Dead Prince
Banned
30 more minutes until i get off work to pick up the game . I won't play this game until my best friend finish ME1 :lol
corrosivefrost said:Sorry I don't remember better -- I was just spamming junk to make sure my game was seen as "complete" and that I could use it for importing.
I want to say I hit start and went into the menu system at first convenience to quit -- I remember finding quit for the game to get back to the title screen was hidden under "options>game" or something like that, so I don't think I just exited... but you could probably try it -- since it means there was a career that you could import, just exiting out might do it. :S
Sebulon3k said:Subject Zero mission spoilers:
How the Feck are people getting past the room with the two mechs, and shit ton of guards. Keep getting sandwhiched by the mechs and the guards. Can't do shit
Sebulon3k said:Subject Zero mission spoilers:
How the Feck are people getting past the room with the two mechs, and shit ton of guards. Keep getting sandwhiched by the mechs and the guards. Can't do shit
No save I think.sweetvar26 said:I just found what you are talking about, did you save the game at all on your new playthrough or do you know if you auto save feature did a save? Trying all the options I have man, thanks for helping me out so far anyway.
DennisK4 said:I am assuming you're making fun of me for listing something that does not impact the fps? Copy and paste, my friend.
DevelopmentArrested said:you consider weapon schematics as loot? Okay...
I agree, to an extent. But as broken as it was, I still preferred the item/inventory system in ME1 to the research mechanic in ME2.
I understand that some people prefer the game this way but I still think that it's incorrect to say that the game hasn't been streamlined; regardless of how little of a RPG ME1 was.
MMaRsu said:Please give us fans an option to turn off the vein filter. Please Bioware It would make this game so much better
Sebulon3k said:Fuck I think my game was bugging and spawning two of them :lol, finally got past it. Had to retreat a lot, Jacob pulled through with some awesome usage of Pull.
BenjaminBirdie said:Which reminds me, the Squad AI is really great. They do awesome stuff without my having to constantly nudge them.
Zeliard said:I don't think anyone really disagrees with the "streamlined" charge (except maybe the Bioware guys). Streamlining is frequently seen as a negative thing because it usually means "dumbed down" (i.e. Deus Ex to Invisible War, or System Shock 2 to Bioshock). In this case, I don't necessarily think anything's been made dumber. It's just different.
They literally scrapped entire gameplay systems and replaced them with others, so I can't call that dumbing down. They didn't necessarily pare down - everything they removed was either switched out for something else entirely, or focus was simply put elsewhere (the cutscenes this time around are a hell of a lot nicer than the first, not to mention the vast improvements in the combat).
If I would have modified an RPG element in Mass Effect 2, it would have been to give your companions more than 4 powers each and more than one unique power each, since you've got 10 people now. It would have helped to diversify them a little bit more from a gameplay standpoint.
But the palette swap loot and cumberous inventory, I do not miss.
BenjaminBirdie said:Which reminds me, the Squad AI is really great. They do awesome stuff without my having to constantly nudge them.
Sebulon3k said:Yeah it is. I really love how everyone is a custom class, so I can bring whoever I want. Been rotating party members so far, and it's great to get different dialog.
No more Power Team issues
And you consider weapons with nothing differentiating them from one another except for scaled stat increases as loot? I've played plenty of loot games and I'm pretty sure I can identify what qualifies as a loot game: ME isn't one. There was a discussion about this earlier but it seems you've avoided the question. How is it loot when there's nothing about it beyond equipping palette swaps to keep up with scaled enemies? Weapons and armor and mods were all set, nothing random and they were always better than the previous iteration. ME2 didn't get rid of the 'loot' system. It got rid of the clutter and is, if anything, more ME1 than the game you think you played.DevelopmentArrested said:you consider weapon schematics as loot? Okay....
I don't think anyone disagree it's been streamlined. The disagreement is on whether it's been 'simplified' or made less of an RPG than the first.DevelopmentArrested said:I agree, to an extent. But as broken as it was, I still preferred the item/inventory system in ME1 to the research mechanic in ME2.
I understand that some people prefer the game this way but I still think that it's incorrect to say that the game hasn't been streamlined; regardless of how little of a RPG ME1 was.
ezekial45 said:Quick question; can you re-alter the look of your ME1 character? I heard you can change some other stuff as well.
hulot said:And you consider weapons with nothing differentiating them from one another except for scaled stat increases as loot? I've played plenty of loot games and I'm pretty sure I can identify what qualifies as a loot game: ME isn't one. There was a discussion about this earlier but it seems you've avoided the question. How is it loot when there's nothing about it beyond equipping palette swaps to keep up with scaled enemies? Weapons and armor and mods were all set, nothing random and they were always better than the previous iteration. ME2 didn't get rid of the 'loot' system. It got rid of the clutter and is, if anything, more ME1 than the game you think you played.
HK-47 said:They were probably hoping for it to do some more things with RPGs systems. They probably like a lot of things about Mass Effect but just dont like where the focus went.
Jackl said:Weapons, mods, and accessories are almost total gone. You can literally finish the game with the guns you start with. Armor too. As such there very little reason to revisit shops, or ever change anything. That gets a - from me because I liked micromanaging the original game.
The game is seemingly more linear, not as fleshed out.Little things, like I walk into the citadel with A GETH behind me and no one gives a shit. Really? Oh and btw the citadel was really scaled down. Almost no where to go in it now. I expected when I walked into the place that EVERYONE would be freaking out. I kinda did you know, save the galaxy. Just saying. Something beyond "oh, you're not dead" from 2 people would have been great.
I'm glad they got rid of the barren planets and repetitive exploration. But what we got instead was soulless side missions. OH NOES MORE MERCS!
