I disagree. Shepard is not a tragic hero and does not have a fatal flaw. My Shep wouldn't give a rat's ass for that kid so those dream sequences annoyed me. Really, if they hadn't used the kid and instead used those who have died under your command, it would have worked a lot better.
Still want my shadow broker wet squad game
Or INDOCTR- haha I can't do itprobably just reused assets
What else can any pre-ending DLC do?
That'll be about the experience of playing it, not the reward.
Personally I'd say it'd be worth at least 300 War Assets, though.
I disagree. Shepard is not a tragic hero and does not have a fatal flaw. My Shep wouldn't give a rat's ass for that kid so those dream sequences annoyed me. Really, if they hadn't used the kid and instead used those who have died under your command, it would have worked a lot better.
I was thinking about the crucible and all the dumbness regarding it. Because it makes no sense that after count less cycles the reapers had not found out about it, and nobody's (presumably) completed it (it took what? three months for this cycle to finish it), I was thinking it would have been infinitly more interesting if, like the mass relays, the crucible itself had been just another way for the Reapers to control the farmed races. The Reapers planted the seeds of the crucible a while back, and the races spend so much time, effort, and resources on this thing that was never intended to work.
They would have known all along that the Citadel was the final piece, so when we found out, they move it to Earth as bait to bring the whole fleet. They setup the London Conduit to basically herd us into using the fleet the way they wanted us to. Controlling our hope and tactics all along. Every thing was about getting to London, just how they wanted.
But instead we got space magic.
You guys are seriously arguing that Bioware's titling of assets is proof of indoctrination? If anything, it is proof they are incapable of it. Go look at what the ending movies are titled. Seriously, go look. These guys are lazy. They are too lazy to even pretend there is more depth to the endings than color.
Also, this thread was moving slow. Community will be the death of us. I don't think we will make 40,000 posts. Barring PAX East or ending DLC revival.
Like I said, dumbness.I find it odd that no one knows what it does, but they can build upon it
I find it odd that no one knows what it does, but they can build upon it
probably just reused assets
Jennifer Hale hasn't been contacted about any additional content. So whatever we get probably won't have any new spoken dialogue (you have to wonder about their silly pre ending DLC though).
But build upon it? Improve it?Technically I could hand you a list of all of the parts that are contained in a combustion engine, and then give you a list of how to combine these into a functional engine. If both sets of instructions were thorough enough it should be theoretically possible for you to assemble an engine with no knowledge of how it actually functions.
You want the current Shadow broker wet?
Or INDOCTR- haha I can't do it
But build upon it? Improve it?
Couldn't be anything more than this, as Bioware has already minimalized DLC stuff from ME2 as shown by lack of arrival = mysteriously on trail for "SHIT YOU'VE DONE".
Lmao, that still gets me. At least ME2's intro made a little bit of sense if you hadn't played ME1, especially with the video comic thing for PS3 users.
Anyone ever suggesting ME3 works from a plot point of view as a standalone game is full of it. Still can't believe EA told reviewers to judge the import feature as a bonus when the games were specifically marketed as a trilogy.
So you're going to get the assassination squad wet? And their horniness is becomes a war assetNo her assassination squad. Its a war asset
I'm pretty sure they never improved upon the design in any other capacity than adding some better capacitors or whatever it was that you got from doing that optional engineering quest. And believe you me, a capacitor is no less complex a device than a screw or nail in the grand scheme of things.
Take back Omega DLC.
1800 MS space dollars.
Adds 200 War assets. Minimal dialogue, no choices in dialogue, everything is automated, 95% combat with Cerberus troops. No new enemies, 1 new weapon and 1 new upgrade. 2 different levels.
Eat it up.
I'd like DLC that focuses on Kai Leng's backstory.
Renegade cereal eating: Stab spoon into milk
According to the "The art of Mass Effect" book the child is supposed to be a representation of everyone Shepard wasn't able to save, not just that child from the intro, that's why you hear the whispers of the dead and their shadows surrounding him, just like Mordin said in ME2 is hard anthropomorphizing the Galaxy, his mental image was his nephew, Shepard's is the kid who representing many things, innocence lost, future severed etc....I disagree. Shepard is not a tragic hero and does not have a fatal flaw. My Shep wouldn't give a rat's ass for that kid so those dream sequences annoyed me. Really, if they hadn't used the kid and instead used those who have died under your command, it would have worked a lot better.
Nah, they pour the milk in the box and then drink their cereal.A renegade uses a fork for cereal.
A new squad mate wouldn't hurt.I don't know why they think anyone other than very loyal fans will buy it (the same kind who *coughbuythecomicscough*). Did they think Aria is that loveable character? I don't think so. I'd just watch it on YouTube.
According to the "The art of Mass Effect" book the child is supposed to be a representation of everyone Shepard wasn't able to save, not just that child from the intro, that's why you hear the whispers of the dead and their shadows surrounding him, just like Mordin said in ME2 is hard anthropomorphizing the Galaxy, his mental image was his nephew, Shepard's is the kid who representing many things, innocence lost, future severed etc....
Plus the Terminator 2 vibe was awesome.
A new squad mate wouldn't hurt.
Yeah, you know Sarah Connor and her dream of the kids on a park on fire after Skynet nukes all humanity?wat.
Terminator 2 vide?
