'Bring back exploration'
'More rpg focus'
'The MAKO is back'
One of the big consistent critics of this game in the interviews is that it's full of busy work - vast amounts of things to do, but backed up by poor writing and characterization.
The highest reviewed game in the series is the one which stripped out *all* the busy work and so called 'RPG mechanics' to focus purely on character writing and well crafted combat encounters. Where every single mission was unique, with a plot and detail that made it interesting, and a unique aspect. Even killing mercs in a swamp had a graphic effect and mechanic that didn't occur anywhere else in the game.
There's always been a vocal crowd of people who preferred ME1 to the others, and miss the 'exploration' that offered. Bioware tried to give us exploration in this game, and so far it doesn't seem to have worked that well as a complete package.
Great post.
Also when it comes to actually exploring different cultures, Mass Effect 2 did that better as well.
The first Mass Effect was just the set up, after you leave the citadel you are just running after Saren, the Protheans and the Reapers on one uninteresting world after another. Therum is a big nothing of a planet, it exists only for us the rescue Liara, who is awful in the first game. Feros, another human colony, this one housing a Saren/Prothean exposition machine in the form of the Thorian. Virmire, the D-Day planet, it's just a big war section really, with the Reapers finally revealing themselves at end. Illos, more Prothean and Reaper stuff, i.e. the two least interesting things in this series. Noveria is all right.
In Mass Effect 2 you actually went to the cultural hubs of the galaxy and learned from them, be it Tuchanka where you explore the history of the genophage with Mordin, or Krogan rights of passage with Grunt; Illium, a ruthless Asari commerce world where we meet Samara whose strict code of justice clashes well with the planet's glamorous but deeply corrupt Asari corporate culture; Omega, the Terminus Systems' (which we basically know nothing about at this point) seedy and lawless counterpart to the citadel where we meet Garrus again, who finally all but abandoned his sense of justice, and Mordin who serves instrumental later on in filling out the joint history of the Krogans and the Salarians, or the Migrant Fleet where the Quarian culture and by extension Tali finally comes alive and becomes interesting.
That's without mentioning Thane, who introduces us to the Drell, and Legion, who basically does the same thing for the Geth.