ProfessorMoran
Member
ThoseDeafMutes said:Let's cut them some slack. It's not like Ashley is alive in anybody's game anyway.
I let Kaiden die, he was a boring piece of shit.
ThoseDeafMutes said:Let's cut them some slack. It's not like Ashley is alive in anybody's game anyway.
No I keep Ashley alive so that in two(somehow not being capture by the collectors or whatever) she can tell me how awesome I am, only to say I'm crap when I tell her I'm with Cerberus.ThoseDeafMutes said:Let's cut them some slack. It's not like Ashley is alive in anybody's game anyway.
Truant said:My biggest gripe with the ME series is that Bioware moved away from the awesome 80's space opera vibe with the pink space suits, awesome synth music, and general vibe. ME2 was great, but it was pretty HURR DURR SPASE in comparison to the first.
ThoseDeafMutes said:Let's cut them some slack. It's not like Ashley is alive in anybody's game anyway.
+ the narrative was so well done.Snuggler said:To put it simply, it was a haphazardly designed RPG that made a sloppy attempt at focusing on action TPS combat and it only got by because the universe was so damn interesting and because it's fun to be Space Jesus.
If it really was a Spectre admision mission, then Ashley/Kaidan failed horribly. Not only wasn'tAdventChild said:¿Does anyone else think that Ashley/Kaidan was in Horizon doing her/his Spectre admision mission?
What happened in Horizon is very similar to what happened on Eden Prime. In addition, Ashley/Kaidan was petrified, how she/he scaped that state?
Billychu said:Plot armor.
Mr_Zombie said:If it really was a Spectre admision mission, then Ashley/Kaidan failed horribly. Not only wasn'the able to protect anyone,he was quickly petrified and remained in that state for the entire mission. If it wasn't for Shepard and his team awesome,he would be killed too.
Snuggler said:To put it simply, it was a haphazardly designed RPG that made a sloppy attempt at focusing on action TPS combat and it only got by because the universe was so damn interesting and because it's fun to be Space Jesus.
AdventChild said:?????
Too bad the press didn't play older RPGs so ME was revolutionary while something like AP was glossed over as a cheap ME clone.Snuggler said:To put it simply, it was a haphazardly designed RPG that made a sloppy attempt at focusing on action TPS combat and it only got by because the universe was so damn interesting and because it's fun to be Space Jesus.
Sober said:Too bad the press didn't play older RPGs so ME was revolutionary while something like AP was glossed over as a cheap ME clone.
ME deserves its own genre, shooting and stories, because it's not particularly strong enough at either to be a shooter or an RPG.
Riposte said:You don't understand the purpose of genres.
Mr_Zombie said:If it really was a Spectre admision mission, then Ashley/Kaidan failed horribly. Not only wasn'the able to protect anyone,he was quickly petrified and remained in that state for the entire mission. If it wasn't for Shepard and his team awesome,he would be killed too.
Interactive fanfic platforms.Snuggler said:What genre would you put Mass Effect into?
Snuggler said:What genre would you put Mass Effect into?
Riposte said:TPS. It is kind of obvious.
Snuggler said:So it's just a third person shooter?
If so, it's kind of crushed by the competition. Mass Effect is a completely forgettable TPS.
If it was that alone, it probably wouldn't be such a hot topic right now, so why are we talking about it?
AdventChild said:Thats the point. Eden Prime mission failed too. Nihlus dies, almost all civilians dies, Saren scapes, broken Beacon.... Geths appears from Perseus Veil, Collectors appear from Omega 4 relay... So much similarities.
Dating sim.Snuggler said:What genre would you put Mass Effect into?
Rahxephon91 said:Dating sim.
Foliorum Viridum said:ME1 felt like an RPGTPS, because I feel it was more RPG than TPS, but ME2 feels much more like a TPSRPG.
I fucking hate that Bioware seems to think more romance options equals a better game. Fucking Garrus? He was kind of a cool character in ME1 and would have been even moreso in ME2 if not for the stupid inclusion of a romance subplot. How does that even physically work? Not that I know what Turians look like 'down there', and I don't want to know, but I do know that if we as humans ventured into space and found something looking like Turians, my first thought would not be to fuck it. Can't someone say NO to Shepard? It would have actually been nice if Miranda, Ashley or any of the many other characters said "NO SHEPARD GOD DAMN IT WE'RE ON A MISSION TO SAVE THE GALAXY I DON'T REALLY FEEL LIKE SLEEPING WITH YOU RIGHT NOW".Rahxephon91 said:Dating sim.
A miserable pile of sidequests.AdventChild said:The question is... What is a RPG?
Chinner said:is this thread like a PR move sponsored by Bioware or something?
