional RPG. This feels more like a shooter with a normal level design where you pop into a level and instantly know you are going to have ot just kill stuff. I know this has been said before on there but it still bothers me to no end that Bioware removed any and all sense of surprise.
Also most of the locations are tiny in comparison to the places in the first game with absolutely no sense of exploration. Like on the citadel there is just nothing to do and its a fraction of the size of the old one. Same for other planets. Sure the backgrounds are pretty but everything just seems so lifeless.
I wasn't even that impressed with the DLC including Overlord. Based on the glowing reviews I thought it would br better and it felt shallow as well. This became even more true as over the last week I have started playing Fallout 3 again and went through the Mothership Zeta DLC expansion. It took me almost 8 hours to scour and explore the enitre ship killing massive amounts of aliens on Hard difficulty. That DLC really sucked me in and made me feel like I was really abord an alien ship. The final parts of the mission dealing with the Death Ray were icing on the cake. I never felt that playing any ofthe ME2 DLCs or the game itself. All the levels in ME2 are tiny, a few corridors and platforms that all look the same.
ME2 is faster, the combat is tighter, the conversations are better and the music is great as are the cutscenes but the game feels "rushed" and "unpolished" and really dumbed down. The mining is garbage and doesn't even present a sense of wonder or planetery exploration, the planets don't look as mysterious anymore as the really cool lighting endgine got dumbed down, the new mako and concept of mining is idiotic, and most of the side quests are pretty lame compared to anything in Fallout for example. Its like half a game and yet everyone everythwere is praising how great it is.
I think Bioware needs to take a lesson out of Fallout on how to create a world that actually immerses you, how to make a world that feels blievable, one that does not treat you like a child but leaves you alone to discover your own path instead without massive handholding or lame puzzles.
I don't know I guess I'm just wondering why everyone things ME2 is so good. I find that ME1 is far superior to the second game in many ways...from the overall story to the villan to the immersion and the scope. ME2 is a shallow, and hallow shell of the first one.
(*edited for some spelling errors)
diglyd
probably, but they still can release the pre-order and promotion itemsStallion Free said:I wonder if next month's DLC will be another set of squad member costumes.
sounds like a bug try reloading that missionX-Frame said:So tonight I started a second playthrough of the Liara DLC with my FemShep and something weird happened ..before the boss fight when she is holding the chick hostage, my FULL PARAGON FemShep didn't have the blue Paragon option available. I had to either drop my thermal clips or shoot the hostage. Is this a glitch?
diglyd said:You know I might be in the minority saying this but I am really not that impressed by ME2 in general over ME1.
Jamesfrom818 said:I was honestly expecting to fly around in a new solar system to explore after activating the Omega 4 relay. I didn't think I'd be playing the final mission of the main storyline. The game really lacked the epic feel of the first.
Jamesfrom818 said:I was honestly expecting to fly around in a new solar system to explore after activating the Omega 4 relay. I didn't think I'd be playing the final mission of the main storyline. The game really lacked the epic feel of the first.
Mr YuYu said:Question: I allready talked to liara and i now have to take a cab to her appartment. Is it to late now to turn up the difficulty to hard? I would like to have the achievment :-/. Thx in advance
FlyinJ said:I have a question regarding DLC. I haven't completed the main game yet, but, without spoilers on what happens in the end, can I play the DLC after I've completed the main game? Is it still challenging with a character that leveled up that high?
EatChildren said:Yeah, that whole part was underwhelming.THE COLLECTORS ARE NEAR A SUPER MASSIVE BLACK HOLE HOW CAN THEY DO THAT OH MY GOD ITS A SUPER SPECIAL AMAZING AREA ITS GONNA BE AMAZING. *cue pre-rendered low resolution videoclip*
Mindlog said:Finally, Cerberus was right. Without Reaper tech EDI would have failed. Humanity first and whatnot.
yeah! I want that apartment back!!Mindlog said:p.s. port Pinnacle Station to ME2.
EatChildren said:The only success Cerberus has had was Shepard, and considering how I treated them it even that could arguably be a failure (from their perspective).
Basileus777 said:I think his point is that Cerberus is right aboutkeeping the Collector base for research. EDI and the Thanix cannon were both made from Reaper tech, so it's hard to argue that it's not needed.
Of course Bioware is going to make sure it's all a moot point in the end.
Basileus777 said:I think his point is that Cerberus is right aboutkeeping the Collector base for research. EDI and the Thanix cannon were both made from Reaper tech, so it's hard to argue that it's not needed.
EatChildren said:EDI might have been made by Cerberus, but it was EDI her/itself that made use of the Reaper tech. The Thanix Cannon was made by Turians, not Cerberus.
Including the first game, and the books, nearly every (if not every) experiment of Cerberus you deal with has been a failure.
Game logic has me believe that even though I'd hand over the Reaper tech to people I trust (not Cerberus), keeping it means Cerberus gets it no matter what. Retribution is an entire story about how Cerberus cannot handle Reaper technology.
EatChildren said:EDI might have been made by Cerberus, but it was EDI her/itself that made use of the Reaper tech. The Thanix Cannon was made by Turians, not Cerberus.
Including the first game, and the books, nearly every (if not every) experiment of Cerberus you deal with has been a failure.
Game logic has me believe that even though I'd hand over the Reaper tech to people I trust (not Cerberus), keeping it means Cerberus gets it no matter what. Retribution is an entire story about how Cerberus cannot handle Reaper technology.
Rubezh said:The only DLC I've liked so far is Shadow Broker, Kasumi, and the Firepower Pack. I was disappointed in Overlord mostly because of the Hammerhead filler content. Aegis, Equalizer, Alternate Appearance are garbage.
