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Mass Effect 2 |OT|

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Papercuts

fired zero bullets in the orphanage.
infinityBCRT said:
Was "B" in Mass Effect 1 on the 360. "B" does the melee attack now. I'll have to check to see if any of the other buttons do it.

The Back button holsters.
 

careksims

Member
Oh dear
Hanar/Asari Porn!
:lol

I actually starting to miss the loot from ME1. This upgrade system is strange.

There were some funny glitches during talking sequences where one member was sliding right from way back to right up to the person talking. Couple of times i got stuck walking onto a tall object.
 
I checked my latest save for ME1 and it ends at level 49 and I can't get it any higher because it's right near the end. The next earliest save is like 6 hours before that so it looks like I'll be starting from 1 in ME2. I'm not playing through all of ME1 again just for a few boosts. Bummer.
 
careksims said:
Oh dear
Hanar/Asari Porn!
:lol

I actually starting to miss the loot from ME1. This upgrade system is strange.

There were some funny glitches during talking sequences where one member was sliding right from way back to right up to the person talking. Couple of times i got stuck walking onto a tall object.



...........





















picardnotwant.jpg
 

MechaX

Member
Lebron said:
Damn buddy AI, stay behind the damn cover! They keep trying to go mano a mano with those damn mechs, and failing :lol

Mordin and Garrus have been rather okay with this.

However, Miranda and Jacob are the chief offenders in my party. I usually just sigh pretty loudly when Miranda decides to charge the giant mech power armor of the moment only to get a gatling gun burst to the face.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
I NEED SCISSORS said:
Does Shepard still creep up behind people on the Normandy? I could never take an interaction with Kaidan or Liara seriously as Shepard would always drift into view, seemingly in slow motion, and then just take a minute to stare.... like a sexual predator cornering his prey.... before finally beginning his upbeat conversation. Basically, is the game as awkward as it was before or do characters move and react more naturally?
Some animations are repetitive (arm crossing) but they changed that up.
infinityBCRT said:
Was "B" in Mass Effect 1 on the 360. "B" does the melee attack now. I'll have to check to see if any of the other buttons do it.
Push the back button to holster weapons. I wish I could switch weapons just a little bit faster though...
Lebron said:
Damn buddy AI, stay behind the damn cover! They keep trying to go mano a mano with those damn mechs, and failing :lol
Later in the game, when their levels are higher and you're all significantly stronger, the right squad in the right situation will run through anything. Be sure to take advantage of squad commands though. For example, Jack is the best flanking party member in the game. Position her right at the side of the enemy line, make sure she's lined up, then let her rip through them with a shockwave.

For some of the boss fights, you really need to take advantage of squad commands in order to survive.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Himuro said:
This game is fantastic so far.

I'm just having one problem: load times. It looks great, runs well on my system, but the load times can be atrocious. I just left the Citadel and went on the Normandy. It took over a minute to load the Normandy.

What gives? My computer is more than capable of running the game?

PC version btw.
The load times are a bit heavy, yeah. I've got on 360 and installing has cut down load times pretty significantly.

Also, I haven't seen much if any popping and the frame rate issues of ME1 are long gone.

Edit: muthafuckin husks been diggin in my ass....
 

Foil

Member
The new types of characters are really well designed. Thumbs up for the
Vorcha, male Quarians, and the Loki Mech
designs.

Zeliard said:
The Normandy Crash Site DLC mission has an interesting Ashley revelation.

Papercuts said:
Yeah, I thought that whole mission was well done.

That entire area looks great visually. Fitting music as well.
 

Lebron

Member
MechaX said:
Mordin and Garrus have been rather okay with this.

However, Miranda and Jacob are the chief offenders in my party.
Yes, both of them are retarded. I don't even bother picking them anymore, well at least for now.

DY_nasty said:
For some of the boss fights, you really need to take advantage of squad commands in order to survive.
Yeah, I kind of figured as such. I never had to bother with it in ME1, well outside of Liara's mother, so it's an adjustment.