The only thing ME2 did better than ME1 was the combat,everything else was worse.Both games were barely RPGs and they stripped that down even more in 2.ME2 doesn't even have armor for christ's sake.Snuggler said:ME1 has a bigger skill tree, but aside from that, I fail to see how it's any more of an RPG than the sequel.
weeaboo said:Mass Effect 2 needs more Mako.
AdventChild said:The question is... What is a RPG?
Chairman Yang said:People should complain less about Mass Effect 2 and more about Mass Effect 1. The latter game was broken, filled with bloat, had universally boring characters (except for Wrex and Ashley), re-used bland locations almost as much as Dragon Age 2, was mediocre at story and dialogue and downright bad at gameplay. It was a fundamentally dumbed-down game and a significant step down from Baldur's Gate 2.
ME2 had problems, sure, but the action was actually half-competent and the characters were infinitely more interesting. The writing was generally better (the Mordin Solus stuff was a clear standout) and the scenarios were less repetitive and more distinct. There were inconsistencies and retcons from the first game, of course, but who cares when the first game was so mediocre?
Instead ME2 give us really stupid sidequest like: recovering some merc cargo, attacking some merc base, attacking some installation that some merc group invaded, mercs.....mercs and mercs.... I don't fucking care about mercs groups in my sci-fi epic!.
ThoseDeafMutes said:ME2 is far easier to swallow in long sittings because the missions are far more interesting than ME1's.
ThoseDeafMutes said:They could have thrown in some more non-mercenary enemies to change it up for sure, but the three merc groups were somewhat distinct if you were paying attention, and ME1 can hardly claim to have so much more variety when 90% of the UNC sidequests involved wiping out Husks/Thorian Creepers. All the while the most you got from it were dull text logs as a reward and some credits.
I cannot even remotely empathise with your experiences if you think ME1 was an epic grand SciFi adventure but that ME2 wasn't. I will argue until the end of the time that neither of them were an epic, grand adventure, and both were fairly mediocre with respect to exploration and side questing. Of course, ME2 has the distinct advantage in side quests because it has the optional character recruitment/loyalty missions. I think most people tend to forget that these are actually side quests because they help directly with the main questline and thus get tacked on to the main quest in people's minds.
ME2 is far easier to swallow in long sittings because the missions are far more interesting than ME1's. I think the story in ME1 was less terrible and a bit more compelling than ME2 for a couple of reasons, but ME1 got repetitive before even a single playthrough was over. If you factor in DLC for both games, ME2 just gets even better because it has the awesome Stolen Memories/Overlord/Shadow Broker missions, which are in many ways better than any of the other missions in ME1 or ME2.
Solo said:ME2 was the biggest letdown sequel ever
ThoseDeafMutes said:A role playing game is a broad genre loosely defined by the inclusion of gameplay mechanics derived from or inspired by traditional pen and paper roleplaying games, such as character statistics, leveling, an inventory, and undertaking quests.
Mass Effect 1 and 2 are both Action RPGs, which are a subgenre of RPGs that have real-time combat controlled by the player.
Mr_Zombie said:Sorry, but I have to disagree with you. There's only few interesting missions, the rest is just a linear corridor filled with chest-high obstacles and mercenaries you have to shoot. At least in ME1 you have Mako and various puzzles here and there, in ME2 there's mostly just shooting. And thanks to the global cooldown, you have to depend on your weapons much more than on your powers.
Riposte said:Quite lame. The "strategy" parts of RPGs are equivalent to wargames(and that is where Dungeon and Dragons originates from). Wargames = TBS(and eventually RTS) when adapted into videogames. Naturally the games which are shaped by DnD's combat systems are obviously strategy games.
A more sensible answer is that RPG isn't a genre. Roleplaying can be adapted to any other genre and subgenre, whether it be a game like Fire Emblem or Baldur's Gate or a FPS. Feel free to continue calling stuff like JRPG and WRPG, but it only makes sense if JRPG means something along the lines of "Dragon Quest-like" and WRPG likewise roughly means "isometric CRPG-like".
EDIT: Also calling Mass Effect an "Action RPG" is just confusing, since it is clearly belongs to an easy to recognize genre: Third Person Shooter.
ThoseDeafMutes said:Read. RPG is a genre, saying it isn't is ridiculous. The fact that sub-genres exist does not imply the broader genre doesn't. FFVII, Demon's Souls and ME2 all share common elements, which make them RPGs.
Calling it an action RPG is in no way ambiguous, because it's got all the makings of an RPG, but uses TPS mechanics for it's real-time combat component. You level up, you have gear to equip, you have abilities to use, you have stats, you have quests, you have a strong narrative focus. It's an action RPG, end of story.
Heavy's Sandvich said:Playing through Mass Effect 2 now.
It's just mediocre. The loyalty missions have been quite boring. The scanning is unacceptable.
It's just an average 3rd person shooter.
The only good thing about it is Thane.
Also, I'm definitely making Shepherd gay in ME3.