Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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Speaking of Krogan, wouldn't they just shit kids out on Earth and overpopulate the planet because they can't be fucked to head back just yet with a depleted army, along with the Rachni and the queen probably shitting out more bugs, and then Earth becomes Tuchanka, and then all the other races are buggered and become nomads.

AND THEN




AND THEN
 
Who cares, they're probably nuke themselves again or be too busy killing each other to re-develop or maintain FTL travel. None of it mattered anyway.
And either way they're going to be stuck in their own corner of the galaxy for quite awhile. Best case scenario, Wrex somehow managed to return before the relays blew up, and is ushering in a golden era for his people so that by the time they do break out of their spot of the galaxy they can spread out and be more civilized. Or at least be more civilized by the time another race pops in on them. Or with Tuchanka in the state it is they'll just die out anyway, I wonder if this is partially an out so that either way the Krogan are extinct by the time a hypothetical ME4 takes place if they went ahead and made it.
Humans got screwed. They finally get a seat on the Council and then there is no more Council. Whoops.
Worse, the only two choices were unqualified for the job: Anderson had no stomach for politics, and Udina was a backstabbing bastard.
 
Typing on mobile so this will be short. Finished game last night. All decisions since 2007 feel invalidated. Anger and depression levels effected negatively. Desire for proper ending increasing. Process for mindfullofFuk.jpg initializing. Hackett out.

Seriously a starchild? It's like bioware wants us to hate them I don't even know what to say .... I guess all this time invested was worth it since joker gets to fuck edi. Screw the entire galaxy, mass relays, and all the decisions I made. Joker gets to fuck edi, was so worth it.
 
Speaking of Krogan, wouldn't they just shit kids out on Earth and overpopulate the planet because they can't be fucked to head back just yet with a depleted army, along with the Rachni and the queen probably shitting out more bugs, and then Earth becomes Tuchanka, and then all the other races are buggered and become nomads.

AND THEN




AND THEN

AND THEN LOTS OF SPECULATION
 
I didn't mean literally have a very specific message to give, I meant have an intent and deliver on it. The 'more speculation from everyone' is actually evidence they did exactly that. If people like that or not. I personally do not, but I respect it. I don't respect retconing based on audience pressure, especially when you're closing a three game long arc.

It still irritates me Kojima folded under internal pressure about the ending of MGS4, it's embarrassing.

I don't respect the fact that for a series who's whole shtick is "choices" and how they matter...at the very end, they matter very little and the endings are basic color palette changes.

If this has been a series where you're forced to follow the narrative, maybe I wouldn't have cared this much...but as it is...

At the end of the day though, I'm a cold hearted bastard...I don't care if this is their vision and what they wanted...the people complaining and the people who've donated their money to charity in protest of this ending...these are the core fans of Bioware...they can try to retcon this ending into an acceptable one, or they can suffer the consequences in terms of DLC revenue and future revenue from this series.
 
Lucas claims he never shoot first, the original edit was just misleading.

Bottom line is, making changes is not a black/white thing, always good or always bad, it depends on what is changed, and why the changes were made.

In this particular case, making a change would be a good thing (although it would still depend on what kind of changes they make).
 
I just threw out a sentry turret, combat drone and defense drone. Dude didn't know what to do, he was getting shot at from six different locations.

I just stood in the undamaged area and shot him

I don't remember the area damaged in the cutscene when he gets up...
 
I'm glad they didn't try to shoehorn a space sim into the game. You need to decide what kind of game you're making and do it well.
Yeah, Joker is the ace pilot, not Shepard. I mean just look at Shepard's driving in ME1. Would you trust him in anything that flies? The car chase in Shadow Broker for ME2 does not help Shepard's case here. At least not my Shepard.

But doing it like the end battle of ME1 where Shepard gives the order to save the Council or not, only on a much bigger scale and with more dialog trees, varying on who you managed to recruit and so on would have been fun. Call in Geth to jam the Reapers' targeting, have the Turians stand by to attack the firing eye on a Reaper that's getting ready to fry someone, and so on. And of course, giving orders to the Normandy to sneak around and hit Reapers in their flanks. That would have been great. Then when you punch a hole in the Reapers' line, you do the Earth parts.
 
Well, that or the rachnai level. Keep in mind that my first playthrough was on insanity though.

Even with default starting levels (no import, not my xbox I was playing on first time) Insanity is easier than in ME2. I did play the demo way to much though. The part I had trouble with was laser designating the reaper. That sequence is so boring, I just kept getting frustrated and not doing the one simple thing the game wanted me to do.
 
