Mass Effect 3 Second Opinions
IGN editors jump in with their verdicts on story, gameplay, combat and, of course, the ending.
In Colin Moriarty's review of Mass Effect 3, IGN rated the trilogy's epic denouement "amazing" with a score of 9.5.
He praised its "deeply woven story" and called it a game of "exceptional poise and skill". Now, other editors have played the game at length. Here's what they have to say.
Casey Lynch
Editor-in-Chief
The Mass Effect trilogy represents a truly unique serialized experience in gaming, one that echoed loudly throughout my time with Mass Effect 3. At countless intervals, I witnessed contextual scenes and reactions, and plenty of knowing glares from my crew and the supporting cast, that I knew came about because of one decision or another I had made or not made.
It intertwined to such a degree that I'm confident saying that even if some other people experienced something close to the way my story played out, my playthrough felt like it was all mine. Incredibly smart. That is to say, Mass Effect 3 gave me something I've never experienced from a game before in its continuity and connectiveness across three games, and certainly not with this level of polish, production quality and class.
In light of all the hubbub about the ending of the game, I find it curious that more people aren't as outspoken about other more-troubling issues (in my opinion), specifically the kiddie-pool shallow side mission quests (seriously, every single race has lost their war bibles, and they're all lost on random planets that have no connection to said races?), the feature-stripped journal that didn't update (or give you any indication if the target star system was even available for entry and scanning yet), the interruptive randomness of some of the Priority missions and most of the fetchy N7 missions (case in point, most racial representatives knew they should probably help you defend the galaxy against that threat that's going to kill everything, but I was instead first forced to go talk to this one scientist or someone on a random planet. Ugh.)
The Galaxy At War system feels incredibly arbitrary as well, which is to be expected when it's based on a largely shallow gathering mechanic that resulted in nothing more than a number you had to grow. Lastly, and this is an extremely tiny thing,
but I also felt like the Journal system could benefit from a default starting point of your active missions. Getting sent to the bottom of the list of completed assignments every time I open the Journal, requiring me to slowly scroll up to the top to my handful of active missions, feels like an oversight considering how often you use the Journal.
Those reasonable quibbles aside, I still had an utterly fantastic and very meaningful time with Mass Effect 3 and I consider it a great conclusion to the trilogy.
But, for what's its worth, I haven't felt compelled to start a second play-through the way I immediately did with Mass Effect 2.
Destin Legarie
Wikis Team
The irksome moments are those when a character pops in for one mission just to say "Hey! Remember me?" before becoming an obscure reference. The unforgivable moments are those that take place during the final hour of the game. I've made it clear around the office that I'm utterly disappointed with the ending of this series.
None of the final moments feel like they have any weight to them. They simply feel incorrect, and they make me want to tell my television "
This is not what my Shepard would have done." Never did I expect the franchise that I've praised and cherished since the first video documentary would end with what amounts to "Out of the three doors he picked door number two. Tell him what he's won."
I guess I won't be having that drink with Jacob after all.
And what was that great reward? A cutscene featuring a bunch of characters I've never seen before, and a final moment where I see some familiar faces stranded in a jungle. At first I thought I made the wrong choice, but after later trying the alternates I discovered each was nearly identical with only slight variations. I wanted to save the galaxy, not watch someone die before I could even make the final choice, and then have that final choice result in utterly dooming my friends. I guess I won't be having that drink with Jacob after all.
I had the maximum Galactic Rating possible. I had 100% preparedness. And I got a confusing and weird cutscene for it.
I wanted to love everything about Mass Effect 3. Actually if you take away the ending and a few buggy moments the game is still phenomenal.
But instead of ending on something noteworthy, all this final moment did is make me think of how expertly crafted a similar ending was in Enslaved: Odyssey to the West.
Greg Miller
Executive Editor, PlayStation Team
I didn't like the ending to Mass Effect 3, but I wasn't devastated by it. The crushing thing for me was that Garrus didn't even notice or care that I was cheating on him.
I made a point to play Mass Effect 3 on the Xbox 360 so that I could continue my Shepard's story -- which included a Mass Effect 2 hookup with Garrus. I started Mass Effect 3, Garrus and I "reconnected," and all seemed right with the galaxy (minus the Reapers ruining everything). However, I then fell in lesbian love/lust with Specialist Traynor. After our shower scene, I kept waiting for the other shoe to drop with Garrus. For him to call me on my wandering hands.
See, relationship problems were nothing new to Garrus and I. In Mass Effect 2, I chased Jacob and Garrus at the same time, and they called me on it. They made me choose. I expected the same in Mass Effect 3, but as the game went on, nothing happened. Eventually, I walked in on Garrus hooking up with Tali.
And that was it. No blow-up. No discussion about what happened to us. Our love was just over. That disappointed me, but luckily, the other 20 hours I spent with Mass Effect 3 were awesome.
Samuel J Claiborn
Wikis Team
I love the Mass Effect universe. I like nerding out over the alien races, meticulously catalogued planets and the rich history the writers of Mass Effect provide as a backdrop for the games' events. The Mass Effect universe may be as varied and expansive as the Halo or Star Wars universes…but while playing Mass Effect 3 I was constantly bothered by the feeling that the galaxy isn't that big of a place after all.
In a galaxy with billions of races, you cannot run into a familiar face every time you visit a planet
I couldn't believe, for instance, how many times a character serendipitously appeared in a mission. Sure, some of these cameos make sense, like Tali's role as a military leader, or Mordin's role as an expert on the genophage. But this happened so many times, that the game's missions began to follow a pattern: go to a place, meet an old character, leave (Grunt, Jacob, Jack, Samara etc.).
This breaks the illusion of a massive, populated universe. If we're expected to believe a galaxy with billions of races and planets exists, then you cannot run into a familiar face every single time you touch down on a planet without fail.
Other times Mass Effect 3 also seems to "contract" the universe: The tiny Citadel area, with one hallway, where every important character lives; the mainly unchanged hub of the Normandy; the lack of explorable areas, in general. I still enjoyed shooting stuff, and I didn't mind the ending, but I wasn't able to lose myself in Mass Effect this time.
(and plus 2 guys that seems they didn't finished the yet game
Andrew Goldfarb
News Team
"I'm about fifteen hours into ME3 and really look forward to diving in deeper. But seriously, BioWare, I'm not kidding about the boobs thing. ")
http://xbox360.ign.com/articles/122/1221492p1.html
(lol) this is historical.