And uh, Kaiden...
I wish I had my 360 with me and my saves.
I killed him off for a reason!



edit: For people with the PC version, how do you take screenshots?
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
I love the fact that boss fights are actual boss fights now. With fitting epic music to match.

Hell, the music in this game is fantastic across the board. My first time going into the club... WOW.
 
infinityBCRT said:
Also wish there was a way to holster your weapon or wish the weapon auto holstered. Seems like BioWare went overboard with trying to make it like a shooter-- I think improving the shooting mechanics was more than enough to do that.
Had this same minor annoyance at first....

It wasn't until I got to
Omega
that I realized the Back button did it and that was only thanks to a loading screen.:lol
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Valkyr Junkie said:
Did I miss the explanation for why ships don't need to use relays for FTL travel in the game?
They still do.

Going from one star to another doesn't require a relay though - just fuel. Going from cluster to cluster does.
 
I don't miss the loot system at all from ME1, IMO the loot from that game was awful, just simple texture swaps, in practice, there was no real thought into it beyond what "type" of weapon to use in ME1 , which is carried over in ME2, so basically ME2 focuses on perk-like character advancement, and upgrades, and IMO greatly improves on the combat, while im not sure if its still dice rolling behind the scenes, it feels much more responsive then ME1 did, and much more shooter-like, which is a GOOD THING when you sold your game with that kind of combat.

ME1 felt like a weird mesh of shooter onto rpg (much like fallout 3 did) while ME2 feels like shooter first (combat wise) with perks and rpg style choices beyond non combat.Id actually prefer this approach to New Vegas, in looking at how it could influence Fallout. Basically if you are going to use real time fps combat in your rpg make it like a shooter and add the rpg perks on it, dont dice roll and over think "loot" to come up with weird things such as a science robe that imbues you somehow with +20 to doctor skill...
 
Chainfire99 said:
I am a pc noob, how do you force 4xAA in Mass Effect 2? I have an ATI 4890 and i dunno how to force it in the ccc?

Rename the Mass Effect 2 executable (.exe) to UT3.exe

Then go into CCC and select 4xAA, and enable advanced Catalyst AI.

And then launch UT3.exe. That should do it.
 

TimeLike

Member
DY_nasty said:
They still do.

Going from one star to another doesn't require a relay though - just fuel. Going from cluster to cluster does.

It only takes the Normandy 6.5 seconds to go from Earth to Pluto. That's a wee bit faster than light. Also found a typo in a dialogue tree. It said "slake" instead of slave.
 

jjasper

Member
Played about 5 hours today. So weird using a sniper rifle in this game and not having the view bounce around the screen as opposed to the first time you use one in 1.
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
ZombieSupaStar said:
I don't miss the loot system at all from ME1, IMO the loot from that game was awful, just simple texture swaps, in practice, there was no real thought into it beyond what "type" of weapon to use in ME1 , which is carried over in ME2, so basically ME2 focuses on perk-like character advancement, and upgrades, and IMO greatly improves on the combat, while im not sure if its still dice rolling behind the scenes, it feels much more responsive then ME1 did, and much more shooter-like, which is a GOOD THING when you sold your game with that kind of combat.

ME1 felt like a weird mesh of shooter onto rpg (much like fallout 3 did) while ME2 feels like shooter first (combat wise) with perks and rpg style choices beyond non combat.Id actually prefer this approach to New Vegas, in looking at how it could influence Fallout. Basically if you are going to use real time fps combat in your rpg make it like a shooter and add the rpg perks on it, dont dice roll and over think "loot" to come up with weird things such as a science robe that imbues you somehow with +20 to doctor skill...
Weapon upgrades are one thing, weapons themselves though have huge differences.

The pistol for example. You've got the one you start with, which has decent heat sink stores, moderate rate of fire, but gimpy damage and accuracy. Then you've got the heavy pistol, which only has like 24 shots, but is highly accurate and packs a pretty solid punch.

