Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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I want to raise one issue. I think BioWare never intended to destroy all Mass Relay in the cannon story, before the game came out.

Some obviously there are a couple DLC planned after the release of the game (in those two planets, somebody fill in the names). And if you want to go to those two planets, you obvious need the Mass Relay. In order to do that some Mass Relay need to be kept intact.

So, the question is why the fuck do you destroy the Mass Relays in all 3 ending anyway?, more evidence that BioWare writers are contradicting themselves.

Right now, BioWare is fucking back paddling so we may never know what the original intend was. There is no way they can explain away the dumb endings. Unless they never release any after game DLC. And we all know this is impossible for an EA game.
 
I always saw Sovereign's death as a result of it pouring its energy into Saren. When Saren died, Sovereign was temporarily weakened and the fleet was able to destroy it. IMO, it was more based on luck than anything else. Now with ME3, it is pretty clear that the Reapers have weakspots which need to be hit for massive damage, but lets face it, that is the case with most things in life.

The codex explicitly say this. I guess the reason why the cruisers in ME3 can destroy Reapers is because they are outfitted with the Thanix cannons that the Normandy has which are derived from Sovereigns wreckage.
 
the nightmare should be your lover. so easy.

Oh look there's a much a better idea. Right there. A character we maybe spent a whole game or two with and, you know, spoke to. Repeatedly. Because we like them.

What about Anderson? He's a bro too, and we left him Earth.

Or our most recently deceased friend/colleague?

Or anybody, literally anybody, we've spent more than 30 seconds with?

So, the question is why the fuck do you destroy the Mass Relays in all 3 ending anyway?, more evidence that BioWare writers are contradicting themselves.

I figured it was to spread the signal of the Crucible throughout the galaxy, and honestly, I'm okay with that. Whether you control, destroy or synthesis, it's the most efficient means of covering every world with the signal and thus ensuring Reaper destruction.
 
I always saw Sovereign's death as a result of it pouring its energy into Saren. When Saren died, Sovereign was temporarily weakened and the fleet was able to destroy it. IMO, it was more based on luck than anything else. Now with ME3, it is pretty clear that the Reapers have weakspots which need to be hit for massive damage, but lets face it, that is the case with most things in life.

Its the case with giant crabs, Reapers kind of look like giant crabs, so.....yeah.
 
That's where the hate stems from though. BioWare crams the kid down our throats and thinks we give a shit about him. But because it's so contrived and transparent and plays to none of the advantages of developing real emotional attachments in an interactive medium, nobody actually gives a shit. Yet we're supposed to have nightmares, and believe them. We're supposed to weep. We're supposed to have some emotional attachment to the star child because it's a dead kid.

We agree then. My issue is with "hate", wanting to shoot him, etc. The idea I think was sound, using a child in such circumstances could work. If people mean they hate how they handled it rather than the kid himself, we're on the same page.
 
Reading from that 1UP interview with Walters:

MW: I think the endings that we have in ME3 are very distinct. We're obviously not going to branch them and tell different stories. Shepard's journey, which is coming to an end, is about the conflict with the Reapers, so it's not a situation where you're fighting a new Krogan Rebellion all of a sudden in the Renegade path, or something like that. That's not what ME is about. It is about dealing with the Reapers, and it will be about how you deal with it, but I think the interesting thing that we've done is reward players. Players always ask, "What's the best ending? What's the best ending?" And I always say, "I don't know. How are you playing your game?" because what we're trying to do is provide endings that reward you and match your gameplay, as opposed to you saying, "Hey, this is the best ending." While there's always going to be this galaxy at war, there is a game involved as well, and you can play it well or you can play it poorly. And so we wonder about that aspect of it as well. There may be a thing that's a best in terms of gameplay, but if you're talking just about my choices and the flavor and the way I want to do it, then it's really up to you and the way you want to play the game. As an example in the Paragon and Renegade side, there are degrees of gameplay within each of those, so you can play it optimally well for either side and there may be other options, but I'm not talking about them.
 
if magic space-god Tali told me that helping the Reapers would be good, I don't think I could resist.


