Mass Effect 3 SPOILER THREAD: LOTS OF SPECULATION FROM EVERYONE

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With a better ending ME3 would be the best in the series.

But as is ME1 is still my favorite. Sovereign/Saren were much better villains than Harbinger/Collectors or Nameless Reapers/Cerberus. And the pacing of ME1 was superb especially toward the end. Virmire->Ilos->Citadel->end credits was just one long adrenaline rush.
 
Ilos is actually really masterful. You feel a real rush when you land, but they switch it up on you quite a bit. Like by the time you are talking to Vigil, you are slowly taking in the surroundings and listening to some VI talk for like 20 minutes. It's pretty neat.
 
I just visited Liara's quarters on the Normandy for the first time and she explained all of the Shadow Broker stuff to Shepard like he wasn't there. This is despite me importing a save with LotSB completed.

Did something go wrong with the import? Everything else seems to have carried across.

There are some glitcheswith save importing for sure. For instance, in all my ME2 saves Kelly is alive and I've never been able to make her spawn in the game so far.
 
With a better ending ME3 would be the best in the series.

But as is ME1 is still my favorite. Sovereign/Saren were much better villains than Harbinger/Collectors or Nameless Reapers/Cerberus. And the pacing of ME1 was superb especially toward the end. Virmire->Ilos->Citadel->end credits was just one long adrenaline rush.
Harbingers "assuming direct control" is a candle to a sun compared to Sovereigns "You exist because we allow it, you'll end because we demand it"

I wished mass effect would return to ME1's level of exploration.
 
Ilos is actually really masterful. You feel a real rush when you land, but they switch it up on you quite a bit. Like by the time you are talking to Vigil, you are slowly taking in the surroundings and listening to some VI talk for like 20 minutes. It's pretty neat.
Taking in the surroundings? Sounds like the semblance of exploration. In other words ME1 was too gamey.

I dislike the lack of exploration in ME3. There's nothing to see but fight after fight. The temple at Thessia could have been nice to explore, but they left all the artifacts and lasers do all the work.
 
Ilos is actually really masterful. You feel a real rush when you land, but they switch it up on you quite a bit. Like by the time you are talking to Vigil, you are slowly taking in the surroundings and listening to some VI talk for like 20 minutes. It's pretty neat.
I was laughing my ass of when the elevator on illios went faster than the Normandy 's
 
Yeah, I found Samara's face beautiful, especially around the eyes.

puurrrrrrrr. Except that she was "past that phase in her life". Actually found that dialogue rather pleasant. The 'no romance-romance' option is lame as fuck. Commander space pervert and all.

Also: listening to the Halo soundtrack. Yeah, that's how you end a trilogy. Sure, there's plenty to hate as well in Halo 3 (the whole humans are special thing, basically), but dammit if that ending didn't reference back in completely satisfactory way.


Here is another idea for the ME3 ending, one that hasn't been considered yet because it's kind of conceptual really, but:

Anderson represents Destroy, but it not allowed to make his case in the current ending.
TIM represents Control, who is allowed to make his case, kills Anderson (and you!), but you still need to do his will. So this whole 'confrontation' is pretty much nonsense.
Space casper however, represents Synthesis. This embodiment of the Reapers has to make all three cases, and fails miserably at it. Allowing him to make just one case: the reaper's case, would have made more sense from where I'm standing as a player.

So, as you approach the panel, you would find Anderson and TIM already going at each other, with you interrupting them, them making their case, and then space casper would appear to all, making his case as well, leaving the ultimate choice with Shepard.
(his control over TIM could be simply shown by forcing TIM to kneel and toss the gun away)

The ending selection screen would like the squad selection screen, giving a sense of 'you're going with this one into the next mission / future', and that would pretty much be the end of the Mass Effect trilogy.

Sure, it's been done before. But I think right nowthis would have made more sense conceptually and made nobody angry over space casper.
 
I was going to put ME3 above ME1 until the ending, but for now I will go ME1 -> ME3. I didn't like ME2, and obviously Bioware didn't either since ME3 like totally makes it irrelevant.
 
