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Arthur Gies (Vox)
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It also detracts from direct criticism of the people causing problems. Rather than call Destructoid the entity out on bullshit, I'd rather call Sterling out on his.
Honestly, it doesn't help when everyone in the press is jumping on the "Forbes guy" (he doesn't deserve the respect of naming him, obviously). If the guy offends you so much, why not just ignore him? By attacking him like this, they're almost justifying what he thinks about the game review industry.As someone who is game press (though on a significantly smaller scale than the mentioned), a part of me really dislikes putting everybody who works at the same establishment under one umbrella. It, to me, just echoes the over generalisation that the writers in question are doing to those complaining (eg: entitled whiners).
It also detracts from direct criticism of the people causing problems. Rather than call Destructoid the entity out on bullshit, I'd rather call Sterling out on his.
I'm wondering rather than changing the ending. They'll flesh out the ending, so it makes sense. They could make something interesting from your crew members perspective(also helps if they show how they got on that ship) and showing more clearly the after math of your choices. So they'll keep their artistic integrity intact by not changing the ending all the while providing satisfaction for those who are dissatisfied atm.
An info dump, so to speak, would work. I hope they can make the conversation "low level" this time.I'm wondering rather than changing the ending. They'll flesh out the ending, so it makes sense. They could make something interesting from your crew members perspective(also helps if they show how they got on that ship) and showing more clearly the after math of your choices. So they'll keep their artistic integrity intact by not changing the ending all the while providing satisfaction for those who are dissatisfied atm.
That's what I'm hoping, too. Bioware has made their bed; they must lie in it. If they want to change the endings by saying it was Indoctrination or a dream or VR and Shepard is still in the Geth consciousness, that's fine. But I hope they don't retcon the end.
That would mean it's lying, but if it is, why doesn't it just not let him access it? We see walkways pop up on either side of the central beam. Just keep those lowered. Or don't even mention them. There's no way he would get to them, neither could he deduce with any certainty what they do.
Still doesn't make it a foregone conclusion if you reap them before the synthetics show any sign of wanting to eradicate all organics. We don't know when they set their clock at 50,000 years, whether they always did this or if they had an extended period of observing the patterns.
The games went out of their way to show that the Geth were the Reapers' instruments, that they were literally manipulated by the Reapers and that whenever they were hostile to organics otherwise it was to defend themselves. It just sucks that you can't call Star Child on this crap. Have it defend it the way you do here. I'd still think it's flawed reasoning, but it's be a lot better than Shep just accepting it as fact. The ending of the game is not the time to lampshade this kind of stuff.
I don't think this is quite what they got, then, because we aren't doing that.
So why not just do that immediately then? Tell Shep this is the only solution, he'll do it without much protest, it seems. He believes everything he's told by Star Child.
It would be easier to implement.Why? What makes the end worth redeeming?
Why? What makes the end worth redeeming?
I'm wondering rather than changing the ending. They'll flesh out the ending, so it makes sense. They could make something interesting from your crew members perspective(also helps if they show how they got on that ship) and showing more clearly the after math of your choices. So they'll keep their artistic integrity intact by not changing the ending all the while providing satisfaction for those who are dissatisfied atm.
As someone who is game press (though on a significantly smaller scale than the mentioned), a part of me really dislikes putting everybody who works at the same establishment under one umbrella. It, to me, just echoes the over generalisation that the writers in question are doing to those complaining (eg: entitled whiners).
It also detracts from direct criticism of the people causing problems. Rather than call Destructoid the entity out on bullshit, I'd rather call Sterling out on his.
I almost wish I didn't see the Alex Navarro thing because I would like to think that the GB guys are above all this shit. :/That's how I feel, for as long as I can remember people have been doing that. It's where that stupid phrase " you can't spell ignorant without IGN" comes from. Personally, I don't like Greg Miller as a writer but I don't shun IGN completely just because of him. That's why I go to sites like Giantbomb because I like all of the writers that work there.
It would be easier to implement.
It would be easier to explain the current events versus to create new ones.
It would go with what we now have.
It would allow us to know what Mac/Casey were actually thinking. (Yeah . . .)
It would keep the end they want, but with the answers we desire.
Yeah, I have a lot of trouble forcing people to change their work in an artistic sense(even though I personally believe game devs are craftsmen rather than artists but that's another debate). I have no trouble demanding clarification though.That's what I'm hoping, too. Bioware has made their bed; they must lie in it. If they want to change the endings by saying it was Indoctrination or a dream or VR and Shepard is still in the Geth consciousness, that's fine. But I hope they don't retcon the end.
Honestly imo you could remove choice altogether. Shepard already made the choices in the core game, just let us see the effect of those choices.An info dump, so to speak, would work. I hope they can make the conversation "low level" this time.
It's a more realistic solution and one that panders all sides.I really don't know if they can "change" it.
All they might be able to do is explain it or define the current ending more effectively.
I do not think they are capable of crafting something, removing the current ending altogether and inserting a new ending.
I just don't see how they can give what some of the fans are hoping for when it comes to an entirely new experience.
For me; the ending is the very least of the issues that Mass Effect 3 has.