The sniper rifles are pretty different too... (Widow 4 life)
jjasper said:
Played about 5 hours today. So weird using a sniper rifle in this game and not having the view bounce around the screen.
Time actually slows down a bit as you snipe with the infiltrator. Be sure to add points to your class skill. (Not Cloak, but your actual operative skill or whatever its called)
 

PEZIX

Banned
You think they made it so shepards a big enough pimp to smash like more than one ho a in a play through?,.. cuz uh im tryin to pull lines on miranda and the asari omega girl aria or WTFEVA,.. I was like DDAAAMMNNN haha you know I just want to know my options before hand?
 

nyong

Banned
Ok, so I've been told this game requires a 'less' powerful system than the first. Can anyone verify this? Preferably someone running it at a high resolution with an 8800 GTS?

I can run ME1 at 30+ FPS on High at 1900 1200. It is safe to say I should see similar performance with ME2?
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
is there any way to make the mouse camera even less sensitive than the low setting in the options? it just feels kind of erratic to me.
 
PEZIX said:
You think they made it so shepards a big enough pimp to smash like more than one ho a in a play through?,.. cuz uh im tryin to pull lines on miranda and the asari omega girl aria or WTFEVA,.. I was like DDAAAMMNNN haha you know I just want to know my options before hand?
4299224830_5e062ffec2_m.jpg
 

Wiggum2007

Junior Member
I find it super annoying that there is no 'Black' option for Pattern Color in armor customization. Or Dark Blue for that matter.
 

Anduron

Member
Can you assign certain skills to different buttons on the 360 version? Like the way you can assign skills to #'s 1-8 on pc?
 
Man, Omega is such an awesome location. They really did a great job putting it together.

So far, the dialogue in this game feels a lot better than the first, which was already awesome. The game looks much better, too. My only real gripe so far is that I wish there were as many skills to put points in as the first game had.
 
DY_nasty said:
Weapon upgrades are one thing, weapons themselves though have huge differences.

The pistol for example. You've got the one you start with, which has decent heat sink stores, moderate rate of fire, but gimpy damage and accuracy. Then you've got the heavy pistol, which only has like 24 shots, but is highly accurate and packs a pretty solid punch.

The sniper rifles are pretty different too... (Widow 4 life)

Time actually slows down a bit as you snipe with the infiltrator. Be sure to add points to your class skill. (Not Cloak, but your actual operative skill or whatever its called)

yeah but i mean coming from the ....awful system that ME1 had this greatly reduced version is soooo much better.

If only Id hope new vegas would take a cue from it....
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Wiggum2007 said:
I find it super annoying that there is no 'Black' option for Pattern Color in armor customization. Or Dark Blue for that matter.
Yeah there is.

Make sure you switch the material bar around though because it'll make certain colors a bit darker. Also, the lighting in settings may be off for you too. Try adjusting that as well.
 
I NEED SCISSORS said:
Rename the Mass Effect 2 executable (.exe) to UT3.exe

Then go into CCC and select 4xAA, and enable advanced Catalyst AI.

And then launch UT3.exe. That should do it.


Ok, so i renamed masseffect2launcher.exe to UT3.exe and i opened up CCC and went to the 3D tab then selected AA, it can go up to 8xAA but you guys are talking about 4XAA, am i even in the right section? Thanks for your help so far.
 

Wiggum2007

Junior Member
DY_nasty said:
Yeah there is.

Make sure you switch the material bar around though because it'll make certain colors a bit darker. Also, the lighting in settings may be off for you too. Try adjusting that as well.

Interesting, the closest I found to black in the Pattern Color bar was a very dark red that I nearly mistook for black, and dark green, maybe its something with the Material selection I'm choosing.

Any chance that more Pattern options get unlocked as the game goes on? 3 seems a bit skimpy.
 
mattiewheels said:
is there any way to make the mouse camera even less sensitive than the low setting in the options? it just feels kind of erratic to me.

ugh ....there's no broken ass mouse acceleration ala PC Bioshock is there?

=(
 

DY_nasty

NeoGAF's official "was this shooting justified" consultant
Wiggum2007 said:
Any chance that more Pattern options get unlocked as the game goes on? 3 seems a bit skimpy.
Can't say for certain. I do wish that there were more though.

I'd have also liked a few more casual wear options... my ghetto space lumberjack shepherd would like to wear some other non-cerberus attire if given the chance.
 
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