Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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The entire Reaper origin and purpose is stupid and unsupported by the entire series up to that point. If BioWare really wanted to do some big reveal and explain away the Reapers they should have simply had the Catalyst be a VI, like Vigil, left behind by the Original Creators of the Reapers whom they had rebelled against and destroyed.

The VI would tell you they created the Reapers as servants and used them to create the Mass Relays and the Citadel, the seat of their power and a massive Relay they were developing to travel to other galaxies. They created the Reapers by interning their dead into them to help create and expand their collective conscious, but this process proved disastrous as the Reapers started to change and soon saw themselves as the dominant force, and next step in evolution, in fact the final step, and attacked their creators, harvesting them all to expand their kind/minds.

The Reapers being their own creation, and foundation of their galactic empire, knew everything they could do and they had no chance to overcome them. But they did their best to leave clues to how to stop them for future generations. Including the basic plans for the Crucible and the VI locked deep away in the Citadel.

Because of the nature of the Reapers creation they needed evolved and advanced species in order to create new Reapers and to expand their collective conscious, just any old species that had yet to achieve space flight or anything would be too limited in intelligence and consciousness to add to the Reapers, thus their retreating to dark space to return every 50000 years to allow for species to develop, independently, creating an even more diverse and fertile base for the Reapers to harvest.

But by using the Crucible in conjunction with the Citadel they could harness the power of the Citadel, as an intergalactic relay, and that of the intragalactic Relays themselves which are all massive communication and energy transfer devices to send out a sort of energy blast, or message, to all Reapers that would overwhelm their collective consciousnesses and basically make them brain dead thus saving the day.

Then you could choose to Destroy or Control, via muted burst. Relays stay intact. Shep could live or die depending on EMS still. NO MERGE. Geth and EDI survive. THE MOTHERFUCKING END.

This is probably what the original intent was, pre Deception that is. The turn to 'Reapers' as transhumanism gone over the edge (in order to solve the problem of dark energy) might also explain the need for indoctrination, why a failsafe was started anyway, how it relates to other things... and so on.

either way, it avoids the stupid ending we are left with.

Btw: in the temple on Thessia, you can ask about the crucible as a 'tell me more' (left side) option, where you are told that not just the cycle, but also patterns of evolution, themes, and so on, are the same each and every time.
That basically tells you are heading for a 'god did it' ending. It's also more reason to view that fucker as the ME equivalent of god.
Which is lame on every level.

edit: apparently only with Javik present. Still, it's there when you bring him along.

Oh, and Kai Leng has to be the worst typical 'jRPG' villain I've seen in a long time (and by jRPG, I mean: overpowered for no reason and nothing to add to story or game). I assume him being Asian (at least implied by name) isn't a coincidence either...
uuuuuurrrgh. How the hell did this series manage to crash and burn like this?
 
I also found their attempts at being epic to fall flat most of the times. I normally love to take my time and look at everything in a scene, but here I had to remind myself to stop every once in a while and look around. On the reaper vs. sandworm level I didn't even notice the reaper above me until I got "randomly" killed by some kind of ground explosion, that turned out to be the reaper stomping on me.

How can you not see the Reaper in front of you, it takes the whole screen. And you did not notice the huge shadow coming for you?
 
People are finding nice stuff on the discs. Apparently, there are sound files in the game explaining why your characters survive the Reaper's beam. There are sound files in the game for Joker about how he will save the day as you rush for the beam and attack Harbinger.

http://social.bioware.com/forum/1/topic/355/index/9787569

I haven't listened to the files, but that would explain how your crew that was with you gets on the Normandy.
 
I didn't think the vent kid was too bad at the opening but the dream sequences and ending were just moronic, especially as I was playing a ruthless Shepard, I've lost entire squads to complete objectives, as I said to Vega, making the tough decisions like that is part of being N7. But one kid dying has such a profound effect on Shep that she suddenly looses all of her confidence in herself. It's was so ridiculous.
 
So after the ending, it just reverts to your last save?
reverts right before the Cerberus base assault

I was on another forum and someone brought up a great point:

"What I don't understand is, why was everyone so concerned that the reaper was going to activate a mass relay on the citadel in ME1, if there was a kid there who CONTROLLED the reapers who could have opened it whenever he wanted?"
 
How can you not see the Reaper in front of you, it takes the whole screen. And you did not notice the huge shadow coming for you?

For some reason I didn't find the backgrounds worth looking at. I found it strange, because it's the kind of thing that should appeal to me. The sound design probably has something to do with it because it's frequently hard to tell what's going on, or if anything at all is going on, outside the gameplay corridor in which you shoot enemies.

I finished the game a couple of hours ago and what really stuck in my mind is lift-push, lift-push, overload-lift-push in narrow corridors, and not much else.
 
The thing I don't get most about the ending is, everything else about ME3 was so damn good, how did they possibly fuck it up that bad?