Combats ok but also quite linear. Biotics are more diverse, character are still dumb as hell. And sniper rifles+Adrenaline Rush+Ammo power kills anything in 1-5 shots.
Loads more issues, and the game is alright. It just seems like where they could have added more indepth and more polish instead threw in placeholders to get it done. But from the scifi epic of the generation I expected....more epic?
BenjaminBirdie said:It's not that big of a deal when you're playing. It looks a lot worse when you just throw a screenshot up of it. It's barely a "filter". It pulsates and then you either die or it disappears.
JayDubya said:Uhhhhhhhhhh.
While Square and Enix did release some good games in 1997-2000, that's far from the heyday.
Final Fantasy IV-VI, Dragon Quest V (hope VI gets translated soon), Chrono Trigger?
These are fantastic games. So yes, Square, and Enix were that good at one point.
Actually, the timeframe you're talking about is not when people should have been "clueless" about the efforts of Western RPG developers...
Fallout came out in 1997, BG came out in 1998, Torment in 1999...
That's your Black Isle heyday; though it's not as if there wasn't anything decent on the market for the D&D crowd before that.
Zeliard said:Yeah, but realistically, Bioware was limited by time and resources. Given EA, they probably had to get the sequel out fairly quickly. To make the loot meaningful they would have had to rebuild the loot system entirely, as what was in the first game certainly wasn't going to fly. They just scrapped it completely because they felt other things in the game took priority (if we're defining loot here as constantly stumbling on stuff like weapons and armor). After having played through a chunk of it, I can't say it was the wrong decision.
Alpha Protocol is going in the other direction, where more focus is being put on stat-based RPG systems, but that may come at the expense of other things. I'm greatly looking forward to it. It's going to answer a ton of questions, about Obsidian, Avellone, and even the future of WRPGs.
Don't really want to bring back bad memories but ME1 allies often pulled out weapons you didn't set and often in inopportune moments. They ran around like headless chickens and often shot you in the back. ME2 allies take cover ahead of you, shoot enemies you've lifted and are rather competent. This goes for enemies too.Zeliard said:Also great is that they will (usually intelligently) move on their own depending on what weapons you have them equipped with. Put a shotgun on someone and he'll try to get in close (unless you order him away), and put a sniper on someone and they'll try to stay back away from the enemies, automatically. Don't remember if the first ME did that, but if it did, I doubt it was as seamless.
;DBenjaminBirdie said:Can I have the words out of my mouth back, please.
:lol
hulot said:And you consider weapons with nothing differentiating them from one another except for scaled stat increases as loot? I've played plenty of loot games and I'm pretty sure I can identify what qualifies as a loot game: ME isn't one. There was a discussion about this earlier but it seems you've avoided the question. How is it loot when there's nothing about it beyond equipping palette swaps to keep up with scaled enemies? Weapons and armor and mods were all set, nothing random and they were always better than the previous iteration. ME2 didn't get rid of the 'loot' system. It got rid of the clutter and is, if anything, more ME1 than the game you think you played.
MMaRsu said:I'm playing it right now. It's bad, it's annoying and it makes zero sense. Just give us the option.
AstroLad said:I asked my brother if this game had loot and he said it did! I'm not even asking for Diablo Lootz, just something even on the level of DA.
I'm going to be giving someone a call tonight.
Jackl said:Oh, and the Bartender on Illum is the coolest character in the game. I wish I could have taken her and left Jacob to rot in space.
neojubei said:LOL wow i cannot believe, wow... would gamestop be upset?LOL"for 10 credits we offer data protection for your game."
Not at all. Jacob is 10x more interesting than Kaidan.Sebulon3k said:Jacob the new Kaidan? :lol
This is one tenet of CoD that I wish devs would stop copying.MMaRsu said:I'm playing it right now. It's bad, it's annoying and it makes zero sense. Just give us the option.
Sebulon3k said:Jacob the new Kaidan? :lol
DevelopmentArrested said:Because there was a sense of reward when you got a new item in ME1 even if you immediately turned it into omni-gel. I don't really care if 90% of it was useless or ubiquitous, the fact that it was there is good enough for me. There's an obvious lacking of armor and weapon options in ME2; why am I at the end of the game using the same weapons, albeit upgraded, as when I started? How many new guns will the eventual DLC add? To me, I don't feel the same level of character progression or item-finding satisfaction as I did in ME1. Then again, some in this thread have called the minerals you scan for as 'loot'. That may be splitting hairs, but I disagree.
That's my point! I'm setting DA as the low standard I'm hoping ME2 meets or exceeds. My brother is a BioWare whore so I shouldn't trust him and I will be getting him Sonic RPG for Christmas and his birthday if I am disappointed in ME2's lootz or lack thereof. Guess I'll find out for myself tonight....HK-47 said:But DA had lame ass loots, and this is coming from someone that doesnt really care about loot collection.
HK-47 said:Nah the focus in AP is on C&C and influence systems.
Zeliard said:Yeah, but realistically, Bioware was limited by time and resources. Given EA, they probably had to get the sequel out fairly quickly. To make the loot meaningful they would have had to rebuild the loot system entirely, as what was in the first game certainly wasn't going to fly. They just scrapped it completely because they felt other things in the game took priority (if we're defining loot here as constantly stumbling on stuff like weapons and armor). After having played through a chunk of it, I can't say it was the wrong decision.
Alpha Protocol is going in the other direction, where more focus is being put on stat-based RPG systems, but that may come at the expense of other things. I'm greatly looking forward to it. It's going to answer a ton of questions, about Obsidian, Avellone, and even the future of WRPGs.