Starting to like the ending. I think this is all quite an achievement. That a lot of it doesn't make sense is part of the charm.
Yea, it's completely absurd they left it off that way... that's... why a lot of us, are mad? I'm not arguing it's the best ending. No need to get all worked up over this, I'm just stating a different reasoning view.
It's like how most works of art are looked at (I'm not calling this a work of art btw). Do you derive meaning from the painting? Or do you piece together what you know about the artist to make an assumption? It's a bit of both, some would argue a particular way. But currently, I'm not sure what the hell happened at Bioware -- and the most compelling thing I can go off of is the "finished product".
Great post.
Also, there are individual things within the theory that have been explained away: TIM and his new face, the "reaper tentacles", how Hackett knows Shepard is aboard, Shepard's left-side wound, etc.
I hope Bioware run with it, but they did not intend it.
When someone who believes in indoctrination (which is the textbook definition of jumping to conclusions) calls another's logic "bad reasoning," it's hard not to get offended on some level.
And to answer your other question, an art is open to personal interpretation on some level. Different works can speak to different people in different ways. Sometimes what message an artist planned to convey isn't always effectively communicated, and sometimes it is "lost" by his audience. That's why, if we want to know what the artist PERSONALLY intended, we look to the artist's prior history, because they are a product of their own experiences and environment. I don't think this is illogical.
Was the MGS4 ending backlash this insane?
Well in reality, I have absolutely no clue. And I'd actually concede to your views and agree that it isn't Indoc. I'm sure you are a better judge of this whole thing then I am, my mind was convinced that the REAL ending was waiting in the wings ready to release for free when this is all said in done. So I'll agree with you... I got to stop thinking about it anyways. Haha.
I agree with that. This whole thing is a mess, it is definitely an interesting experience though... I look forward on looking back on it w/ a clearer head. If it ever ends.Haha okay, no hard feelings. I like spirited debate.
Was the MGS4 ending backlash this insane?
Was the MGS4 ending backlash this insane?
So, what is easier to accept? That Bioware didn't have a clue how to end the series and wrote a bad conclusion, not realizing it would piss people off, or that they concocted some brilliant, underhanded and subversive non-ending that only a fraction of people would even figure out through mental gymnastics?
Lol If only that game ended with Snake killing himself instead of the "everything is cool, everything is okay" epilogue. The impact that game could have had...
Lol If only that game ended with Snake killing himself instead of the "everything is cool, everything is okay" epilogue. The impact that game could have had...
Many people think the ending is disappointing. Like, franchise-destroying levels of bad. You don't really need the details.
First of all, thanks for being the "voice of reason" of this cycle. The problem here is that most people view your question as: What is harder to believe? That one for your favorite developers (which should be the case if you're invested in the series) just took a dump on your face and the your many hours of gameplay, or that they were secretly clever and that taste of shit is just a dream?
The indocs. videos are really well done, and even bring up some interesting coincidences, and even I would like to believe. But in the end, they are just interpretations, and usually put too much weight in things like reusing game assets or common screen effects. You place this with all the external evidence and there's no way I can see how it would be Bioware intention.
That... and the fact that it would mean they sold a "incomplete" ending on purpose.
But of course, we will be having this same conversation next cycle... again.
When someone who believes in indoctrination (which is the textbook definition of jumping to conclusions) calls another's logic "bad reasoning," it's hard not to get offended on some level.
Man, having to press the trigger like you did at the end of MGS3: Snake Eater would have been ballsy as fuck. But Kojima got tread on by the fans of Snake on the team, and (gasp) changed his artistic vision.
I seem to have a last post on the page phenomenon, so I'll repost this cause I'm actually interested.
What do people think all of the endings concluding the trilogy with Shep's death, only to concede to some force and leave the destroy ending with a teaser of Shep still alive? And why only destroy?
The way I see it, it was either meant to point to ending DLC of some sort, a mere throwaway to give hope to all those angry fans, or hints for ME4.
But you are calling the indoctrination people's logic "jumping to conclusions," which is also hard not to get offended on some level.
I actually agree that it's probably jumping to conclusions, especially now that Bioware is going to be doing SOMETHING about the ending. But if the game was never going to be changed from how it is right now, I think that there is plenty of stuff in ME3 to give the theory some believability, just as there is plenty of stuff to discount it and have the literal endings be correct.
The main thing with the Indoctrination theory is that it's unfair for people that support it to ask stuff like "why aren't there any counter arguments?" when everything is pure speculation. You CAN'T argue with the theory because it's obviously including stuff that work with it. If there was a scene that showed someone else acknowledging the kids existence, then the theory would just remove that point and it'd still have enough other stuff going for it.
Haha, I did realize the irony of my post, but then I also think that, to believe in the IT, you have to take a sort of leap of faith and ignore the possibility the game was playing it straight. So I stand by the fact that it's a jump to conclusion of sorts, but maybe that wasn't my best word choice.