It could also make some people even more resentful. You mean all those wasted weeks arguing about colors with people on the internet were for nothing? All that speculation is now gone to waste!Also, I just think it'd be better to try and wrap your mind around clarification instead of trying to completely rewrite the experience and what you saw the first time. It'd now be like "oh I get it now" instead of "Oh I guess this is the ending now and I can forget that other stuff I previously saw"
Which makes it even shittier, to be honest. You could harvest organics without the looming threat of annihilation by synthetics even, because organics might very well accomplish that themselves, too. The Rachni Wars would have been a good example, had ME2 not insinuated that they were indoctrinated at that point... On a smaller scale, extinction wars seemingly happened all the time regardless. Why only preserve them when they're wiped out by synthetics?Also, I don't think the assertion is that all synthetics will eventually rebel and destroy organics. I think the assertion is that synthetics will. I.E. any synthetics. It's a foregone conclusion that eventually some synthetic would.
"Lots of speculation" indeed. They really shouldn't have bothered to give the Reapers a motivation beyond advancing themselves.That's because they don't completely understand their fans. I know that isn't what they got, but I believe the reason they (or he or whoever the fuck the writer was) made this ending
for the sake of getting people to talk about the philosophical and moral ramifications of the three options. I think they were themes that they had been exploring throughout the series, and whoever wrote the ending decided to go far overboard with those themes and try and provoke a sort of conversation on them.
Nah, he sounds more optimistic about it because Star Child says he's different than TIM, i.e. not indoctrinated already or just because he's the Space Messiah (willpower, I guess).He doesn't believe everything. In fact he does kind of protest a few, though meekly (likely because the guy's damn near dead). He questions the star child when he says that synthetics will come back and rebel. He says "maybe..." in disbelief. He questions the control option and says that's what the illusive man wanted, and almost sounded dismissing because of that. The only reason he sounds a bit more positive about this option is because it was presented just after the option that would destroy all synthetics.
Too much. It's too much. I'm dying.
If you destroyed it, you get a war asset on the Illusive Man's base worth 100 points. If you saved it, you get a different one, worth 110 points.
Yeah, typical BioWare.
No.Is it possible to catch Dr. Eva before she reaches the ship?
I think the Catalyst showing up in the form of the kid is nothing more than the Catalyst materializing in a form that is important to Shepard.
Is it possible to catch Dr. Eva before she reaches the ship?
Nah it is totally scripted, if you catch up to her she immediately teleports to further ahead (hm teleporting seems to be a recurring thing in ME 3)
^ It satisfies you that you got an incomplete ending?
thetechkid said:I don't like this because there is literally 3 games worth of characters more important than some kid at the start of the game that it could've taken the form of.
As someone who is game press (though on a significantly smaller scale than the mentioned), a part of me really dislikes putting everybody who works at the same establishment under one umbrella. It, to me, just echoes the over generalisation that the writers in question are doing to those complaining (eg: entitled whiners).
It also detracts from direct criticism of the people causing problems. Rather than call Destructoid the entity out on bullshit, I'd rather call Sterling out on his.
The list of writers coming out in defense of this seems to be you and the Forbes guy. Do you know of others?
Well if you ordered the Collector's Edition and got the art book, they refer to the kid as "the face of the people on Earth whom Shepard could not save." I would say that's pretty damn important. It's more symbolic than anything. The kid is just one person, true, but he represents all the humans that Shepard has failed to rescue from the Reapers.
It satisfies me because I don't feel like Shepard's story is "over." It's hard to explain, it's kind of like the scene at the end of Halo 3 if you finish it on Legendary, or the clip at the end of God of War 3; it's a little snippet that hints at the fact that this character's story is not over. Sure, we may never play or hear from her ever again, but when you think back to the Mass Effect trilogy your last memory of Shepard isn't her death, but the mystery of what she did afterwards.
Well if you ordered the Collector's Edition and got the art book, they refer to the kid as "the face of the people on Earth whom Shepard could not save." I would say that's pretty damn important. It's more symbolic than anything. The kid is just one person, true, but he represents all the humans that Shepard has failed to rescue from the Reapers.
The endings just feel so hollow because of ONE element...
1) The Crucible discharging will destroy all Mass Relays
We were shown in Arrival just how destructive an exploding Mass Relay is. The immeasurable blast can wipe out an entire star system and the galaxy overview during the chain reaction shows just how widespread the blast waves were. Every system with a Mass Relay is wiped out of existence and this is for every single choice in the game. How the Normandy out-maneuvered a blast wave moving faster than any ship, even Reapers, is beyond me.
Hell, Shepard would have saved more lives just by leaving the Reapers to their work rather than wiping out the Milky Way.
This has been discussed repeatedly. However, it's uncertain if the Crucible's space magic destroys mass relays in a similar fashion to that shown in Arrival. Some speculate that it uses all the relay's energy before destruction, therefore only destroying the relay without injury to the system around it.The endings just feel so hollow because of ONE element...
1) The Crucible discharging will destroy all Mass Relays
We were shown in Arrival just how destructive an exploding Mass Relay is.
He represents the reason why most of us won't have children. Not to mention Shepard, who'll never get to see those little blue babies.This doesnt change anything. Why does he represent that? Why do we care? Why does Shepard care? Why is he the first and only little kid in Mass Effect? I wonder...
Well if you ordered the Collector's Edition and got the art book, they refer to the kid as "the face of the people on Earth whom Shepard could not save." I would say that's pretty damn important. It's more symbolic than anything. The kid is just one person, true, but he represents all the humans that Shepard has failed to rescue from the Reapers.
Some speculate that it uses all the relay's energy before destruction, therefore only destroying the relay without injury to the system around it.
What's chasing Joker though? It's not cosmic love.