If this has been a series where you're forced to follow the narrative, maybe I wouldn't have cared this much...but as it is...
I don't agree with that at all. The series does force the biggest elements of it's story. You are an alliance ship captain, you do die at the start of two, you are rebuilt by a former antagonistic body, who will be that again in ME3. You are chosen to be the first human spectre.

Yes, you get to choose if certain people die, you get influence over the details, but the scenario is largely predetermined, in all three games.
 
I'm glad they didn't try to shoehorn a space sim into the game. You need to decide what kind of game you're making and do it well.

Yeah, you're right.
I guess I just thought the game they were making after me1 would have had a more robust space exploration and vehicle component, rather than just a third person shooter with a scanning mini-game (don't get me wrong, I still loved the first 39 hrs, and 59 minutes of me3).
 
Yeah, Joker is the ace pilot, not Shepard. I mean just look at Shepard's driving in ME1. Would you trust him in anything that flies? The car chase in Shadow Broker for ME2 does not help Shepard's case here. At least not my Shepard.

But doing it like the end battle of ME1 where Shepard gives the order to save the Council or not, only on a much bigger scale and with more dialog trees, varying on who you managed to recruit and so on would have been fun. Call in Geth to jam the Reapers' targeting, have the Turians stand by to attack the firing eye on a Reaper that's getting ready to fry someone, and so on. And of course, giving orders to the Normandy to sneak around and hit Reapers in their flanks. That would have been great. Then when you punch a hole in the Reapers' line, you do the Earth parts.
WE DON'T WANT YOUR FANFIC...

Wait, this is cool. Carry on.
 
While the Krogan situation sucks. I'm curious what it must be like to be a Turian on Palaven at the end of the game. Their entire Heiarchy just left and now more or less stranded on earth. I get that they probably had contingency plans, but none of those would take into consideration genocide things must be going to shit there. The Salarians made it out best at least in my playthrough the list one fleet to the war effort and their STG teams.
 
Just finished it last night. Decided to go left and take out the mass relays. I really have no idea what I did, to be honest with you. It was late and I was tired and hoping for an awesome ending, so I just went to the light color that didn't mean killing all the synthetic life. I really loved how they turned the Geth around and didn't want to wipe them out.

And then I was treated to that ending. First off, my very basic thought was, "How the fuck is Garrus on the Normandy with Jeff and EDI?" Dude was on my squad as we took on that fuckawful fight against a million banshees and brutes and marauders and then stormed into the laser and died basically. How is he back on the Normandy?

And then beyond that, how are you going to let all of us build up such serious connections with all these characters throughout all these games and then not give us closure with any of them? Nothing about Tali, Grunt/Wrex, Ashley, etc? Sucks. I loved the heartfelt goodbyes with everyone before that last mission. Absolutely awesome. But man, would have been nice to see even just if Jacob and Miranda lived, or Vega... you get it.

Also, I think I really regret having Miranda be my romance again in this game. I think next time I'll go after Ashley.
 
It's gonna take every ounce of self control I have, to not purchase any new dlc, but there comes a time when a man must make a stand for something. If they do not address the issues at hand either through explanation, new end game dlc, or acknowledgement that they simply screwed up the ending, then I'm not going to be buying any new dlc from them, and most likely no new Bioware games for the foreseeable future.

Marine-Saluting.jpg
 
George Lucas is the king troll of all space and time. He wore a fucking "Han shot first" T-shirt around ROTS set fo christ sake.
That really doesn't change my mind... about anything actually, just implies he has a sense of humour, which I can't find objectionable. Although I have to admit, I think Star Wars is garbage, regardless of how trigger happy Solo is. I can't really say if I think it's a good change, or if it should have, or should again be altered.

I think if (and I'm not implying it is) the intention was for Solo to have shot after, and the film is just so piss poorly made that's impossible to tell, it's fair to 'fix it', similar to changes made in Blade Runner's Final Cut. However, we have that note about ME3's ending, we know it's intention.
 
Regarding the Quarians and Turians surviving or not.

Aren’t Quarians ships equipped with their own “agriculture” system ie they produce their own food? Unless they all stayed behind they can probably survive their long voyage home. Perhaps even help the Turians assuming they can survive off of the Quarians food.

Regarding the Relays exploding, for me it doesn’t make sense that a “kill switch” for the Relays would be designed to “violently” destroy the Relay so as to also destroy a whole system. If said system(s) included underdeveloped civilization(s) then they would be destroyed thus going against the purpose of the Reapers. I think it would be similar to a nuclear missile where if “hit” in the proper way could cause a nuclear explosion but when sent a self destruct signal it will explode without causing a nuclear explosion.