Lover, Virmire survivor, anyone who died while under your command... too fucking easy

Oh look there's a much a better idea. Right there. A character we maybe spent a whole game or two with and, you know, spoke to. Repeatedly. Because we like them.

What about Anderson? He's a bro too, and we left him Earth.

Or our most recently deceased friend/colleague?

Or anybody, literally anybody, we've spent more than 30 seconds with?


exactly, anyone from your crew or have relations with you could be used. a random kid means jack shit to us.
 
So basically, there's only one ending isn't there? Everyone dies.

The Citadel blows the fuck up. Even with the "best" ending, where you destroy all synthetics, that still fucks everyone up.

No mass relays means colonies and worlds can't resupply each other and rebuild. Most of the Kograns are probably now stuck on Earth and Tuchanka. The Quarians are royally fucked now that the Geth are dead and their entire fleet is across the Galaxy on Earth. The Asari refugees are equally fucked without their fleet and access to other colonies. They're all scattered and stranded. Same goes for the Turians and every other race. The vast majority of their fleets and military are on Earth now. What are they going to do now stuck in their own systems without access to their fleets or anything?

The game just doesn't end happy.
 
Is there a reason why you're constantly quoting me with snarky retorts? Yeah, I criticize Nintendo and the Wii U at times. I'll try to tone down my Nintendo bashing, just for you, ShockingAlberto.

I'm merely quoting this to bring attention to it and the fact that you actually hit submit after typing it.
 
I want to raise one issue. I think BioWare never intended to destroy all Mass Relay in the cannon story, before the game came out.

Some obviously there are a couple DLC planned after the release of the game (in those two planets, somebody fill in the names). And if you want to go to those two planets, you obvious need the Mass Relay. In order to do that some Mass Relay need to be kept intact.

So, the question is why the fuck do you destroy the Mass Relays in all 3 ending anyway?, more evidence that BioWare writers are contradicting themselves.

Right now, BioWare is fucking back paddling so we may never know what the original intend was. There is no way they can explain away the dumb endings. Unless they never release any after game DLC. And we all know this is impossible for an EA game.
Ehm. You continue playing the game before you are heading to the Cerberus HQ. So the ending didn't happen when you are playing the DLC.
 
The surprising thing isn't that Walters fucked up the ending. The surprising thing is that he didn't really fuck up the 99.5 percent of the game before that.

That's what blows my mind.

Once again, child should have been Virmire victim! Only guaranteed dead character in everyone's game.

Well, that or Jenkins. Actually, that would be hilarious. So many people would be like "Who the fuck is this?"

Jenkins still would have been better than the stupid kid.
 
Can anyone shop Mark instead of Casey in this and replace lies with speculation?

ibb2yBbi4oL1dO.jpg
 
He's not saying they are actually gods, he's saying that their projection of themselves as such was a better 'explanation' of their motives than actually explaining their motives. Also, Sovereign's shields turned off after you killed Saren, because he had assumed direct control so that caused a feedback loop or something.


I always saw Sovereign's death as a result of it pouring its energy into Saren. When Saren died, Sovereign was temporarily weakened and the fleet was able to destroy it. IMO, it was more based on luck than anything else. Now with ME3, it is pretty clear that the Reapers have weakspots which need to be hit for massive damage, but lets face it, that is the case with most things in life.

So the allknowing, unstoppable god thinks it's a great idea to pour all his energy into one guy, leaving the rest of his body powerless, and this one guy is taken down by a mere 3 guys (can be done with shepard alone), and then is buttfucked by the entire alliance.

Again, it's fine that you liked the idea of the Reapers being godlike entities, but I'm just saying that their image as gods wasn't ruined in 3 or even in 2, but as far back as the first game they appeared in. With the knowledge that they are fallible, it seems silly to keep pretending that they are these all powerful, unknowable beings. They're just arrogant, that's all.


Reading from that 1UP interview with Walters:

Holy shit, this guy is straight up delusional.
 
Oh look there's a much a better idea. Right there. A character we maybe spent a whole game or two with and, you know, spoke to. Repeatedly. Because we like them.