I wouldn't be surprised if there was a big conflict between the directors at Bioware at how the game should end. Some probably pushed for a more predictable ending while others wanted to keep it "edgy".

If they did run out of time, you would think the ending of the entire series would be one of the things clearly written out and planned. Just plain poor management there.
 
The part where Anderson and Shepard sit together was nice. Dying. Wish it ended there.

I wonder at the kind of thought that could have gone into this--most people either have others to check their bullshit, or are able to check themselves on these issues. Stuff like the vent kid just reeks of someone inserting shit in that didn't need to be there. Who do I blame here? Hudson?

The game didn't need a great ending--something cliche would've been fine. It didn't need a 'twist.' Now this is what people will remember it for, and that's a pity.
 
The thing I don't get most about the ending is, everything else about ME3 was so damn good, how did they possibly fuck it up that bad?

The more I see the leaked file and the "hidden" audio, I think they just ran out of time.

The game was delayed once, there was no way that EA would let Bioware take some more time to actually "finish" the game.

Anderson missing conversation:
http://www.youtube.com/watch?v=booBmcFw_Lk

We have some more lines from Joker being cut.
http://social.bioware.com/forum/1/topic/355/index/9787569/3#9790343

And here is a good post on the ME subreddit.
http://www.reddit.com/r/masseffect/comments/qrtuq/after_playing_through_all_3_of_the_16_endings_i/

So yeah, they ran out of time and had to cobble something out of the assets they had. I mean, how did the producers allow that? Take your franchise and make it end in the "worst" way possible? How could you not fight for another 2 weeks?

This is incredibly sad.
 
reverts right before the Cerberus base assault

I was on another forum and someone brought up a great point:

"What I don't understand is, why was everyone so concerned that the reaper was going to activate a mass relay on the citadel in ME1, if there was a kid there who CONTROLLED the reapers who could have opened it whenever he wanted?"

exactly. stupid beyond comprehension.
 
About the sound files: the prefix end001_ means it's the London level (002 is the Illusive Man part of the Citadel, 003 is the upper level of the Citadel and the sole 004 clip is the star kid in the post-credits scene). There's a Zaeed clip that starts with 001. Doesn't he always one hundred percent die in the only place you can see him in the game? Or was that just because I didn't give a crap about him in ME2?
 
It does make sense, for reasons discussed exhaustively in the last couple of pages.

Who creates synthetics? Organics

So what determines how powerful synthetics are? The technological prowess of the organic civilisations that create them

Assuming synthetics with a certain threshold of power would lead to the extinction of all organic life, what's the best way to prevent this from happening, waiting until said doomsday synthetics are created, or killing advanced organics before they can create them?

It makes sense.

Actually, you might want to reread what you wrote, because it doesn't make sense. There are plenty of other alternative solutions that don't involve slowly and painfully eliminating entire civilizations.

Again, their motivation is fucking stupid. They're not unknowable and mysterious. They're basically galactic custodians, but for the DUMBEST REASON IMAGINABLE. They could have gone with the whole "organic life is a fungus in our beautifully ordered galactic living room" and the ending would have lived up fine to scrutiny.
 
When you're planning to end a trilogy, the first thing you should at least make sure to get right is the end of the trilogy. I would've been fine with less cameo and filler multiplayer map missions.
 
About the sound files: the precis end001_ means it's the London level (002 is the Illusive Man part of the Citadel, 003 is the upper level of the Citadel and the sole 004 clip is the star kid in the post-credits scene). There's a Zaeed clip that starts with 001. Doesn't he always one hundred percent die in the only place you can see him in the game? Or was that just because I didn't give a crap about him in ME2?

Zaeed was alive for me. You can talk to him through the communication thing in the base on London.

If you want the mp3 for Joker's missing audio file I converted the ogg files from the guy to MP3

http://www.mediafire.com/?64nv132d9bv3o8j
http://www.mediafire.com/?lsg7vhj85hv8vb9
http://www.mediafire.com/?v7dxsepadh7auuh
 
reverts right before the Cerberus base assault

I was on another forum and someone brought up a great point:

"What I don't understand is, why was everyone so concerned that the reaper was going to activate a mass relay on the citadel in ME1, if there was a kid there who CONTROLLED the reapers who could have opened it whenever he wanted?"
That's a good point. I didn't actually understand the attack on the citadel in ME now. Especially since it was ignored so much by the reapers in ME3.

Also, it's not really a kid but a V.I. Its appearance isn't important.
 
About the sound files: the precis end001_ means it's the London level (002 is the Illusive Man part of the Citadel, 003 is the upper level of the Citadel and the sole 004 clip is the star kid in the post-credits scene). There's a Zaeed clip that starts with 001. Doesn't he always one hundred percent die in the only place you can see him in the game? Or was that just because I didn't give a crap about him in ME2?

