WiiredShawn
Member
He brings up good points. People always seem to whine when things aren't wrapped up in a bow at the end.
Why? Why would you say this? Do you think that's what people, at least in this thread, have been talking about all this time? "WAAAH, WHERE'S MY NEAT BOW?!"
Yes, there are enough situations to merit this observation. People like closure, and having their expectations satisfied. For some people, a happy dance party ending would have been the only satisfying closure to the series. But most people engaging in this conversation did not expect rainbows, sunshine and perfect ribbons.
Let me quote this so it can't be misunderstood:
Most people wanted an ending that makes sense and utilizes the choices made across three games just like was continually advertised.
This isn't about neat bows. This is about Bioware trying to stuff shit into a box and then passing it off like the greatest gift ever - hell, the least they could have done is offered a neat bow to delay the realization of their shit.
The Internet would dub your ending the "Emo-Reaper" one. How would Shepard overcome the Reaper's fear that organics would ultimately try to destroy them? Would they sit down and have a long talk about their feelings. Would Shepard say "We're not your creators, our alliance proves that we can work together." and then the fighting would just stop. I wouldn't like that ending much.
Who knows? Shepard manages to convince Saren and the Illusive Man to shoot themselves, so clearly his/her persuasive skills are a force to be reckoned with. The point is, there are possible ways to twist your perception of the villain on its head in a way that suits the themes of the story and introduces a little moral ambiguity. It doesn't mean there couldn't have been a choice to make in the end - you would still have to kill Harbinger, for instance, but at least you would be facing an established antagonist and his reasoning might be more grounded in reality than some circular logic.