According to the "The art of Mass Effect" book the child is supposed to be a representation of everyone Shepard wasn't able to save, not just that child from the intro, that's why you hear the whispers of the dead and their shadows surrounding him, just like Mordin said in ME2 is hard anthropomorphizing the Galaxy, his mental image was his nephew, Shepard's is the kid who representing many things, innocence lost, future severed etc....
Plus the Terminator 2 vibe was awesome.
Yeah, you know Sarah Connor and her dream of the kids on a park on fire after Skynet nukes all humanity?
It seemed strikingly similar to Shepard's dream of a kid on fire in a park after the Reapers destroy Earth.
It was stated that the various cycles built upon and improved it, but they didn't know what it did.
I already knew what they were trying to do, but it falls flat since we don't know this kid. Like I said, it would have been better if it were someone who has died while under our command like the Virmire sacrifice. Using a kid that we don't know just doesn't come off right.According to the "The art of Mass Effect" book the child is supposed to be a representation of everyone Shepard wasn't able to save, not just that child from the intro, that's why you hear the whispers of the dead and their shadows surrounding him, just like Mordin said in ME2 is hard anthropomorphizing the Galaxy, his mental image was his nephew, Shepard's is the kid who representing many things, innocence lost, future severed etc....
Plus the Terminator 2 vibe was awesome.
The Terminator dream was creepy. The Mass Effect dream was pretty bad.
I understand the comparison but the execution of the dream sequence is underwhelming at best. I mean, they reuse the same area 3 times. Talk about a lack of ambition.
I wanna Krogan!A new squad mate wouldn't hurt.
Hanar or Elcor or bust.I wanna Krogan!
Hanar or Elcor or bust.
All those new animations for the models. Don't count on it.
Ham-fisted. High-level. Who are we to judge?I thought the dream sequences were horrible as well. Really awkward and out of places. Shepard has dealt with lots of death and destruction in the past and has always gotten a good night sleep. Suddenly he is haunted by the death of a kid he doesn't know. So ham-fisted.
Ham-fisted. High-level. Who are we to judge?
I thought the dream sequences were horrible as well. Really awkward and out of places. Shepard has dealt with lots of death and destruction in the past and has always gotten a good night sleep. Suddenly he is haunted by the death of a kid he doesn't know. So ham-fisted.
I thought it was supposed to represent Shepard's mind finally breaking dow due the pressure with the war and all, sure, Shepard never seemed to have any charge of conscience in ME1 and ME2 but shrugging off important stuff like the Lazarus project with an "I got better" was a little bit unrealistic to me, at least ME3 tried to portray him/her as a person with regrets and limits and not some kind of action movie robot.
I thought it was supposed to represent Shepard's mind finally breaking dow due the pressure with the war and all, sure, Shepard never seemed to have any charge of conscience in ME1 and ME2 but shrugging off important stuff like the Lazarus project with an "I got better" was a little bit unrealistic to me, at least ME3 tried to portray him/her as a person with regrets and limits and not some kind of action movie robot.
Well, in truth this has always been the case, I remember an interview from some time ago in which someone from BioWare said that Shepard isn't a first person character like the Warden or the Dragonborn and that s/he was never intended to be, Shepard is more of a third person character you have a great deal of control over, it's more like you're Shepard's "conscience" than Shepard him/herself.It's a really weird concept to include in the third game in a trilogy. It's a subject they never touched on before. Shepard has always been an automaton, nothing more than a body for you to inhabit. You build him and are in control of all his reactions. That's why having Shepard feel "emotions" is kind of awkward. For example, a renegade Shepard would have never mourned the death of one kid and I doubt he cared about 300 000 batarians.
I understand the idea behind making Shepard feel more human. I also understand that it's really to hard to do. Especially in our medium. I believe that is an area where Bioware failed. It's also an indication on how they want to make games. They don't want the player to be in control of everything. They want to shape Shepard without any input from the players. Which directly clashes with how they built ME1 and ME2.
Like I said, their model for the next game might as well be Uncharted in space.
Well, in truth this has always been the case, I remember an interview from some time ago in which someone from BioWare said that Shepard isn't a first person character like the Warden or the Dragonborn and that s/he was never intended to be, Shepard is more of a third person character you have a great deal of control over, it's more like you're Shepard's "conscience" than Shepard him/herself.
It's a really weird concept to include in the third game in a trilogy. It's a subject they never touched on before. Shepard has always been an automaton, nothing more than a body for you to inhabit. You build him and are in control of all his reactions. That's why having Shepard feel "emotions" is kind of awkward. For example, a renegade Shepard would have never mourned the death of one kid and I doubt he cared about 300 000 batarians.
I thought it was supposed to represent Shepard's mind finally breaking dow due the pressure with the war and all, sure, Shepard never seemed to have any charge of conscience in ME1 and ME2 but shrugging off important stuff like the Lazarus project with an "I got better" was a little bit unrealistic to me, at least ME3 tried to portray him/her as a person with regrets and limits and not some kind of action movie robot.
The problem really comes down to player agency. I have no problem with such options existing - it is actually welcome to see it, even if the execution is very poor in places - but when you go from allowing a player to decide Shepard's reaction to many different things, to then be told "this is how Shepard feels" is really jarring.
Personally I find it really hurts my suspension of disbelief because I can't believe Shepard would care so much about a random kid. And this is coming from someone whose playthrough doesn't add a huge amount of baggage to Shepard, like seeing his squad get wiped out, or his LI shot in the face with a rocket.
In fact in ME3 the game gives you the option to express an opinion so many times, that dreaming about vent kid stands out as one of the few times you can't.