Regarding the Normandy escaping through the Relay: It takes “light” about 4 hours to travel from Earth to Pluto. I have no idea how much FTL is the Normandy but even at double the speed of light it would mean that Joker and your squad mates would have left the battle 2 hours before any of your three choices. Regardless any beam from the Citadel would have reached the Relay sooner than any ship that left the battle at the same time so unless Joker left way before the final moments at the Citadel he could not have reached the Relay in time.

Final note: Our closet star is about 4.24 light years away so it will be centuries before any of the stranded races makes it back home (if they could).
 
The energy in the relays was converted from "energy that will DESTROY THINGS when asploded" to "energy that will SPACE MAGIC THINGS when asploded" during the endings.
 
And I gave you that reason the first time, it's spineless. If you're willing to change anything you have to say based on the whims of the audience, you clearly have nothing meaningful to say.

You have to give your position one extra thought, like going one more level up. I am asking for the rationale for why an artist's intent should never be superceded. I want the theoretical foundation for your position, not reiterative tautologies.

E.g. "the original intent of the auteur is the only determinate value of a product and should never be overriden by external factors, due to the aestethic value being exclusive to the intent of the creator."
 
Regarding the Quarians and Turians surviving or not.

Aren’t Quarians ships equipped with their own “agriculture” system ie they produce their own food? Unless they all stayed behind they can probably survive their long voyage home. Perhaps even help the Turians assuming they can survive off of the Quarians food.

Regarding the Relays exploding, for me it doesn’t make sense that a “kill switch” for the Relays would be designed to “violently” destroy the Relay so as to also destroy a whole system. If said system(s) included underdeveloped civilization(s) then they would be destroyed thus going against the purpose of the Reapers. I think it would be similar to a nuclear missile where if “hit” in the proper way could cause a nuclear explosion but when sent a self destruct signal it will explode without causing a nuclear explosion.

Regarding the Normandy escaping through the Relay: It takes “light” about 4 hours to travel from Earth to Pluto. I have no idea how much FTL is the Normandy but even at double the speed of light it would mean that Joker and your squad mates would have left the battle 2 hours before any of your three choices. Regardless any beam from the Citadel would have reached the Relay sooner than any ship that left the battle at the same time so unless Joker left way before the final moments at the Citadel he could not have reached the Relay in time.

Final note: Our closet star is about 4.24 light years away so it will be centuries before any of the stranded races makes it back home (if they could).

Thats an excellent point about Quarian fleet I forgot about. I guess that would work itself out. In regards to FTL and races making it back home. I saw something pretty early on in this thread saying that people could there homeworlds in kind of reasonable amount the only issue was resources. I don't know the validity of their statement though.
 
I don't agree with that at all. The series does force the biggest elements of it's story. You are an alliance ship captain, you do die at the start of two, you are rebuilt by a former antagonistic body, who will be that again in ME3. You are chosen to be the first human spectre.

Yes, you get to choose if certain people die, you get influence over the details, but the scenario is largely predetermined, in all three games.
More than that. Certain decisions are just given do-overs regardless of the player's 'choice'. Pick Anderson for the Council? Tough, it's Udina. Let the Council die? Tough, there's a new Council. Spare the Rachni Queen? Rachni get indoctrinated again. Kill the Queen? There's a new one, and by the way the Rachni are indoctrinated. Mordin dies? Replaced by random scientist. And so on. Most of the interrupts in the game are utterly pointless, as the same event will occur regardless of the player's interaction. The war assets are 95% cosmetic, and make only very minor alterations to how the ending unfolds, and most of those alterations aren't easily correlated with the strength of the fleet.

I totally appreciate they can't create entirely diverse and variable content from a practical standpoint (although in terms of presenting the war assets at the end, they absolutely could have at the most basic level just by mixing and matching snippets of FMV accordingly), but the way they go about presenting it as such is disingenuous. Compared to something like The Witcher 2, where the branches actually lock you out of whole chunks of content and the plot won't just railroad on through, it's kind of irritating. The Witcher 1 had a narrower range of decisions, but all of them were paid off in the ending, and none of them were tied to a hopelessly outdated and underperforming binary system of morality. It felt organic and unpredictable, two words I would never apply to the structure of a Bioware game.

Because they have been making the same game since KotOR, and the actual videogame part, the role-playing, rather than the cutscenes, is getting less interesting title by title.
 
That really doesn't change my mind... about anything actually, just implies he has a sense of humour, which I can't find objectionable. Although I have to admit, I think Star Wars is garbage, regardless of how trigger happy Solo is. I can't really say if I think it's a good change, or if it should have, or should again be altered.

Lucas is just a bad example to use when talking about this stuff. In general revisionism is usually not a good idea. But thats not a blanket rule, many films for example have been improved because of revisions made after release, whether to alter the original intent or preserve it.
 