Ilos is actually really masterful. You feel a real rush when you land, but they switch it up on you quite a bit. Like by the time you are talking to Vigil, you are slowly taking in the surroundings and listening to some VI talk for like 20 minutes. It's pretty neat.

It's also where this music plays, which never fails to remind me why I love the series.
 
The problem with ranking ME2 is that I don't know where to place Lair of the Shadow Broker and Project Overlord.

As it stands. Shadow Broker > ME 1 > Overlord > ME3 > ME 2
 
What the hell. I intentionally missed both nuke launcher hits in the London mission just to see what happened. The game waited for like thirty seconds and then just killed my character, sending her flying out of the map into the infinite void. That can't be the intentional solution to that sequence break.
 
I was going to put ME3 above ME1 until the ending, but for now I will go ME1 -> ME3. I didn't like ME2, and obviously Bioware didn't either since ME3 like totally makes it irrelevant.

:( I really have no idea of how it could ended and all suggestions I read so far are not much better. I like that it ended and still gave me a good feeling about the whole series. Of course the reset switch thing is kinda lame, but I like that more thought went into the "destroy reapers" target of the game.
 
Ilos is actually really masterful. You feel a real rush when you land, but they switch it up on you quite a bit. Like by the time you are talking to Vigil, you are slowly taking in the surroundings and listening to some VI talk for like 20 minutes. It's pretty neat.
Yup, it's the payoff of the mystery you've been chasing all game. Then you get to do an actual chase to the Conduit that is pretty cool, blasting the Mako through the mass relay to the Citadel Presidium to stop Saren. Great stuff!
 
If ME3 had ME1's exploration ...

In a mako minding your own business and a reaper drops in.

I don't want yo think about because in ME1 I was always killed by a worm-like creature.Till this very day, It still mocks me
 
With the mass relays blowing up, wouldn't that destroy every solar system that had a mass relay like the one Shepard blew up in the Arrival DLC? I guess the only way shepard could top destroying a solar system would be by destroying hundreds of solar systems.
 
This is the part in the game that seems so out of place, especially because Shep's emotions never degrade to a point where it's noticeable to the player. It felt forced.

His reaction to EDI's oxygen recycling joke was amazing.

Although, his grin smile when Quarians back off against Geth is just so perv.
 
I was going to put ME3 above ME1 until the ending, but for now I will go ME1 -> ME3. I didn't like ME2, and obviously Bioware didn't either since ME3 like totally makes it irrelevant.

they did bring the parts that people liked best, so basically all your pokemon.

and reaper baby, for some reason. Can somebody please fill me in on what the significance of that thing was? Different if you saved the collector base? Something to do with EDI if you didn't get her to rewrite herself? I'm not going to play the game again just to find out what the answer is to that question. Surely someone already has a playthrough that matches my questions?
 
So yeah I'm changing my ranking back to ME1 > ME3. I still really enjoyed ME3 though.

My personal ranking would be ME1 > ME2=ME3.

ME1 I could probably replay it another 2 times this year and not get tired of it. It just scratches that pulpy Sci-Fi itch like no other videogame does for me. I put 50 hrs into ME2 and did everything there is to do on that game. I felt satisfied with it and still has some great characters and a couple of cool locations, but I always end up upset about what it isn't and the many ways they fucked it up just because, and how it is absolutely meaningless to the plot.

I am surprised at how much I enjoyed ME3 tho, like seriously enjoyed. Of course there are still some baffling things in there like the whole mini reapers, scan & fuel thing, turret sequences, Chobot and a bunch of weird fanservice details, or the almost DA2 style side missions, but by the time the game hit it's stride almost all my cynicism had left me. I still think that characters like EDI and Javik had very weak reasons for being there (like almost everything in 3 tbh), but they ended up making those coincidences important, and better than that, interesting and meaningful. I think the main missions are superbly done and they do good for most of the characters you truly care about with good storylines.