Then again, even you agreed!
I'm more disappointed in the things that were in Patrick Weekes' forum post over on Penny Arcade. How none of the other writers were invited to the Ending Party, and how Walters just shot down any and all dissent about the ending. It really does go along with the picture I have in my head of this guy that just took over and rewrote the entire trilogy just because he thought his dick was bigger than the last guys.
I really, really would have liked to have seen the reactive ending that Weekes wanted, various scenarios that played out differently depending on who you recruited during the game. The Krogan vs. Rachni scene sounded especially awesome. While I have no issue with the Crucible/Catalyst Reveal as a concept, the execution was horrid.
It's understandable that BioWare wants to protect what Walters and Hudson did, but what I find really, really weird is how they are acting like they are a company where everyone just agrees all the fucking time.
Well, now that Bioware is changing the ending (or whatever they're doing), it's premature at this point to consider ANY theory about it really.
Had this ending shitstorm not occurred I think it's well within reason to for the Indoc Theory interpretations to start up.
It's pretty insipid work practice for a creative project, if true, to have someone basically go "No, this is mine, I'm doing it" and lock off the rest of the team.
As I said earlier, the response from fans in regards to the ending is really just a group multiplication of how the team apparently felt, aka: they didn't like the ending. This is what happens when you assume the very people who you hire to work on your project, and who have an understanding of the property, are wrong. The fan reaction is exactly as the team, only instead of a handful of people bitching, you've now got thousands.
I love when a theory is so strong. It's unfair. Yes, it's really clear one side has more points then the other. Way more.The main thing with the Indoctrination theory is that it's unfair for people that support it to ask stuff like "why aren't there any counter arguments?" when everything is pure speculation. You CAN'T argue with the theory because it's obviously including stuff that work with it. If there was a scene that showed someone else acknowledging the kids existence, then the theory would just remove that point and it'd still have enough other stuff going for it.
That said, there is clearly a lot of potential there and bioware would be able to work with it, intended or not.
I love when a theory is so strong. It's unfair. Yes, it's really clear one side has more points then the other. Way more.
Playing devil's advocate, though, there are situations where too many cooks in the kitchen can produce a muddled, unsatisfying script too. Look at any number of Hollywood films where script by committee killed the particular voice and message of a movie.
(It isn't like the choice has to be binary, but I'm just giving Walters his only free-pass of the year.)
It's pretty insipid work practice for a creative project, if true, to have someone basically go "No, this is mine, I'm doing it" and lock off the rest of the team.
As I said earlier, the response from fans in regards to the ending is really just a group multiplication of how the team apparently felt, aka: they didn't like the ending. This is what happens when you assume the very people who you hire to work on your project, and who have an understanding of the property, are wrong. The fan reaction is exactly as the team, only instead of a handful of people bitching, you've now got thousands.
Playing devil's advocate, though, there are situations where too many cooks in the kitchen can produce a muddled, unsatisfying script too. Look at any number of Hollywood films where script by committee killed the particular voice and message of a movie.
(It isn't like the choice has to be binary, but I'm just giving Walters his only free-pass of the year.)
I agree. I think the main difference with something like this, is a person in a lead position has the acting authority, but because they're trusted to keep things on track. They're the ones who can reel a bickering team back in and, if the need be, override a disagreement with his/her chosen direction.
Walters and Hudson annexing themselves from the team is really baffling. Even if Walters wanted the authority to say "Okay, these are the ending thematics, this is the twist, etc", having team input allows you to get a a second, third, fourth and more pair of eyes going over your dialogue, your premise, your pacing, and so on, and offering criticism where necessary.
Funny thing about creative work: the longer you work on something, the more of a haze it becomes, and the harder it gets to draw the line between finished/unfinished good/bad. I've experienced it, and friends of mine in creative industries always experience it. Meticulously crafting something creative bit by bit is a tremendous amount of work, and it's extremely valuable to, at times, sit back and let another person or two look at what your doing. Doing it alone, you get so caught up in your own head space that you lose sight of the project. It's easier to make mistakes.
Walters and Hudson did what pretty much anybody on a creative projects of this scale should never, ever do.
No it's unfair because you are allowed to introduce speculation as admissible evidence, but our evidence - which is what the game directly TELLS US - is seemingly inadmissible. It doesn't make any sense from a logic perspective.
Especially after reading stuff from the other bioware writers that specifically say if they were writing for a character that they were collaborating with some other writers for the scenarios they appeared in and characters they interacted with.
Walters and Hudson did what pretty much anybody on a creative projects of this scale should never, ever do.