It's gonna take every ounce of self control I have, to not purchase any new dlc, but there comes a time when a man must make a stand for something. If they do not address the issues at hand either through explanation, new end game dlc, or acknowledgement that they simply screwed up the ending, then I'm not going to be buying any new dlc from them, and most likely no new Bioware games for the foreseeable future.

Yup. Going to vote with my wallet on this. I was already disenfranchised with Bioware after Revenge of shit mountain and TORtanic, if the ending is left as is I don't see myself buying a bioware game again.
 
I seriously expect the first DLC to have Shepard simply crawling out of the rubble, after being awoken by Garrus of course, saying something along the lines of "Come in, command. This is Shepard. How long was I out?!" and then having somekind of epic final battle with Harbinger.

Reaper's then proceed to get their asses handed to them, all fleets have some incredible celebratory FMV, then everyone flies home through the relays happy.

The bricks that would be shat would be of legend.
 
Soooo, I beat it and chose to destroy all synthetics. Sad for the Geth and EDI, but dammit, it let Shepard live!

Still, the ending was completely moronic. The stupid little kid talks about how synthetics and organics can't get along, but I saved the Geth and Quarians and there was peace there, and EDI was all nice. So screw you stupid ghost kid.

I mainly chose it because it was the best chance for a living Shepard. Who knows what future problems there will be, like the galaxy can get by without Space Jesus. Plus I didn't want to be a reaper, and green space magic turning everybody into synthetic organic hybrid thingies is just dumb.

And really, destroying the mass relays kinda makes everything done in the game earlier pointless. What good was my helping the Quarians?? I got them a home world and gave them peace with the Geth, but does that do any good? The Geth are all dead and they're tens of housands of lightyears from their planet.
 
You have to give your position one extra thought, like going one more level up. I am asking for the rationale for why an artist's intent should never be superceded. I want the theoretical foundation for your position, not reiterative tautologies.

E.g. "the original intent of the auteur is the only determinate value of a product and should never be overriden by external factors, due to the aestethic value being exclusive to the intent of the creator."
Your example is not definitive, if I'd have written exactly that, you'd have asked for some menial aspect of it to be reiterated further. I told you why, if you don't find my answer sufficient, alas.
 
I seriously expect the first DLC to have Shepard simply crawling out of the rubble, after being awoken by Garrus of course, saying something along the lines of "Come in, command. This is Shepard. How long was I out?!" and then having somekind of epic final battle with Harbinger.

Reaper's then proceed to get their asses handed to them, all fleets have some incredible celebratory FMV, then everyone flies home through the relays happy.

The bricks that would be shat would be of legend.

I'd buy it. It'd be the last BioWare thing I'd buy, but I'd buy it.
 
I seriously expect the first DLC to have Shepard simply crawling out of the rubble, after being awoken by Garrus of course, saying something along the lines of "Come in, command. This is Shepard. How long was I out?!" and then having somekind of epic final battle with Harbinger.

Reaper's then proceed to get their asses handed to them, all fleets have some incredible celebratory FMV, then everyone flies home through the relays happy.

The bricks that would be shat would be of legend.
I would love to be a fly on the wall at Bioware right now.
 
I remember reading somewhere, that the regular ship drives, can do something like 5 light years in a day? Also read that the relay in Sol, connects to the next system, is like 26 light years away. So a weeks journey? Survival is possible. It's getting back to other home worlds that are thousands of light years away, that is a problem.
 
And I gave you that reason the first time, it's spineless. If you're willing to change anything you have to say based on the whims of the audience, you clearly have nothing meaningful to say.

And so for people who've put all their money, time and effort over the past 5 years...welp, we're all slaves Walters' vision!
 
I remember reading somewhere, that the regular ship drives, can do something like 5 light years in a day? Also read that the relay in Sol, connects to the next system, is like 26 light years away. So a weeks journey? Survival is possible. It's getting back to other home worlds that are thousands of light years away, that is a problem.

We're gonna have a lot of migrant fleets when all this is done.
 
And so for people who've put all their money, time and effort over the past 5 years...welp, we're all slaves Walters' vision!
You believe you should have authorship over ME3's story because you paid and played ME1 and 2? I did too, does that mean I should get to write it? Maybe we should get everyone who did play the other two together in a room, we'll have a show of hands and write the whole game by committee, line by line.
 
Problem is that even the Turians and Quarians have to stop for resources at some point. I believe it is mentioned in Codex and other stuff throughout the series. And also there is no fuel to make the cross galaxy trip back home, if that is what they decided to do.

However, the Reapers apparently move a lot faster, since they cross the entirety of dark space in like 2.5 years. So since they are dead, maybe just power them up and you can take people home with them? Problem solved.

Of course, I'm not sure why I was able to fly circles around them if this is true.
 
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