Lakitu said:Kestral is where it's at. That's what I'm using. I'm actually hoping for a new armor pack soon.
Vinlaen said:Where can I find some good face and armor skin replacements for the female Shepard?
The Octagon's screenshots look extremely beautiful...
Jamesfrom818 said:The Thanix Cannon was made by the Turians but they still used Reaper tech to develop it.
EatChildren said:I know, but Cerberus' history with new technology that they personally deal with is still a dangerous one. Rachni? Screwed it up. Husks? Screwed it up. Creepers? Screwed it up. AI and Geth? Screwed it up (Overlord). Biotic enhancements? Screwed it up, at least twice (Jack and the events of Ascension). Reaper tech implants? Screwed it up (Retribution).
The idea of having Reaper tech on the organic side is all well and good, but I simply dont trust Cerberus. I dont care how much money they have, I dont care about how much they care about beating the Reapers, and I dont care about any of their past successes (eg: Shepard). They've had far too many failures almost all due to dealing with technology and biology they dont understand.
Hell, their attempts at exploring the derelict Reaper were also a failure. Cerberus and Reapers do not mix.
Besides, using game logic I know I will defeat the Reapers. If the consiquences of destroying the Collector Base and dead Reaper are heavy casualties to Cerberus then I welcome them.
neojubei said:You took the words out of my mouth which is why I choose to destroy the Collector's base rather than give it to Cerberus because i know eventually I would have to clean up that mess.
OMG Aero said:I was really annoyed that at the end of ME2 I couldn't choose togive the reaper base to the alliance. It was either Cerberus or destroy it.
On a slightly unrelated note, since some people here have completed it, I was thinking about getting the Shadow Broker DLC and getting back into my Insanity run but I heard somewhere that the DLC takes place after the end of the game and there are extra lines of dialogue if you do it then. Is this true and should I wait until I finish my Insanity run before getting it, or is it just like any other DLC where it fits in wherever?
OMG Aero said:I was really annoyed that at the end of ME2 I couldn't choose togive the reaper base to the alliance. It was either Cerberus or destroy it.
On a slightly unrelated note, since some people here have completed it, I was thinking about getting the Shadow Broker DLC and getting back into my Insanity run but I heard somewhere that the DLC takes place after the end of the game and there are extra lines of dialogue if you do it then. Is this true and should I wait until I finish my Insanity run before getting it, or is it just like any other DLC where it fits in wherever?
If it was done right, but you know what would happen, you'll just get an e-mail about it :lolExtollere said:But wouldn't "cleaning up that mess" translate into more gameplay, in development terms? I also destroyed the Collector's base FWIW
Extollere said:But wouldn't "cleaning up that mess" translate into more gameplay, in development terms? I also destroyed the Collector's base FWIW
EatChildren said:*Besides, using game logic I know I will defeat the Reapers. If the consiquences of destroying the Collector Base and dead Reaper are heavy casualties to Cerberus then I welcome them.
OMG Aero said:I was really annoyed that at the end of ME2 I couldn't choose togive the reaper base to the alliance. It was either Cerberus or destroy it.
http://masseffect.wikia.com/wiki/Spectres said:Cerberus agents are entrusted with extraordinary authority by the Alliance, including the power of life and death over the inhabitants of the galaxy. They form an elite group selected from a number of different disciplines, and their primary responsibility is to preserve human stability by whatever means necessary.
You can, just follow the steps on this page. It's easy as pie.X-Frame said:I wish that Bioware made all of the NPC hair available to your Shep's .. 360'ers are left out with those hair mods for the FemShep's.
I wish I could give my FemShep that hair! (first post on this page).
Come to post this LOLXevren said:Played through the Shadow Broker DLC last night, really loved that.Loved reading the terminals, especially Legion's gamertag :lol
X-Frame said:So tonight I started a second playthrough of the Liara DLC with my FemShep and something weird happened ..before the boss fight when she is holding the chick hostage, my FULL PARAGON FemShep didn't have the blue Paragon option available. I had to either drop my thermal clips or shoot the hostage. Is this a glitch?
Mindlog said:I'Human casualties. Every species in the cosmos has an organization designed to ensure the security of their race with power beyond law. Just because this organization happens to be human they're labeled :tc:terrorists.
That's because the dirty obvious secret is that Cerberus is still a fully sanctioned organization. Cerberus can do the dirty work for human governments under a cover of plausible deniability.
Mindlog said:Bioware twitter: This website has posted 5 plots they want in Mass Effect 3. What plot do you think HAS to be in Mass Effect 3?
*spoilers*ttp://www.thekoalition.com/mass-effect-3-five-plots-worth-exploring
#2 Is an error because the character pictured can't do that.
#5 Tim is a Reaper.
Bioware has revealed that Mass Effect 2 is likely to see some "visual changes" on PS3 - and will "play differently" to the 360 version of the game.
The game, which will be released on Sony's console in February next year, will include a yet-to-be-detailed intro, which will allow PS3 owners to catch up on Mass Effect 1's story.
Bioware founder Greg Zeschuk told PSM3 that the studio has had to tackle a graphical processor which is "all different" on PS3.
When asked what PS3 brought to Mass Effect that 360 couldn't, Zeschuck said:
"The important thing is that, fundamentally, [PS3] has a very different architecture. Visually, there are probably some changes - I mean, there are differences in the way the memory is allocated, and the graphical processor is all different.
"We're not going to get pulled into the argument over which is the more powerful; at the end of the day, they both are, and we can do whatever we want on them. When you create games, you want as many people as possible to play them, so this is a great opportunity to reach a huge segment of the market.
He added: "It think it will play a little differently. I mean, right from the start, you have a different controller, and that alone will change the way the game feels."