What about Anderson? He's a bro too, and we left him Earth.

Or our most recently deceased friend/colleague?

Or anybody, literally anybody, we've spent more than 30 seconds with?

Honestly this is just another failure of the intro. Had we actually had a proper intro and time on earth during the invasion and during that time had some reasonable interaction with the kid, saving him, leading him to safety. Watching a number of other scenes of people dying and trying to find safety then this whole kid thing might of been decent and worthwhile.

They needed to show a greater sense of abandonment of earth for Shepard. We petty much were shown no humanity or personality for earth, we are just assumed to care about it.
 
So basically, there's only one ending isn't there? Everyone dies.

The Citadel blows the fuck up. Even with the "best" ending, where you destroy all synthetics, that still fucks everyone up.

No mass relays means colonies and worlds can't resupply each other and rebuild. Most of the Kograns are probably now stuck on Earth and Tuchanka. The Quarians are royally fucked now that the Geth are dead and their entire fleet is across the Galaxy on Earth. The Asari refugees are equally fucked without their fleet and access to other colonies. They're all scattered and stranded. Same goes for the Turians and every other race. The vast majority of their fleets and military are on Earth now. What are they going to do now stuck in their own systems without access to their fleets or anything?

The game just doesn't end happy.

That's what I don't like either. After all the hours I poured in as a Paragon to get the best ending possible I still end up like sh*t.
 
So the allknowing, unstoppable god thinks it's a great idea to pour all his energy into one guy, leaving the rest of his body powerless, and this one guy is taken down by a mere 3 guys (can be done with shepard alone), and then is buttfucked by the entire alliance.

Again, it's fine that you liked the idea of the Reapers being godlike entities, but I'm just saying that their image as gods wasn't ruined in 3 or even in 2, but as far back as the first game they appeared in. With the knowledge that they are fallible, it seems silly to keep pretending that they are unknowable beings. They're just arrogant, that's all.

It's not like they're destroying all advanced life in the galaxy, and has done it for countless cycles beforehand.
 
With luck, Walters with get fired after all the shitstorm.

Then everyone will rejoice and party.

I dunno I feel bad rooting for someone to lose their job even if I despise his works. He's obviously good at some part of writing because they've kept him for so long, whether it was character development or side stories.

What they need to do is get someone he has to answer to that can keep him in check, like Drew Karpyshyn did in ME1.
 
Again, it's fine that you liked the idea of the Reapers being godlike entities, but I'm just saying that their image as gods wasn't ruined in 3 or even in 2, but as far back as the first game they appeared in. With the knowledge that they are fallible, it seems silly to keep pretending that they are unknowable beings. They're just arrogant, that's all.
The Reapers are obviously not gods, but their arrogance (as presented in that scene from ME1) may make them think that they are.
 
Once again, child should have been Virmire victim! Only guaranteed dead character in everyone's game.

Hold up, we have another better idea. One thematically consistent with the return and hospitalisation of the Virmire survivor, and for a resource perspective, working with both actors and thus having time to script space child nightmare dialogue.

But nope. Space Casper. Because we care :).
 
Can anyone shop Mark instead of Casey in this and replace lies with speculation?

ibb2yBbi4oL1dO.jpg

DON'T BELIEVE HIS SPECULATION

Honestly this is just another failure of the intro. Had we actually had a proper intro and time on earth during the invasion and during that time had some reasonable interaction with the kid, saving him, leading him to safety. Watching a number of other scenes of people dying and trying to find safety then this whole kid thing might of been decent and worthwhile.

They needed to show a greater sense of abandonment of earth for Shepard. We petty much were shown no humanity or personality for earth, we are just assumed to care about it.

In the demo impressions thread, I suggested that you actually try your hardest to get the kid to safety while the Reapers destroyed the city around you. Yeah, it would have been an escort mission, but I feel that it would have been better than what we got.
 
So basically, there's only one ending isn't there? Everyone dies.

The Citadel blows the fuck up. Even with the "best" ending, where you destroy all synthetics, that still fucks everyone up.