With a good ending I would've had no problems saying that as a trilogy it ranks high, but in the end I just feel that Bioware has the wrong idea about it's own series, and more than infuriating it is sad that they manage to make such an endearing world and crap all over it just because. To me this series now is all bout what could have been and never will, and that sucks ass.
 
they did bring the parts that people liked best, so basically all your pokemon.

and reaper baby, for some reason. Can somebody please fill me in on what the significance of that thing was? Different if you saved the collector base? Something to do with EDI if you didn't get her to rewrite herself? I'm not going to play the game again just to find out what the answer is to that question. Surely someone already has a playthrough that matches my questions?

Only thing I know about it is that TIM was using the engine or core of it to power his whole base for some odd reason. Guess it cut down on the power bills!
 
ME3 is still my favorite ME, easily. I'd rank the series as 3 > 2 > 1, though. Could not overlook the amount of complete shit in 1 even though I can see why some prefer it to 2.
 
I just really liked the 70s sci-fi feel of ME1. Like everything about it, from the oddly formfitting uniform pants to the grain filter to the Vangelis music. ME2 and 3 feel a lot more like a modern warfare game by comparison.
 
If ME3 had ME1's exploration ...

In a mako minding your own business and a reaper drops in.

I don't want yo think about because in ME1 I was always killed by a worm-like creature.Till this very day, It still mocks me

Pshaw. If this happened I wouldn't even worry. I would jump out of the mako and take that bitch down on foot. That is how Shepard rolls.
 
I just really liked the 70s sci-fi feel of ME1. Like everything about it, from the oddly formfitting uniform pants to the grain filter to the Vangelis music. ME2 and 3 feel a lot more like a modern warfare game by comparison.
"Reaching a wider audience" blabla.
 
It's damn difficult for me to rank the games. I'm currently sitting at ME3 = ME1 > ME2.

ME3 was set to usurp the throne, but then the elevator rose and those dreams were sent to hell.
 
I just really liked the 70s sci-fi feel of ME1. Like everything about it, from the oddly formfitting uniform pants to the grain filter to the Vangelis music. ME2 and 3 feel a lot more like a modern warfare game by comparison.
It actually felt to me like ME2 went from ME1's 70s/early 80s style to a late 80/early 90s feel. ME3 though... it seemed to move fully to modern, I guess. Music's probably part of it, most of the synth filled stuff was recycled from prior games.
 
I just really liked the 70s sci-fi feel of ME1. Like everything about it, from the oddly formfitting uniform pants to the grain filter to the Vangelis music. ME2 and 3 feel a lot more like a modern warfare game by comparison.
Yup, Blade Runner/Logan's Run feel was great.
 
All three games have a bunch of stuff I love and other stuff I don't. Each also has design and direction philosophy I like, yet isn't found in the others. I don't know. ME1 and ME3 are probably a tie for me, depending on my mood. ME2 the weakest link due to overly stripped combat/customisation features and a crappy main narrative arc.
 
I think they're all about on a par for me. ME2 was probably the one I enjoyed most, because interactions with motley space people are the reason I play these games, and ME2 does that best.

ME1 is full of bad mechanics and worse UI, yet their solution to these problems across two games was simply to remove them. In terms of plotting, however, the first game is the most coherent; the events of ME2 are nonsensical and meaningless, while ME3's ending condemns that game to more or less the same state. All three of them overpromise and underdeliver in terms of roleplaying, customization, and player choice. Smoke, mirrors, and redundant 'interaction' abound.

In conclusion, I feel they're largely mediocre games with above-average storytelling, and have served to highlight Bioware's steady decline over the last ten years.
 
For gameplay I think ME3 is the best in the series. The controls are tight, cover mechanics work well, and they finally managed to hit a nice balance between biotics and weapon variety. Throw in cover take-downs and varying melee attacks and for the first time in the series everything just seems to click together nicely.

As hokey as it sounds though, when it comes to the "experience" I still think ME1 is leagues ahead of everything else in the series. The amount of lore and world building it provides coupled with its distinct visual style, soundtrack, and dialog really set it apart from everything else. I also enjoy the quirky things the original has like Frisbee grenades and weapon overheat.

Edit: There was also some talk regarding this mod a ways back, and I just want to chip in after giving it a go that while the changes aren't drastic, its definitely worth looking into for anyone who thinks ME1 could use a touch up.
 
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