Depends on loyalty in ME2.
At least he lives in my game. Didn't even have to do anything for it, he had just wiped the other guys out.

Which means you can kill them all again if you didn't import for ME2, woohoo!
Also: Kasumi doesn't die if you destroy the box thingy if she was loyal and all that.
 
Shit, I hadn't even considered the Citadel being that big-ass mass relay. What the fuck.

Also, didn't BioWare state the purpose and origin of the keepers would be revealed? I figured when we saw them in that tunnel at the end, they'd fix up Shepard or something and prepare him to whoop the floor with TIM.
 
Shit, I hadn't even considered the Citadel being that big-ass mass relay. What the fuck.

Also, didn't BioWare state the purpose and origin of the keepers would be revealed? I figured when we saw them in that tunnel at the end, they'd fix up Shepard or something and prepare him to whoop the floor with TIM.

BioWare said a lot of things.


Remember when we would get a ton of temporary squadmates? That we would get different endings?



Still waiting on my Aria mission BioWare.
 
Surely there has to be some pc guys who can cut the entire latter half of the ending out? I feel like some scrolling text with THE REAPERS WERE WIPED OUT, SHEPARD DIED, AND PEACE REIGNS IN DA FUCKING GALAXY after that scene with Anderson and TIM would be far more conclusive. And less offensive.
 
Shit, I hadn't even considered the Citadel being that big-ass mass relay. What the fuck.

Also, didn't BioWare state the purpose and origin of the keepers would be revealed? I figured when we saw them in that tunnel at the end, they'd fix up Shepard or something and prepare him to whoop the floor with TIM.
It was said in ME1 :|
 
The thing I can't stop being annoyed about is the entire fucking series is about destroying the reapers.

But the only way to do that is to kill all the Geth as well even though I did the right thing and brought peace between them and the Quarians

Seriously fuck you Bioware.
 
reverts right before the Cerberus base assault

I was on another forum and someone brought up a great point:

"What I don't understand is, why was everyone so concerned that the reaper was going to activate a mass relay on the citadel in ME1, if there was a kid there who CONTROLLED the reapers who could have opened it whenever he wanted?"

I don't think the kid was "activated" until the Catalyst got in contact with the citadel. It only awakened on contact. Reapers could be following the path it projected for them, but he didn't need to be there managing the strings.

Hey, I'm trying :P Not that I want to justify the ending or anything like that.
 
I finally finished it and seeing all the hate for the ending, I assumed it was all just hyperbole. Well... I was wrong, what a shitty ending.

Zweus.gif
 
Shit, I hadn't even considered the Citadel being that big-ass mass relay. What the fuck.

Also, didn't BioWare state the purpose and origin of the keepers would be revealed? I figured when we saw them in that tunnel at the end, they'd fix up Shepard or something and prepare him to whoop the floor with TIM.
Yeah, the Citadel thing is why Shepard's entire plan of uniting everyone went unchallenged through ME3. The Reapers should've seized it according to ME1, attacking the heart of galactic society while shutting off access to mass relays.

Someone already mentioned that the star child should've been some keeper and that keepers should've been the originators of the Crucible considering their affinity with the Citadel.
 
Still wonder why they cut the Normandy help you reach the beam part. It makes the ending even more stupid as your squadmates are teleported on the Normandy and Harbinger is destroyed/inactive for no reason next to the conduit.
 
I wouldn't be surprised if there was a big conflict between the directors at Bioware at how the game should end. Some probably pushed for a more predictable ending while others wanted to keep it "edgy".

If they did run out of time, you would think the ending of the entire series would be one of the things clearly written out and planned. Just plain poor management there.
It's an unusual ending for sure. But for once I wonder if it wouldn't have been better if Bioware had just gone for conventional ending. The story sure looks like it'd have been better served with conventional ending, ensuring the continuation of Mass Effect universe. Now they've pretty much shot down that possibility unless they resort to further Deus Ex explanation.

At any rate, that's 2 endings in 2 RPGs this year (the other being FFXIII-2) that came out of nowhere.
 
I've got popcorn, tissues, soda & chairs. Did I miss anything? I am attempting to prepare for EatChildren and I want it to be perfect.
 
So yeah, they ran out of time and had to cobble something out of the assets they had. I mean, how did the producers allow that? Take your franchise and make it end in the "worst" way possible? How could you not fight for another 2 weeks?

This is incredibly sad.

I don't know, I'm not quite buying the "they had to rush the game so the ending was sloppy" subreddit theory. Anyone who's read the script leak has known these endings have existed for some time now. The CG FMVs aren't cobbled together at the last second. VA was probably done a long time ago.

I honestly think this was Bioware's intended ending (as of ME3 production), however bad it is and poorly it's been received.
 
The hell happened to Jack, anyway? I remember seeing a screenshot with her taking to Shepard before the game came out. In my game, though, I saw Jack for a second before I blew her the fuck up.
 
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