The main thing with the Indoctrination theory is that it's unfair for people that support it to ask stuff like "why aren't there any counter arguments?" when everything is pure speculation. You CAN'T argue with the theory because it's obviously including stuff that work with it. If there was a scene that showed someone else acknowledging the kids existence, then the theory would just remove that point and it'd still have enough other stuff going for it.
yeah pretty much. i STILL haven't seen a strong counter-argument using evidence that disputes this theory convenient video form.
we're talking about 9/11 right???
I love when a theory is so strong. It's unfair. Yes, it's really clear one side has more points then the other. Way more.
Well yeah, Theories exist to be tested. Of course 'there'd still be enough evidence to support it' because as far as in game logic goes, it's a fairly sound theory. I'm not sure what your point is because everything in this paragraph seems to be an ironic defense of the Indoctrination theory... Like, if the theory could be dis-proven it wouldn't still be around. It's the fact that it is so well reasoned that it still exists. There are counter arguments to the theory that hold water, but not enough to discredit it.
Does anyone know what Walters has actually written for the ME series, aside from the shitty abomination of an ending, and throwing out the dark energy plot which would have actually validated a lot of ME2's plot?
Because based on these two things alone, it doesn't seem like he has any writing ability whatsoever.
I'm really interested to know why they thought it was so important to lock the ending. If it was something as simple as the Genophage or Tali dying, I could sort of understand. But the ending is just weird. I mean, it's basically them telling EVERYONE that had been on the ME team since Day One to go fuck themselves.
The comics.
EatChildren can attest to his writing ability in that.
Does anyone know what Walters has actually written for the ME series, aside from the shitty abomination of an ending, and throwing out the dark energy plot which would have actually validated a lot of ME2's plot?
Because based on these two things alone, it doesn't seem like he has any writing ability whatsoever.
The problem with the indoctrination theory is its difficult to outright falsify on the basis of anything in the game because evidence that seems to make it contradictory only strengthens it (exactly because it is founded on seeming contradictions).
That's why people point out all the 'external' stuff -- the remarks (or lack thereof) from Bioware, the Final Hours app, any kind of information we have about the game being rushed through and badly planned -- because that stuff can't be explained away by saying, "Well, it's all in Shepard's head, isn't it?"
Normally I'd say Keighley's next entry of The Final Hours would give insight into this, but I'm expecting it to be a bit more damage control than anything else.
Wasn't he the lead writer on ME2?
What do people think all of the endings concluding the trilogy with Shep's death, only to concede to some force and leave the destroy ending with a teaser of Shep still alive? And why only destroy?
The way I see it, it was either meant to point to ending DLC of some sort, a mere throwaway to give hope to all those angry fans, or hints for ME4.
Walters wrote Wrex and Garrus in ME1 I believe. He wrote Aria and TIM in ME2. In ME3 he wrote the intro level, most of TIM's dialogue, Vega, and the final ending segment.
I'm sure he wrote more but that's all I'm aware of.
Exactly. The indoctrination theory bulletproofs itself because of its circular logic.
The ending and beginning were written by the same dude. :lolThe intro level was as bad as the ending, or worse. It looked unfinished. The rest of the game is fantastic.
The problem with the indoctrination theory is its difficult to outright falsify on the basis of anything in the game because evidence that seems to make it contradictory only strengthens it (exactly because it is founded on seeming contradictions).
That's why people point out all the 'external' stuff -- the remarks (or lack thereof) from Bioware, the Final Hours app, any kind of information we have about the game being rushed through and badly planned -- because that stuff can't be explained away by saying, "Well, it's all in Shepard's head, isn't it?"
And yeah, his work on the comics is pretty awful. The comics are in that realm of "oh god I need more lore" crap that I know is bad, but I can deal with it. Except Evolution. That comic in particular was the big warning sign that that Walters has a very poor grasp of the lore. The others? They're crap, but typically comic slosh crap. Evolution? Single handedly shits over what I assume everyone thought of the First Contact War. It alone makes no sense and is full of "what the fuck is happening" kind of ludicrous crap that Mass Effect 3's ending was.
Walters wrote Wrex and Garrus in ME1 I believe. He wrote Aria and TIM in ME2. He also wrote Garrus's mission and story arc in ME2. Weekes wrote Garrus's dialogue on the Normandy. In ME3 he wrote the intro level, most of TIM's dialogue, Vega, and the final ending segment.
On that note, I just realized that there is a need to pressure Bioware to protect Weekes' decision to speak up about this. If it's true, I imagine the guy is under hot water but he should not even be under hot water for being honest. If anyone should be under hot water, it should be Mac Walters and Casey Hudson for letting those garbage ending to be on the final disc in the first place.
On that note, I just realized that there is a need to pressure Bioware to protect Weekes' decision to speak up about this. If it's true, I imagine the guy is under hot water but he should not even be under hot water for being honest. If anyone should be under hot water, it should be Mac Walters and Casey Hudson for letting those garbage ending to be on the final disc in the first place.
I hope not considering Weekes is definitely one of the better writers there.