No mass relays means colonies and worlds can't resupply each other and rebuild. Most of the Kograns are probably now stuck on Earth and Tuchanka. The Quarians are royally fucked now that the Geth are dead and their entire fleet is across the Galaxy on Earth. The Asari refugees are equally fucked without their fleet and access to other colonies. They're all scattered and stranded. Same goes for the Turians and every other race. The vast majority of their fleets and military are on Earth now. What are they going to do now stuck in their own systems without access to their fleets or anything?

The game just doesn't end happy.

What about the Mass Effect relays maybe not being destroyed? maybe they just let out some kind of energy nova. We didn't actually see them getting blown to bits, at least I don't think we did. We saw the novas on the galaxy map but didn't see the physical structures of the relays getting blown up
 
MW: I think the endings that we have in ME3 are very distinct. We're obviously not going to branch them and tell different stories. Shepard's journey, which is coming to an end, is about the conflict with the Reapers, so it's not a situation where you're fighting a new Krogan Rebellion all of a sudden in the Renegade path, or something like that. That's not what ME is about. It is about dealing with the Reapers, and it will be about how you deal with it, but I think the interesting thing that we've done is reward players. Players always ask, "What's the best ending? What's the best ending?" And I always say, "I don't know. How are you playing your game?" because what we're trying to do is provide endings that reward you and match your gameplay, as opposed to you saying, "Hey, this is the best ending." While there's always going to be this galaxy at war, there is a game involved as well, and you can play it well or you can play it poorly. And so we wonder about that aspect of it as well. There may be a thing that's a best in terms of gameplay, but if you're talking just about my choices and the flavor and the way I want to do it, then it's really up to you and the way you want to play the game. As an example in the Paragon and Renegade side, there are degrees of gameplay within each of those, so you can play it optimally well for either side and there may be other options, but I'm not talking about them.

But in only one ending does Shepard survive. How many people would not then take this to be the "best" ending? This guy sucks.
 
What about the Mass Effect relays maybe not being destroyed? maybe they just let out some kind of energy nova. We didn't actually see them getting blown to bits, at least I don't think we did.

You do and boy do they explode


In the end it's just pure confirmation bias.
The best example of that is the Mako tires and those things at the Crucible. People are pulling evidence out of nowhere
 
That was a great scene, and surprisingly aside from "Where do you come from?", it answers most of the questions exactly as the Catalyst did. Meaning they didn't bother to write anything new, and for good reason.

Speculation, extrapolation, indoctrination!

He he, don't you dare compare the ME 1 scene to the end of ME 3. How can you say they gave the same answers? The Catalyst explains everything out in stupid specific detail, but Sovereign only talks in vague generalities. Chaos/Order is a common trope, but that's all Sovereign says. He doesn't say the chaos is organics creating synthetics that destroy you so we have to kill you to save your DNA in our bodies so that you can live thus bringing order. The whole Reaper reproduction from ME 2 was a bad enough, but now you're saying the next level up from that is somehow the same as Sovereign's ME 1 chat?
 
Honestly this is just another failure of the intro. Had we actually had a proper intro and time on earth during the invasion and during that time had some reasonable interaction with the kid, saving him, leading him to safety. Watching a number of other scenes of people dying and trying to find safety then this whole kid thing might of been decent and worthwhile.

They needed to show a greater sense of abandonment of earth for Shepard. We petty much were shown no humanity or personality for earth, we are just assumed to care about it.

Yeah, you can't form a bond with a character in five minutes, especially in a series where you've spent tens of hours with other ones. Everyone could tell what they were trying to do but it just didn't work on most people. It's just too hamfisted.
 
DON'T BELIEVE HIS SPECULATION



In the demo impressions thread, I suggested that you actually try your hardest to get the kid to safety while the Reapers destroyed the city around you. Yeah, it would have been an escort mission, but I feel that it would have been better than what we got.

It also would have been appropriate for the setting and character. Earth is being invaded by killing machines, literally. And you are commander fucking Shepard humanities savior. It makes perfectly reasonable sense that s/he would try their damndest to save people.
 
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